M
Master Shake
Guest
The prize was a box of Darksteel and there were about six sets of power sitting around. I was going to play Suicide black, based around Greater Harvester, the deck that is diesigned to deal with control decks by ripping five cards out of my opponents hand on turn one, but looking around, I was seeing far too much aggro that the deck could not deal with, so against all better judgement, and everyone's advice, I played W/g Parfait. my build looked a little something like this:
Lands:
4x Wasteland
5x Forest
11x Plains
The Kill:
1x Test of Endurance
1x Words of Worship
Green:
1x Abudence
3x Sylvian Library
Gold:
1x Sterling Grove
1x Mirari's Wake
White:
1x Balance
1x Enlightened Tutor
1x Moat
1x Humility
1x Karmaic Justice
1x Planar Birth
2x Argivian Find
2x Orim's Chant
3x Aura of Silence
4x Land Tax
4x Abeyance
4x Swords to Plowshares
Artifact:
1x Soldevi Digger
1x Zuran Orb
1x Sol Ring
1x Mindslaver
3x Scroll Rack
If I am off by one card, it was probably a land.
Here is a run down of the deck choices:
Karmaic Justice - A last minute deck addition for naturalize, Disenchant, Land D and Powder Keg
Aura of Silence - Shuts down Artifacts and Enchantments, makes me happy.
Abeyance - I expected to see Dragon... It was not even present, but Abeyance is good in itself.
Swords - The life gain is pointless as I am not dealing damage.
Land Tax/Scroll Rackl - A beautiful draw engine
Zuran Orb - Helps fuel a beautiful Draw Engine.
Abudance/Sylvian Library - Another beautiful draw engine, and works well with Scroll Tax.
Moat - Moat kills aggro.
Humility - Humility Kills Aggro and MUD.
Words of Worship/Test of Endurnace - I thought to myself: What would be the most annoying way to win... Words of Worship! of course! I used this instead of the ultra slow Sacred mesa. Most people just concede after I pulled off a lock, or once I gained 30 life a turn.
Soldevi Digger- I misused it a few times, but it really came in handy.
Wasteland - A great option, it allowed me to screw over my oppoents who were all ready playing slow due to Land Tax.
I will go over the match ups and deck construction later.
Lands:
4x Wasteland
5x Forest
11x Plains
The Kill:
1x Test of Endurance
1x Words of Worship
Green:
1x Abudence
3x Sylvian Library
Gold:
1x Sterling Grove
1x Mirari's Wake
White:
1x Balance
1x Enlightened Tutor
1x Moat
1x Humility
1x Karmaic Justice
1x Planar Birth
2x Argivian Find
2x Orim's Chant
3x Aura of Silence
4x Land Tax
4x Abeyance
4x Swords to Plowshares
Artifact:
1x Soldevi Digger
1x Zuran Orb
1x Sol Ring
1x Mindslaver
3x Scroll Rack
If I am off by one card, it was probably a land.
Here is a run down of the deck choices:
Karmaic Justice - A last minute deck addition for naturalize, Disenchant, Land D and Powder Keg
Aura of Silence - Shuts down Artifacts and Enchantments, makes me happy.
Abeyance - I expected to see Dragon... It was not even present, but Abeyance is good in itself.
Swords - The life gain is pointless as I am not dealing damage.
Land Tax/Scroll Rackl - A beautiful draw engine
Zuran Orb - Helps fuel a beautiful Draw Engine.
Abudance/Sylvian Library - Another beautiful draw engine, and works well with Scroll Tax.
Moat - Moat kills aggro.
Humility - Humility Kills Aggro and MUD.
Words of Worship/Test of Endurnace - I thought to myself: What would be the most annoying way to win... Words of Worship! of course! I used this instead of the ultra slow Sacred mesa. Most people just concede after I pulled off a lock, or once I gained 30 life a turn.
Soldevi Digger- I misused it a few times, but it really came in handy.
Wasteland - A great option, it allowed me to screw over my oppoents who were all ready playing slow due to Land Tax.
I will go over the match ups and deck construction later.