That is incredible... Incredibly bad luck... I'd say you should kill the programmer who made that horrible booster generator... but that'd be suicidal and I'm not really into that....
Untap, Upkeep
Attack w/ all for 7
Play Swamp
Play Unnerve (you discard 2 cards)
Done
At least I can still play sorceries without incurring the wrath of enchantments you have going on there..
BigBlue: 20
Hand: 10
In Play
(T) Mountain
(T) Island
(T) Forest
(T) Swamp
(T)
Goblin Lackey (1/1; Whenever ~ damages a player, I may put a goblin permanent into play)
(T)
Goblin Raider (2/2; Can't Block)
(T)
Coral Merfolk (2/1)
(T)
Wizard Mentor (2/2; T: return ~ and another creature I control to their owner's hand)
Graveyard:
Unnerve
RfG:
--------------------------------
Mooseman: 14 7?
Hand: 13 11
In Play
(T) Plains
(T) Mountain
(T) Forest
Hidden Spider (When one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.)
Hidden Ancients (When one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.)
Opal Acrolith Whenever one of your opponents successfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian.
0: Opal Acrolith becomes an enchantment. )
Graveyard:
Empty
RfG: