Blue is represented by Triskell, the island southeast of the northern province of Tsumara. Their warriors are the Dragoons who, in the style of diving drakes, jump high in the air to truly get the drop on their foes. They can also stay clear out of the way of targeting. Look up, look waaaaaay up. Triskell Lancer Common Creature- Dragoon UU Flying when attacking Can't be the target of green spells or abilities 1/1 Maeve's Cohort Uncommon 1UU Emu-Drake Flying when attacking or blocking, Can't be target of spells or abilities, protection from Wurmites 2/2 Maeve, Lady of Drakes Rare 3UU Emulation- Drake Creatures you control have flying Protection from green U: Target Dragoon can't be target of spells or abilities until end of turn When this comes into play, return all Wurmites to their owner's hands. 3/3 "You charge into Triskell blindly, and now you'll be struck dumb." The province's main contribution to magic is the wise men and (mostly) women of the area, the Davinas. They use music, syncopation and harmony as their magical aids, and they can disarm their opponents by enthralling them, causing them to either run or give way. They also perform circle magic to shield them and Triskell from harm. They have a new-agey, hippie air to them, with an artistic obsession replacing their nature obsession. Harmonic Mage Common Creature- Davina 1U U: Counter target spell or ability that targets this. Whenever a Starlet is assigned to block HM, tap that starlet. 1/1 Suza's Cohort Uncommon Creature- Davina 2U Emulation- Spirit U: Tap target creature Protection from Starlets UU: Counter target red spell 1/3 Suza, Grand Davina Rare Creature, Davina Legend 4U Emulation- Spirit Protection from red 2UU: Tap all blocking creatures U: Counter target spell that targets you or a Davina you control When this comes into play, tap all Starlets. 2/4 "We are the music of Triskell, the soul of its fallen warriors, and the bane of its enemies."