Oversoul
The Tentacled One
By now, you've probably seen my original report on the possibility of arranging tribes in tiers for some kind of 60-card constructed format. Aside from some interesting insights from Mooseman, that thread didn't really go anywhere and things continue to be quiet. But even as I prepared that report, Ravnia Allegiance was about to come out, with a lot of new contributions to both weak tribes and strong tribes, especially with some of the strange hybrids to fit the latest incarnation of the Simic Combine guild. I included Ravnia Allegiance in my report, as all of the new cards from the upcoming set had been revealed. But this made it readily apparent that later sets my make my report outdated. So I figured that for new sets, I'd make updates to go along with the original report. How long will I keep this up? As long as I can muster the effort, I guess. We still have no Tribal gameplay here at the CPA and I haven't been involved in any elsewhere either. It seems that among local Magic players in my area, if it's not a Commander format of some sort, the interest level is very low. I still find it an interesting thought experiment even if my reports aren't useful, so I'll try to keep it up. And hey, maybe someone here will actually find it useful in some way. So here's my first update.
The earliest tribal variant I know of was called "Tribal Wars." And War of the Spark strikes me as a pretty power-packed set. From those facts, it might seem promising that this set would really do a lot to shake things up for tribal formats. However, much of the power in this set is loaded onto the planeswalkers, and only a few of those provide boosts to specific tribes. My initial assessment is that the impact of this new set on potential tribal gameplay is rather low, or at least it's lower than the previous set. Being part of the endless Ravnica Super Ultra Mega Block, the creature types that get boosts tend to be the ones established as native to the world of Ravnica.
Since my initial report included all of Magic up to the previous set (Ravnica Allegiance), this is my first update specific to a set. I suspect a common theme for this updates might be that the strongest tribes get new tools that they don't really need anyway and most of the weaker tribes get nothing at all. Because it's bound to happen a lot, I'll try not to belabor that point.
New tribes
Most new tribes start out rather weak, but they might get more to work with later. If I'd been doing these reports a few years ago when Kaladesh came out, I'd think that the Aetherborn tribe would have been an obvious new contender. Perhaps later sets will have more points of interest in this category. The only new creature type in War of the Spark is "Army" and it's a Tier 8 tribe by default. No actual creatures get the army subtype. So this joins the list of unusable tribes that only exist to provide a type for tokens generated by other cards. Specifically, one gets an army with the new "Amass" mechanic.
While I don't intend to say a lot about new mechanics in these updates, "Amass" is noteworthy because the "Army" is also a zombie, which means it slots into an existing, powerful tribe. However, scrutiny suggests that "Amass" is one of those mechanics that's a bomb in Limited formats and basically unplayable in constructed formats with larger card pools. Considering that zombies are one of the most powerful tribes in the game, the use of the "Amass" mechanic probably does nothing for them at all. If this same mechanic had been heavily connected to a Tier 5 tribe, it'd be a big deal for that tribe.
The earliest tribal variant I know of was called "Tribal Wars." And War of the Spark strikes me as a pretty power-packed set. From those facts, it might seem promising that this set would really do a lot to shake things up for tribal formats. However, much of the power in this set is loaded onto the planeswalkers, and only a few of those provide boosts to specific tribes. My initial assessment is that the impact of this new set on potential tribal gameplay is rather low, or at least it's lower than the previous set. Being part of the endless Ravnica Super Ultra Mega Block, the creature types that get boosts tend to be the ones established as native to the world of Ravnica.
Since my initial report included all of Magic up to the previous set (Ravnica Allegiance), this is my first update specific to a set. I suspect a common theme for this updates might be that the strongest tribes get new tools that they don't really need anyway and most of the weaker tribes get nothing at all. Because it's bound to happen a lot, I'll try not to belabor that point.
New tribes
Most new tribes start out rather weak, but they might get more to work with later. If I'd been doing these reports a few years ago when Kaladesh came out, I'd think that the Aetherborn tribe would have been an obvious new contender. Perhaps later sets will have more points of interest in this category. The only new creature type in War of the Spark is "Army" and it's a Tier 8 tribe by default. No actual creatures get the army subtype. So this joins the list of unusable tribes that only exist to provide a type for tokens generated by other cards. Specifically, one gets an army with the new "Amass" mechanic.
While I don't intend to say a lot about new mechanics in these updates, "Amass" is noteworthy because the "Army" is also a zombie, which means it slots into an existing, powerful tribe. However, scrutiny suggests that "Amass" is one of those mechanics that's a bomb in Limited formats and basically unplayable in constructed formats with larger card pools. Considering that zombies are one of the most powerful tribes in the game, the use of the "Amass" mechanic probably does nothing for them at all. If this same mechanic had been heavily connected to a Tier 5 tribe, it'd be a big deal for that tribe.