Tribal decks on CPA

Discussion in 'Casual Decks/Variants/Etc' started by Limited, Sep 21, 2006.

  1. Limited Yes, but we won't care

    I thought it'd be fun if we post our tribal decks here.

  2. Limited Yes, but we won't care

    My deck from Game 3: Plants!

  3. Limited Yes, but we won't care

    I'm not sure if I remember this deck correctly.. but it shouldn't be too far of the mark

  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Deck from Games 1 and 2a: Cats!

    Tag Guard
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Deck from Game 2b: Bringers!
    Tag Guard
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Deck from Game 3: Spiders!
    Tag Guard
  7. mythosx Legendary Creature-Human

    nice decks... i'll find time to post my sliver deck tonight and in a few weeks the new incarnation of the deck since i will be including post mirrodin cards since time spiral is now adding new slivers.
  8. Limited Yes, but we won't care

    Hey! Tribal players!
    The people demand to see your decks!

  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

  10. DarthFerret Evil Sith Weasel

    My previous Tribal Deck (Soldiers)

    4 Kjeldoran Outposts
    4 Daru Encampment
    4 Serra's Blessing
    4 Mobilization
    4 Knighthood
    18 Plains
    4 Gustcloak Savior
    1 Lieutenant Kirtar
    4 Cloudreach Calvary
    4 Kjeldoran Skyknight
    4 Kjeldoran Skycaptain
    4 Dive Bomber
    1 Commander Eesha

    Tag Guard
  11. train The Wildcard!!!...

    4 Kjeldoran Outposts
    4 White Knights
    4 Faith's Fetters
    4 Silver Knights
    4 Paladin En-Vec
    4 Scars of the Veteran
    18 Plains
    4 Order of the White Shield
    2 Wing Shards
    4 swords
    3 Disenchants
    3 Reverse Damage
    2 Wraths
    2 Feldon's Cane
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You weren't in our tribal games yet, were you train? This for the decks that played in the past games, just to see what we faced...
  13. train The Wildcard!!!...


    I read through it quickly, and thought we were listing decks we had that were tribal - guess I won't list the others...
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Nah, don't give anyone any ideas... ;)
  15. train The Wildcard!!!...

    Yeah - I've got this really cool tribal deck...

    The creature type is "Toolbox..." :p
  16. Mooseman Isengar Tussle

    Druid Tribal Deck used in Tribal 4....
    19 Forest
    3 Diligent Farmhand
    3 Werebear
    3 Seton's Scout
    2 Elvish Pioneer
    2 Yavimaya Elder
    2 Hermit Druid
    2 Nullmage Advocate
    2 Genesis
    2 Kamahl, Fist of Krosa
    2 Thriss, Nantuko Primus
    2 Seton, Krosan Protector
    2 Muscle Burst
    2 Crop Rotation
    2 Alpha Status
    2 Rancor
    2 Gaea's Cradle
    1 Llanowar Elves
    1 Nantuko Blightcutter
    1 Constant Mists
    1 Skyshroud Claim
    1 Mortal Wound
    1 Reclaim
  17. Oversoul The Tentacled One

    In the first tribal game, I used a green deck with walls as the tribe. The goal was to play a defensive game and lock everyone else down with Smokestack. I had also built a black deck with walls that used Pestilence to inflict damage, but I foolishly went with the slower green deck (and foolishly cut my Hurricanes at the last minute). I forget why. My deck accomplished virtually nothing and survived to be killed last by default: everyone else was more dangerous. I believe this was the incarnation I used in the actual game, but it might have been slightly different...

    20 Forest
    1 Strip Mine

    Support junk:
    1 Regrowth
    2 Elvish Spirit Guide
    2 Gaea's Blessing

    Lockdown components:
    2 Abundance
    4 Sylvan Library
    4 Rancor
    4 Smokestack

    Wall of Brambles
    Vine Trellis
    Carnivorous Plant
    Wall of Roots
    Wall of Blossoms

    For the next game, I decided lockdowns sucked and didn't really protect me from fast beatdown. The only solution was to gain infinite life. Despite a multitude of errors on my part, this deck managed to pull off a win...

    19 Plains
    4 Starlit Sanctum

    Disruptive stuff:
    1 Balance
    4 Disenchant
    4 Swords to Plowshares

    Miscellaneous combo components:
    4 Lightning Greaves
    3 Worthy Cause
    1 Serra Avatar

    4 Auriok Champion
    4 Mother of Runes
    4 Shaman en-Kor
    4 Soul Warden
    4 Daru Spiritualist

    Confident in my own superiority over the lot of you, I decided I'd build some crazy deck that would use Skullclamp to run through itself and get infinite creatures within the first few turns. It would be invincible. Except I totally had delusions of grandeur and took forever to draw into any white mana. By the time I got my combo, there was bound to be a response to it (and some "cut it out with the infinite combos, Oversoul" comments too). Specifically, a Pernicious Deed was my undoing...

    10 Plains
    6 Forest

    4 Alaborn Zealot
    4 Alaborn Musketeer
    4 Veteran Explorer
    3 Auriok Steelshaper
    3 Intrepid Hero
    2 Jungle Patrol

    Token cavalcade:
    4 Isochron Scepter
    4 Raise the Alarm

    Instant win:
    4 Skullclamp

    Cheezy infinite combo:
    4 Overgrowth
    4 Earthcraft
    4 Mobilization

    This game taught me that the "Mistform Ultimus" card could be used to fill slots for my tribe. I'd wanted to build a Chimera deck from the start, because Chimeras rule. With Mistform Ultimus, I could fill the 20-card quota for the tribe. I built a deck to exploit the nature of multiplayer to make my chimeras huge. But with Lifeline out, I'd want to be sure to draw into Tin-Wing for flying (to defend against flyers), and Lead-Belly for trample (obviously). I thought the deck's card-drawing power would be enough. But it wasn't. In retrospect, this deck was really sort of unreliable (I could have traded some of its speed for reliability), but you never know until you try...

    1 Minamo, School at Water's Edge
    1 Tolarian Academy
    2 City of Traitors
    2 Crystal Vein
    4 Underground Sea
    4 Watery Grave
    11 Island

    More mana so that I can get my combo and die:
    1 Mana Vault
    1 Grim Monolith
    1 Sol Ring
    1 Lotus Petal
    4 Dark Ritual

    I don't want to be decked:
    2 Reminisce

    Lifeline and Lifeline-fetching:
    4 Lifeline
    1 Tinker

    4 Mistform Ultimus
    4 Lead-Belly Chimera
    4 Iron Heart Chimera
    4 Tin-Wing Chimera
    4 Brass Talon Chimera

    I had failed yet again. Since there was now a rule that tribes could not be repeated, I decided to grab wizards before anyone else did. My initial idea was to use the Aphetto Alchemist/Mesmeric Orb combo that the CPA had talked about a while back. But I deemed it not broken enough. So I built this deck, which mainly relied on Arcanis and Mind over Matter being game-winners once they were played. The idea was to win fifth or sixth turn, preferably with both of those bombs on the table. But I'd settle for less. Well, I never drew Arcanis or anything that could get him into my hand. I mostly just drew a ton of Islands. I should probably have built the deck to function better up until it got its combo, but I still think it gave me abnormally crappy draws...

    21 Island
    4 Saprazzan Skerry
    1 Sol Ring
    2 Chrome Mox

    3 Reminisce

    1 Frantic Search
    4 Curiosity

    Six mana to win the game (except when you only draw Islands):
    4 Mind over Matter

    4 Zuran Spellcaster
    4 Suq'Ata Firewalker
    4 Prodigal Sorcerer
    4 Hapless Researcher
    1 Daring Apprentice
    3 Arcanis, the Omnipotent
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Why're you guys posting your Tribal 4 decks when the game isn't over (or more specifically, when you haven't died yet)? :confused:
  19. Mooseman Isengar Tussle

    I actually thought the game was over..... oh well.
  20. Oversoul The Tentacled One

    I already said I lost. Unless Limited went crazy and decided to let me have more time, there'd be no possible way for me to win.

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