I don't know if this is where I should put comments on articles; do I send a note privately to the author? Or post it here?
Anyhoo, an observation and a comment on TomB's article.
Observation: I thought it interesting that you commented on Mike Pratt's article about his title not really saying what the content was about, and then you had perhaps 1-1 1/2 paragraphs about the social aspect of Magic and then went on to comment on the bannings and flavors of colors.
Comment: I disagree with your assumption that if it was in Alpha, it's in the flavor for the color. Alpha was the first cut of cards and I just think they wanted to get ideas in general in print. Thus you have alot of cards that have rotated out because they were two powerful: power nine, Two-Headed Giant (or is that River?), Fork, Juggernaught, you get the idea. They just didn't have any previous experience on what "game balance" was and went for cool ideas. As for Savannah Lions, you tie together "Savannah" and plains for white. I don't think it had anything to do with white's theme. Same for the Knights.
Looking at the Arabian Nights expansion, Garfield said (after the fact and probably around 4th ed) it was probably a mistake to design it after the Arabian Tales rather than keep in themes of each color. Thus you have white more aggressive than usual. But the point is in the beginning, I think the game designers not so much as worried about "color flavors" as opposed to getting new cards out to appease the masses.
Anyhoo, an observation and a comment on TomB's article.
Observation: I thought it interesting that you commented on Mike Pratt's article about his title not really saying what the content was about, and then you had perhaps 1-1 1/2 paragraphs about the social aspect of Magic and then went on to comment on the bannings and flavors of colors.
Comment: I disagree with your assumption that if it was in Alpha, it's in the flavor for the color. Alpha was the first cut of cards and I just think they wanted to get ideas in general in print. Thus you have alot of cards that have rotated out because they were two powerful: power nine, Two-Headed Giant (or is that River?), Fork, Juggernaught, you get the idea. They just didn't have any previous experience on what "game balance" was and went for cool ideas. As for Savannah Lions, you tie together "Savannah" and plains for white. I don't think it had anything to do with white's theme. Same for the Knights.
Looking at the Arabian Nights expansion, Garfield said (after the fact and probably around 4th ed) it was probably a mistake to design it after the Arabian Tales rather than keep in themes of each color. Thus you have white more aggressive than usual. But the point is in the beginning, I think the game designers not so much as worried about "color flavors" as opposed to getting new cards out to appease the masses.