The Ultimate ~color~ Tool Card!

Discussion in 'Home Made Cards' started by Killer Joe, Oct 16, 2004.

  1. Killer Joe Active Member

    Black
    Card Name: Necro
    Casting Cost: B
    Card Type: Sorcery
    Card Text: Choose one: Add 1 Black mana and 2 Colorless mana to your pool - Target opponent discards two non-creature cards - Destroy target tapped creature.

    Blue
    Card Name: Magica
    Casting Cost: U
    Card Type: Instant
    Card Text: Choose one: Counter target Instant spell - Draw two cards - Return target creature to top of owner's library.

    Green
    Card Name: Nature
    Casting Cost: G
    Card Type: Instant
    Card text: Choose one: Target creature gets +2/+2 until end of turn - Destroy target artifact creature - Untap all creatures you control.

    Red
    Card Name: Heat
    Casting Cost: R
    Card Type: Sorcery
    Card Text: Choose one: Target creature gains Haste - Deal 3 damage to target creature - Target creature cannot block this turn.

    White
    Card Name: Protect
    Casting Cost: W
    Card Type: Instant
    Card Text: Choose One: Target creature gains protection from creatures until end of turn - Destroy target enchantment - Prevent the next 3 damage to target creature or player.

    I'm not good at making up names :(







    or cards.
  2. Kode New Member

    Heh. All those cards are too powerful.

    Necro's 2 second abilities, each are good enough to cost 1B on their own. Mana cost of 4B is minimum for this card.

    Magica: 5U.

    Nature: 3G.

    Heat: 3R.

    Protect: 2W.

    You've never made a card before, have you? :)
  3. Oversoul The Tentacled One

    The name thing is odd, since there have been plenty of cards already printed that gave three options as to the effects and traditionally, these cards have always been called <Something> Charm.

    Necro in particular is awkward, since that's the nickname for Necropotence and has been for years...

    WotC has steered clear of good black mana acceleration for longer than I've been playing. Your black charm is not as good as Dark Ritual in that department, but it's the next best thing, even disregarding the discard and creature kill abilities, which are both undercosted at B.

    Your blue charm is Flash counter (1U) or Time Ebb (2U, but at sorcery speed) for cheaper than either, with the most effective card drawing since Ancestral Recall thrown on as yet another option.

    The green one is comparably less scary, but still lets you choose between a small creature enhancer, artifact creature removal, or a Vitalize effect. That should definitely cost more than G.

    The red and white ones are thankfully even more mild (are these suckers supposed to be listed in descending order of power level). Still they're a bit undercosted, since they provide multiple decent effects for a single mana.

    I agree with Kode that none of these five are balanced enough to avoid being overly powerful. The white and red ones, maybe the green as well, could be made workable with some increases to the mana costs. The black and blue ones (especially the black) would probably have to be reworked altogether...
  4. Killer Joe Active Member

    Black
    Card Name: Necro Charm
    Rarity: Uncommon
    Casting Cost: B
    Card Type: Sorcery
    Card Text: Choose one: Target creature gains Fear until end of turn - Target opponent discards a card - Target creature gets -1/-2 until end of turn.

    Blue
    Card Name: Magica Charm
    Rarity: Uncommon
    Casting Cost: U
    Card Type: Instant
    Card Text: Choose one: Target creature gains flying until end of turn - Draw one card then discard a card - Tap target creature.

    Green
    Card Name: Natural Charm
    Rarity: Uncommon
    Casting Cost: G
    Card Type: Instant
    Card text: Choose one: Target creature gets +1/+0 and gains trample until end of turn - Target creature loses flying until end of turn - Untap all creatures you control.

    Red
    Card Name: Heated Charm
    Rarity: Uncommon
    Casting Cost: R
    Card Type: Sorcery
    Card Text: Choose one: Target creature gains haste until end of turn - Deal 2 damage to target creature - Target creature cannot block this turn.

    White
    Card Name: Protection Charm
    Rarity: Uncommon
    Casting Cost: W
    Card Type: Instant
    Card Text: Choose One: Target creature gains Vigilance until end of turn - Destroy target enchantment - Prevent the next 2 damage to target creature or player.

    No, I think this is the first time I've actually TRIED to make a card.

    Is this any better? Check out the rarity.
  5. Oversoul The Tentacled One

    Yes, that's definitely much better...
  6. Kode New Member

    Much better. But.

    Here are the changes I would make to balance some of those cards out:

    Necro: instead of -1/-2, -1/-1.

    Magica: perfect.

    Natural: instead of untapping all creatures, untapping 1.

    Heated: perfect.

    Protection: perfect.
  7. Oversoul The Tentacled One

    For Necro Charm, how about -2/-1? That way it still has more impact than a mere -1/-1, which has been proven to be pretty weak, but still not as capable of actually killing creatures as -1/-2...
  8. Killer Joe Active Member

    Black
    Card Name: Necro Charm
    Rarity: Uncommon
    Casting Cost: B
    Card Type: Sorcery
    Card Text: Choose one: Target creature gains Fear until end of turn - Target opponent discards a card - Target creature gets -1/-1 until end of turn.

    Blue
    Card Name: Magica Charm
    Rarity: Uncommon
    Casting Cost: U
    Card Type: Instant
    Card Text: Choose one: Target creature gains flying until end of turn - Draw one card then discard a card - Tap target creature.

    Green
    Card Name: Natural Charm
    Rarity: Uncommon
    Casting Cost: G
    Card Type: Instant
    Card text: Choose one: Target creature gets +1/+0 and gains trample until end of turn - Target creature loses flying until end of turn - Untap target creature.

    Red
    Card Name: Heated Charm
    Rarity: Uncommon
    Casting Cost: R
    Card Type: Sorcery
    Card Text: Choose one: Target creature gains haste until end of turn - Deal 2 damage to target creature - Target creature cannot block this turn.

    White
    Card Name: Protection Charm
    Rarity: Uncommon
    Casting Cost: W
    Card Type: Instant
    Card Text: Choose One: Target creature gains Vigilance until end of turn - Destroy target enchantment - Prevent the next 2 damage to target creature or player.
  9. Oversoul The Tentacled One

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