THe Donkey Set

K

K9Archmage

Guest
Hoipa Kong
6
summon giant donkey

if at anytime you control an island, sacrifice
Hoipa Kong.
Tap: Put a +2/+2 counter on Hoipa Kong

3/3

Flavor Text: Wow! They grow fast.
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Pedro
4
Summon Legend-Donkey

2: put a +1/+1 counter on target donkey
if at anytime you control a creature that is not a donkey, sacrifice pedro.
2/2

Flavor Text:He's as stubborn as a mule
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Donkey Wind
7
instant

All donkeys get +4/+4, trample, and attacking doesn't cause them to tap until end of turn
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M

MrXarvox

Guest
you don't have to start a new thread every time you think of more of these cards.. just post them on one, it's easier and it saves time
 
K

K9Archmage

Guest
Darnestown
land

tap: and one colorless mana to your mana pool
tap: all donkeys get +1/+1 until end of turn

flavor text: Darnestown was the spawing pool for donkeys. It gave them strength.
 
K

K9Archmage

Guest
I am in progress of making a story for the set that i made. I will call it "Tempest". Oh, wait that has already been made. hmmmm. I know! it will be called "Hungalapetidoolaitsechuhowdeedoodee!" NOOO! That is too long... Oh, well i'll make the title later...
 
Z

Zero

Guest
Whats the dillyo with these Donkys archmage?
Im just a tad curious...
 
K

K9Archmage

Guest
Blood Donkey
1black black
summon donkey

all donkeys gain "2: regenerate this creature"
1/1
 
K

K9Archmage

Guest
Shoop
4 red red
summon sheep

trample
shoop cannot not attack if opponent controls an untapped creature with power great than 2
shoop cannot block any creature with power greater than 2

7/7
 
L

Landkiller

Guest
Wrath of Donkeys
WW2
Sorcery
Draw a card for each Sheep you do not control, then
destroy all creatures. You may tap a Donkey instead of paying the casting cost.
 
D

Darsh

Guest
Wrath of Donkeys
WW2
Sorcery
Draw a card for each Sheep in play you do not control, then
destroy all creatures. You may tap a Donkey instead of paying the casting cost
 
K

K9Archmage

Guest
0
Donkey
summon donkey

0/1

"Hmm. They might be useful, if they weren't so weak."
 
K

K9Archmage

Guest
donkey milk 3W
instant

prevent 4 damage a creature or gain 4 life or deal 3 damage to a creature or player.

"YUCK! that is some nasty stuff"-Iris
 
K

K9Archmage

Guest
donkey charm 0
instant

when donkey charm comes into play, you must pay g,b,u,r,or w.
if you payed g when donkey charm came into play then target donkey gets +3/+3 until end of turn
if you payed b when donkey charm came into play then destroy target sheep, it can't be regenerated
if you payed u when donkey charm came into play, then target donkey is unblockable until end of turn
if you payed r when donkey charm came into play, then deal 3 damage to target player
if you payed w when donkey charm came into play, then gain 3 life or prevent the next 3 damage taht would be dealt to a donkey
 
K

K9Archmage

Guest
Sheep Scout 1w
summon sheep

1w: target creature gains first strike until end of turn
1/1
 
T

Thallid Ice Cream Man

Guest
Donkey Sliver
U
1/1
All Slivers are Donkeys.
All Donkeys are Slivers.
 
K

K9Archmage

Guest
Angelic Donkey
4ww
summon donkey-angel

flying
when angelic donkey comes into play, all of your creatures get -1/+0 until end of turn
attacking doesn't cause angelic donkey to tap
5/5
 
K

K9Archmage

Guest
Lin Assi- Defiant Donkey
2ww
summon legend-rebel-donkey

xtap: search your library for a rebel or a donkey card with converted mana cost of x or less

3: return target rebel or donkey from the graveyard to the bottom of your deck
1/4
 
K

K9Archmage

Guest
I am making the story for my set at this very moment! This is gonna be good...
 
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