THe Donkey Set

Discussion in 'Home Made Cards' started by K9Archmage, Oct 31, 2000.

  1. K9Archmage He Might Be Giants

    Hoipa Kong
    6
    summon giant donkey

    if at anytime you control an island, sacrifice
    Hoipa Kong.
    Tap: Put a +2/+2 counter on Hoipa Kong

    3/3

    Flavor Text: Wow! They grow fast.
    ---------------------------------------------------
    Pedro
    4
    Summon Legend-Donkey

    2: put a +1/+1 counter on target donkey
    if at anytime you control a creature that is not a donkey, sacrifice pedro.
    2/2

    Flavor Text:He's as stubborn as a mule
    ---------------------------------------------------
    Donkey Wind
    7
    instant

    All donkeys get +4/+4, trample, and attacking doesn't cause them to tap until end of turn
    ---------------------------------------------------
  2. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    HOIPA POWER!!!

    hoipA!
  3. MrXarvox The Prettiest Man Alive

    you don't have to start a new thread every time you think of more of these cards.. just post them on one, it's easier and it saves time
  4. K9Archmage He Might Be Giants

    Darnestown
    land

    tap: and one colorless mana to your mana pool
    tap: all donkeys get +1/+1 until end of turn

    flavor text: Darnestown was the spawing pool for donkeys. It gave them strength.
  5. K9Archmage He Might Be Giants

    I am in progress of making a story for the set that i made. I will call it "Tempest". Oh, wait that has already been made. hmmmm. I know! it will be called "Hungalapetidoolaitsechuhowdeedoodee!" NOOO! That is too long... Oh, well i'll make the title later...
  6. Zero New Member

    Whats the dillyo with these Donkys archmage?
    Im just a tad curious...
  7. K9Archmage He Might Be Giants

    What's to be curious about?
  8. K9Archmage He Might Be Giants

    Blood Donkey
    1black black
    summon donkey

    all donkeys gain "2: regenerate this creature"
    1/1
  9. K9Archmage He Might Be Giants

    Shoop
    4 red red
    summon sheep

    trample
    shoop cannot not attack if opponent controls an untapped creature with power great than 2
    shoop cannot block any creature with power greater than 2

    7/7
  10. Landkiller CPA Menace

    Wrath of Donkeys
    WW2
    Sorcery
    Draw a card for each Sheep you do not control, then
    destroy all creatures. You may tap a Donkey instead of paying the casting cost.
  11. Darsh Corrupt CPA Member

    Wrath of Donkeys
    WW2
    Sorcery
    Draw a card for each Sheep in play you do not control, then
    destroy all creatures. You may tap a Donkey instead of paying the casting cost
  12. K9Archmage He Might Be Giants

    Hey! Your starting to catch on!
  13. K9Archmage He Might Be Giants

    0
    Donkey
    summon donkey

    0/1

    "Hmm. They might be useful, if they weren't so weak."
  14. K9Archmage He Might Be Giants

    donkey milk 3W
    instant

    prevent 4 damage a creature or gain 4 life or deal 3 damage to a creature or player.

    "YUCK! that is some nasty stuff"-Iris
  15. K9Archmage He Might Be Giants

    donkey charm 0
    instant

    when donkey charm comes into play, you must pay g,b,u,r,or w.
    if you payed g when donkey charm came into play then target donkey gets +3/+3 until end of turn
    if you payed b when donkey charm came into play then destroy target sheep, it can't be regenerated
    if you payed u when donkey charm came into play, then target donkey is unblockable until end of turn
    if you payed r when donkey charm came into play, then deal 3 damage to target player
    if you payed w when donkey charm came into play, then gain 3 life or prevent the next 3 damage taht would be dealt to a donkey
  16. K9Archmage He Might Be Giants

    Sheep Scout 1w
    summon sheep

    1w: target creature gains first strike until end of turn
    1/1
  17. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Donkey Sliver
    U
    1/1
    All Slivers are Donkeys.
    All Donkeys are Slivers.
  18. K9Archmage He Might Be Giants

    Angelic Donkey
    4ww
    summon donkey-angel

    flying
    when angelic donkey comes into play, all of your creatures get -1/+0 until end of turn
    attacking doesn't cause angelic donkey to tap
    5/5
  19. K9Archmage He Might Be Giants

    Lin Assi- Defiant Donkey
    2ww
    summon legend-rebel-donkey

    xtap: search your library for a rebel or a donkey card with converted mana cost of x or less

    3: return target rebel or donkey from the graveyard to the bottom of your deck
    1/4
  20. K9Archmage He Might Be Giants

    I am making the story for my set at this very moment! This is gonna be good...

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