Hoipa Kong 6 summon giant donkey if at anytime you control an island, sacrifice Hoipa Kong. Tap: Put a +2/+2 counter on Hoipa Kong 3/3 Flavor Text: Wow! They grow fast. --------------------------------------------------- Pedro 4 Summon Legend-Donkey 2: put a +1/+1 counter on target donkey if at anytime you control a creature that is not a donkey, sacrifice pedro. 2/2 Flavor Text:He's as stubborn as a mule --------------------------------------------------- Donkey Wind 7 instant All donkeys get +4/+4, trample, and attacking doesn't cause them to tap until end of turn ---------------------------------------------------
you don't have to start a new thread every time you think of more of these cards.. just post them on one, it's easier and it saves time
Darnestown land tap: and one colorless mana to your mana pool tap: all donkeys get +1/+1 until end of turn flavor text: Darnestown was the spawing pool for donkeys. It gave them strength.
I am in progress of making a story for the set that i made. I will call it "Tempest". Oh, wait that has already been made. hmmmm. I know! it will be called "Hungalapetidoolaitsechuhowdeedoodee!" NOOO! That is too long... Oh, well i'll make the title later...
Shoop 4 red red summon sheep trample shoop cannot not attack if opponent controls an untapped creature with power great than 2 shoop cannot block any creature with power greater than 2 7/7
Wrath of Donkeys WW2 Sorcery Draw a card for each Sheep you do not control, then destroy all creatures. You may tap a Donkey instead of paying the casting cost.
Wrath of Donkeys WW2 Sorcery Draw a card for each Sheep in play you do not control, then destroy all creatures. You may tap a Donkey instead of paying the casting cost
donkey milk 3W instant prevent 4 damage a creature or gain 4 life or deal 3 damage to a creature or player. "YUCK! that is some nasty stuff"-Iris
donkey charm 0 instant when donkey charm comes into play, you must pay g,b,u,r,or w. if you payed g when donkey charm came into play then target donkey gets +3/+3 until end of turn if you payed b when donkey charm came into play then destroy target sheep, it can't be regenerated if you payed u when donkey charm came into play, then target donkey is unblockable until end of turn if you payed r when donkey charm came into play, then deal 3 damage to target player if you payed w when donkey charm came into play, then gain 3 life or prevent the next 3 damage taht would be dealt to a donkey
Angelic Donkey 4ww summon donkey-angel flying when angelic donkey comes into play, all of your creatures get -1/+0 until end of turn attacking doesn't cause angelic donkey to tap 5/5
Lin Assi- Defiant Donkey 2ww summon legend-rebel-donkey xtap: search your library for a rebel or a donkey card with converted mana cost of x or less 3: return target rebel or donkey from the graveyard to the bottom of your deck 1/4