Numbering and possible Alphabetizing soon! 1) Relentless Flames -Common X1R Sorcery When Relentless Flames is in your hand, you may pay 1R or B to search through your library for a copy of Relentless Flames, and put that card in your hand. Shuffle your library afterwards. Relentless Flames deals X damage divided evenly among any number of creatures and players. Pay 1 for each target beyond the first. 2) Surge Elemental -Uncommon X3R Creature -Elemental Haste, Trample As Surge Elemental comes into play, it gets +X/+0 until end of the turn. 3/2 3) Torrefy -Uncommon 2RR Instant Torrefy deals 3 damage to target creature or player. If a spell was countered this turn, you may deal an additional 3 damage to target creature or player 4) Intermittence -Common 1R Enchant Creature If enchanted creature attacked during it’s controller’s last attack phase, it cannot attack this turn. I'm so tired! 5) Battleflag -Rare 2RR Enchantment All creatures you control get +2/+1. If any creature you control attacked during your last turn, it cannot attack this turn. 6) Combustion -Common 1RR Sorcery Combustion deals 2 damage to target creature without flying and 2 damage to target player. 7) Temptestuous Fires -Common 1RR Instant Temptestuous Fires does X damage to target creature or player. X is the amount of damage dealt by the last played spell this turn. 8) Team Attack -Uncommon X1R Socery Team Attack deals X damage to target creature or player. If you paid B for casting Team Attack, you may deal 2 damage to target creature or player. If you paid G for casting Team Attack, Team Attack cannot be countered. 9) Crashing Commet -Rare 3RR Instant Destroy all Lands. Each player is dealt one damage for each land under their control destroyed in this manner. 10) Chaotic Lightning -Uncommon RR Instant Chaotic Lightning can only be played if there is one creature in play. Chaotic Lightning deals 3 damage to target creature or player. 11) Short Fuse -Common R Instant Until end of turn, red sorcery spells may played as though they were instants. 12) Blood Prophet -Common R Creature - Prophet Sacrifice Blood Prophet, sacrifice a land: Draw two cards. T,B, Sacrifice a creature with toughness greater than two: Draw two cards. 0/1 13) Static Sphere -Uncommon 2R Creature- Ball Lightning Haste If Static Sphere damages any creature, destroy that creature and put a +X/+0 counter on Static Sphere, where X is that creatures power. 1/5 14) Blood Purge -Common 2R Instant Destroy all multicolored creatures 15) Goblin Commando -Common R Creature -Goblin At the beginning of your upkeep, return a Mountain you control to your hand or return Goblin Commando to your hand. No hiding spot, run away. -Goblin Commando survival rule 16) Siege -Rare 2R Enchantment The player who controls the fewest creatures skips his or her combat step each turn. Whenever a creature comes into play, sacrifice Siege. 17) Despoiling Magi -Rare 2RR Creature -Wizard Legend Each turn, Red creatures attack if able. 1:Target creature becomes red until end of turn. 4/2 18) Karrash Dragon -Rare 4RR Creature -Dragon Haste, Flying R:+1/+0 until end of turn. Sacrifice an artifact: Add RR to your mana pool. This mana may only be spent to pay Karrash Dragon's mana cost. Use this ability only if Karrash Dragon is in your hand. 4/4 19) Invoke Crisis -Rare 8R Sorcery Invoke Crisis deals 6 damage to target creature or player. Invoke Crisis can't be countered, and damage dealt by it can't be prevented. You may sacrifice any number of lands to have Invoke Crisis cost 2 less to play for each land sacrificed this way. 20) Fire Cascade -Common 3R Instant You may sacrifice two Mountains instead of paying Fire Cascade's mana cost. Fire Cascade deals 3 damage to target creature or player. 21) Rain of Fire -Rare 6RR Instant You may sacrifice four Lands instead of paying Rain of Fire's mana cost. Rain of Fire deals 4 damage to all nonred creatures. Creatures destroyed in this way can't be regenerated. 22) Empower -Common R Instant Add RRR to your mana pool. This mana may only be spent to pay for the X in a spell and/or to activate creature abilities. 23) Invade -Uncommon 2RR Enchant Land Gain control of enchanted land. 24) Orcish Runner -Uncommon R Creature -Orc Haste. When Orcish Runner comes into play, sacrifice a Mountain or sacrifice Orcish runner. 2/1 25) Orcish Warlord -Rare 1R Creature -Lord All untapped Orcs gain +1/+1 All Orcs gain Islandwalk. 1/1 26) Norrk -Rare RR Creature -Orc Each turn, Norrk cannot attack unless you sacrifice a Mountain. 4/4 27) Orcish Grunt -Common RR Creature -Orc 2/2 28) Orcish Shaman -Uncommon 2RR Creature -Orc Protection from White. Sacrifice a mountain: Destroy target white enchantment. 1/3 29) Orcish Sentry -Uncommon 2R Creature -Orc All Orcs gain Haste. 1/2 30) Orcish Patriarch -Common 3R Creature -Orc Sacrifice a mountain: add 2 to your mana pool. This mana may only be spent to cast artifact spells. 3/3 31) Knight of the Iron Fist -Rare 3R Creature -Orc First Strike, Haste. Protection from Blue. 2/2 32) Knight of the Crimson Sky -Rare 3R Creature -Orc First Strike, Haste. Protection from White. 2/2 33) Exploding Wall -Uncommon 1R Creature -Wall RR, Tap: Sacrifice Exploding Wall to deal 3 damage to target creature. Play this ability only when Exploding Wall is blocking. 1/2 34) Burning Flesh -Uncommon 2R Enchantment All creatures get -1/-1. If Burning Flesh would reduce a creatures power to less than 1, it reduces it to 1 instead. During each player's upkeep, he or she may choose to put a +1/+1 counter on a creature they control. 35) Up In Smoke -Common 1R Instant Up in Smoke deals 1 damage to target creature. That creature cannot attack or block this turn. 36) Ojou Efreet -Rare 1RR Creature -Efreet 2: Ojou Efreet does 1 damage to all creatures. Any player may play this ability. B: Regenerate Ojou Efreet. 4/1 37) Boiling Blood -Common 1R Instant Boiling Blood deals 3 damage to target creature or player. Target opponent deals 2 damage to target creature or player of his or her choice 38) Enchanted Ogre -Common 2R Creature- Ogre 2/2 R: Reveal the top card of your library to all players: You may deal damage equal to that cards converted mana cost to target creature. Remove Enchanted Ogre from the game. You may only play this ability if Enchanted Ogre is in your graveyard. I was attacked by two of them myself...while parring with the remaining, the slain one erupted in a ball of fire, nearly killing me 39) Static Bolt -Rare 2RR Instant Choose one -- Static Bolt deals 3 damage to target creature or player; or Static Bolt deals 2 damage to each of two target creatures and/or players; or Static Bolt deals 1 damage to each of three target creatures and/or players. 40) Wicked Betrayal -Rare 3RR (The color is up for grabs here...) Enchantment During each players upkeep, that player chooses a card at random from his or her opponents hand and sets it aside face up. The chooser may play that card as though it were in his or her hand, without paying the mana cost. If the chooser does not play the card by end of turn, bury that card and all players are dealt 2 damage. 41) Amber Rune -Uncommon 3R Enchantment Whenever a creature or player is damaged by a red spell, Amber Rune deals one damage to target creature or player 42) Kinship Orc -Common 1R Creature -Orc 2/2 Kinship Orc doesent untap as normal during your untap step. Untap target creature your oppenent controls: Untap Kinship Orc. 43) Warlords Fervor -Uncommon 1R Enchant Creature 1R: Target attacking creature gets +X+X untill end of turn, where X is equal to the number of attacking creatures. You may only use this ability once per turn, and only if enchanted creature is attacking. 44) Senseless Violence -Common RR Sorcery Play only before combat. All creatures you control that do not attack this turn are destroyed at the end of the turn. All untapped creatures target player controls that do not block are destroyed at the end of the turn. All creatures gain +1+0 until end of turn. 45) Clear Armor -Common 2R Creature Enchantment When Clear Armor comes into play, draw a card. Enchanted creature is now colorless. 46) Minatours Rage -Common R Creature Enchantment Minatours Rage cannot be the target of spells or abilties. 2R: Enchanted creature gets +2+1 untill end of turn. 47) Eternal Fire -Uncommon RR Enchantment Eternal Fire cannot be the target of spells or abilites. During each players upkeep, that player is dealt 1 damage. 48) Crimson Artificer -Rare 2R Creature -Wizard When Crimson Artificer comes into play, draw a card. Crimson Artificer has power and toughness equal to the number of untapped artifacts you control. */* 49) Vandalize -Common R Sorcery Vandalize deals 3 damage to target artifact creature; or destroy target non-creature artifact with a converted mana cost of 2 or less. 50) Twisted Vengeance -Rare 2RR Instant As an additional cost to play Twisted Vengeance, sacrifice all creatures you control. Twisted Vengeance deals damage to target player equal to the combined power of all creatures sacrificed this way. 51) Blarf, Master Troll -Rare 3RR Creature -Troll Legend 2/2 Other creatures you control gain +1/+3 unless they are enchanted, tapped or attacking. B:Regenerate 52) Brikabrak -Uncommon 4R Creature -Troll 4/2 B:Regenerate "This certain type of troll was kept alive by the elves themselves - Blarf, Master Troll" 53) Whirling Scythes -Uncommon R 1/1 Creature -Blades Haste. Sacrifice a permanent: Whirling Scythes gets +1+0 untill end of turn. 54) Wheel of Apocalypse - Rare RR Creature - Wheel 0/1 Trample, Haste. At the end of turn destroy Wheel of Apocalypse. Sacrifice a permanent : Wheel of Apocalypse gets +1/+0 until end of turn. "Its the end, run!" 55) Emmei Furnace -Uncommon 1RR Enchantment Instead of going to the graveyard, cards are removed from the game. 3, Sacrifice Emmei Furnace: Each player returns two cards removed by Emmei Furnace to his or her hand. 56) Streaming Flare -Common RR Instant Streaming Flare deals 2 damage to target creature. If that creature is put into the graveyard this turn, Streaming Flare deals 2 damage to its owner. 57) Ragnarok -SUPER rare 2RRRR Enchantment Players no longer lose the game from being unable to draw cards. When Ragnarok comes into play, shuffle all other permanents, hands, and graveyards into their owner's libraries and set each player's life total to 20. Each player then searches his or her library for up to five creature cards and puts those cards into play. Then remove all libraries from the game. All creatures gain "Tap: This creature deals damage equal to its power to target creature." 58) Psychic Furnace -Rare 3R Enchantment During each player's upkeep, that player may deal X damage to target creature or all players. X is the number of cards in that player's hand. 59) Weight -Uncommon 2RR Enchantment When Weight comes into play, draw a card. All creatures lose flying and first strike. 60) Ember Puma -Uncommon 2RR Creature -Cat During your upkeep, put a +1/-1 counter on Ember Puma. 3/3 It dies quickly, but its enemies die faster. 61) Scorch -Uncommon RRR Instant Scorch deals 2 damage to target creature or player. If that creature is white, destroy it. 62) Blarf's Attendant -Uncommon 3R Creature -Troll Haste, First Strike, Trample 2/2 63) Forced Simplicity -Uncommon 2R Enchantment If a player plays more than one spell during his or her turn, that player is dealt 2 damage. 64) Messenger Troll -Common R Creature -Troll Haste 1/1 "He got a message to deliver, might as well not interfere" 65) Tiger Hunter -Rare 4R Creature -Barbarian When Tiger Hunter comes into play, choose a creature type. Tiger Hunter gains protection from the chosen creature type. Whenever a creature of the chosen type comes into play, Tiger Hunter loses it's protection until the end of the turn. 4/4 67) Sewer Lurker -Rare 5R Creature- Monster Sewer Lurker has power and toughness equal to the number of lands in all players graveyards. */* 68) Firerain -Uncommon RR Sorcery Destory target non-basic land 69) Call of the Minotaur -Uncommon 2RR Enchantment Sacrifice a creature: All creatures you control get +X/+0, where X is the sacrificed creatures power. Use this ability only once each turn. 70) Aether lightning -Common 2R Instant Your oppenent chooses: Your oppenent sacrifices a creature, or aether lightning deals 3 damage to target creature or player. 71) Stroke -Common R Enchantment Whenever a creature deals damage that sends another creature to a graveyard, put a Buildup counter on it. Whenever a creature has three Buildup counters on it, its controller must sacrifice it and a land. 72) Heart Attack -Common RR Socery Put -1-1 counter on target creature. Any creature that has two -1-1 counters on it is destroyed. When Heart Attack goes to graveyard from play, return it to your hand. 73) Spiked Dragon -Uncommon 4RR Creature-dragon 0/0 Flying Spiked Dragon comes into play with 4 +1+1 counters. 4,Remove a counter: draw a card. 74) Luna Peddler -Uncommon 2RR Creature -Dwarf 3/1 Your oppenent gains control of a land you control: Add two mana of any color to your mana pool. Your oppenent gains control of an enchantment you control: This creature gets +2+2 and trample untill end of turn. 75) Alpha Flare -Uncommon 3R Sorcery Alpha Flare deals 2 damage to target creature or player. If that creature’s controller or that player has 18 life or more, Alpha Flare deals an additional 4 damage to target creature or player. 76) Dwarven Carpentry -Common 1R Enchantment When Dwarven Carpentry comes into play, you may put a 1/1 red dwarf token into play. When Dwarven Carpentry leaves play, you may remove an artifact you control from the game. If you do, you may deal damage equal to the converted mana cost of that artifact to target creature or player. 78) Delayed Blast Fireball -Rare X2R Enchantment Delayed Blast Fireball comes into play with X Energy counters on it. 3R: Put an Energy counter on Delayed Blast Fireball. Sacrifice Delayed Blast Fireball: Delayed Blast Fireball deals X damage to target opponent and all creatures that player controls, where X is the number of Energy counters on Delayed Blast Fireball 79) Academy Scavenger -Uncommon 1RR Creature -Wizard All artifact spells cost 1 less to play. 1/1 80) Roaming Anarchist -Rare 3RR Creature -Barbarian (Possible Legend) First strike Tap all lands you control: Put a 3/1 Anarchist token with first strike into play. You may use this ability only during your upkeep and only once each turn. 4/1 81) Relic Researcher -Common R Creature -Wizard 2: Draw a card for each artifact played this turn. 1/1 82) Spilled Blood -Rare 1RR Enchantment At the end of your turn, Spilled Blood deals 5 damage to the creature that was damaged the most during this turn. If no creatures were damaged this turn, Spilled Blood has no effect. 83) Plundering Vandal -Common 2R Creature -Vandal If Plundering Vandal deals combat damage to any opponent, you may redirect that damage to target creature. B: Plundering Vandal can only be blocked by black creatures or artifact creatures. 2/2 84) Jailbreak -Uncommon 2R Instant As an additional cost to play Jailbreak, sacrifice a land and an artifact. When Jailbreak comes into play, put 3 2/2 red Vandal tokens into play. 85) Security Breach -Common 2R Sorcery Creatures cannot block this turn or the next turn. 86) Stone Pile -Common RR Enchant Land Enchanted Land is a mountain. 87) Flash Blade -Common RR Instant Target blocked creature gains +2+0 and first strike until end of turn. 89) Destiny Seethes -Rare 3RR Sorcery Each player may discard any number of cards, then draw an equal number of cards. Then, proceeding in turn order, each player may deal X damage to target creature or player, where X is the greatest converted mana cost among the cards discarded. 90) Desert Savages -Common 2R Creature -Vandals If any oppenent controls an artifact, then Desert Savages is unblockable. Protection from Artifacts. 2/2 91) Tempest Rage -Uncommon 2RR Creature -Energy Manifest Whenever Tempest Rage is blocked, it deals 3 damage to target creature or target player. 1R: Tempest Rage gets +1+0 untill end of turn. 1/3 92) Lost Nostalgia -Common 1R Instant As an addtional cost to play this, discard a land that can produce black mana. Look at target players hand, that player discards all land cards. 93) Fantasy Steed -Uncommon 1RR Creature -Steed First strike When Fantasy Steed is blocked, you may have it deal 1 damage to target creature blocking it. 2/1 94) Trench Warfare -Rare RRR Enchantment At the end of your turn, return all creatures you control to your hand. All creatures you control gain haste Creatures spells cost R less to play. 95) Uncertain Fate -Common R Enchantment Whenever a creature is put into a graveyard, flip a coin. If the flip is heads, shuffle that creature into it's owner's library. 96) Inept Defense -Rare 1RR Enchantment Whenever an unblocked creature deals damage to a creature, the creatures controller may deal 2 damage to target creature or player. Blocked creatures untap at end of combat 97) Molten Mauler -Uncommon 2R Creature -Mauler 3R, Sacrifice Molten Mauler: You may deal 10 damage to target creature or player. You may only use this ability if a creature was regenerated this turn. 2/1 98) Machinist Thaumaturgy -Common RR Instant As an additional cost to play Machinist Thaumaturgy, sacrifice an artifact. Add 6 colorless mana to your mana pool. 99) Discord -Uncommon 2RR Enchantment At the end of any turn, if a creature has not dealt damage, Discord deals 2 damage to it. 100) Goblin Mud Runner -Common R Creature -Goblin Haste If Goblin Mud Runner attacks and is not blocked, Goblin Mud Runner deals no damage in combat this turn. 0: Deal 1 damage to target player. Play this ability only if Goblin Mud Runner attacks and is not blocked and only once per turn. 2/1 101) Goblin Politics -Rare XR Sorcery Each player sacrifices X lands. X can be no greater than 1 plus the number of Goblins in play 102) Field Burner -Uncommon 3R Creature -Wizard Target oppenents turn ends at the end of his or her attack phase. 1/3 103) Terrain Savage -Common R Creature -Barbarian If you control a forest and a swamp, Terrain Savage gains +2+2 and gains "GGB: Regenerate." 1/1 104) Orcish Barracks -Common R Enchant Land Tap a creature you control, tap enchanted land: All red creatures you control gain +1+0 or +0+1 untill end of turn.