Subterfuge; Red Cards

Discussion in 'Home Made Cards' started by FoundationOfRancor, Jun 6, 2001.

  1. FoundationOfRancor The Gunslinger

    Numbering and possible Alphabetizing soon!

    1)
    Relentless Flames -Common
    X1R
    Sorcery
    When Relentless Flames is in your hand, you may pay 1R or B to search through your library for a copy of Relentless Flames, and put that card in your hand. Shuffle your library afterwards.
    Relentless Flames deals X damage divided evenly among any number of creatures and players. Pay 1 for each target beyond the first.

    2)
    Surge Elemental -Uncommon
    X3R
    Creature -Elemental
    Haste, Trample
    As Surge Elemental comes into play, it gets +X/+0 until end of the turn.
    3/2

    3)
    Torrefy -Uncommon
    2RR
    Instant
    Torrefy deals 3 damage to target creature or player.
    If a spell was countered this turn, you may deal an additional 3 damage to target creature or player

    4)
    Intermittence -Common
    1R
    Enchant Creature
    If enchanted creature attacked during it’s controller’s last attack phase, it cannot attack this turn.
    I'm so tired!

    5)
    Battleflag -Rare
    2RR
    Enchantment
    All creatures you control get +2/+1.
    If any creature you control attacked during your last turn, it cannot attack this turn.

    6)
    Combustion -Common
    1RR
    Sorcery
    Combustion deals 2 damage to target creature without flying and 2 damage to target player.

    7)
    Temptestuous Fires -Common
    1RR
    Instant
    Temptestuous Fires does X damage to target creature or player.
    X is the amount of damage dealt by the last played spell this turn.

    8)
    Team Attack -Uncommon
    X1R
    Socery
    Team Attack deals X damage to target creature or player.
    If you paid B for casting Team Attack, you may deal 2 damage to target creature or player.
    If you paid G for casting Team Attack, Team Attack cannot be countered.

    9)
    Crashing Commet -Rare
    3RR
    Instant
    Destroy all Lands.
    Each player is dealt one damage for each land under their control destroyed in this manner.

    10)
    Chaotic Lightning -Uncommon
    RR
    Instant
    Chaotic Lightning can only be played if there is one creature in play.
    Chaotic Lightning deals 3 damage to target creature or player.

    11)
    Short Fuse -Common
    R
    Instant
    Until end of turn, red sorcery spells may played as though they were instants.

    12)
    Blood Prophet -Common
    R
    Creature - Prophet
    Sacrifice Blood Prophet, sacrifice a land: Draw two cards.
    T,B, Sacrifice a creature with toughness greater than two: Draw two cards.
    0/1

    13)
    Static Sphere -Uncommon
    2R
    Creature- Ball Lightning
    Haste
    If Static Sphere damages any creature, destroy that creature and put a +X/+0 counter on Static Sphere, where X is that creatures power.
    1/5

    14)
    Blood Purge -Common
    2R
    Instant
    Destroy all multicolored creatures

    15)
    Goblin Commando -Common
    R
    Creature -Goblin
    At the beginning of your upkeep, return a Mountain you control to your hand or return Goblin Commando to your hand.
    No hiding spot, run away.
    -Goblin Commando survival rule


    16)
    Siege -Rare
    2R
    Enchantment
    The player who controls the fewest creatures skips his or her combat step each turn.
    Whenever a creature comes into play, sacrifice Siege.

    17)
    Despoiling Magi -Rare
    2RR
    Creature -Wizard Legend
    Each turn, Red creatures attack if able.
    1:Target creature becomes red until end of turn.
    4/2

    18)
    Karrash Dragon -Rare
    4RR
    Creature -Dragon
    Haste, Flying
    R:+1/+0 until end of turn.
    Sacrifice an artifact: Add RR to your mana pool. This mana may only be spent to pay Karrash Dragon's mana cost. Use this ability only if Karrash Dragon is in your hand.
    4/4

    19)
    Invoke Crisis -Rare
    8R
    Sorcery
    Invoke Crisis deals 6 damage to target creature or player.
    Invoke Crisis can't be countered, and damage dealt by it can't be prevented.
    You may sacrifice any number of lands to have Invoke Crisis cost 2 less to play for each land sacrificed this way.

    20)
    Fire Cascade -Common
    3R
    Instant
    You may sacrifice two Mountains instead of paying Fire Cascade's mana cost.
    Fire Cascade deals 3 damage to target creature or player.

    21)
    Rain of Fire -Rare
    6RR
    Instant
    You may sacrifice four Lands instead of paying Rain of Fire's mana cost.
    Rain of Fire deals 4 damage to all nonred creatures. Creatures destroyed in this way can't be regenerated.

    22)
    Empower -Common
    R
    Instant
    Add RRR to your mana pool. This mana may only be spent to pay for the X in a spell and/or to activate creature abilities.

    23)
    Invade -Uncommon
    2RR
    Enchant Land
    Gain control of enchanted land.

    24)
    Orcish Runner -Uncommon
    R
    Creature -Orc
    Haste.
    When Orcish Runner comes into play, sacrifice a Mountain or sacrifice Orcish runner.
    2/1

    25)
    Orcish Warlord -Rare
    1R
    Creature -Lord
    All untapped Orcs gain +1/+1
    All Orcs gain Islandwalk.
    1/1

    26)
    Norrk -Rare
    RR
    Creature -Orc
    Each turn, Norrk cannot attack unless you sacrifice a Mountain.
    4/4

    27)
    Orcish Grunt -Common
    RR
    Creature -Orc
    2/2

    28)
    Orcish Shaman -Uncommon
    2RR
    Creature -Orc
    Protection from White.
    Sacrifice a mountain: Destroy target white enchantment.
    1/3

    29)
    Orcish Sentry -Uncommon
    2R
    Creature -Orc
    All Orcs gain Haste.
    1/2

    30)
    Orcish Patriarch -Common
    3R
    Creature -Orc
    Sacrifice a mountain: add 2 to your mana pool. This mana may only be spent to cast artifact spells.
    3/3

    31)
    Knight of the Iron Fist -Rare
    3R
    Creature -Orc
    First Strike, Haste.
    Protection from Blue.
    2/2

    32)
    Knight of the Crimson Sky -Rare
    3R
    Creature -Orc
    First Strike, Haste.
    Protection from White.
    2/2

    33)
    Exploding Wall -Uncommon
    1R
    Creature -Wall
    RR, Tap: Sacrifice Exploding Wall to deal 3 damage to target creature. Play this ability only when Exploding Wall is blocking.
    1/2

    34)
    Burning Flesh -Uncommon
    2R
    Enchantment
    All creatures get -1/-1. If Burning Flesh would reduce a creatures power to less than 1, it reduces it to 1 instead.
    During each player's upkeep, he or she may choose to put a +1/+1 counter on a creature they control.

    35)
    Up In Smoke -Common
    1R
    Instant
    Up in Smoke deals 1 damage to target creature. That creature cannot attack or block this turn.

    36)
    Ojou Efreet -Rare
    1RR
    Creature -Efreet
    2: Ojou Efreet does 1 damage to all creatures. Any player may play this ability.
    B: Regenerate Ojou Efreet.
    4/1

    37)
    Boiling Blood -Common
    1R
    Instant
    Boiling Blood deals 3 damage to target creature or player.
    Target opponent deals 2 damage to target creature or player of his or her choice

    38)
    Enchanted Ogre -Common
    2R
    Creature- Ogre
    2/2
    R: Reveal the top card of your library to all players: You may deal damage equal to that cards converted mana cost to target creature. Remove Enchanted Ogre from the game. You may only play this ability if Enchanted Ogre is in your graveyard.
    I was attacked by two of them myself...while parring with the remaining, the slain one erupted in a ball of fire, nearly killing me

    39)
    Static Bolt -Rare
    2RR
    Instant
    Choose one -- Static Bolt deals 3 damage to target creature or player; or Static Bolt deals 2 damage to each of two target creatures and/or players; or Static Bolt deals 1 damage to each of three target creatures and/or players.


    40)
    Wicked Betrayal -Rare
    3RR (The color is up for grabs here...)
    Enchantment
    During each players upkeep, that player chooses a card at random from his or her opponents hand and sets it aside face up. The chooser may play that card as though it were in his or her hand, without paying the mana cost. If the chooser does not play the card by end of turn, bury that card and all players are dealt 2 damage.

    41)
    Amber Rune -Uncommon
    3R
    Enchantment
    Whenever a creature or player is damaged by a red spell, Amber Rune deals one damage to target creature or player

    42)
    Kinship Orc -Common
    1R
    Creature -Orc
    2/2
    Kinship Orc doesent untap as normal during your untap step.
    Untap target creature your oppenent controls: Untap Kinship Orc.

    43)
    Warlords Fervor -Uncommon
    1R
    Enchant Creature
    1R: Target attacking creature gets +X+X untill end of turn, where X is equal to the number of attacking creatures. You may only use this ability once per turn, and only if enchanted creature is attacking.

    44)
    Senseless Violence -Common
    RR
    Sorcery
    Play only before combat.
    All creatures you control that do not attack this turn are destroyed at the end of the turn.
    All untapped creatures target player controls that do not block are destroyed at the end of the turn.
    All creatures gain +1+0 until end of turn.

    45)
    Clear Armor -Common
    2R
    Creature Enchantment
    When Clear Armor comes into play, draw a card.
    Enchanted creature is now colorless.

    46)
    Minatours Rage -Common
    R
    Creature Enchantment
    Minatours Rage cannot be the target of spells or abilties.
    2R: Enchanted creature gets +2+1 untill end of turn.

    47)
    Eternal Fire -Uncommon
    RR
    Enchantment
    Eternal Fire cannot be the target of spells or abilites.
    During each players upkeep, that player is dealt 1 damage.

    48)
    Crimson Artificer -Rare
    2R
    Creature -Wizard
    When Crimson Artificer comes into play, draw a card.
    Crimson Artificer has power and toughness equal to the number of untapped artifacts you control.
    */*

    49)
    Vandalize -Common
    R
    Sorcery
    Vandalize deals 3 damage to target artifact creature; or destroy target non-creature artifact with a converted mana cost of 2 or less.

    50)
    Twisted Vengeance -Rare
    2RR
    Instant
    As an additional cost to play Twisted Vengeance, sacrifice all creatures you control.
    Twisted Vengeance deals damage to target player equal to the combined power of all creatures sacrificed this way.

    51)
    Blarf, Master Troll -Rare
    3RR
    Creature -Troll Legend
    2/2
    Other creatures you control gain +1/+3 unless they are enchanted, tapped or attacking.
    B:Regenerate


    52)
    Brikabrak -Uncommon
    4R
    Creature -Troll
    4/2
    B:Regenerate
    "This certain type of troll was kept alive by the elves themselves - Blarf, Master Troll"


    53)
    Whirling Scythes -Uncommon
    R
    1/1
    Creature -Blades
    Haste.
    Sacrifice a permanent: Whirling Scythes gets +1+0 untill end of turn.


    54)
    Wheel of Apocalypse - Rare
    RR
    Creature - Wheel
    0/1
    Trample, Haste. At the end of turn destroy Wheel of Apocalypse.
    Sacrifice a permanent : Wheel of Apocalypse gets +1/+0 until end of turn.
    "Its the end, run!"

    55)
    Emmei Furnace -Uncommon
    1RR
    Enchantment
    Instead of going to the graveyard, cards are removed from the game.
    3, Sacrifice Emmei Furnace: Each player returns two cards removed by Emmei Furnace to his or her hand.

    56)
    Streaming Flare -Common
    RR
    Instant
    Streaming Flare deals 2 damage to target creature. If that creature is put into the graveyard this turn, Streaming Flare deals 2 damage to its owner.

    57)
    Ragnarok -SUPER rare
    2RRRR
    Enchantment
    Players no longer lose the game from being unable to draw cards.
    When Ragnarok comes into play, shuffle all other permanents, hands, and graveyards into their owner's libraries and set each player's life total to 20. Each player then searches his or her library for up to five creature cards and puts those cards into play. Then remove all libraries from the game.
    All creatures gain "Tap: This creature deals damage equal to its power to target creature."

    58)
    Psychic Furnace -Rare
    3R
    Enchantment
    During each player's upkeep, that player may deal X damage to target creature or all players. X is the number of cards in that player's hand.

    59)
    Weight -Uncommon
    2RR
    Enchantment
    When Weight comes into play, draw a card.
    All creatures lose flying and first strike.

    60)
    Ember Puma -Uncommon
    2RR
    Creature -Cat
    During your upkeep, put a +1/-1 counter on Ember Puma.
    3/3
    It dies quickly, but its enemies die faster.

    61)
    Scorch -Uncommon
    RRR
    Instant
    Scorch deals 2 damage to target creature or player. If that creature is white, destroy it.

    62)
    Blarf's Attendant -Uncommon
    3R
    Creature -Troll
    Haste, First Strike, Trample
    2/2

    63)
    Forced Simplicity -Uncommon
    2R
    Enchantment
    If a player plays more than one spell during his or her turn, that player is dealt 2 damage.

    64)
    Messenger Troll -Common
    R
    Creature -Troll
    Haste
    1/1
    "He got a message to deliver, might as well not interfere"

    65)
    Tiger Hunter -Rare
    4R
    Creature -Barbarian
    When Tiger Hunter comes into play, choose a creature type.
    Tiger Hunter gains protection from the chosen creature type.
    Whenever a creature of the chosen type comes into play, Tiger Hunter loses it's protection until the end of the turn.
    4/4

    67)
    Sewer Lurker -Rare
    5R
    Creature- Monster
    Sewer Lurker has power and toughness equal to the number of lands in all players graveyards.
    */*

    68)
    Firerain -Uncommon
    RR
    Sorcery
    Destory target non-basic land

    69)
    Call of the Minotaur -Uncommon
    2RR
    Enchantment
    Sacrifice a creature: All creatures you control get +X/+0, where X is the sacrificed creatures power. Use this ability only once each turn.

    70)
    Aether lightning -Common
    2R
    Instant
    Your oppenent chooses: Your oppenent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.

    71)
    Stroke -Common
    R
    Enchantment
    Whenever a creature deals damage that sends another creature to a graveyard, put a Buildup counter on it.
    Whenever a creature has three Buildup counters on it, its controller must sacrifice it and a land.

    72)
    Heart Attack -Common
    RR
    Socery
    Put -1-1 counter on target creature.
    Any creature that has two -1-1 counters on it is destroyed. When Heart Attack goes to graveyard from play, return it to your hand.

    73)
    Spiked Dragon -Uncommon
    4RR
    Creature-dragon
    0/0
    Flying
    Spiked Dragon comes into play with 4 +1+1 counters.
    4,Remove a counter: draw a card.

    74)
    Luna Peddler -Uncommon
    2RR
    Creature -Dwarf
    3/1
    Your oppenent gains control of a land you control: Add two mana of any color to your mana pool.
    Your oppenent gains control of an enchantment you control: This creature gets +2+2 and trample untill end of turn.

    75)
    Alpha Flare -Uncommon
    3R
    Sorcery
    Alpha Flare deals 2 damage to target creature or player. If that creature’s controller or that player has 18 life or more, Alpha Flare deals an additional 4 damage to target creature or player.


    76)
    Dwarven Carpentry -Common
    1R
    Enchantment
    When Dwarven Carpentry comes into play, you may put a 1/1 red dwarf token into play.
    When Dwarven Carpentry leaves play, you may remove an artifact you control from the game. If you do, you may deal damage equal to the converted mana cost of that artifact to target creature or player.

    78)
    Delayed Blast Fireball -Rare
    X2R
    Enchantment
    Delayed Blast Fireball comes into play with X Energy counters on it.
    3R: Put an Energy counter on Delayed Blast Fireball.
    Sacrifice Delayed Blast Fireball: Delayed Blast Fireball deals X damage to target opponent and all creatures that player controls, where X is the number of Energy counters on Delayed Blast Fireball

    79)
    Academy Scavenger -Uncommon
    1RR
    Creature -Wizard
    All artifact spells cost 1 less to play.
    1/1

    80)
    Roaming Anarchist -Rare
    3RR
    Creature -Barbarian (Possible Legend)
    First strike
    Tap all lands you control: Put a 3/1 Anarchist token with first strike into play. You may use this ability only during your upkeep and only once each turn.
    4/1

    81)
    Relic Researcher -Common
    R
    Creature -Wizard
    2: Draw a card for each artifact played this turn.
    1/1

    82)
    Spilled Blood -Rare
    1RR
    Enchantment
    At the end of your turn, Spilled Blood deals 5 damage to the creature that was damaged the most during this turn. If no creatures were damaged this turn, Spilled Blood has no effect.

    83)
    Plundering Vandal -Common
    2R
    Creature -Vandal
    If Plundering Vandal deals combat damage to any opponent, you may redirect that damage to target creature.
    B: Plundering Vandal can only be blocked by black creatures or artifact creatures.
    2/2

    84)
    Jailbreak -Uncommon
    2R
    Instant
    As an additional cost to play Jailbreak, sacrifice a land and an artifact.
    When Jailbreak comes into play, put 3 2/2 red Vandal tokens into play.

    85)
    Security Breach -Common
    2R
    Sorcery
    Creatures cannot block this turn or the next turn.

    86)
    Stone Pile -Common
    RR
    Enchant Land
    Enchanted Land is a mountain.

    87)
    Flash Blade -Common
    RR
    Instant
    Target blocked creature gains +2+0 and first strike until end of turn.

    89)
    Destiny Seethes -Rare
    3RR
    Sorcery
    Each player may discard any number of cards, then draw an equal number of cards. Then, proceeding in turn order, each player may deal X damage to target creature or player, where X is the greatest converted mana cost among the cards discarded.

    90)
    Desert Savages -Common
    2R
    Creature -Vandals
    If any oppenent controls an artifact, then Desert Savages is unblockable.
    Protection from Artifacts.
    2/2

    91)
    Tempest Rage -Uncommon
    2RR
    Creature -Energy Manifest
    Whenever Tempest Rage is blocked, it deals 3 damage to target creature or target player.
    1R: Tempest Rage gets +1+0 untill end of turn.
    1/3

    92)
    Lost Nostalgia -Common
    1R
    Instant
    As an addtional cost to play this, discard a land that can produce black mana.
    Look at target players hand, that player discards all land cards.

    93)
    Fantasy Steed -Uncommon
    1RR
    Creature -Steed
    First strike
    When Fantasy Steed is blocked, you may have it deal 1 damage to target creature blocking it.
    2/1

    94)
    Trench Warfare -Rare
    RRR
    Enchantment
    At the end of your turn, return all creatures you control to your hand.
    All creatures you control gain haste
    Creatures spells cost R less to play.

    95)
    Uncertain Fate -Common
    R
    Enchantment
    Whenever a creature is put into a graveyard, flip a coin. If the flip is heads, shuffle that creature into it's owner's library.

    96)
    Inept Defense -Rare
    1RR
    Enchantment
    Whenever an unblocked creature deals damage to a creature, the creatures controller may deal 2 damage to target creature or player.
    Blocked creatures untap at end of combat

    97)
    Molten Mauler -Uncommon
    2R
    Creature -Mauler
    3R, Sacrifice Molten Mauler: You may deal 10 damage to target creature or player. You may only use this ability if a creature was regenerated this turn.
    2/1

    98)
    Machinist Thaumaturgy -Common
    RR
    Instant
    As an additional cost to play Machinist Thaumaturgy, sacrifice an artifact.
    Add 6 colorless mana to your mana pool.

    99)
    Discord -Uncommon
    2RR
    Enchantment
    At the end of any turn, if a creature has not dealt damage, Discord deals 2 damage to it.

    100)
    Goblin Mud Runner -Common
    R
    Creature -Goblin
    Haste
    If Goblin Mud Runner attacks and is not blocked, Goblin Mud Runner deals no damage in combat this turn.
    0: Deal 1 damage to target player. Play this ability only if Goblin Mud Runner attacks and is not blocked and only once per turn.
    2/1

    101)
    Goblin Politics -Rare
    XR
    Sorcery
    Each player sacrifices X lands. X can be no greater than 1 plus the number of Goblins in play

    102)
    Field Burner -Uncommon
    3R
    Creature -Wizard
    Target oppenents turn ends at the end of his or her attack phase.
    1/3

    103)
    Terrain Savage -Common
    R
    Creature -Barbarian
    If you control a forest and a swamp, Terrain Savage gains +2+2 and gains "GGB: Regenerate."
    1/1

    104)
    Orcish Barracks -Common
    R
    Enchant Land
    Tap a creature you control, tap enchanted land: All red creatures you control gain +1+0 or +0+1 untill end of turn.
  2. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Boiling Blood should deal 4 damage.

    Vandalize is inferior to Shatter. Change the amount of damage and the maximum cost of the artifact to 2 instead of 3, and make it cost R.

    Machinist Thaumaturgy and Empower are surprisingly similar. Maybe we should cut one.

    Banding Legend is a really, really stupid name. Sorry. Maybe it should be called Warlord's Fervor or something.

    Some of the ability texts need to be changed so they match the card's new name. Also, it wouldn't hurt to have someone with a great knowledge of the rules run through this.
  3. FoundationOfRancor The Gunslinger

    Thanks for your comments Thallid, I edited.
    There are more than 100 red cards, so I think that about 50 of them should be cut...keep your eye out for that one.
    This is my first sweep of reccomendations:

    Combustion (6): Cut

    Torrefy (3): Possible Cut

    Chaotic Lightning (10): Cut

    Despoiling Magi (17): Non-Legend.

    Fire Cascade (20): Cut.

    Crashing Comet (9): Cut

    Orcish Runner (24): Cut

    Banding Legend (43): Changed to Warlords Fervor

    Wheel of Apocalypse (54): Cut

    Streaming Flare (56): Cut

    Scorch (61): I dont want to, but...Cut.

    Alpha Flare (75): Cut.

    Machinist Thaumaturgy (98): Cut.

    Goblin Mud Runner (100): Cut
  4. FoundationOfRancor The Gunslinger

    These are some of the main cards I think should be in here. Ive labeled them with Rarity and Card type. I might organize them later..im so tired now..
    Cards:

    Relentless Flames -Common
    Sorcery

    Surge Elemental -Uncommon
    Creature -Elemental

    Torrefy -Uncommon
    Instant

    Temptestuous Fires -Common
    Instant

    Crashing Commet -Rare
    Instant

    Short Fuse -Common
    Instant

    Static Sphere -Uncommon
    Creature- Ball Lightning

    Blood Purge -Common
    Instant

    Siege -Rare
    Enchantment

    Karrash Dragon -Rare
    Creature -Dragon

    Invoke Crisis -Rare
    Sorcery

    Rain of Fire -Rare
    Instant

    Empower -Common
    Instant

    Invade -Uncommon
    Enchant Land

    Orcish Warlord -Rare
    Creature -Lord

    Orcish Grunt -Common
    Creature -Orc

    Orcish Shaman -Uncommon
    Creature -Orc

    Orcish Sentry -Uncommon
    Creature -Orc

    Orcish Patriarch -Common
    Creature -Orc

    Knight of the Iron Fist -Rare
    Creature -Orc

    Knight of the Crimson Sky -Rare
    Creature -Orc

    Ojou Efreet -Rare
    Creature -Efreet

    Enchanted Ogre -Common
    Creature- Ogre

    Static Bolt -Rare
    Instant

    Wicked Betrayal -Rare
    Enchantment

    Warlords Fervor -Uncommon
    Enchant Creature

    Clear Armor -Common
    Creature Enchantment

    Minatours Rage -Common
    Creature Enchantment

    Crimson Artificer -Rare
    Creature -Wizard

    Eternal Fire -Uncommon
    Enchantment

    Vandalize -Common
    Sorcery

    Twisted Vengeance -Rare
    Instant

    Whirling Scythes -Uncommon
    Creature -Blades

    Emmei Furnace -Uncommon
    Enchantment

    Weight -Uncommon
    Enchantment

    Ember Puma -Uncommon
    Creature -Cat

    Scorch -Uncommon
    Instant

    Tiger Hunter -Rare
    Creature -Barbarian

    Sewer Lurker -Rare
    Creature- Monster

    Firerain -Uncommon
    Sorcery

    Luna Peddler -Uncommon
    Creature -Dwarf

    Alpha Flare -Uncommon
    Sorcery

    Dwarven Carpentry -Common
    Enchantment

    Roaming Anarchist -Rare
    Creature -Barbarian

    Relic Researcher -Common
    Creature -Wizard

    Plundering Vandal -Common
    Creature -Vandal

    Jailbreak -Uncommon
    Instant

    Destiny Seethes -Rare
    Sorcery

    Desert Savages -Common
    Creature -Vandals

    Tempest Rage -Uncommon
    Creature -Energy Manifest

    Lost Nostalgia -Common
    Instant

    Trench Warfare -Rare
    Enchantment

    Molten Mauler -Uncommon
    Creature -Mauler

    Goblin Politics -Rare
    Sorcery

    Field Burner -Uncommon
    Creature -Wizard

    Terrain Savage -Common
    Creature -Barbarian

    [I just relized that there are 56 cards, so two would have to be cut. -For]
  5. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    I can tell that you probably assigned rarity based on the card's ability, but did you take into account the number of cards per color for each rarity level when you did?

    For instance, if we happen to have two extra rares here than we need, we can just cut the rares.
    If we need extra of something, we can look through the cards not included for cards that seem to have the right rarity.

    For instance, if we decide to cut the cycle of the Destiny cards, you can cut Destiny Seethes.

    Field Burner would kill Necro really really really quickly.

    Comet has only one "m", and a red Armageddon effect with an additional ability for 5 mana seems a bit much. Maybe make it 6 mana or something...
  6. FoundationOfRancor The Gunslinger

    I figured we had so many card to choose from and cut, Rarity could be assigned simply for balance, not for set balance.

    Crashing Comet is one of the cards I'm unsure if to include or not...but your probablly right, it would be safer at 5R.
  7. Darth Dunk New Member

    Some of those cards are truly, truly nasty. The Relic Researcher and Delayed Blast Fireball cards, in particular are just too damn painful. Of all of them, I'd say that Relic Researcher needs the most changing because it's just too good - and only common!
    Otherwise, it looks great - I love Firerain especially. Great work, guys!

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