Subterfuge Pick; Gold cards

Discussion in 'Home Made Cards' started by FoundationOfRancor, Sep 1, 2001.

  1. FoundationOfRancor The Gunslinger

    These are my selections for the gold cards in the subterfuge set. 5 common, 10 uncommon, and 10 rare.


    White-Blue

    Common (1):

    C
    Prisoner of War
    UW
    Enchant Creature
    Gain control of enchanted creature.
    Enchanted creature gets -1/-0 and cannot attack.

    Uncommon (2)

    Spiritual Archive
    1WU
    Enchantment
    Sacrifice Spiritual Archive: Tap all lands you control. For each Plains tapped this way, gain 2 life.
    For each Island tapped this way, tap target artifact, creature or land.

    U
    Powerful Allies
    1UW
    Instant
    Reveal the top five cards of your library. Any creatures revealed this way are put into play under your control. At the end of the turn, any creatures put into play in this way are placed on the bottom of your library.


    Rare (1)

    R
    Euphoria Charmer
    3WU
    Creature - Charmer
    2/3
    Whenever you draw a card, you may reveal it to all players. If you do, gain an amount of life equal to that card's converted mana cost.

    Green-White

    Common (1)
    Ancient Mastodon
    2WG
    Creature - Mastodon
    3/3
    0: Remove Ancient Mastodon from the game and return it back into play under owner's control. You may only use this ability once per turn.

    Uncommon (2)

    U
    Spiritualist
    GW
    Creature - Wizard
    1/2
    All non-green, non-white creatures gain +0+1. Whenever a green or white creature is put into a graveyard, shuffle that creature into it's owner's library, and that creature's controller may draw a card.

    U
    Dashing Centaur
    3WG
    Creature - Centaur
    3/3
    First strike.
    Protection from black.
    1G: Dashing Centaur gains +1/+0 or +0/+1 untill end of turn.

    Rare (1)
    R
    Angel's Strength
    1GW
    Enchant Creature
    Whenever you are dealt damage from a source you do not control, you may put a +1+1 counter on enchanted creature.
    Attacking does not cause enchanted creature to tap.

    Black-Blue

    Common (1)

    C
    Mask of Sorrow
    UB
    Enchant Creature
    As Mask of Sorrow is played, choose target creature in any graveyard.
    Enchanted creature loses all abilities and becomes a copy of the chosen creature.
    Enchanted creature's power and toughness are equal the chosen creature's power and toughness.

    Uncommon (2)
    War Trials
    2UB
    Enchantment
    Each turn, whenever a creature attacks, the controller of that creature must pay 2 and 2 life or sacrifice the creature.


    Water Elementalist
    UB
    Creature - Wizard
    1/1
    Spells cost 2 less to play. Lands do not untap as normal during the untap step.

    Rare (1)

    Genocide
    3UBB
    Sorcery
    When you play Genocide, choose a creature type.
    Remove from the game all creatures target opponent controls of the chosen type. Then, look through that player's hand, library, and graveyard, and remove all creatures of the chosen type from the game.
    The cruelest stroke was discovered in the archmage's records: an entire species wiped not only from the planet, but from the memories of all its' inhabitants.

    Red-Green

    Common (1)

    Hot-Blooded Steed
    2GR
    Creature - Horse
    2/2
    Creatures you control that have haste get +1/+1.

    Uncommon (2)

    Earth Elementalist
    GR
    Creature - Wizard
    2/2
    All other Mountains are 1/1 red creatures.

    Falzier Vipers
    GR
    Creature - Snake
    2/1
    First Strike
    You may play Falzier Vipers as an instant.

    Rare (1)

    Bandit Chieftain
    2RG
    Creature - Lord
    2/2
    X, Discard a card with a converted mana cost of X: Put X 1/1 Red and Green Bandit tokens into play.
    Whenever a Bandit deals damage to a player, that player must tap an untapped land they control or sacrifice a land.

    Black-Red

    Common (1)

    Soul Burial
    RB
    Sorcery
    Destroy target land. Its controller chooses a target player; that player loses 2 life.

    Uncommon (2)

    Fire Elementalist
    RB
    Creature - Wizard
    2/2
    Protection from Red.
    When a player plays a Red or Black creature spell that player loses 1 life. Whenever a red spell deals damage, put a +1+1 counter on Fire Elementalist.

    Aqilan Mercenaries
    1BR
    Creature - Mercenaries
    3/3
    Trample.
    When Aqilan Mercenaries comes into play, any player may pay 4 life to shuffle Aqilan Mercenaries into it's owner's library.
    When Aqilan Mercenaries deals combat damage to a player, that player sacrifices an artifact and a land.

    Rare

    Ikatai Efreet
    4BR
    Creature - Efreet
    2/2
    When Ikatai Efreet comes into play, each player discards two cards at random and sacrifices a creature.

    Tri-Color (5)

    Rare (5)

    Apostle of Flames
    1WGR
    Instant
    When Apostle of Flames comes into play, sacrifice a creature.
    Choose One : Shuffle all creatures into their owners' library; Whenever a creature comes into play this turn, that creature deals damage equal to it's power to any target creature or player; or choose any creature in your graveyard and return it to play.

    Elemental Blessing
    1GWU
    Instant
    Choose One: All creatures you control untap and gain flying this turn; Destroy all creatures without forestwalk; or Gain 5 life for each creature you control.

    Millenium of Decay
    1GRB
    Instant
    When Millenium of Decay comes into play, sacrifice a land.
    Choose One : Destroy all artifacts, and deal 1 damage to target player for each artifact destroyed; Destroy all non-basic lands, and gain 1 life for each land destroyed; or All creatures you control gain trample and whenever a creature deals combat damage to a player this turn, that player discards a card at random.

    Nocturnal Choir
    1UBR
    Instant
    When Nocturnal Choir comes into play, lose 3 life.
    Choose One : Return all nonblack, nonland permanents to their owner's hand and skip your next turn; Target player discards three cards and loses 3 life; or put a 4/4 Red Dragon token with flying into play.

    Opposing Force
    1WUB
    Instant
    ---
    When Opposing Force comes into play, your oppenent may draw a card.
    Choose One: Gain control of target creature and sacrifice a creature; Each player sacrifices all tapped lands; or Pay X: Draw X cards and gain X life.

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