Subterfuge Pick; Gold cards

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FoundationOfRancor

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These are my selections for the gold cards in the subterfuge set. 5 common, 10 uncommon, and 10 rare.


White-Blue

Common (1):

C
Prisoner of War
UW
Enchant Creature
Gain control of enchanted creature.
Enchanted creature gets -1/-0 and cannot attack.

Uncommon (2)

Spiritual Archive
1WU
Enchantment
Sacrifice Spiritual Archive: Tap all lands you control. For each Plains tapped this way, gain 2 life.
For each Island tapped this way, tap target artifact, creature or land.

U
Powerful Allies
1UW
Instant
Reveal the top five cards of your library. Any creatures revealed this way are put into play under your control. At the end of the turn, any creatures put into play in this way are placed on the bottom of your library.


Rare (1)

R
Euphoria Charmer
3WU
Creature - Charmer
2/3
Whenever you draw a card, you may reveal it to all players. If you do, gain an amount of life equal to that card's converted mana cost.

Green-White

Common (1)
Ancient Mastodon
2WG
Creature - Mastodon
3/3
0: Remove Ancient Mastodon from the game and return it back into play under owner's control. You may only use this ability once per turn.

Uncommon (2)

U
Spiritualist
GW
Creature - Wizard
1/2
All non-green, non-white creatures gain +0+1. Whenever a green or white creature is put into a graveyard, shuffle that creature into it's owner's library, and that creature's controller may draw a card.

U
Dashing Centaur
3WG
Creature - Centaur
3/3
First strike.
Protection from black.
1G: Dashing Centaur gains +1/+0 or +0/+1 untill end of turn.

Rare (1)
R
Angel's Strength
1GW
Enchant Creature
Whenever you are dealt damage from a source you do not control, you may put a +1+1 counter on enchanted creature.
Attacking does not cause enchanted creature to tap.

Black-Blue

Common (1)

C
Mask of Sorrow
UB
Enchant Creature
As Mask of Sorrow is played, choose target creature in any graveyard.
Enchanted creature loses all abilities and becomes a copy of the chosen creature.
Enchanted creature's power and toughness are equal the chosen creature's power and toughness.

Uncommon (2)
War Trials
2UB
Enchantment
Each turn, whenever a creature attacks, the controller of that creature must pay 2 and 2 life or sacrifice the creature.


Water Elementalist
UB
Creature - Wizard
1/1
Spells cost 2 less to play. Lands do not untap as normal during the untap step.

Rare (1)

Genocide
3UBB
Sorcery
When you play Genocide, choose a creature type.
Remove from the game all creatures target opponent controls of the chosen type. Then, look through that player's hand, library, and graveyard, and remove all creatures of the chosen type from the game.
The cruelest stroke was discovered in the archmage's records: an entire species wiped not only from the planet, but from the memories of all its' inhabitants.

Red-Green

Common (1)

Hot-Blooded Steed
2GR
Creature - Horse
2/2
Creatures you control that have haste get +1/+1.

Uncommon (2)

Earth Elementalist
GR
Creature - Wizard
2/2
All other Mountains are 1/1 red creatures.

Falzier Vipers
GR
Creature - Snake
2/1
First Strike
You may play Falzier Vipers as an instant.

Rare (1)

Bandit Chieftain
2RG
Creature - Lord
2/2
X, Discard a card with a converted mana cost of X: Put X 1/1 Red and Green Bandit tokens into play.
Whenever a Bandit deals damage to a player, that player must tap an untapped land they control or sacrifice a land.

Black-Red

Common (1)

Soul Burial
RB
Sorcery
Destroy target land. Its controller chooses a target player; that player loses 2 life.

Uncommon (2)

Fire Elementalist
RB
Creature - Wizard
2/2
Protection from Red.
When a player plays a Red or Black creature spell that player loses 1 life. Whenever a red spell deals damage, put a +1+1 counter on Fire Elementalist.

Aqilan Mercenaries
1BR
Creature - Mercenaries
3/3
Trample.
When Aqilan Mercenaries comes into play, any player may pay 4 life to shuffle Aqilan Mercenaries into it's owner's library.
When Aqilan Mercenaries deals combat damage to a player, that player sacrifices an artifact and a land.

Rare

Ikatai Efreet
4BR
Creature - Efreet
2/2
When Ikatai Efreet comes into play, each player discards two cards at random and sacrifices a creature.

Tri-Color (5)

Rare (5)

Apostle of Flames
1WGR
Instant
When Apostle of Flames comes into play, sacrifice a creature.
Choose One : Shuffle all creatures into their owners' library; Whenever a creature comes into play this turn, that creature deals damage equal to it's power to any target creature or player; or choose any creature in your graveyard and return it to play.

Elemental Blessing
1GWU
Instant
Choose One: All creatures you control untap and gain flying this turn; Destroy all creatures without forestwalk; or Gain 5 life for each creature you control.

Millenium of Decay
1GRB
Instant
When Millenium of Decay comes into play, sacrifice a land.
Choose One : Destroy all artifacts, and deal 1 damage to target player for each artifact destroyed; Destroy all non-basic lands, and gain 1 life for each land destroyed; or All creatures you control gain trample and whenever a creature deals combat damage to a player this turn, that player discards a card at random.

Nocturnal Choir
1UBR
Instant
When Nocturnal Choir comes into play, lose 3 life.
Choose One : Return all nonblack, nonland permanents to their owner's hand and skip your next turn; Target player discards three cards and loses 3 life; or put a 4/4 Red Dragon token with flying into play.

Opposing Force
1WUB
Instant
---
When Opposing Force comes into play, your oppenent may draw a card.
Choose One: Gain control of target creature and sacrifice a creature; Each player sacrifices all tapped lands; or Pay X: Draw X cards and gain X life.
 
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