Subterfuge: Black Cards

Discussion in 'Home Made Cards' started by Jake74, Jun 15, 2001.

  1. Jake74 King of Worthless Trivia

    Rarity
    Name
    CC
    Type
    P/T
    Abilities / Effects

    ?
    (untitled)
    2BB
    Enchantment
    ---
    Pay 1 life: Prevent the next 1 damage to target creature or player this turn.
    Put a -1/-1 counter on a creature you control: Gain 2 life.

    ?
    Am-Dari Crone
    2B
    Creature - Witch
    1/2
    T : Look at the top card of target player's library. You may choose to lose 1 life, if you do, put that card into its owner's graveyard.

    ?
    Am-Dari Martyr
    4B
    Creature - Henchman
    2/2
    Tap, Sacrifice ~this~: Destroy target tapped creature, it can't be regenerated.

    ?
    Am-Dari Masochist
    1B
    Creature - Henchman
    1/2
    Each time ~this~ is dealt damage, put a +1/+1 counter on ~this~.
    'Don't threaten me with a good time!'

    R
    Anxiety
    2B
    Enchantment
    ---
    1: Destroy target non-black creature. You may only activate this ability once per turn, and only during your upkeep.

    ?
    Arrogant Knight
    BB
    Creature - Knight
    5/3
    First Strike, Protection from White
    Arrogant Knight cannot attack unless you control at least 4 Swamps.

    C
    Assasins Stroke
    B
    Instant (Sorcery?)
    ---
    As an additional cost to play Assasins Stroke, tap an untapped creature you control.
    Destroy a non-black tapped creature. It cannot be regenerated this turn.

    ?
    Assassins' Mistress
    2B
    Creature - Mistress
    4/3
    At the end of your turn, if a creature wasn't put into a graveyard from play this turn, sacrifice a creature.
    'Humble, intelligent, powerful - heartless - treacherous, criminal, killer.'

    R
    Azazel
    3BB
    Enchantment
    ---
    When this card comes into play, put an azazel counter on target creature you control.
    You gain control of all creatures with azazel counters on them.
    Whenever a creature with an azazel counter is dealt damage from a creature, remove the azazel counter from that creature and put it on the one that dealt damage.
    'I thought I had him...and he thought he had me' -Azazel, Fallen

    ?
    Azeron's Demand
    BB
    Sorcery
    ---
    Each player sacrifices a creature. Gain life equal to the toughness of both creatures.

    U/R
    Balanced Risks
    2BB
    Enchantment
    ---
    At the end of your turn, you lose two life if a creature you control has not attacked this turn.
    Sacrifice a creature: Target player discards a card.

    ?
    Beyond Will
    3B
    Instant
    ---
    Target player sacrifices a creature of your choice.
    'For you, there's nothing like home - the grave.'

    ?
    Bitter Dissention
    1B
    Enchant Creature
    ---
    Whenever enchanted creature becomes tapped, return it to it's owner's hand and return ~this~ to it's owner's hand.

    ?
    Black Fellow
    4BB
    Creature - Exectutioner Legend
    3/3
    First Strike
    1B: Put a ~ counter on ~
    B, Remove one ~, Tap: Put two +2/+0 counters on target creature, or target opponent discards a card at random from his hand.
    1B, Remove two ~, Tap: Destroy target creature, or all creatures you control gain Fear until end of turn.
    2B, Remove three ~, Tap: Target opponent loses 5 life and you gain 5 life, or look at target opponent's hand and that player discards all card of that color.

    U
    Blackened Saint
    2BBB
    Creature -Angel
    3/3
    Flying
    Lose 2 life: Return Blackened Saint to your hand.
    At the beginning of your upkeep, if Blackened Saint is in your graveyard, you may pay 3B and 2 life to return Blackened Saint to play under your control.

    ?
    Bleak Desolation
    1B
    Sorcery
    ---
    Search opponent's library for all copies of a creature card. Shuffle that player's library. Put one of those creatures into play under owner's
    controler, and remove the rest from the game.

    ?
    Blood Drain
    XB
    Sorcery
    ---
    Deal X damage to target creature. If that creature is put into a graveyard from play, remove it from the game. If X is 3 or more, choose one : put two +1+1 counters on target Vampire, or gain 2 life.

    ?
    Blood Thought
    8B
    Sorcery
    ---
    Target player loses 6 life and you gain 6 life.
    You may discard any number of cards from your hand to have Blood Thought cost 2 less for each card discarded this way.

    C
    Bone Catcher
    1B
    Creature -Horror
    1/1
    Flying
    Sacrifice Bone Catcher: Return a creature from your graveyard to your hand. You may only activate this ability as a sorcery.

    ?
    Bone Helm -Rare
    3BB
    Enchant Creature
    ---
    Whenever a spell would cause you to return a card from your graveyard to your hand or from your graveyard to play, you may return a creature from any graveyard into play under your control.

    ?
    Boneyard Monstrosity
    2BB
    Creature- Abomination
    2/1
    Flying
    Sacrifice Boneyard Monstrosity: Return a black card to your hand.

    ?
    Breathless Baron
    3BB
    Creature- Zombie/Evincar (lord? Autrocrat?)
    3/4
    T: Put target creature card from any graveyard other than yours into play under your control. Lose X life, where X is the coverted casting cost of the
    creature.

    ?
    Broken Circle
    2B
    Enchantment
    ---
    Pay 1 life : During the next turn, target player may not play activated abilities of permanents.
    Any player may play this ability.

    ?
    Calling Of Ancestors
    1BB
    Sorcery
    ---
    When Calling Of Ancestors comes into play, remove all the cards in your graveyard from the game.
    Choose one: Destroy target non-basic land; search your library for a card and put that card in your hand, shuffle your library afterwards; or your
    oppenent loses life equal to the number of swamps you control.

    ?
    Certain Doom
    2BB
    Instant
    ---
    Destroy target tapped creature.
    This spell can't be countered.

    ?
    Complete Judgement
    2BBX
    Sorcery
    ---
    Each player chooses X cards in his or her hands and removes the rest from the game.

    ?
    Constant Warfare
    2B
    Enchantment
    ---
    During your upkeep, if the top card of any player's graveyard is a creature, the player may discard a card to put the creature into play.
    At the end of your turn, if the top card of any player's graveyard is a non-creature card, remove that card from the game.

    R
    Crazy Hag
    2BB
    Creature - Hag
    0/2
    If during you turn you don't attack you may choose to deal X damage to target opponent where X is the number of non-artifact creatures ,other than Crazy Hag, you control.

    ?
    Cycle of the Werewolves
    2BB
    Enchantment
    ---
    During your turn all creatures you control become 2/3 Black Creatures that count as Werewolves. Those tokens have first strike.
    Sacrifice Cycle of the Werewolves if you don't control any creatures.

    C/U
    Dancing Nightmares
    2B
    Creature -Nightmare
    2/1
    During your oppenents upkeep, if Dancing Nightmares is in your graveyard, your oppenent discards a card.

    ?
    Dark Sermon
    B
    Instant
    ---
    Each player may choose to add 2 mana of any single color to their mana pool. Otherwise they lose 1 life.

    ?
    Dark-Angel Minion
    1BB
    Creature - Angel
    2/1
    Flying

    ?
    Deadbeat
    2BB
    Creature - Zombie
    4/4
    Trample
    As ~this~ comes into play, you lose 2 life.

    ?
    Decaying Jjinn
    4BB
    Creature - Jjinn
    3/3
    When Decaying Jjinn comes into play, sacrifice two creatures. If you don't sacrifice Decaying Jjinn.
    BB: Put a -1/-1 counter on target creature and a -1/-1 counter on a nontoken creature you control.
    Decaying Jjinn can't be blocked except by black and/or artifact creatures.

    ?
    Decaying Zombie
    2B
    Creature - Zombie
    2/1
    When ~this~ comes into play, you may sacrifice another creature. If you do, destroy target non-black creature.

    ?
    Denuding Plans
    2B
    Instant
    ---
    Destory all Swamps and Plains in play. They cannot be regenerated. You lose 1 life for each land destroyed in this way.

    ?
    Destiny Laughs
    3BB
    Sorcery
    ---
    Each opponent discards his or her hand and draws an equal number of cards. Then look at each players' hand, and choose a card. The chosen cards are discarded.

    U
    Devilish Fiend
    3B
    Creature -Fiend
    2/2
    Swampwalk
    If Devilish Fiend attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player then loses life equal to the number of swamps you control minus 3.

    ?
    Diabolic Plans
    2BB
    Sorcery
    ---
    Draw cards until you have seven. Remove all cards in your library and graveyard out of the game. Put all cards from your hand on your new library
    in any order you want. Take 2 cards removed from the game.

    ?
    Diluted Bloodstream
    BB
    Sorcery
    ---
    Lose 2 life.
    Target player loses 2 life for each multicolored spell in his or her graveyard, and you gain 2 life for each such spell.

    ?
    Domino Theory
    2B
    Enchantment
    ---
    At the end of each player's turn, if that player discarded any cards duing that turn, that player chooses and discards a card from his or her hand.

    ?
    Doom Spirit
    3BB
    Creature-Spirit
    2/3
    Flying
    B: Doom Spirit gains +1/+1 until end of turn

    ?
    Doomsday Demon
    2BBB
    Creature - Demon
    5/5
    When Doomsday Demon leaves play, if it has a Doom counter on it, you lose the game.
    When Doomsday Demon is put into a graveyard from play, put it back into play under owner's control, and put a Doom counter on it.
    'It's not the beginning of the end. It's the end.'

    ?
    Drawing Ceremony
    B
    Instant
    ---
    Add BBB to your mana. During your opponent's next main phase, he or she may add up to 3 mana of any color to their mana pool. If they do not,
    you lose 4 life.

    R/U/C
    Dreaded Nightmare
    1BB
    Creature -Nightmare
    */1
    Trample
    Has power equal to the number of untapped swamps you control.

    ?
    Dungeon of Irg
    1B
    Enchantment
    ---
    Whenever a creature leaves play, instead remove that creature from the game.
    Whenever Dungeon of Irg leaves play, return all creatures it removed from the game into play tapped, and remove Dungeon of Irg from the game.
    Pay 4 life : Sacrifice Dungeon of Irg

    U/C
    Earth Rats
    1B
    Creature -Rats
    1/1
    When Earth Rats leaves play, your oppenent must sacrifice a creature.

    C
    Echoing Taunt
    B
    Instant
    ---
    Target creature must attack this turn if able.

    C/U
    Endless Torment
    BBX
    Enchantment
    ---
    Enchanted creature gets +0/-X

    ?
    Enscribed Memorial
    BBB
    Enchant Artifact
    ---
    Lose half your life when Enscribed Memorial comes into play.
    Whenever a card is put into a graveyard from play, you may read that card's name aloud. If you do, that card is removed from the game, and you draw a card.

    ?
    Entomb
    X2B
    Sorcery
    ---
    Target player sacrifices a creature. That creature's controller loses X life.

    ?
    Ertoic Nightstalker
    2BB
    Creature - Stalker
    2/2
    2: Put a +1/+1 counter on target creature an opponent controls, and Erotic Nightstalker gains +X/+Y until end of the turn, where X is that creature's
    power, and Y is its toughness. Use this ability only once each turn.
    'He invades her own value; parading her shy security, while gribbing on her innocence.'

    U
    Everlasting Dead
    3B
    Creature- Zombie
    2/3
    If Everlasting Dead is put into your graveyard from play, you may pay 1 life and return Everlasting Dead to your hand at end of turn.

    ?
    Evil Majestry
    1BB
    Enchant creature
    ---
    When Evil Majestry comes into play, sacrifice a creaure.
    Enchanted creature gains +4/+4.
    Lose one life during controller's upkeep

    U
    Fallen Lieutenant
    1B or 2B
    Creature - Zombie
    2/1
    R, Tap: Creatures you control get +2/+0 until end of turn. Play this ability only during your upkeep.

    ?
    Fate Bind
    1BB
    Enchant Creature
    ---
    If enchanted creature is put into a graveyard from play, each player loses life equal to it's casting cost.

    C
    Feared Scarecrow
    B
    Creature -Horror
    1/1
    T: Target flying creature cannot attack you this turn.

    U
    Fetish Vampire
    3B
    Creature -Vampire
    1/3
    Flying
    At the beggining of your upkeep step, you may remove a counter from a permanent in play.

    U
    FreeLance Knight
    2BB
    Creature -Mercenary Knight
    1/4
    1, Choose a card from your hand and put it aside. Target opponent may play this card as though it were in his or her hand. If he or she does not play the card by the end of turn, remove it from the game:
    Put a +2/+0 counter on Freelance Knight. Use this only during your opponents main phase.

    C
    Frenzied Wolves
    B
    Creature -Wolves
    1/1
    If any other player has a life total of 10 or less, ~this~ gets +2+0.

    C/U/R
    Fresh Rising
    B
    Instant
    ---
    Put target creature that was put into the graveyard this turn on top of its owner's library.

    ?
    Grasping Parasite
    2BX
    Creature - Parasite
    4/3
    As Grasping Parasite comes into play, choose X cards in your hand and remove the rest from the game.

    U
    Greater Vampire
    2BB
    Creature - Vampire
    2/2
    X: Remove target creature with power X from the game under ~this~ and place 2 blood counters on ~this~. ~this~ gains +x/+y where y is that creature's toughness.
    During your upkeep, remove a blood counter. If there are no blood counters on ~this~, return the creature under it to the game under its owner's control. It is a creature - vampire in addition to any other type and gains this ability.
    This ability can not be used if there are any blood counters on ~this~.

    ?
    Hellbound
    2BBX
    Instant
    ---
    Remove target non-artifact creature from the game.
    That creature's controler loses X life.
    'A stand on life's ending edge.'

    ?
    Hellbound
    2BB
    Instant
    ---
    Remove target creature from the game.
    Your opponent loses 2 life.

    C/U
    Hidden Werewolf
    2B
    Creature- Townsfolk
    1/2
    2B: This creature is now a 4/4 instead of its normal power and toughness, and now counts as a werewolf.

    C
    High-Born Guard
    BB
    Creature- Knight
    2/2
    When High-Born Guard comes into play, choose a creature type.
    High-Born Guard has protection of the chosen creature type.

    ?
    HopeScape Master
    BB2
    Creature - Wizard
    ?/?
    GG:Creatures you control get +2/+2 until end of turn
    WW: target creature gains protection from a color of your choice until end of Turn
    'Hope rules the world'

    ?
    Infernal Executioner
    3BX
    Creature - Executioner
    2/2
    As Infernal Executioner comes into play, choose 1: Put X -1/-1 counter on target creature, or target player loses X life.

    ?
    Infernal Tactician
    2BB
    Creature - Demon
    2/3
    Flying
    All other Demons get +1/+1 for each white creature opponents control.
    'The masterminds of the lower planes rarely show themselves, yet their power can easily seen in the massive hordes of demons that are their will manifested.'

    ?
    Infernal Tactician
    2BB
    Creature - Demon
    2/3
    Flying
    All other black creatures you control get +1/+1 for each white creature opponents control.

    ?
    Insecure Judgment
    B
    Sorcery
    ---
    Look at target player's hand, and then you may pay 3.
    If you do, that player discards 2 cards at random from his or her hand.

    ?
    'insert name of primary black power in here' Overlord
    4BB
    Creature - 'whatever we end up with as the black race'
    4/3
    When ~ comes into play, sacrifice any number of creatures you control with combined toughness 6 or greater.
    ~ cannot be the target of white or green spells or abilities.
    BB: Target creature gets -1/-1 until end of turn. If that creature's toughness is 2 or less, instead put a -1/-1 counter on that creature.

    ?
    Intellect Crush
    1BB
    Sorcery
    ---
    When you play Intellect Crush, choose a color.
    Look at target player's hand, and select a card of the chosen color. That card is removed from the game.
    'To be erased, to be removed, to be undone. That is your fate.'

    ?
    Intellect Crush
    BBB
    Sorcery
    ---
    Look at target player's hand and choose a card there. Remove it from the game.

    ?
    Jaded Traitor
    2BX
    Creature - Lamina
    5/5
    As Jaded Traitor comes into play, you lose 5 life and gain X life.

    ?
    Jeeble Jobble (I am totally unskilled in the art of good nonesense names.)
    5B
    Creature - Jeeble
    3/3
    1B, Discard a card: Put a +1/+1 counter on Jeeble Jobble.
    Whenever you draw a card, put a +1/-1 counter on Jeeble Jobble.

    U/R
    Jopai Assasin
    3B
    Creature -Assasin
    2/1
    1B, T: Destroy target creature that was damaged this turn. It cannot be regenerated.

    ?
    Karrash Wyvern
    4BB
    Creature - Wyvern
    5/5
    Flying, Fear.
    Remove a card in your graveyard from the game: Add 1 or B to your mana pool. This mana may only be spent to pay Karrash Wyvern's mana cost. Use this ability only if Karrash Wyvern is in your hand.

    ?
    Karvok, Paladin of Night
    2BBBB
    Creature - Knight Legend
    5/5
    First Strike
    2BB, Tap: Destroy target nonblack creature, it can't be regenerated.
    1BB, Tap: Return target creature card from your graveyard to your hand.
    BB: Target player discards a card at random from his hand. You cannot play this ability on any player's draw step.

    ?
    Kashak Executioner
    2BB
    Creature - Knight
    3/3
    BB, T: Destroy target creature with toughness 3 or less. It can't be regenerated.

    ?
    Kashak Familiar
    B
    Creature - Imp
    2/1
    Flying.
    Whenever you play an Enchantment or Artifact spell, sacrifice Kashak Familiar.

    ?
    Kashak Negator
    BB
    Creature - Knight
    8/8
    Trample.
    You may not play Kashak Negator unless you have no other cards in hand, and have at least two creature cards in your graveyard.

    ?
    Kashnak Demon
    3BB
    Creature - Demon
    4/3
    Flying.
    At the beginning of your upkeep, if you have two or more cards in hand than target opponent, you may return Kashnak Demon from your graveyard to play.

    ?
    Lamentation
    1B
    Instant
    ---
    You can't play Lamentation unless a permanent you control was put into the graveyard from play this turn.
    Look at target player's hand and choose a card there. Remove that card from the game.
    'Pretend as if you never had it.'

    R
    Life Vindication
    1BB
    Enchantment
    ---
    Whenever a non-black creature succesfully damages you, you may pay 1B, if you do, destroy that creature.

    U/R
    Lurking Shadow
    5B
    Creature -Shadow
    5/6
    ~This~ cannot be blocked except by Artifact creatures and white creatures.
    If ~this~ attacks, it does not untap during your next untap phase.
    Shadows are the best camoflauge

    ?
    Lurking Zombie
    BBB
    Creature - Zombie
    3/4
    Play Lurking Zombie only if you control at least 3 swamps. Lurking Zombie may not be the target of spells or abilities you control.

    ?
    Malicious Imp
    2B
    Creature - Imp
    2/1
    Flying
    When Malicious Imp comes into play, target opponent chooses and discards a card.

    U
    Mask of Many
    4B
    Enchant Creature
    ---
    Enchanted creature gains +2+2 for each player.

    R
    Master Vampire
    2BB
    Creature - Vampire
    */*
    ~this~ can only be blocked by black and/or artifact creatures.
    When ~this~ comes in to play, sacrifice up to 3 creatures. ~this~ has power equal to the combined power of those creatures and toughness equal to the combines toughness of those creatures.

    ?
    Master's Bidding
    1B
    Sorcery
    ---
    As an additional cost to play Master's Bidding, reveal your hand, and discard all creature cards.
    Target opponent reveals his or her hand and discards a creature of your choice. Then choose a creature in any opponent's graveyard and put it
    into play tapped.

    R
    Medusa
    3BB
    Creature - Monster (Legend?)
    2/2
    First Strike
    Whenever deals damage to a creature, put a stone counter on it.
    Creatures with stone counters on them lose all abilities and cannot attack or block.

    ?
    Mercy of the Grave
    B
    Instant
    ---
    Destroy target nonblack creature that blocked a black creature this turn. That creature can't regenerate.

    U
    Mind Reaving
    1BB
    Sorcery
    ---
    You may pay 1B less to play ~this~. If you do, you must discard a card at random from your hand.
    Target player discards a card from his or her hand.

    U
    Moss Fiend
    2BB
    Creature -Fiend
    3/1
    At the end of any combat phase, put a Paralyze counter on any creature blocked by or blocking Moss Fiend.
    Any player may pay 4 to remove a Paralyze counter from a creature.
    Creatures with Paralyze counters on them do not untap during their controllers untap step.
  2. Jake74 King of Worthless Trivia

    ?
    Name Needed
    2B
    Creature- Spy
    */*
    When ~this~ comes into play, your Opponent chooses and reveals a non-land card from his hand. ~this~ has power and toughness equal to the
    converted mana cost of the revealed card.

    C
    Noggin
    2BB
    Creature - Lesser Demon
    2/3
    Flying
    B,T:Tap target creature. That creature does not untap during it's control untap phase unless it's controller pays 1.

    ?
    One Fell Swoop
    1BBB
    Sorcery
    ---
    Destroy all creatures in play, They cannot be regenerated.
    Any player may pay 2 or 2 life for each creature he or she controls to prevent that creature from being destroyed by ~this~.

    ?
    Pack Rat
    3B
    Creature - Rat
    2/2
    As ~this~ comes into play, gain control of target Artifact. You lose control of that Artifact if ~this~ leaves play.

    ?
    Pangs
    B
    Enchant Creature
    ---
    When enchanted creature attacks, put a -1/-1 counter on it.
    'Warriors capable of remorse are useless to me. Their fragile souls only weaken them in the heat of battle. If we must purge all emotion from them at birth, so be it.' --Some red or black legend dude

    R
    Phyrexian Overlord
    4BB
    Creature-Phyrexian
    4/4
    When it comes into play, sacrifice 2 creatures or sacrifice it
    BB Target creature gets -1-1 until end of turn
    Phyrexian Overlord can only be blocked by black and artifact creatures

    ?
    Planned Assassination
    X1B
    Instant
    ---
    Target creature gains -X/-X until end of the turn.
    If you paid at least one U on X, tap that creature.
    If you paid at least one R on X, remove that creature from the game if it's put into the graveyard this turn.

    ?
    Possess Minion
    BBB
    Enchant Creature
    ---
    Play Possess Minion only on a creature you control. Enchanted creature is black.
    While Possess Minion is in play, your life total is 1, and you cannot gain or lose life.
    If enchanted creature leaves play, you lose the game.
    As an additional cost to play any spell, you must tap enchanted creature.
    Skip your draw step unless you tap enchanted creature.

    ?
    Purge Traitor
    1B
    Instant
    ---
    Remove from the game any creature you own : Draw two cards.
    'Ah, he looked like a traitor anyway.' - random evil legend

    ?
    Quadrifiend
    BBBB
    Creature - Demon
    3/2
    Whenever Quadirifiend is put into a graveyard from play, you may remove it from the game to put 4 3/2 Black Demon tokens into play tapped. Lose 4 life if you do so.

    ?
    Quadrifiend
    2BBB
    Creature - Demon
    4/3
    Remove Quadrifiend from the game: Put 4 Demon tokens into play tapped. Treat these tokens as 2/2 black creatures with 'Sacrifice this creature:
    target opponent discards a card from his hand. Play this ability only if this creature was dealt damage this turn by a source you do not control.'

    ?
    Rat Pack
    3B
    Enchantment
    ---
    All Rats get +1/+1
    During your upkeep, you may pay BB and 1 life. If you do, put a 0/1 black Rat creature token into play.

    ?
    Reaper of Fate
    3BB
    Creature - Reaper
    */*
    B: Regenerate Reaper of Fate.
    Reaper of Fate has power and toughness each equal to the number of non-creature, non-land cards in all graveyards.

    R
    Reaper of the Dead
    3BB
    Creature - Evil Spirit
    */3
    Reaper of the Dead's power equal to the number of creatures in all graveyards. If a creature with flying is in a graveyard Reaper of the Dead gains flying.
    BB, Remove a creature from your graveyard from play: Regenerate Reaper of the Dead.

    ?
    Reckless Nimrod
    4BB
    Creature - Nimrod
    7/7
    Reckless Nimrod gains -1/-1 for each creature in all graveyards.
    At the beginning of your upkeep step, you may pay 3B. If you do, destroy target non-black creature. It can't regenerate.
    'Designed with a mind; no heart.'

    ?
    Reckless Summoner
    1B
    Creature - Wizard
    1/2
    1B, Tap: Reveal cards from the top of your library until you reveal a Demon card, then put that card into play. Lose life equal to its converted mana cost.
    Then, if you have ten or less life, remove all other revelaed cards from the game. Otherwise, put all other revealed cards on the bottom of your library in the same order.
    'I don't care what it is, just send it up you infernal oaf! -Arnaslin the summoner, last words.

    ?
    Reckless Summoner
    1B
    Creature - Wizard
    1/2
    1B, tap: Name a creature type. Reveal cards from the top of your library until you reveal a card of that creature type then put it into play. Lose life equal to either that card's power or converted mana cost, whichever is greater.
    Then, if you have 10 or less life, put all other revealed cards on the bottom of your graveyard in that order. Otherwise, remove those cards from the game.

    ?
    Rend
    3BB
    Sorcery
    ---
    Destroy target non-black non-artifact creature. Its controller discards cards equal to its toughness.

    ?
    Rise of the Infidels
    4BB
    Sorcery
    ---
    Play only before you combat step. All creatures you control gain +5/+0 until end of turn and all creatures you don't control get -1/-1 until end of turn.
    Target opponent gains control of all your creatures at the end of your turn.

    U
    Sabotage Spy
    1B
    Creature -Zombie/Spy/Horror/I dont know
    1/1
    Whenever a player draws a card, they lose 1 life.

    C
    Salted Wounds
    1B
    Enchant Creature
    ---
    For each damage that would be dealt to enchanted creature, instead put a -1-1 counter on that creature and it's controller loses 1 life.
    Despite being over twice as good as Creature Bond, it probably still isn't playable.

    ?
    Serial Assassin
    BBB
    Creature - Assassin
    1/1
    When Serial Assassin comes into play, choose target creature.
    B, TAP: Destroy the creature that was last chosen by an effect whose source is Serial Assassin. Then choose target creature.

    U
    Servant of Hate
    BBB
    Creature - Minion
    3/4
    When Servant of Hate comes into play if you don't control at least 3 swamps destroy it and it deals 1 damage to you. Servant of Hate may not be the target of spells or abilities you control.
    'Hatred keeps me alive - Ubrik, First Servant of Hate'

    ?
    Sewer Rat
    1B
    Creature - Rat
    1/2
    Swampwalk

    ?
    Shadow Ghost (Beta)
    2BB
    Creature -Ghost
    */*
    When Shadow Ghost comes into play, remove a creature card you control in the graveyard from the game.
    Shadow Ghost has power equal to the removed creatures power and toughness equal to the removed creatures toughness.
    Shadow Ghost is unblockable.

    ?
    Shared Blood
    B
    Instant
    ---
    Add UBR to your mana pool.
    You can't play spells next turn.

    C
    Shiver
    1B
    Enchantment
    ---
    Whenever a creature enters play, your opponent loses 1 life.

    ?
    Shiver
    1B
    Enchantment
    ---
    Whenever an opponent sucessfully casts a creature spell, they must either lose a life or put a -1/-1 counter on a creature they control.

    ?
    Sinister Minister
    1BB
    Creature - Angel
    2/1
    ~this~ cannot be blocked except by black creatures and artifact creatures.

    ?
    Sky of Black
    1BB
    Enchantment
    ---
    Whenever a creature enters play, remove Sky of Black from the game.
    Whenever a creature leaves play, place Sky of Black back into play under owners control.
    When Sky of Black enters play, your opponent loses 2 life, or you gain 2 life.

    ?
    Slaughtering Hord
    6BBBB
    Sorcery
    ---
    Put 8 imp tokens into play. Treat these as 1/1 creatures with First Strike, Trample, and Banding.

    C/U
    Sliding Mud
    3B
    Creature -Horror
    3/4
    Sliding Mud can't be blocked except by artifact creatures and black creatures.
    When Sliding Mud comes into play, your oppenent may pay 2. If they do, they may remove a tapped creature in play from the game.

    U/R
    Soul Stretcher
    2BBB
    Creature -Spirit
    4/4
    Pay 4 life: Put a +1+1 counter on target creature you control
    Pay 2 life: Target creature cannot be blocked by black creatures or artifact creatures untill end of turn.

    ?
    Stark Executioner
    X3B
    Creature - Executioner
    2/2
    As Stark Executioner comes into play, choose 1: Put X -1/-1 counter on target creature, or target player loses X life.

    ?
    Stark Judgement
    X2BB
    Sorcery
    ---
    Each player chooses X cards in his or her hands and removes the rest from the game.

    ?
    Stark Judgement
    X3B
    Sorcery
    ---
    Target player chooses and discards 2 cards from his or her hand. That player discards X cards at random.

    ?
    Stark Lamina
    X2B
    Creature - Lamina
    5/5
    As Stark Lamina comes into play, you lose 5 life and gain X life.

    ?
    Stark Parasite
    X2B
    Creature - Parasite
    4/3
    As Stark Parasite comes into play, choose X cards in your hand and remove the rest from the game.

    ?
    Starvation
    1BB
    Enchantment
    ---
    During your upkeep, put a -1-1 counter on all creatures controlled by the player who controls the most creatures.
    Whenever an enchantment comes into play, sacrifice Starvation.

    ?
    Stench of Death
    2BB
    Enchantment
    ---
    When a creature is put into the graveyard from play, you may put a -0/-1 counter on target creature.

    ?
    Stolen Goods
    1BB
    Enchantment
    ---
    2 : Add B to your mana pool. Any player may play this ability.
    B, Pay 2 life : Search your library for any card, set it aside, then shuffle your library. Put the card on top of your library. Any player may play this
    ability.
    How did you get all this neat stuff, Master?
    You just gotta have the right connections, my boy.

    ?
    Strikesky Minion
    2B
    Creature - Minion
    3/2
    At the beginning of your upkeep step, pay 1 or sacrifice Strikesky Minion.
    If you paid R, Strikesky Minion gains First Strike until end of the turn.
    If you paid U, Strikesky Minion gains Flying until end of the turn.

    ?
    Suicidal Assassin
    3BB
    Creature - Assassin
    4/3
    2B, sacrifice Suicidal Assassin or pay 3, Tap or pay 1: Destroy target non-Black creature. It can't be regenerated.

    U
    Sunset
    4B
    Enchantment
    ---
    All creatures in play are black
    1: Destory target black creature, it's controller draws 2 cards. Any player may play this ability but only once per turn.

    U/R
    Tail Scorpion
    3BB
    Creature -Scorpion
    3/1
    First Strike
    Whenever Tail Scorpion damages a creature, destroy that creature.
    If Tail Scorpion deals damage to a player, that player loses 2 life and you gain 2 life.

    ?
    Taunting Assassin
    1BB
    Creature - Assassin
    2/1
    At the beginning of your upkeep step, destroy all creatures with a +1/+1 counters on them. Those creatures can't regenerate.
    Tap: Put a +1/+1 counter on target creature. Play this ability as a Sorcery.
    'Not many lived long enough to enjoy it.'

    ?
    The Corrupter
    BB2
    Creature - Wizard Legend
    3/3
    1 : Target creature becomes black until end of turn.
    Black creatures cannot block.

    C
    Thrashing Death
    BB
    Instant
    ---
    Destroy two target non-black creatures that share the same creature type.
    You lose 2 life.

    C
    Timid Howler
    1B
    Creature -Wolf
    6/1
    When Timid Howler blocks or becomes blocked, reshuffle it into your library and discard 2 cards.

    C
    Tombstone Rats
    B
    Creature - Rat
    1/1
    BBB, Sacrifice Tombstone Rats : Regenerate target black creature.
    'A number of zombies draw energy and life from the same rats that ate their skin'

    C/U/R
    Tweaked Abomination
    3B
    Creature -Zombie
    5/4
    Whenever you draw a card, return Tweaked Abomination to the top of your library.
    Trample

    C
    Vampire Minion
    1BB
    Creature - Vampire
    1/1
    BB,T: Target creature gets a -1/-1 counter, put a +1/+1 counter on ~this~.
    BB: Remove a +1/+1 counter, regenerate ~this~.

    C/U/R
    Vampire's Blood
    3BB
    Enchantment
    ---
    3: Destroy target creature an opponent controls. Your opponent then chooses a creature you control and destroys it. Vampires cannot be destroyed in this way.
    3B: Put a 1/1 black vampire token into play that has flying.

    ?
    Vile Wall
    1BB
    Creature - Wall
    1/4
    Whenever a creature damaged by ~this~ this turn is put into a graveyard, put a +1/+1 counter on ~this~.

    C/U
    Wave of Spirits
    1B
    Creature -Horror
    0/2
    Whenever Wave of Spirits is dealt damage, target player loses that much life.

    C
    Werewolf Enchant
    1B
    Enchant Creature
    ---
    Enchanted creature gains +2/+0, first strike and becomes black and becomes a creature of type Werewolf.

    ?
    Wretched Imp
    2BB
    Creature - Imp
    1/2
    Flying
    When Wretched Imp deals combat damage to a player, choose target non-wall creature that player controls. If that creature is not assigned to attack during that player's next combat phase, detstroy it.

    R
    Zombie Graveyard
    3B
    Enchantment
    ---
    If at the end of your turn you don't control at least one Zombie Token, Zombie Graveyard deals 1 damage to you.
    Sacrifice a creature: Put a 2/2 Zombie Token into play that counts as black creatures.

    ?
    Zombie Priest
    4BB
    Creature - Zombie
    3/3
    When Zombie Priest comes into play, sacrifice two creatures. If you don't sacrifice Zombie Priest.
    BB: Put a -1/-1 counter on target creature and a -1/-1 counter on a nontoken creature you control.
    Zombie Priest can't be blocked except by black and/or artifact creatures.
  3. FoundationOfRancor The Gunslinger

    Jake74, can you go through here and balance and number these cards? Also, when their are multiple copies of a card, pick what you think is the best/most interesting one. When your done, if anyone disagres about what version to use, then we can talk about it.
  4. FoundationOfRancor The Gunslinger

    Ah, I understand.

    Cool.
  5. Jake74 King of Worthless Trivia

    A few of these cards have 2 distinct versions... Which should we keep?

    Hellbound
    Infernal Tachtician
    Intellect Crush
    Quadfiend
    Reckless Summoner
    Stark Judgement
  6. Jake74 King of Worthless Trivia

    I've edited the cards and deleted doubles.

    Can you guys delete your posts after I've changed the cards? That way we won't have a bunch of unneeded posts in each card list.
    looks like we can't delete... I'll just blank them out, if any admins want they can delete the blank ones
  7. FoundationOfRancor The Gunslinger

    Ok, I just finished with Green cards...either tonight or tommorow I will tackle these.

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