Rarity Name CC Type P/T Abilities / Effects ? (untitled) 2BB Enchantment --- Pay 1 life: Prevent the next 1 damage to target creature or player this turn. Put a -1/-1 counter on a creature you control: Gain 2 life. ? Am-Dari Crone 2B Creature - Witch 1/2 T : Look at the top card of target player's library. You may choose to lose 1 life, if you do, put that card into its owner's graveyard. ? Am-Dari Martyr 4B Creature - Henchman 2/2 Tap, Sacrifice ~this~: Destroy target tapped creature, it can't be regenerated. ? Am-Dari Masochist 1B Creature - Henchman 1/2 Each time ~this~ is dealt damage, put a +1/+1 counter on ~this~. 'Don't threaten me with a good time!' R Anxiety 2B Enchantment --- 1: Destroy target non-black creature. You may only activate this ability once per turn, and only during your upkeep. ? Arrogant Knight BB Creature - Knight 5/3 First Strike, Protection from White Arrogant Knight cannot attack unless you control at least 4 Swamps. C Assasins Stroke B Instant (Sorcery?) --- As an additional cost to play Assasins Stroke, tap an untapped creature you control. Destroy a non-black tapped creature. It cannot be regenerated this turn. ? Assassins' Mistress 2B Creature - Mistress 4/3 At the end of your turn, if a creature wasn't put into a graveyard from play this turn, sacrifice a creature. 'Humble, intelligent, powerful - heartless - treacherous, criminal, killer.' R Azazel 3BB Enchantment --- When this card comes into play, put an azazel counter on target creature you control. You gain control of all creatures with azazel counters on them. Whenever a creature with an azazel counter is dealt damage from a creature, remove the azazel counter from that creature and put it on the one that dealt damage. 'I thought I had him...and he thought he had me' -Azazel, Fallen ? Azeron's Demand BB Sorcery --- Each player sacrifices a creature. Gain life equal to the toughness of both creatures. U/R Balanced Risks 2BB Enchantment --- At the end of your turn, you lose two life if a creature you control has not attacked this turn. Sacrifice a creature: Target player discards a card. ? Beyond Will 3B Instant --- Target player sacrifices a creature of your choice. 'For you, there's nothing like home - the grave.' ? Bitter Dissention 1B Enchant Creature --- Whenever enchanted creature becomes tapped, return it to it's owner's hand and return ~this~ to it's owner's hand. ? Black Fellow 4BB Creature - Exectutioner Legend 3/3 First Strike 1B: Put a ~ counter on ~ B, Remove one ~, Tap: Put two +2/+0 counters on target creature, or target opponent discards a card at random from his hand. 1B, Remove two ~, Tap: Destroy target creature, or all creatures you control gain Fear until end of turn. 2B, Remove three ~, Tap: Target opponent loses 5 life and you gain 5 life, or look at target opponent's hand and that player discards all card of that color. U Blackened Saint 2BBB Creature -Angel 3/3 Flying Lose 2 life: Return Blackened Saint to your hand. At the beginning of your upkeep, if Blackened Saint is in your graveyard, you may pay 3B and 2 life to return Blackened Saint to play under your control. ? Bleak Desolation 1B Sorcery --- Search opponent's library for all copies of a creature card. Shuffle that player's library. Put one of those creatures into play under owner's controler, and remove the rest from the game. ? Blood Drain XB Sorcery --- Deal X damage to target creature. If that creature is put into a graveyard from play, remove it from the game. If X is 3 or more, choose one : put two +1+1 counters on target Vampire, or gain 2 life. ? Blood Thought 8B Sorcery --- Target player loses 6 life and you gain 6 life. You may discard any number of cards from your hand to have Blood Thought cost 2 less for each card discarded this way. C Bone Catcher 1B Creature -Horror 1/1 Flying Sacrifice Bone Catcher: Return a creature from your graveyard to your hand. You may only activate this ability as a sorcery. ? Bone Helm -Rare 3BB Enchant Creature --- Whenever a spell would cause you to return a card from your graveyard to your hand or from your graveyard to play, you may return a creature from any graveyard into play under your control. ? Boneyard Monstrosity 2BB Creature- Abomination 2/1 Flying Sacrifice Boneyard Monstrosity: Return a black card to your hand. ? Breathless Baron 3BB Creature- Zombie/Evincar (lord? Autrocrat?) 3/4 T: Put target creature card from any graveyard other than yours into play under your control. Lose X life, where X is the coverted casting cost of the creature. ? Broken Circle 2B Enchantment --- Pay 1 life : During the next turn, target player may not play activated abilities of permanents. Any player may play this ability. ? Calling Of Ancestors 1BB Sorcery --- When Calling Of Ancestors comes into play, remove all the cards in your graveyard from the game. Choose one: Destroy target non-basic land; search your library for a card and put that card in your hand, shuffle your library afterwards; or your oppenent loses life equal to the number of swamps you control. ? Certain Doom 2BB Instant --- Destroy target tapped creature. This spell can't be countered. ? Complete Judgement 2BBX Sorcery --- Each player chooses X cards in his or her hands and removes the rest from the game. ? Constant Warfare 2B Enchantment --- During your upkeep, if the top card of any player's graveyard is a creature, the player may discard a card to put the creature into play. At the end of your turn, if the top card of any player's graveyard is a non-creature card, remove that card from the game. R Crazy Hag 2BB Creature - Hag 0/2 If during you turn you don't attack you may choose to deal X damage to target opponent where X is the number of non-artifact creatures ,other than Crazy Hag, you control. ? Cycle of the Werewolves 2BB Enchantment --- During your turn all creatures you control become 2/3 Black Creatures that count as Werewolves. Those tokens have first strike. Sacrifice Cycle of the Werewolves if you don't control any creatures. C/U Dancing Nightmares 2B Creature -Nightmare 2/1 During your oppenents upkeep, if Dancing Nightmares is in your graveyard, your oppenent discards a card. ? Dark Sermon B Instant --- Each player may choose to add 2 mana of any single color to their mana pool. Otherwise they lose 1 life. ? Dark-Angel Minion 1BB Creature - Angel 2/1 Flying ? Deadbeat 2BB Creature - Zombie 4/4 Trample As ~this~ comes into play, you lose 2 life. ? Decaying Jjinn 4BB Creature - Jjinn 3/3 When Decaying Jjinn comes into play, sacrifice two creatures. If you don't sacrifice Decaying Jjinn. BB: Put a -1/-1 counter on target creature and a -1/-1 counter on a nontoken creature you control. Decaying Jjinn can't be blocked except by black and/or artifact creatures. ? Decaying Zombie 2B Creature - Zombie 2/1 When ~this~ comes into play, you may sacrifice another creature. If you do, destroy target non-black creature. ? Denuding Plans 2B Instant --- Destory all Swamps and Plains in play. They cannot be regenerated. You lose 1 life for each land destroyed in this way. ? Destiny Laughs 3BB Sorcery --- Each opponent discards his or her hand and draws an equal number of cards. Then look at each players' hand, and choose a card. The chosen cards are discarded. U Devilish Fiend 3B Creature -Fiend 2/2 Swampwalk If Devilish Fiend attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player then loses life equal to the number of swamps you control minus 3. ? Diabolic Plans 2BB Sorcery --- Draw cards until you have seven. Remove all cards in your library and graveyard out of the game. Put all cards from your hand on your new library in any order you want. Take 2 cards removed from the game. ? Diluted Bloodstream BB Sorcery --- Lose 2 life. Target player loses 2 life for each multicolored spell in his or her graveyard, and you gain 2 life for each such spell. ? Domino Theory 2B Enchantment --- At the end of each player's turn, if that player discarded any cards duing that turn, that player chooses and discards a card from his or her hand. ? Doom Spirit 3BB Creature-Spirit 2/3 Flying B: Doom Spirit gains +1/+1 until end of turn ? Doomsday Demon 2BBB Creature - Demon 5/5 When Doomsday Demon leaves play, if it has a Doom counter on it, you lose the game. When Doomsday Demon is put into a graveyard from play, put it back into play under owner's control, and put a Doom counter on it. 'It's not the beginning of the end. It's the end.' ? Drawing Ceremony B Instant --- Add BBB to your mana. During your opponent's next main phase, he or she may add up to 3 mana of any color to their mana pool. If they do not, you lose 4 life. R/U/C Dreaded Nightmare 1BB Creature -Nightmare */1 Trample Has power equal to the number of untapped swamps you control. ? Dungeon of Irg 1B Enchantment --- Whenever a creature leaves play, instead remove that creature from the game. Whenever Dungeon of Irg leaves play, return all creatures it removed from the game into play tapped, and remove Dungeon of Irg from the game. Pay 4 life : Sacrifice Dungeon of Irg U/C Earth Rats 1B Creature -Rats 1/1 When Earth Rats leaves play, your oppenent must sacrifice a creature. C Echoing Taunt B Instant --- Target creature must attack this turn if able. C/U Endless Torment BBX Enchantment --- Enchanted creature gets +0/-X ? Enscribed Memorial BBB Enchant Artifact --- Lose half your life when Enscribed Memorial comes into play. Whenever a card is put into a graveyard from play, you may read that card's name aloud. If you do, that card is removed from the game, and you draw a card. ? Entomb X2B Sorcery --- Target player sacrifices a creature. That creature's controller loses X life. ? Ertoic Nightstalker 2BB Creature - Stalker 2/2 2: Put a +1/+1 counter on target creature an opponent controls, and Erotic Nightstalker gains +X/+Y until end of the turn, where X is that creature's power, and Y is its toughness. Use this ability only once each turn. 'He invades her own value; parading her shy security, while gribbing on her innocence.' U Everlasting Dead 3B Creature- Zombie 2/3 If Everlasting Dead is put into your graveyard from play, you may pay 1 life and return Everlasting Dead to your hand at end of turn. ? Evil Majestry 1BB Enchant creature --- When Evil Majestry comes into play, sacrifice a creaure. Enchanted creature gains +4/+4. Lose one life during controller's upkeep U Fallen Lieutenant 1B or 2B Creature - Zombie 2/1 R, Tap: Creatures you control get +2/+0 until end of turn. Play this ability only during your upkeep. ? Fate Bind 1BB Enchant Creature --- If enchanted creature is put into a graveyard from play, each player loses life equal to it's casting cost. C Feared Scarecrow B Creature -Horror 1/1 T: Target flying creature cannot attack you this turn. U Fetish Vampire 3B Creature -Vampire 1/3 Flying At the beggining of your upkeep step, you may remove a counter from a permanent in play. U FreeLance Knight 2BB Creature -Mercenary Knight 1/4 1, Choose a card from your hand and put it aside. Target opponent may play this card as though it were in his or her hand. If he or she does not play the card by the end of turn, remove it from the game: Put a +2/+0 counter on Freelance Knight. Use this only during your opponents main phase. C Frenzied Wolves B Creature -Wolves 1/1 If any other player has a life total of 10 or less, ~this~ gets +2+0. C/U/R Fresh Rising B Instant --- Put target creature that was put into the graveyard this turn on top of its owner's library. ? Grasping Parasite 2BX Creature - Parasite 4/3 As Grasping Parasite comes into play, choose X cards in your hand and remove the rest from the game. U Greater Vampire 2BB Creature - Vampire 2/2 X: Remove target creature with power X from the game under ~this~ and place 2 blood counters on ~this~. ~this~ gains +x/+y where y is that creature's toughness. During your upkeep, remove a blood counter. If there are no blood counters on ~this~, return the creature under it to the game under its owner's control. It is a creature - vampire in addition to any other type and gains this ability. This ability can not be used if there are any blood counters on ~this~. ? Hellbound 2BBX Instant --- Remove target non-artifact creature from the game. That creature's controler loses X life. 'A stand on life's ending edge.' ? Hellbound 2BB Instant --- Remove target creature from the game. Your opponent loses 2 life. C/U Hidden Werewolf 2B Creature- Townsfolk 1/2 2B: This creature is now a 4/4 instead of its normal power and toughness, and now counts as a werewolf. C High-Born Guard BB Creature- Knight 2/2 When High-Born Guard comes into play, choose a creature type. High-Born Guard has protection of the chosen creature type. ? HopeScape Master BB2 Creature - Wizard ?/? GG:Creatures you control get +2/+2 until end of turn WW: target creature gains protection from a color of your choice until end of Turn 'Hope rules the world' ? Infernal Executioner 3BX Creature - Executioner 2/2 As Infernal Executioner comes into play, choose 1: Put X -1/-1 counter on target creature, or target player loses X life. ? Infernal Tactician 2BB Creature - Demon 2/3 Flying All other Demons get +1/+1 for each white creature opponents control. 'The masterminds of the lower planes rarely show themselves, yet their power can easily seen in the massive hordes of demons that are their will manifested.' ? Infernal Tactician 2BB Creature - Demon 2/3 Flying All other black creatures you control get +1/+1 for each white creature opponents control. ? Insecure Judgment B Sorcery --- Look at target player's hand, and then you may pay 3. If you do, that player discards 2 cards at random from his or her hand. ? 'insert name of primary black power in here' Overlord 4BB Creature - 'whatever we end up with as the black race' 4/3 When ~ comes into play, sacrifice any number of creatures you control with combined toughness 6 or greater. ~ cannot be the target of white or green spells or abilities. BB: Target creature gets -1/-1 until end of turn. If that creature's toughness is 2 or less, instead put a -1/-1 counter on that creature. ? Intellect Crush 1BB Sorcery --- When you play Intellect Crush, choose a color. Look at target player's hand, and select a card of the chosen color. That card is removed from the game. 'To be erased, to be removed, to be undone. That is your fate.' ? Intellect Crush BBB Sorcery --- Look at target player's hand and choose a card there. Remove it from the game. ? Jaded Traitor 2BX Creature - Lamina 5/5 As Jaded Traitor comes into play, you lose 5 life and gain X life. ? Jeeble Jobble (I am totally unskilled in the art of good nonesense names.) 5B Creature - Jeeble 3/3 1B, Discard a card: Put a +1/+1 counter on Jeeble Jobble. Whenever you draw a card, put a +1/-1 counter on Jeeble Jobble. U/R Jopai Assasin 3B Creature -Assasin 2/1 1B, T: Destroy target creature that was damaged this turn. It cannot be regenerated. ? Karrash Wyvern 4BB Creature - Wyvern 5/5 Flying, Fear. Remove a card in your graveyard from the game: Add 1 or B to your mana pool. This mana may only be spent to pay Karrash Wyvern's mana cost. Use this ability only if Karrash Wyvern is in your hand. ? Karvok, Paladin of Night 2BBBB Creature - Knight Legend 5/5 First Strike 2BB, Tap: Destroy target nonblack creature, it can't be regenerated. 1BB, Tap: Return target creature card from your graveyard to your hand. BB: Target player discards a card at random from his hand. You cannot play this ability on any player's draw step. ? Kashak Executioner 2BB Creature - Knight 3/3 BB, T: Destroy target creature with toughness 3 or less. It can't be regenerated. ? Kashak Familiar B Creature - Imp 2/1 Flying. Whenever you play an Enchantment or Artifact spell, sacrifice Kashak Familiar. ? Kashak Negator BB Creature - Knight 8/8 Trample. You may not play Kashak Negator unless you have no other cards in hand, and have at least two creature cards in your graveyard. ? Kashnak Demon 3BB Creature - Demon 4/3 Flying. At the beginning of your upkeep, if you have two or more cards in hand than target opponent, you may return Kashnak Demon from your graveyard to play. ? Lamentation 1B Instant --- You can't play Lamentation unless a permanent you control was put into the graveyard from play this turn. Look at target player's hand and choose a card there. Remove that card from the game. 'Pretend as if you never had it.' R Life Vindication 1BB Enchantment --- Whenever a non-black creature succesfully damages you, you may pay 1B, if you do, destroy that creature. U/R Lurking Shadow 5B Creature -Shadow 5/6 ~This~ cannot be blocked except by Artifact creatures and white creatures. If ~this~ attacks, it does not untap during your next untap phase. Shadows are the best camoflauge ? Lurking Zombie BBB Creature - Zombie 3/4 Play Lurking Zombie only if you control at least 3 swamps. Lurking Zombie may not be the target of spells or abilities you control. ? Malicious Imp 2B Creature - Imp 2/1 Flying When Malicious Imp comes into play, target opponent chooses and discards a card. U Mask of Many 4B Enchant Creature --- Enchanted creature gains +2+2 for each player. R Master Vampire 2BB Creature - Vampire */* ~this~ can only be blocked by black and/or artifact creatures. When ~this~ comes in to play, sacrifice up to 3 creatures. ~this~ has power equal to the combined power of those creatures and toughness equal to the combines toughness of those creatures. ? Master's Bidding 1B Sorcery --- As an additional cost to play Master's Bidding, reveal your hand, and discard all creature cards. Target opponent reveals his or her hand and discards a creature of your choice. Then choose a creature in any opponent's graveyard and put it into play tapped. R Medusa 3BB Creature - Monster (Legend?) 2/2 First Strike Whenever deals damage to a creature, put a stone counter on it. Creatures with stone counters on them lose all abilities and cannot attack or block. ? Mercy of the Grave B Instant --- Destroy target nonblack creature that blocked a black creature this turn. That creature can't regenerate. U Mind Reaving 1BB Sorcery --- You may pay 1B less to play ~this~. If you do, you must discard a card at random from your hand. Target player discards a card from his or her hand. U Moss Fiend 2BB Creature -Fiend 3/1 At the end of any combat phase, put a Paralyze counter on any creature blocked by or blocking Moss Fiend. Any player may pay 4 to remove a Paralyze counter from a creature. Creatures with Paralyze counters on them do not untap during their controllers untap step.