Strongest Rare in Odyssey for Standard

Discussion in 'CPA Voting Forum' started by Mikeymike, Sep 24, 2001.

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The strongest rare in Odyssey is...

Devoted Caretaker 0 vote(s) 0.0%
Divert 1 vote(s) 3.6%
Traumatize 0 vote(s) 0.0%
Haunting Echoes 1 vote(s) 3.6%
Tainted Pact 3 vote(s) 10.7%
Epicenter 0 vote(s) 0.0%
Call of the Herd 0 vote(s) 0.0%
Iridescent Angel 0 vote(s) 0.0%
Shadowmage Infiltrator 7 vote(s) 25.0%
Something Else 16 vote(s) 57.1%
  1. Mikeymike Captain Hiatus

    Unfortunately I can't add everything. So I put what I think are going to be the 9 most sought after rares and the 'other spot' for everything else. If you choose 'other' post your favorite and why. Listed here are 23 cards I think people are going to gun for.

    Personally, I choose Devoted Caretaker as the best card in the set (b/c I hate Mill-esque cards) due to her (her?) being the best 1CC creature ever. She's a 1/2 (fat ass, doesn't die as easily to stupid pings) AND an original/amazing activated ability (which starts working on turn 2, the time people really start playing destruction spells). The new foundation of white weenie.

    Sleeper pick of Odyssey goes to Verdant Succession.

    Devoted Caretaker
    W
    Creature - Cleric
    1/2
    W, Tap: Target permanent you control gains protection from instant spells and from sorcery

    Mystic Crusader
    1WW
    Creature - Nomad Mystic
    2/1
    Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

    Divert
    U
    Instant
    Change the target of target spell with a single target unless that spell's controller pays 2.
    "What's the fun of being a wizard if you can't mess with people's heads?"

    Traumatize
    3UU
    Sorcery
    Target player puts the top half of his or her library, rounded down, into his or her graveyard.

    Upheaval
    4UU
    Sorcery
    Return all permanents to their owners' hands.

    Gravestorm
    BBB
    Enchantment
    At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

    Haunting Echoes
    3BB
    Sorcery
    Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.

    Hint of Insanity
    2B
    Sorcery
    Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand.

    Tainted Pact
    1B
    Instant
    Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

    Epicenter (aka ArmaReddon)
    4R
    Sorcery
    Target player sacrifices a land. Threshold - All players sacrifice all lands instead.

    Need for Speed (come on R&D, you couldn't do any better)
    R
    Enchantment
    Sacrifice a land: Target creature gains haste until end of turn.

    Seize the Day
    3R
    Sorcery
    Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase. Flashback 2R

    Call of the Herd
    2G
    Sorcery
    Put a 3/3 green Elephant creature token into play. Flashback 3G

    Holistic Wisdom
    1GG
    Enchantment
    2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.

    Krosan Beast
    3G
    Creature - Squirrel Beast
    Pow/Tou: 1/1
    Threshold - Krosan Beast gets +7/+7.

    Spellbane Centaur
    2G
    Creature - Centaur
    Pow/Tou: 3/2
    Creatures you control can't be the targets of blue spells or abilities from blue sources.

    Terravore (best Lhurgoyf in the set by far)
    1GG
    Creature - Lhurgoyf
    Pow/Tou: */*
    Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.

    Verdant Succession
    4G
    Enchantment
    Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

    Iridescent Angel
    5WU
    Creature - Angel
    Pow/Tou: 4/4
    Flying, protection from all colors

    Mystic Enforcer
    2GW
    Creature - Nomad Mystic
    Pow/Tou: 3/3
    Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying.

    Shadowmage Infiltrator
    1UB
    Creature - Wizard
    Pow/Tou: 1/3
    Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

    Mirari
    5
    Legendary Artifact
    Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.

    Deserted Temple
    Land
    Tap: Add one colorless mana to your mana pool 1, Tap: Untap target land.
  2. DÛke Memento Mori

    ...Devoted Caretaker is great. The ability is too amazing to be ignored. However, I do not see it being a 1/2, a big deal. The Standard burn card is Shock. There is also Urza's Rage, and now, Flameburst. As you can conclude, having a toughness of 2 is not an issue. It is the ability.
  3. Mikeymike Captain Hiatus

    You're right that 1/2 aren't great numbers for an average creature, but for a 1-drop they are. 2 toughness isn't amazing and it does leave her in shock/hot flash range turn 1, but IF she gets active she can nearly shut burn down single handedly. Also, I've been seeing Razorfin Hunter pop up recently and it doesn't kill her.

    Her 2 toughness can out run burn for a little while b/c her ability forces your opponent to either waste 2 burn spells to kill her or use them on you. Plus the new Crusade (white critters gets +1/+1 - TH +2/+2) thats going to be tagging along with her will start to beef her out of burn range.

    She is vulnerable, but she is arguably the most cost efficient creature ever. If she were WW I'd still play her.
  4. Zadok001 CPA Founder, Greater Good

    Shadow.

    Mage.

    Infiltrator.

    Competition does NOT exist. That thing is A-MAZ-ING. Theiving Magpie sees all sorts of play, but it can't hold a candle to Finkel.
  5. Mikeymike Captain Hiatus

    What do you think its nickname is going to be? I'm thinking "Finkeltrator" or "The Finkeltrator". That little bastards immune to black removal too, what an annoyance.
  6. EricBess Active Member

    I think that the Infiltrator will probably be one of the strongest, just because of the cc, but you cannot discount the Angel, especially not in block. Dispite the high cc, there are 4 cards in the set that we found that could deal with her. They are Upheaval, Kitar's Wrath, Cultural Exchange, and Sandstone Deadfall. All of these are expensive, but fortunately, the Angel is too. Deadfall itsn't expensive to get into play, but it can be brutal if you need to deal with more than one Angel.

    If it wasn't for the cc, I'd go with that over the Infiltrator, but the cc is high enough that it has to be considered.
  7. EricBess Active Member

    And before I get mobbed, I realize that counterspells can also deal with the Angel. I'm just talking about cards to deal with it when it gets into play.
  8. NeuroDeus Doctor Wundindlinyg

    Finkeltrator of course!
  9. Istanbul Sucker MCs call me sire.

    It's the Finkeltrator...no question about that...but I want to go on record as saying that Haunting Echoes is pretty startling, too.
  10. Cateran Emperor Passed On

    This set has so many crazy cards that I can't even begin to guess. There are so many excellent cards for so many decks that there's no way I can even guess.

    My favorite card though, has got to be them Lhurgoyfs!
  11. Mikeymike Captain Hiatus

    I just realized the new Lhurgoyfs work off of particular cards in ALL graveyards, damn. That makes the Black one much better than the original. I still like the green trampler best though.
  12. NeuroDeus Doctor Wundindlinyg

    Armageddon + Green Lhurgoyf... nicey

    might even try a Terravore + Sustenance combo
  13. mogg bomber Veteran CPA Lurker

    Yeah, it's almost scary, like WotC was reading my mind. Lhurgoyf has been one of my favorite cards ever since it first came out, and I always hoped they'd print new ones. It's too bad Armageddon was taken out of 7th, or that green one would be great. I really like the black one though, and the other ones are not that bad either.

    As for the best Oddysey rare, it's easily the Infiltrator, but my personal favorite(besides the lhurgoyfs), is Haunting Echoes.
  14. MrXarvox The Prettiest Man Alive

    I say Traumatize!

    Why?

    I like that kind of wacky card.

    Shadowmage Infiltrator is quite good, but it just doesn't have the "Xarvox-ness" for me to favor it.
  15. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    And not at all expensive if she gets Zombified into play.

    But I think that the Shadowmage Infiltrator will have a larger impact. Actually I think the two may very well end up in the same deck.
  16. Mikeymike Captain Hiatus

    I don't think there is, but is there any spell in Odyssey that makes a permanent colorless? Something along the lines of a Thran Forge, etc.

    Also, a Mirari copy would the same color as the original spell, right?

    Its a shame Predator Flagship just rotated out, that would stop her dead.

    For constructed, Innocent Blood (very underrated IMO) could be an answer to her, just b/c she'll probably be showing up in very creature-light decks where she'll be the only creature to sacrifice.
  17. Cateran Emperor Passed On

    In Odyssey, off the top of my head, there's:

    Sandstone Deadfall
    Kirtat's Wrath
    Upheaval

    Likely more too.
  18. EricBess Active Member

    I posted 4 cards earlier. The 3 you mentioned, plus Cultural Exchange.

    There are a few additional cards that help you deal with her, but not that deal with her outright. The Blue or White Sphere will reduce her damage. Two of them will keep her at bay, but they will not get rid of her. Delaying Shield helps too, but again, it is not a permanent answer.

    Come to think of it, even Sandstone Deadfall isn't that great because they will chose whether to attack and if they don't want to lose the Angel, it is still an incredible blocker.

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