M
Mikeymike
Guest
Unfortunately I can't add everything. So I put what I think are going to be the 9 most sought after rares and the 'other spot' for everything else. If you choose 'other' post your favorite and why. Listed here are 23 cards I think people are going to gun for.
Personally, I choose Devoted Caretaker as the best card in the set (b/c I hate Mill-esque cards) due to her (her?) being the best 1CC creature ever. She's a 1/2 (fat ass, doesn't die as easily to stupid pings) AND an original/amazing activated ability (which starts working on turn 2, the time people really start playing destruction spells). The new foundation of white weenie.
Sleeper pick of Odyssey goes to Verdant Succession.
Devoted Caretaker
W
Creature - Cleric
1/2
W, Tap: Target permanent you control gains protection from instant spells and from sorcery
Mystic Crusader
1WW
Creature - Nomad Mystic
2/1
Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Divert
U
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.
"What's the fun of being a wizard if you can't mess with people's heads?"
Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Upheaval
4UU
Sorcery
Return all permanents to their owners' hands.
Gravestorm
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
Haunting Echoes
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
Hint of Insanity
2B
Sorcery
Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand.
Tainted Pact
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
Epicenter (aka ArmaReddon)
4R
Sorcery
Target player sacrifices a land. Threshold - All players sacrifice all lands instead.
Need for Speed (come on R&D, you couldn't do any better)
R
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Seize the Day
3R
Sorcery
Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase. Flashback 2R
Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play. Flashback 3G
Holistic Wisdom
1GG
Enchantment
2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.
Krosan Beast
3G
Creature - Squirrel Beast
Pow/Tou: 1/1
Threshold - Krosan Beast gets +7/+7.
Spellbane Centaur
2G
Creature - Centaur
Pow/Tou: 3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.
Terravore (best Lhurgoyf in the set by far)
1GG
Creature - Lhurgoyf
Pow/Tou: */*
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Verdant Succession
4G
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
Iridescent Angel
5WU
Creature - Angel
Pow/Tou: 4/4
Flying, protection from all colors
Mystic Enforcer
2GW
Creature - Nomad Mystic
Pow/Tou: 3/3
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying.
Shadowmage Infiltrator
1UB
Creature - Wizard
Pow/Tou: 1/3
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
Deserted Temple
Land
Tap: Add one colorless mana to your mana pool 1, Tap: Untap target land.
Personally, I choose Devoted Caretaker as the best card in the set (b/c I hate Mill-esque cards) due to her (her?) being the best 1CC creature ever. She's a 1/2 (fat ass, doesn't die as easily to stupid pings) AND an original/amazing activated ability (which starts working on turn 2, the time people really start playing destruction spells). The new foundation of white weenie.
Sleeper pick of Odyssey goes to Verdant Succession.
Devoted Caretaker
W
Creature - Cleric
1/2
W, Tap: Target permanent you control gains protection from instant spells and from sorcery
Mystic Crusader
1WW
Creature - Nomad Mystic
2/1
Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Divert
U
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.
"What's the fun of being a wizard if you can't mess with people's heads?"
Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Upheaval
4UU
Sorcery
Return all permanents to their owners' hands.
Gravestorm
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
Haunting Echoes
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
Hint of Insanity
2B
Sorcery
Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand.
Tainted Pact
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
Epicenter (aka ArmaReddon)
4R
Sorcery
Target player sacrifices a land. Threshold - All players sacrifice all lands instead.
Need for Speed (come on R&D, you couldn't do any better)
R
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Seize the Day
3R
Sorcery
Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase. Flashback 2R
Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play. Flashback 3G
Holistic Wisdom
1GG
Enchantment
2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.
Krosan Beast
3G
Creature - Squirrel Beast
Pow/Tou: 1/1
Threshold - Krosan Beast gets +7/+7.
Spellbane Centaur
2G
Creature - Centaur
Pow/Tou: 3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.
Terravore (best Lhurgoyf in the set by far)
1GG
Creature - Lhurgoyf
Pow/Tou: */*
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Verdant Succession
4G
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
Iridescent Angel
5WU
Creature - Angel
Pow/Tou: 4/4
Flying, protection from all colors
Mystic Enforcer
2GW
Creature - Nomad Mystic
Pow/Tou: 3/3
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying.
Shadowmage Infiltrator
1UB
Creature - Wizard
Pow/Tou: 1/3
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
Deserted Temple
Land
Tap: Add one colorless mana to your mana pool 1, Tap: Untap target land.