C
Crackdown
Guest
I would really appreciate everyone's thoughts on this matter.
As I read through the spoiler to SoK, I came away with a sinking feeling that WotC had just taken away my enjoyment of Magic. How can that be, you may ask, with so many neat cards to experience?
As WotC found in one of it's polls, many people find it unenjoyable playing against counterspells/control (about 1/3rd). Next in line are discard and land destruction. Yet, these are precisely the archtypes that appear to be the major winners in the new metagame.
Wisdom as a mechanic mostly rewards having cards in hand. Who does that better than the control player? It also punishes players who empty their hands to avoid discard spells and effects. Yet, once again, the format rewards powerful discard decks. As I talk to the people playing FNM at the local store, everyone wants to put together a deck fashioned on one or more of those three principles.
Land destruction? It will become almost perverse with the new Red spell.
I don't want to play control, land destruction or discard. I don't find them enjoyable to play against or to play on my side, even though I've used them in the past. But I also don't want to be so totally uncompetitive that Magic is no longer any fun.
So, set my mind at ease and tell me why the environment will be more diverse and that I'll still have fun playing Magic.
As I read through the spoiler to SoK, I came away with a sinking feeling that WotC had just taken away my enjoyment of Magic. How can that be, you may ask, with so many neat cards to experience?
As WotC found in one of it's polls, many people find it unenjoyable playing against counterspells/control (about 1/3rd). Next in line are discard and land destruction. Yet, these are precisely the archtypes that appear to be the major winners in the new metagame.
Wisdom as a mechanic mostly rewards having cards in hand. Who does that better than the control player? It also punishes players who empty their hands to avoid discard spells and effects. Yet, once again, the format rewards powerful discard decks. As I talk to the people playing FNM at the local store, everyone wants to put together a deck fashioned on one or more of those three principles.
Land destruction? It will become almost perverse with the new Red spell.
I don't want to play control, land destruction or discard. I don't find them enjoyable to play against or to play on my side, even though I've used them in the past. But I also don't want to be so totally uncompetitive that Magic is no longer any fun.
So, set my mind at ease and tell me why the environment will be more diverse and that I'll still have fun playing Magic.