Wow. Awesome card... May be the game changer
(added my missed Island from my last turn... why do I seem to forget adding my land so much?)
Untap, upkeep, Draw
Righteous Authority on my guildmage
Done
Spidey: 20
Hand: 2
Library: 49
Battlefield:
(U,U,U) Forest x3
(U,U) Plains x2
(U) Grove of the Guardian (T: Add 1 to my mana pool.; 3WG, T, Tap two untapped creatures I control, Sac ~: Put an 8/8 white and green Elemental creature token w/vigilance onto the battlefield)
(U) Selesnya Keyrune (T: Add G or W to my mana pool.; GW: ~ becomes a 3/3 green and white Wolf artifact creature ueot)
(U) Centaur Courser (3/3)~Cops~
(T) Healer of the Pride (2/3; Whenever another creature ETB under my control, I gain 2 life)
(S) Brushstrider (3/1; Vigilance)
Graveyard:
Exile:
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Mooseman: 15
Hand: 3
Library: 49
Battlefield:
(TT) Plains
(TTT) Island
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be activated.)
Righteous Authority (Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. )
(U) New Prahv Guildmage (Human Wizard, 5/5, {W}{U}: Target creature gains flying until end of turn.) ~Holy rule~
(S) Bazaar Krovod (Beast, 2/5, Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature)
Graveyard:
Exile: