Return to Kai: Multicolor

Are these cards balanced and playable?

  • Excellent job! Go ahead and print it!

    Votes: 0 0.0%
  • Needs very minor tweaking.

    Votes: 0 0.0%
  • Needs a bit more work.

    Votes: 0 0.0%
  • Go back to the drawing board, it's a mess.

    Votes: 0 0.0%

  • Total voters
    0
H

HumanError

Guest
Foreword

I'd really appreciate any input anyone can give me on this set, because I intend to print it and run a small sealed league in my area with it. So if anyone has any suggestions, constructive criticism, or finds a card that isn't templated to WotC standards, please let me know. :)


Set Mechanics

Blink X: You may pay X to blink this card out (set it aside), or blink this card in (return it to play if it was set aside).

Shift X: You may pay X instead of this card's mana cost to play it.

Visage creature type: Creatures that have abilities dependant on your stats or permanents in play. Visages are projections of the player, like avatars.


Rules of Blink

• If a card is blinked out, it is set aside. All counters on it and enchantments on it go with it. Likewise, if it is a local enchantment, permanents it enchants blink out with it. Conversely, if these permanents blink in, the same rules apply.
• A card that is blinked out can't be the target of spells or abilities, can't attack or block, and is unaffected by spells or abilities which occur in play.
• Some cards which are blinked out may have abilities which can only be used while they are blinked out, but these abilities can be used.
• Some cards affect cards which are blinked out.
• Anything blinked out is essentially considered to be in a separate play area.


Multicolor

251C Ancient Trellis
1WG, Creature - Wall, 0/4
T: Add G to your mana pool.
T: You gain 1 life.

252R Benevolent Visage
2WUG, Creature - Visage, 4/4
Whenever Benevolent Visage deals combat damage to a creature or player, you gain that much life if you control another white Visage.
Benevolent Visage gets -1/-1 and has flying if you control another blue Visage and gets +1/+1 if you control another green Visage.

253C Blinking Phantasm
2WU, Creature - Phantasm, 2/2
Flying
0: Return Blinking Phantasm to its owner's hand.

254C Burning Half
1BR, Creature - Spirit, 0/1
R: Burning Half gains first strike and haste until end of turn.
B: Burning Half gets +1/+1 until end of turn.

255U Capricious Visage
UB, Creature - Visage, 2/2
U: Capricious Visage gains flying until end of turn if you control two or fewer other flying creatures.
B: Whenever Capricious Visage deals combat damage to a player this turn, that player discards a card from his or her hand if you control four or more other flying creatures.

256U Cinder Rain
1BR, Sorcery
Shift 1RG
Cinder Rain deals 3 damage to each creature and each player.

257U Cinder Visage
BR, Creature - Visage, 2/2
B: Cinder Visage gets +1/+1 until end of turn if target opponent's life total is greater than yours.
R: Cinder Visage gains first strike until end of turn if target opponent's life total is lower than yours.

258U Crystalline Visage
WU, Creature - Visage, 2/2
W: Whenever Crystalline Visage deals damage this turn, you gain that much life if you have four or more cards in hand.
U: Crystalline Visage can't be the target of spells or abilities this turn as long as you have two or fewer cards in hand.

259R Daemon Visage
2UBR, Creature - Visage, 4/4
Daemon Visage gets -1/-1 and is unblockable if you control another blue Visage, gets +1/+1 and has protection from white if you control another black Visage, and has haste if you control another red Visage.

260R Destructive Force
3BBRR, Creature - Spirit, 3/3
When Destructive Force comes into play, remove all other permanents from the game.
When Destructive Force leaves play, remove it from the game.

261C Destructive Rage
BR, Instant
Destroy target artifact. That artifact's controller loses life equal to its converted mana cost.

262C Enderian Armor
WU, Enchant Creature
When Enderian Armor comes into play, draw a card then discard a card from your hand.
Enchanted creature gets +X/+X, where X is the converted mana cost of the discarded card.

263C Errant Will
1UB, Enchant Creature
Creatures controlled by enchanted creature's controller can't attack unless they are enchanted by a card named Errant Will.
Enchanted creature gets +2/+2 for each Errant Will in play and has first strike.

264U Fallon's Claim
WU, Enchant Permanent
Fallon's Claim can enchant only an artifact or an enchantment.
You control enchanted permanent.

265U Fire Algae
RG, Sorcery
Destroy target land.

266C Frozen Half
1UB, Creature - Spirit, 0/1
2U: Frozen Half is unblockable this turn.
B: Frozen Half gets +1/+1 until end of turn.

267R Glass Visage
2WUB, Creature - Visage, 4/4
Glass Visage gets -1/+2 if you control another white Visage, can't be the target of spells or abilities if you control another blue Visage, and can't be blocked except by artifact creatures and/or black creatures if you control another black Visage.

268R Inner Sanctity
3WU, Enchantment
Shift 3UB
Draw a card at the beginning of your upkeep.

269C Inspace Shambler
2UB, Creature - Horror, 3/2
Blink 2U
B: Inspace Shamber can't be blocked except by artifact creatures and/or black creatures this turn.

270R Laniyan Hydra
XRG, Creature - Hydra, 0/0
Trample
If Laniyan Hydra would be dealt damage, instead remove that many +1/+1 counters from it. If there aren't enough counters on Sepoltan Hydra, sacrifice it.
RG: Put a +1/+1 counter on Laniyan Hydra.

271C Laniyan Tide
2UG, Instant
Put target permanent on top of its owner's library.

272R Library of Wonders
2UB, Sorcery
Shift 2WG
Search your library for a card and put that card into your hand. Then shuffle your library.

273C Maddening Cry
3UBB, Sorcery
Destroy target nonblack, nonartifact creature. That creature's controller discards an amount of cards from his or her hand equal to its converted mana cost.

274R Militant Visage
2WRG, Creature - Visage, 4/4
Militant Visage has first strike if you control another white Visage, has haste if you control another red Visage, and has trample if you control another green Visage.

275R Noirish Augury
2UB, Enchantment
Shift UUGG
At the beginning of your upkeep, draw three cards, then choose three cards in your hand and put them on the bottom of your library in any order.

276U Psionic Crush
1UR, Instant
Shift 1RR
Psionic Crush deals 4 damage to target creature or player and 2 damage to you.

277C Psionic Shock
UB, Sorcery
Target player discards two cards at random from his or her hand.

278C Psychic Syphon
WUB, Sorcery
Look at target opponent's hand and choose a card from it. That play discards that card from his or her hand, and you gain life equal to its converted mana cost.
Draw a card.

279R Rampant Visage
2BRG, Creature - Visage, 4/4
Whenever Rampant Visage would deal damage to a player and you control another black Visage, instead prevent that damage and that player loses that much life.
Rampant Visage has protection from blue if you control another red Visage and gets +1/+1 if you control another green Visage.

280C Seaskimmer
1RG, Creature - Lizard, 3/1
First strike, islandwalk

281C Stolen Offering
3WR, Instant
Destroy target artifact, enchantment, or land. You gain life equal to its converted mana cost. If it is a land, instead you gain 2 life.

282C Suffocating Ashes
1BR, Enchant Creature
Shift 2WW
Enchanted creature can't attack or block, and its activated abilities can't be played.

283U Tinder Visage
RG, Creature - Visage, 2/2
R: Tinder Visage deals 1 damage to target blocking creature if you control three or more nonforest lands.
G: Add one mana of any color to your mana pool if you control one or fewer nonforest lands.

284U Tranquil Visage
WG, Creature - Visage, 2/2
W: Prevent the next 1 damage that would be dealt to Tranquil Visage this turn if you control one or fewer Visages.
G: You gain 1 life if you control three or more Visages.

285U True Sight
1WU, Sorcery
Shift BRG
Destroy all Visages. They can't be regenerated.
 
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