Return of Spikes

Discussion in 'General CPA Stuff' started by Spiderman, Nov 3, 2003.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Saw this in Mark's article today...

    Woo-hoo!
  2. train The Wildcard!!!...

    Now...

    Where's my artifact that stops activated abilities...

    Oh - Here it is...:D

    Spikes were cool... but man they could have put them in the set...:rolleyes: :cool:
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Like he said, there wasn't enough room, so they might be in the next two....
  4. train The Wildcard!!!...

    I took it as he meant there wasn't enough room in this block...

    And WoTC could have the room if they wanted...

    There were only 4 spikes weren't there?...
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Nah, I just thought there wasn't enough room in Mirrodin.
  6. Ferret CPA Founder, Slacker

    Only one spike needs to be reprinted: Spike Canibal. They can steal counters from everyone like those spirits from recent sets, Aplify creatures, and clockwork critters...

    -Ferret

    "Okay? How big is that thing?"
  7. train The Wildcard!!!...

    "Okay... how big is it now?..."*Evil laughter ensues...*
  8. Nightstalkers Creature — Nightstalker

    The scariest thing is the fact that in my newest stack of junk I've spent my phony $100 bill on has on the top a spike colony.... sad really.
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Spike Cannibal is good, but Spike Rogue would also be useful to help move them around and around... :)
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Never mind, just read about Power Conduit which basically does the same thing on MagicTheGathering...

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