Ransac sets, so far

Discussion in 'Home Made Cards' started by Ransac, Feb 28, 2001.

?

Ransac is......

making good cards 0 vote(s) 0.0%
making bad cards 1 vote(s) 33.3%
making cards 0 vote(s) 0.0%
baking pie 2 vote(s) 66.7%
  1. Ransac CPA Trash Man

    I just wanted to post all the set I made without them being seperated by long pages and other posts


    Set 1

    Promo
    K9Archmage, Ransac's wicked apprentice
    Artifact Creature-Clockwork Beast Legend
    6
    When K9Archmage comes into play, tap all land target opponent controls. During that players upkeep, tap all of the opponents creatures, lands, or artifacts, whichever that player has more of.

    5/6



    Duke, the departed
    Creature-Specter Legend
    3BU
    Flying
    When Due comes into play, return to each player's hand all artifacts, creatures, enchantments and lands they control except for one of each.
    This is no hand limit while Duke is in play.
    When Duke deals damage to a player, that player must discard a cards from his or her hand.
    2/3

    Ransac, CPA Trash Man
    Creature-Trash Man Legend
    3RR
    R, T:Ransac deals 2 damage to any target
    1R, T:Ransac deals 3 damage to any target
    RR, T:Destroy target artifact
    1RR, T:Destroy target land
    3R, T:Ransac deals 4 damage to any target
    3/4


    Nodnarb24, King of Rats
    Creature-Ratman Legend
    4RG
    Kicker 2X
    When Nodnarb24 comes into play, put a +1/+1 counter on all rats you control.
    If you paid the kicker cost, you may put X 1/1 black rat tokens into play.
    3/5

    Cateran Emperor, master of all evil
    Creature-Mercenary Legend
    2BB
    X, T:Search your library for a mercenary card with converted casting cost of X or less. Put that card into play and shuffle your library.
    1RR:Remove target Rebel in target graveyard from the game.
    2UU:Search through target player's library library and remove a rebel card in it from the game. That player then shuffles his or her library.
    2/3

    Darsh, the demented
    Creature-Wizard Legend
    BBB
    During your upkeep, lose one life.
    When Darsh comes into play, lose 3 life.
    3RR:Destroy target permanent. Lose life equal to that permanent's converted casting cost halved, rounded up.
    UUU:Return Darsh to your hand.
    2/2

    Fuzzy510, Wicked Maniac
    Creature-Psycho Legend
    1RRB
    When Fuzzy510 comes into play, Fuzzy510 deals 2 damage to all creatures and players, except for this card.
    UUU, T:Counter target Spell. Lose 2 Life.
    1/4

    Landkiller, Killer of Land and Other Things.
    Creature-Land-destroyer Legend
    2RBU
    When Landkiller comes into play, destroy target land.
    Landkiller canot be the target of spells.
    1RRR: Destroy target land. Lose 2 Life.
    BB, T:Target player loses 2 life and you gain 2 life.
    4/2

    Snapping of fingers
    Sorcery
    RBW
    Destroy target creature, land, artifact or enchantment. It can't be regenerated.





    2nd Set

    Promo
    K9Archmage, Clockwork Criminal
    Creature-Clockwork Fiend Legend
    6
    When K9Archmage comes into play, search your library for an artifact and put it into play.
    4/4

    Tzyver, Creation of Xarvox
    Creature-Creation Legend
    2BRG
    All creatures lose flying, first strike, and landwalk while Tzyver is in play.
    3/3

    Teferi, Lord of Illusions
    Creature-Legend
    3UU
    U:Teferi gains flying until end of turn.
    UU:phase out target permanent. Lose one life.
    3/5


    Thallid Ice Cream Man
    Creature-Thallid Legend
    4GG
    G:Sacrifice a land. Put a thallid token into play that counts as a 1/1 green creature.
    All thallids gain +1/+2
    5/5


    Zero, Samite Priest
    Creature-Samite Legend
    2UW
    T:Reveal the top card of your library. You may choose to put that card in your hand or in your graveyard. If you put it in your graveyard, gain life equal to it's converted casting cost.
    1/5

    Azreal, the Soulmaster
    Creature-Reanimator Legend
    5B
    When Azreal comes into play, remove all cards in all graveyard from the game.
    BBB:Treat target card in target graveyard as if it is in your hand. If it is a creature, bring it into play with a -1/-0 counter on it instead.
    5/8


    Ramsac, Annoying fiend
    Creature-Spasmatic Legend
    WGR
    When Ramsac comes into play, destroy target enchantment.
    R:+1/+1 until end of turn
    3/3

    Nifallor, Ruler of Kairon
    Creature-Ruler Legend
    2BBU
    BU, T:Destroy target non-black creature. That creature is then brought back into play under your control
    5/3

    A Fuzzy Death for Teferi
    Enchantment
    RRR
    No permanent can fade in or out while this enchantment is in play.
    RRR:Destroy a certain Blue Legend that phases things in and out.


    That took a long time to type. I'll type the rest later.


    Ransac, cpa trash man

Share This Page