Ramaz Boss Deck

Discussion in 'Casual Decks/Variants/Etc' started by Killer Joe, Mar 13, 2014.

  1. Killer Joe Active Member

    This is a modified version of 2014 Duels of the Planeswalkers Ramaz Boss Deck called URG Prophetic Ravings. It's 75 cards for the league Mooseman and I play in every month.
    Artifacts (4)
    1x Dragon’s Tooth
    1x Elixir of Immortality
    1x Kraken’s Eye
    1x Wurm’s Tooth
    Creatures (13)
    1x Conquering Masticore*
    1x Dragonlair Spider*
    1x Intet, the Dreamer*
    4x Jungle Barrier
    1x Malestrom Wanderer*
    1x Master of the Wild Hunt*
    4x Obstinate Baloth*
    Spells (28)
    1x Blatant Thievery*
    1x Burgeoning
    1x Crush of Wurms*
    4x Desperate Ravings*
    4x Flame Slash*
    2x Fool’s Demise*
    1x Ghitu Fire
    3x Harmonize*
    4x Prophetic Bolt*
    3x Savage Twister
    4x Temporal Springs
    Lands (30)
    2x Evolving Wilds
    10x Forest*
    7x Island*
    7x Mountain*
    1x Reliquary Tower
    3x Terramorphic Expanse
    * - indicates from the original deck list

    The deck is fun to play but slow as hell. However, once it sinks it's teeth into the game it can be tough to beat. My version prior to this one included three Planeswalkers; Chandra, Jace & Garruk, in one game that Mooseman played in I was able to plop down all three in one turn, SWEET!
  2. Oversoul The Tentacled One

    In the game, Ramaz's deck is actually stacked, like the encounters. It's weird that they'd do that for the boss, but it's definitely the case. As far as Duels of the Planeswalkers decks go, Prophetic Ravings isn't even particularly slow. But it definitely is a bit odd. It's reminiscent of Keeper decks in Vintage: doing so much for seemingly small gains, but building up into a dominant force.

    Frantic Search seems like a good fit here.

    Oh, and which planeswalkers are you referring to? Chandra, Jace, and Garruk have each gotten four different planeswalker cards (and no other planeswalkers have, so far).
  3. Killer Joe Active Member

  4. Oversoul The Tentacled One

    Ah, the originals. Yeah, I'd be provoked by almost any planeswalker in a multiplayer game, just because their ultimates are usually game-breaking and people might try to build up to them.
  5. Terentius The Instigator

    I kind of miss multiplayer politics, but I feel like as soon as I played a game against more than two people/teams, I'd remember why I detest it.
  6. Oversoul The Tentacled One

    I think it's great. I mean, individual duels are what have really held my interest in the game over the years, but I usually find chaotic multiplayer hijinks to be very fun, even when I expend the contents of my hand to heroically save everyone from the guy attempting to win with an infinite combo and Spiderman, not noticing that I just saved him, attacks me. :p
  7. Killer Joe Active Member

    I absolutely LOVE chaotic multi-player games, the more the merrier for me but our league came up with a rule that once we hit 8 players we splinter into two separate games and do so at 12 and 16 players. Last month I think we did have three separate game with 14 players in all. The top four point leaders are split up as much as possible and if you eliminate a point leader in your game you collect an additional point.
    Mooseman is now worth an additional point since he's sitting alone at the top of our rankings. :p
  8. Killer Joe Active Member

    I would agree but Desperate Ravings has flashback and I'm only losing one card, untapping three lands would be good but the drawback of discarding two cards isn't worth it to me. Thanks for the input though, you are a wise magic player!
  9. Killer Joe Active Member

    Okay, this weekend I got to "play-test" the above version at an extra GASP games Day and though we didn't have an official MML game we did play with MML rules (75 card deck minimum and draw an extra card starting on turn 7) and I won a four player game.

    I submitted an article with details.
  10. Oversoul The Tentacled One

    Ooh. Looking forward to that.
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    It was probably over the weekend and I lost track of what was going on in the game :D
  12. Killer Joe Active Member

    Last night I got to play one game with this deck, I played against a somewhat new player but his deck was inefficient (BWR Sorin deck) and it worked rather well with no glitches but again, it was a two-player game with a newbie.
  13. Killer Joe Active Member

    I get to put this thing to the test this Saturday at our league game for April.
    I'll post here how it went.
  14. Killer Joe Active Member

    QUESTION: I suppose the reason the original deck has Fool Demise is so that when Earthquake was played the creature that died would go to my control, I have swapped out Earthquake for Savage Twister so I wouldn't take damage and Savage Twister damages all creatures rather than just non-flyers. So, does having Fool's Demise in this deck make sense to you or is there something else to fill those two slots with like Switcheroo or Capsize?
  15. Killer Joe Active Member

    I can't quite put my finger on it but even though this deck is slow I really enjoy playing it. I didn't win but I had an enjoyable game.
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Where's the report? :)
  17. Killer Joe Active Member

    gotta collect my thoughts and get to writing them down.

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