Previous Ransac Sets(so I don't have to look through that long thread, anymore)

Discussion in 'Home Made Cards' started by Ransac, Oct 21, 2002.

  1. Ransac CPA Trash Man

    1st Set:
    ****(PROMO)****

    K9Archmage, Ransac's wicked apprentice
    Artifact Creature-Clockwork Beast Legend
    6
    When K9Archmage comes into play, tap all land target opponent controls. During that players upkeep, tap all of the opponents creatures, lands, or artifacts, whichever that player has more of.

    5/6

    ****(PROMO)****

    Now the regular set:


    Duke, the departed
    Creature-Specter Legend
    3BU
    Flying
    When Duke comes into play, return to each player's hand all artifacts, creatures, enchantments, and lands they control except for one of each.
    The is no hand limit while Duke is in play.
    When Duke deals damage to a player, that player must discard a card from his or her hand.
    2/3


    Ransac, CPA Trash Man
    Creature-Trash Man Legend
    3RR
    R, T: Ransac deals 2 damage to any target
    1R, T: Ransac deals 3 damage to any target
    RR, T: Destroy target artifact
    1RR, T: Destroy target land
    3R, T: Ransac deals 4 damage to any target
    3/4


    Nodnarb24, King of Rats
    Creature-Ratman Legend
    4RG
    Kicker 2X
    When Nodnarb24 comes into play, put a +1/+1 counter on all rats you control.
    If you paid the kicker cost, you may put X 1/1 black rat tokens in play.
    3/5


    Cateran Emperor, master of all evil
    Creature-Mercenary Legend
    2BB
    X, T: Search your library for a mercenary card with converted casting cast of X or less. Put that card into play and shuffle you library.
    1RR: Remove target Rebel in target graveyard from the game.
    2UU: Search through target player's library and remove a rebel card in it from the game. That player then shuffles his or her library.
    2/3


    Darsh, the demented
    Creature-Wizard Legend
    BBB
    During your upkeep, lose one life.
    When Darsh comes into play, lose 3 life.
    3RR: Destroy target permanent. Lose life equal to that permanent's converted casting cost halved, rounded up.
    UUU:Return Darsh to your hand
    2/2


    Fuzzy510, Wicked Maniac
    Creature-Psycho Legend
    1RRB
    When Fuzzy510 comes into play, Fuzzy510 deals 2 deals to all creatures and players, except for this card.
    UUU, T: Counter target spell. Lose 2 life.
    1/4


    Landkiller, Killer of Land and Other Things
    Creature-Land-destroyer Legend
    2RBU
    When Landkiller comes into play, destroy target land.
    Landkiller cannot be the target of spells.
    1RRR: Destroy target land. Lose 2 life.
    BB, T: Target player loses 2 life and you gain 2 life.
    4/2


    Snapping of fingers
    Sorcery
    RBW
    Destroy target creature, land, artifact, or enchantment. It can't be regenerated.



    Second Set

    K9Archmage, Clockwork Criminal***PROMO***
    6
    Creature-Clockwork Fiend Legend
    When K9Archmage comes into play, search your library for an artifact an put it into play.
    4/4


    Tzyver, Creation of Xarvox
    2BRG
    Creature-Creation Legend
    All creatures lose flying, first strike, and landwalk while Tzyver is in play.
    3/3


    Teferi, Lord of Illusions
    3UU
    Creature-Legend
    U:Teferi gains flying until end of turn
    UU: Phase out target permanent. Lose one life.
    3/5


    Thallid Ice Cream Man
    4GG
    Creature-Thallid Legend
    G:Sacrifice a land. Put a thallid token into play that counts as a 1/1 green creature.
    All Thallids gain +1/+2
    5/5


    Zero, Samite Priest
    2UW
    Creature-Samite Legend
    T:Reveal the top card of you library. You may choose to put that card in your hand or put it into your graveyard and gain life equal to it's converted mana cost.
    1/5

    Azreal, the Soulmaster
    5B
    Creature-Reanimator Legend
    When Azreal comes into play, remove all cards in all graveyards from the game.
    BBB:Treat target card in target graveyard as if is in your hand. If it is a creature, bring it into play with a -1/-0 counter on it instead.
    5/8

    Ramsac, Annoying Fiend(Yes, RaMsac is correct. This was my brother's old account
    WGR
    Creature-Spasmatic Legend
    When Ramsac comes into play, destroy target enchantment.
    R:+1/+1 until end of turn
    3/3


    Nifallor, Ruler of Kairon
    2BBU
    Creature-Ruler Legend
    BU, T: Destroy target non-black creature. That creature is then brought back into play under your control.
    5/3


    A Fuzzy death for Teferi
    RRR
    Enchantment
    No permanents can fade in or out while this enchantment is in play.
    RRR: Destroy a certain Blue Legend that phases things in and out.



    Third Set

    SET COMPLETE!!!!!!
    K9Archmage, CPA Hound***PROMO***
    6
    Creature-CPA Hound Legend
    Haste
    All spells that you cast that include the letter "E" in their text cost 1 less to play.
    All spells that you cast that include the letter "Z" in their text cost 1 less to play
    4/3

    Fuzzy510, Thread Thief
    2UR
    Creature-CPA Legend
    X1UUU, T:Gain control of target creature with casting cost X or less.
    X1RR, T:Gain control of target aritfact with casting casting cost X os less.
    1/4

    NeuroDeus, Black Sheep
    1BW
    Creature-Sheep Legend
    When NeuroDeus comes into play, destroy target non-black creature, then destroy target enchantment.
    1/2

    Istanbul, Thread Master
    4BB
    Creature-Legendary CPA Legend
    Istanbul cannot be blocked except by black creatures.
    B:+1/+0 until end of turn
    5/5

    Turtlewax Joe
    2UG
    Creature-Turtlewax Legend
    T:Turtlewax Joe gains trample and +0/+3 until end of turn.
    3/2

    Kaironia, Nifallor's Territory
    Legendary Land
    T:Add a black to your mana pool
    3B, T: Destroy target non-black creature.
    BBB, T: Destroy target black creature.


    Soulmaster's Charm
    BBBU
    Enchant Creature
    Gain control of target creature. It gains +3/-2.

    Apollo, Master of Birds
    3UW
    Creature-Bird Legend
    Flying
    All birds gain +1/+1
    2:Target opponent gains 1 life. Put a 1/1 bird token into play that counts as a blue creature with flying.
    3/3

    Nodnarb24, Rodent Ruler
    3BB
    Creature-Rat Legend
    All rats gain +1/+1
    3:Lose 1 life. Put a 1/1 rat token into play that counts as a black creature.
    3/4



    Fourth Set

    Fuzzy510, Lord of Fuzziness***PROMO***
    2BR
    Summon Promo of this Set Legend
    Kicker B
    Kicker R
    If you played the B kicker, Fuzzy510 gains the fear effect
    If you played the R kicker, Fuzzy510 gains firebreathing
    2/3

    K9Archmage, Zombie Dog
    1BR
    Summon Dog that doesn't Die Legend
    When K9 comes into play, play 5 life
    5/6

    Y the Alien, Gaea's Hand
    4WG
    Summon Alien that I don't know much about Legend
    Trample
    Has power and toughness equal to the amount of creatures in play.
    */*

    Azreal, Master of Souls
    1BBB
    Summon Legendary Legend
    T: Lose one 1 life. Put target creature from graveyard into play with a -1/-1 counter.
    3/3

    Nifallor, The guy who rules Kairon
    2RRR
    Summon Kaironian Legend
    Haste
    Firebreathing
    4/4

    Teferi, Master of Phasing
    4UU
    Summon Phasing Legend
    Phasing, Flying
    You may choose not to untap Teferi during your untap phase.
    Non-land permanents can't phase in as long as Teferi remains tapped.
    All non-land permanents you control gain phasing
    U:prevent Teferi from phasing out. Use this only during your upkeep.
    UUU:phase out target non-land permanent.
    UU:Teferi Phases out
    U:prevent target non-land permanent from phasing out. Use this only during you upkeep.
    2/4

    Swift Kick to Nodnarb24's Butt
    RG
    Instant
    Slap target player if they haven't registered onto Nodnarb24's site at casualgamers.cjb.net

    Joe's Turtlewax
    UG
    Enchant Creature
    Enchanted creature is now blue and green.
    Enchanted creature gains trample.
    Enchanted creatures cannot be target of opponent's spells or abilities.

    CPA, Home of the Crazies
    Legendary Land
    T: Add one colorless mana to your mana pool for each crazy member on the CPA.

    Prince Rxi, Master of the Blade with the long name
    WWWW
    Summon annoying pain in the rear Legend
    First Strike
    Attacking does not cause RXI to tap.
    Gain life equal to the amount of combat damage RXI deals.
    4/4

    Daggertooth's Lair
    Legendary Land
    T:Vote target player with the name Daggertooth off of target CPA reality show.
    T:Kick target player in the nuts. He must stand with his legs in ample position for this, no wussy blocking. If target player does not HAVE nuts, choose someone else in the room to cause great amounts of pain to.

    FlyingMonkeysVerbatum, Lord of Monkeys
    4G
    Summon Monkey Legend
    Trample
    2:put a 1/1 monkey token into play that counts as a green creature with creature type monkey.
    3/4


    Fifth Set(Assorted Cards after Fourth)

    All Your Cards Are Belong To Ekaquinox
    2RRUU
    Gain Control of All Cards Bases and Bombs in play.
    Then Target Player Makes His Time.
    All your cards are belong to me
    So make your time -Ekaquinox


    Fuzzy510, defender of the good threads.
    Summon Preverbial Legend
    UBRGW
    Flying, First Strike, Haste
    1:Fuzzy510 gains protection from the color used to activate this ability.
    5/6


    Salacious Crumb, Communist Imp-Thingy
    Summon Imp-Thingy Legend
    3R
    Haste, First Strike
    R:All permanents become red until end of turn.
    2/2


    Turd Cutter, Cutter of Turds
    3BR
    Creature-Turd Cutter Legend
    When Turd Cutter comes into play, destroy target permanent that target opponent controls and destroy target permanent you control.
    1BR: Destroy target permanent that target opponent controls and destroy target permanent that you control.
    1/5


    Ransac, King of Off-Topic
    Creature-Off-topic Legend
    5
    Ransac is not an artifact creature.
    If you used white mana in Ransac's casting cost, put a +0/+1 counter on Ransac and Ransac gains first strike and is white.
    If you used blue mana in Ransac's casting cost, put a +0/+1 counter on Ransac and Ransac gains flying and is blue.
    If you used black mana in Ransac's casting cost, put a +0/+1 counter on Ransac and Ransac gains "B: regenerate" and is black.
    If you used red mana in Ransac's casting cost, put a +1/+0 counter on Ransac and Ransac gains haste and is red.
    If you used green mana in Ransac's casting cost, put two +1/+0 counters on Ransac and Ransac gains trample and is green.
    If only colorless mana is used to play Ransac, Ransac is a single color of your choice.
    3/3



    Ransac, cpa trash man
  2. Ransac CPA Trash Man

    Sixth Set
    Azreal, the Soulmaster
    1B
    Creature-Creep Legend CPA
    ~this~ is unblockable
    4BBB: ~this~ gains +8/+6 until end of turn
    1/1

    Bob
    1WB
    Creature-Cleric Legend CPA
    Sacrifice a Cleric: Put a +1/+1 counter on Bob
    Sacrifice a Cleric: Put a -1/-1 counter on target CPA
    2/2

    Box of Xarvox
    2
    Artifact
    At the beginning of your upkeep, you may put a pretty counter on ~this~
    At the end of your turn, destroy X target non-wundindlinyg creatures and lose X life, where X is equal to the number of pretty counters on ~this~

    DÛke's Grasp
    XXUB
    Sorcery
    Target player loses 2X life and X target creatures gain flying until end of turn.

    Ferret of Forums
    GG
    Creature-Ferret Legend CPA
    1G: Destroy target non-creature artifact. Play this ability only when you could play a sorcery and only once each turn.
    2/2

    Jigglypuff, Question Puff
    1UUU
    Creature-Pokemon Wizard Legend CPA
    1, T: Replace all instances of one word in a text box with another. This effect doesn't wear of at the end of turn.
    1/3

    Ransac, CPA Trash Man
    3R
    Creature-Idiot Legend CPA
    Haste, Flying
    You may choose not to untap ~this~ during your untap step.
    T: Target creatures loses all abilities and it's power is reduced to zero as lon as ~this~ remains tapped.
    1/4

    Shiro, Time Devourer
    1WUB
    Creature-Wizard Legend CPA
    B,T: Lose 10 life. Take another turn after this one.
    W,T: Skip your next turn. Gain 10 life.
    3U,T: Return target permanent to it's owner's hand. Then, look at that player's hand and remove any card in his hand from the game.
    0/3

    Thallid Ice Cream Man
    2GG
    Creature-Fungal MORON Legend CPA
    GG: Target creatures gains trample until end of turn. If that creature is a CPA, that creature also gains +3/+3 until end of turn.
    2/3

    Train's Library
    5
    Legendary Artifact
    ~this~ comes into played tapped.
    When ~this~ comes into play, search your library for a card and put it into your hand, then shuffle your library.
    1: Target creature gains Coat until end of turn. (Coat whenever it is targeted by a spell or ability, remove it from the game until end of turn)
    5,T: Sacrifice ~this~. Search your library for a card and put it into your hand, then shuffle your library.


    Webslinging
    RG
    Instant
    Target creature can block creatures as if it had flying until end of turn. If this creature is a CPA, it also gains first strike, haste, and it can not be the target of spells and abilities until end of turn.



    As of now, this is the most recent set.



    Ransac, cpa trash man
  3. train The Wildcard!!!...

    But, ummmm... this is a long thread.... I had to take an extra dose of Coat to get through it!!!:p
  4. Jigglypuff Big Cute Pink Thing

    This is a long thread. And I am going to clutter it up with mroe posting. But at least we can all see the CPA set cards without having to scroll through a bunch of posts.

    (- Steve -)

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