M
Mikeymike
Guest
Night of Souls' Betrayal
From a competitive standpoint - an area I do not have much experience - this seems like it can give affinity a hard time. The biggest issue is its' 4CC cost, but there are a lot of affinity critters that cannot be cast with this out in play (unless all you want to do is give an artifact creature a +1/+1 counter). And it kills those bloody Disciples immediately. And when is the last time you saw Affinity run enchantment destruction? It wouldn't outright kill it, but it would give it a heluva hard time.
Team it up with Hirobi and Modular gets shut down as well. Hell they couldn't even re-target their Plating.
From a casual/MP standpoint, this is a very solid card. It shuts down those token playing punks in check (like me), and it general is a P.I.T.A. for any deck playing creatures.
I wish it weren't legendary, but I understand why it is, this card in multiples would be rather evil. This card will be trouble for many decks.
From a competitive standpoint - an area I do not have much experience - this seems like it can give affinity a hard time. The biggest issue is its' 4CC cost, but there are a lot of affinity critters that cannot be cast with this out in play (unless all you want to do is give an artifact creature a +1/+1 counter). And it kills those bloody Disciples immediately. And when is the last time you saw Affinity run enchantment destruction? It wouldn't outright kill it, but it would give it a heluva hard time.
Team it up with Hirobi and Modular gets shut down as well. Hell they couldn't even re-target their Plating.
From a casual/MP standpoint, this is a very solid card. It shuts down those token playing punks in check (like me), and it general is a P.I.T.A. for any deck playing creatures.
I wish it weren't legendary, but I understand why it is, this card in multiples would be rather evil. This card will be trouble for many decks.