Need some help

Discussion in 'Casual Decks/Variants/Etc' started by Captain Caveman, Apr 18, 2003.

  1. Captain Caveman New Member

    We had a new guy join our muliti-players group last night. Being
    the newest guy to join the group he gets to pick an MP variant,
    made-up or otherwise, for the next game secession. What I need
    help with is some ideas for what he chose. Its pretty crazy and
    I'm at a total loss.

    Here's what he came up with:

    100 card deck
    All five colors
    Type I B&R list
    Atleast 9 cards of each color
    Multi-color cards count as one or the other(not both)
    No more that two copies of a card. (sort of highlander +1)
    Basic lands "only"

    What the..............

  2. train The Wildcard!!!...

    100 card deck
    All five colors
    Type I B&R list
    Atleast 9 cards of each color
    Multi-color cards count as one or the other(not both)
    No more that two copies of a card. (sort of highlander +1)
    Basic lands "only"

    Okay - so your land count is at least 36-40... That leves you 60 to build on... your basics will be about 7/8 each...

    So in green you need at least 2 harrows, 2 krosan tuskers, and 2 yavimaya elders, white you need 2 land tax, and 2 celestial dawn might break everything open for you, 2 enlightened tutor, and a demonic tutor, vampiric tutor, 2 academy rectors, 2 false prophets, blue you need fact or fiction(only 1 - it's on the list), I'd say run 2 howling mines... they're not a color and can run in your 15 "other" cards... That should cover your land/drawing issues

    I'll break that down now:

    Green - 2 harrows, 2 krosan tuskers, 2 yavimaya elders, Crop Rotation, Regrowth, 2 Gaea's Blessing, 2 Reclaim

    White - 2 Land Tax, 2 Celestial Dawn, 2 Enlightened Tutor, 2 Academy Rectors, 2 False prophets, 2 Wrath of Gods, 2 Words of Worship, 2 Aegis of Honor

    Black - Demonic Tutor, Vampiric Tutor, Yawgmoth's bargain, 2 Pernicious deed, 2 Spreading Plague, 2 Eradicate, 2 Vindicate

    Blue - Fact or Fiction, Windfall, 2 Counterspell, 2 Mana Leak, 2 Quash, 2 Morphling

    Red - Wheel of fortune, 2 Winds of change, 2 Earthquakes, 2 Seismic Assaults, 2 Crater Hellion

    Artifact - 2 Howling Mine

    That looks good to me... especially with celestial dawn, the mana and card searches to find it and get it out will help...:cool:
  3. BigBlue Magic Jones

    Enlightened Tutor is restricted...

    How do you expect to win?

    This deck almost screams for wishes... How else can you ensure to get anything you want.

    Interesting mini 5-color format...
  4. Captain Caveman New Member

    Thanks for the help.

    I thought about it a little today and came up with these other

    Cycling Deck(rift)
    Domain(battlemagi, apprenti, famili, and dragon legendi)
  5. Nightstalkers Creature — Nightstalker

    why not go crazy with it? Add the chaos dice variation into it.
  6. train The Wildcard!!!...

    Sorry 'bout the enlightened tutor...

    Sterling grove is also nice...

    And as for a kill condition... You can probably use anything you want...

    I'm sure any idea you come up with will work out...;)
  7. Captain Caveman New Member

    "I'm sure any idea you come up with will work out...)

    I wish....

    So far, everything looks like........... "insert four letter word here"

    My Sur/Rec deck is 71 cards, before adding land. My Cycle deck is
    a pile of random junky cards and the Sliver idea is rather weak.
    Its probably just me. I knew falling asleep in deck-building 101
    would cost me.

    Here's my attempt at this formats Survival deck....

    1 Masticore
    1 Memory Jar
    1 Quicksliver Amulet
    1 Citanul Flute
    1 Planar Portal
    1 Sol Ring

    2 Ashen Ghoul
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Krovikian Horror
    1 Bone Shredder
    1 Phyrexian Plaguelord
    1 Thrull Surgeon
    1 Avatar of Woe
    1 Visara the Dreadful

    2 Fire/Ice
    2 Spite/Malice
    2 Wonder
    1 Tradewind Riders
    1 Clone
    1 Windfall

    2 Survival of the Fittest
    2 Genesis
    2 Wall of Roots
    2 Harrow
    2 Far Wanderings
    2 Krosan Tusker
    2 Pattern of Rebirth
    1 Regrowth
    1 Spike Feeder
    1 Spike Weaver
    1 Uktabi Orangutan
    1 Thornscape Battlemage
    1 Deranged Hermit
    1 Verdant Force
    1 Ravenous Baloth

    2 FtK
    2 Squee, Goblin Nabob
    1 Thunderscape Battlemage
    1 Goblin Bombardment
    1 Ghitu Slinger
    1 Wheel of Fortune
    1 Viashino Heretic
    1 Anger

    2 StP
    2 Academy Rector
    1 Land Tax
    1 Devout Witness
    1 Balance
    1 Enlightened Tutor
    1 Glory

    2 Pernicious Deed
    1 Sliver Queen
    1 Rith, the Awakener
    1 Spiritmonger
    1 Phantom Nishoba

    Plus approx. 55-60 basic land
  8. train The Wildcard!!!...

    I think 55-60 basic land is a bit too much... You could tone it down by about 15 and still come out ahead...

    Do you have any Yavimaya Elders?... What about Uktabi Orangutan, or City of Solitude even... Wrath of God is nice in your deck(didn't see any)...

    Maybe even a Hanna, Ship Navigator and some Hunting Grounds would do you good... A feldon's cane, or even Gaea's blessings couldn't hurt...

    Just some thoughts...;)
  9. Ferret CPA Founder, Slacker

    Where are the classic cards? Some examples:

    Red: Shatter, Lightning Bolt, Incinerate, Mana Flare - Power Surge could do some cruel things in this format.

    Blue: Counterspell, Ray of Command, Power Sink.

    Black: Terror or Dark Banishing, Unholy Strength (always a classic one mana enchantment).

    Green: Giant Growth - remember that one?, Sylvan Library (trust me: you'll need this one), Repopulate (you'll need this if you have to discard a lot at the beginning).

    White: Wrath of God, Armageddon, (good ways to level the playing field if you're losing), Disenchant, Healing Salve - when you're playing five colour, you need the cheap ones, Holy Strength, Serra Angel

    Artifact: Howling Mine, Feldon's Cane, Tormod's Crypt, Celestial Prism, Workhorse (this could help this deck a lot!), Icy Manipulator.


    "Just a few random thoughts - ignore if you choose..."
  10. Captain Caveman New Member

    Everybodies suggestions are welcome.

    I just seem to run out of slots. The hardest part is figuring out
    which cards belong in a deck. Here's what I'm thinking...........

    100 cards = 60 spells + 40 Mana sources.

    Atleast 9 slots of each color = 45

    That leaves 15 slot for whatever.

    So what are the most important cards in each color? Or maybe
    that's not the way to look at it. I could build something totally
    original or use a Survival base and build from there. With a
    limit of no more than two cards that foundation seems logical.

    Between the Urza's Block and Onslaught Block there are enough
    cyclers the build some kind of Slide/CIP/Rift deck. But here again
    what would be the most important 45+ cards.

    (40)-45 Cyclers
    2 Rift
    2 Slide
    11 CiP's
    (0-5) random

    There might also be a possibility of a Madness based deck.

    Deep Dog

    The more I think about it the more I like trains idea. Maybe that
    would be a better way to go. To be completely honest, I've
    given this two days of thought and still can not think of a single
    idea, of my own, that I'm happy with.

    Here's yet another idea(with some of your suggestion) :D

    60 spells dot deck...........

    2 Fellwar Stone
    2 Scroll Rack
    2 Tormod's Crypt
    1 Mox Diamond
    1 Sol Ring

    2 Shadowmage Infiltrator
    2 Pernicious Deed
    1 Yawgmoth's Will
    1 Demonic Tutor
    1 Vampiric Tutor
    1 Bone Shredder
    1 Oversold Cemetery

    2 Spite/Malice
    2 Collective Restraint
    1 Fact or Fiction
    1 Mystical Tutor
    1 Compulsion
    1 Hanna, Ship's Navigator
    1 Windfall

    2 Survival
    2 Harrow
    2 Far Wanderings
    2 Genesis
    2 Krosan Tusker
    2 Yavimaya Elder
    1 Regrowth

    2 FtK
    2 Fire/Ice
    1 Viashino Heretic
    1 Wheel of Fortune
    1 Rith, the Awakener
    1 Sliver Queen
    1 Cromat

    2 StP
    2 Rout
    2 Academy Rector
    2 False Prophet
    1 Balance
    1 Land Tax
    1 Enlightened Tutor
    1 Glory

    I don't know........

  11. John`O Coach

    here my first go, the mana may not work quite right

    1 Masticore

    2 Tradewind Rider
    2 Merfolk Looter
    2 Arcane Denial
    2 Brainstorm
    1 Fact or Fiction

    1 Squee
    2 Flametongue Kavu
    2 Lightning Bolt
    1 Anger
    1 Viashino Heretic
    1 Ghitu Slinger
    1 Avalance Rider

    1 Enlightened Tutor
    1 Terohs Faithful
    2 Sterling Grove
    2 Monk Realist
    2 Monk Idealist
    1 Glory

    2 Birds of Paradise
    2 Spike Weaver
    2 Survival of the Fittest
    2 Quirion Ranger
    1 Uktabi Orangutang
    2 Harrow
    1 Genesis
    2 Rampant Growth
    2 Utopia Tree
    1 Explosive Vegetation
    2 Priest of Titania
    1 Seeker of Skybreak
    2 Lay of the Land
    2 Hermit Druid
    2 Verdant Force

    1 Bone Shredder
    2 Krovikan Horror
    1 Vampiric Tutor
    1 Filth
    2 Recurring Nightmare
    1 Mortivore
    1 Living Death
    1 Coffin Queen
    1 Eater of the Dead

    22 Forest
    4 Swamp
    3 Island
    3 Plains
    3 Mountain

    rereading your deck it looks like seems like I forgot Yavimaya Elder

  12. train The Wildcard!!!...

    This just hit me...

    Congregate... x2...

    What were we thinking...

    and if you have them - blessed reversal... x2

    As for the deck - you're really just going to have to come up with something you think you'd enjoy playing - the point is to have fun, and hopefully win at the same time... that's why it's casual...:D
  13. Captain Caveman New Member

    John's deck looks kind of interesting. I have all of the cards except
    for the Tree's. I'll gold-fish that decklist using one Mox Diamond
    and some random card in those two slots.(probably Oversold

    Eater of the Dead: I got one of those about six month's ago but
    completely forgot about it.(from a card shop....thought it was

    "As for the deck - you're really just going to have to come up with something you think you'd enjoy playing - the point is to have fun, and hopefully win at the same time... that's why it's casual..."


    Sometimes my desire to have a good deck overwhelmes my
    truely casual nature.
  14. Captain Caveman New Member

    After gold-fishing John's decklist I've come to the conclusion that
    I'm not using enough repeatable effect in my designs. Im' also
    using several cards that have not effect on the game. With that
    in mind, there's another decklist.

    Just trying to throw out idea's......more deck idea's are welcome....

    Seedborn Rebels

    2 Vindicate
    2 Plaguebearer
    2 Spite/Malice
    1 Demonic Tutor
    1 Rebel Informer
    1 Withered Wretch

    2 Arcane Denial
    2 Soothsaying
    2 Tradewind Rider
    2 Stormscape Apprentice
    1 Hanna, Ship Navigator

    2 Seedborn Muse
    2 Birds of Paradise
    2 Lay of the Land
    2 Harrow
    1 Eladamri's Call

    2 Flametongue Kavu
    2 Goblin Sharpshooter
    2 Seal of Fire
    2 Fire/Ice
    1 Wheel of Fortune

    2 Ramosian Sergeant
    2 Ramosian Lieutenant
    2 Defiant Falcon
    2 Lin Sivvi
    2 Defiant Vanguard
    1 Jhovall Queen
    1 Nightwind Glider
    1 Thermal Glider
    1 Lawbringer
    1 Lightbringer
    1 Repelling Scout
    1 Ramosian Captain
    1 Ramosian Sky Marshall

    2 Aura Shards
    2 Swords to Plowshares
    1 Balance
    1 Land Tax

    1 Zuran Orb

    x basic Land
  15. Captain Caveman New Member Rebels are bad.

    Those darn Survival based strategies have so much utility. Its
    by far the most fun deck to play. I have a total pile of random
    cards in my version. John's Recur. version is still a better built than
    mine but tossing out: Sliver Queen , Ertai, the Corrupted, Rith,
    and/or random Battlemagi sure is fun. :D

    Now I have to come up with something else before tomorrow

    Does Humility stop CiP's?
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

  17. train The Wildcard!!!...

    Humility isn't bad... but if you're going to run it, might aa well run aether flash, sandstorms, and the like... caltrops, things like that...
  18. Captain Caveman New Member

    We played last week and.............

    the Survival decks seemed to be the best.

    I never did come up with a Humility deck.

    Next week we're going to try straight up Highlander. (70 cards +
    type 1 B&R list)

    How's this look? ..................Other ideas welcome.

    70 cards WW Highlander:

    Order of the White Shield
    Spurmage Advocate
    Longbow Archers
    Soltari Monk
    Soltari Priest
    Soltari Crusader
    Warrior En-Kor
    Soltari Champion
    Paladin En-Vec
    Soltari Visionary
    Lieutentant Kirtar
    Mother of Runes
    Intrepid hero
    Ramosian Sergeant
    Steadfast Guard
    Thermal Glider
    Lin Sivvi
    Defiant Falcon
    Nightwing Glider
    Diving Griffin
    Mageta the Lion
    White Knight

    Chimeric Idol
    Scroll Rack
    Marble Diamond
    Zuran Orb

    Empyrial Armor
    Glorious Anthem
    Parallax Wave
    Swords to Plowshares
    Enlightened Tutor
    Wrath of God
    Land Tax

    23 Plains
    Kjeldoran Outpost
    Kor Haven
    Secluded Steppe
    Drifting Meadow
    Lotus Petal
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Cards I can think of:

    Vengeful Dreams
    Soul Warden
  20. train The Wildcard!!!...

    I think the deck will work well... here are ideas that popped into my head...

    Thawing Glaciers...

    Spiritual Asylum
    Color= White Type= Enchantment Cost= 2WW NE(R)
    Text (NE): Creatures and lands you control can't be the target of spells or abilities. ; When a creature you control attacks, sacrifice ~this~.

    And since your could have life gain - phyrexian processor...

    Things to think about - absolute law, absolute grace...

    Even a Jayemdae Tome would be good...

    Since it wouldn't be too ahrd with the enlightened tutor - maybe a celestial dawn so you could splash some card drawing or direct damage...;)

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