Multi-player ideas

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Captain Caveman

Guest
I've been trying to come up with some card ideas that can be played in one on one games and become powerful in multi-player games. Below is one of the ideas I've come up with. I'd like to know what everyone thinks.


Card Title: Summoner's Portal
Color: N/A
Type: Artifact
Cost: 3
Pow/Tgh: N/A
Card Text: You can not play other Artifact spells.
Spells cost you 1 less to play for each opponent you have.

Is it to powerful?

Is it jank?

Would you play it?


If anyone has an idea for something that is playable in single games then grows in power, based on the number of opponents you have, feel free to post your idea.

Thanks
 

Oversoul

The Tentacled One
Hmm...

It's definitely different...

The drawback seems to balance it out well enough. The thing is that this isn't really playable in in duels, since Helm of Awakening costs a mana less, has a much less vicious drawback, and is still not considered all that good...

For multiplayer though, it's great. Sort of has the same problem as that one card, whatever it was called...

Syphon Soul. That was it...
 
T

Tabasco

Guest
That is why the thread is named MP...

Seem kinda cool....cuts down on brown acceleration....

Won't go into an infinite cycle....

It would certainly be vicious if you played a bunch of artifact accel. before it though...
 

Oversoul

The Tentacled One
It would probably be a fun MP weapon in big games with a deck full of stuff like Avatar of Woe and whatnot.
 
C

Captain Caveman

Guest
Thanks for the replies. I've been trying to think of cards I'd want to play and Summoner's Portal seems like that kind of card.



Here a new one:

Card Title: Pool of Knowledge
Color: N/A
Type: Legendary Land
Cost: N/A
Pow/Tgh: N/A
Card Text:
At the beginning of your upkeep, pay 1 for each opponent
you have or sacrifice Pool of Knowledge. At the beginning
of your main phase draw a card for each opponent you have.
"Searching for treasure can be dangerous but the rewards can
be outrageous."
 

Oversoul

The Tentacled One
A land that's a personal Howling Mine with an upkeep of 1 in singles games. But it's legendary, so I can't see it being overpowered really...

Seems fine to me too. But why to the draws occur main phase. Functionally, it seems just as well to make them during the upkeep like most things...
 
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Captain Caveman

Guest
I'm not familiar enough with the upkeep rules as I need
to be but my thought was you could stack the effects
and draw the card(s)then not pay the cost and lose the
Pool. That's why they are in different phases. The way
its worded you have to pay the cost then draw.(I think?)


Another idea:

Card Title: ~ Card Name ~
Color: Green
Type: Enchantment
Cost: 2GG
Pow/Tgh: N/A
Card Text:
At the beginning of each players upkeep, that player
may search his or her library for a creature card with
a converted mana cost no greater the number of cards
in his or her hand and put it into play. Then, if a
player does, he or she shuffle their library.
 

Spiderman

Administrator
Staff member
Yes, that's how upkeep works. You might be able to get around it by saying something like "If you have paid the mana, draw a card for each opponent" or something.

The green enchantment looks a tad risky since the creature gets to be put into play. Maybe it should just go into your hand...
 

Oversoul

The Tentacled One
Agreed with Spidey there. Even if you only have a few cards in hand, it can fetch some pretty broken stuff...
 
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