World Magic (quite possibly the meanest form of magic to ever exist):
Take at least 6 people, sit in a circle.
Attacks have a range of 1 person.
Instants, Interrupts, and Sorceries have
a range of 2 people.
Enchantments and Artifacts with affects
(ie Howling Mine)have a world-wide range.
Last planeswalker standing wins.
Two-Headed Giant:
Two-on-Two
Take each of your life totals and combine
them. (each team now has 40 life)
To win, you must deal 40 points of damage
to the other team (total, not to each
player. Example: Bob has a really crappy
white weenie deck. I cast Flashfires, and
proceede to kick the snot out of him,
dealing 40 points of damage to him. Bob's
team mate never took a single point of
damage, but he still looses because I
killed one of them.) That was a really
mean example, and I wouldn't ever do
something like that in a casual game. I
just wanted to show you what could happen.
Team Sealed (Awesome)
This can be played one of two ways.
Either round robin, and everyone plays
eachother, or as a team (two on two).
Each player gets a partner, and they open
two starter packs, and six boosters, then
make two seperate decks. It's a lot of
fun, and everyone likes playing.
I hope this helps.
[Edited by Daenen (03-18-2000 at 02:07 PM).]