Well, ain't that a kick in the head.
Okay, no ctr. In that case, during my turn I'll also put out a Horseshoe Crab.
Done
Da Best: 15
Hand: 4
In Play:
(U) Plains
(T) Swamp
(T,U) Island x2
(T,U) Forest x2
(T) Mt
Veiled Serpent (Whenever an opponent plays a spell, if ~ is an enchantment, ~ becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island)
(U) Dragon Blood (3, T: Put a +1/+1 ctr on target creature)
(U) Hawkeater Moth (2/3 due to ctrs, flying, shroud) *1 +1/+1 ctr*
(U) Wall of Junk (0/7, defender, Whenever ~ blocks, return it to its owners hand at the end of combat)
(S) Goblin Patrol (2/1, echo R)
(S) Horseshoe Crab (1/3, U: Untap ~)
Graveyard: Eastern Paladin, Dark Ritual, Cackling Fiend, Disruptive Student
RFG:
Bilge: 16
Hand: 10
In Play:
(U) Forest
(U) Mountain
(U) Swamp
(U) Plains
(U,U) Island x2
Launch (Enchant creature, Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand.)
Circle of Protection: Blue (1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.)
(T) Cave Tiger (2/2, Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.)Launched
Graveyard: Duress, Serra's Sanctum, Arc Lightning
RFG: