Mindmaster Tempest: Spidey vs Modus

Spiderman

Administrator
Staff member
Good luck to you!

Mt
Mogg Conscripts

Done

Spidey: 20
Hand: 14
In Play:

(T) Mt

(S) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)

Graveyard:
RFG:

Modus: 20
Hand: 15
In Play:

Graveyard:
RFG:
 
M

Modus Pwnens

Guest
Plains, done.

Spidey: 20
Hand: 14
In Play:

(T) Mt

(S) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)

Graveyard:
RFG:

Modus: 20
Hand: 15
In Play:

(U) Plains

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Plains
Master Decoy
Attack for 2

Done

Spidey: 20
Hand: 13
In Play:

(T) Mt
(T) Plains

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(S) Master Decoy (1/2, W, T: Tap target creature)

Graveyard:
RFG:

Modus: 20 (18?)
Hand: 15
In Play:

(U) Plains

Graveyard:
RFG:
 
M

Modus Pwnens

Guest
Mountain, Wall of Diffusion, done.

Spidey: 20
Hand: 13
In Play:

(T) Mt
(T) Plains

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(S) Master Decoy (1/2, W, T: Tap target creature)

Graveyard:
RFG:

Modus: 18
Hand: 15
In Play:

(T) Plains
(T) Mountain

(S) Wall of Diffusion (0/5, Wall of Diffusion can block creatures with shadow as though they didn't have shadow)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Forest
Seeker of Skybreak
Use the Master to tap the Wall
Attack with the Conscripts for 2

Done

Spidey: 20
Hand: 12
In Play:

(T) Mt
(T) Plains
(T) Forest

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(T) Master Decoy (1/2, W, T: Tap target creature)
(S) Seeker of Skybreak (2/1, T: Untap target creature)

Graveyard:
RFG:

Modus: 18 (16?)
Hand: 15
In Play:

(T) Plains
(T) Mountain

(T) Wall of Diffusion (0/5, Wall of Diffusion can block creatures with shadow as though they didn't have shadow)

Graveyard:
RFG:
 
M

Modus Pwnens

Guest
Untap, upkeep.

Island.
Volrath's Curse on your Master Decoy.
Crown of Flames on my Wall.
Done.

Spidey: 20
Hand: 12
In Play:

(T) Mt
(T) Plains
(T) Forest

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(T) Master Decoy (1/2, W, T: Tap target creature) *Cursed*
(S) Seeker of Skybreak (2/1, T: Untap target creature)

Graveyard:
RFG:

Modus: 16
Hand: 15
In Play:

(T) Plains
(T) Mountain
(T) Island

Volrath's Curse (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)
Crown of Flames (R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand.)

(U) Wall of Diffusion (0/5, Wall of Diffusion can block creatures with shadow as though they didn't have shadow) *Crowned*

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep.

Swamp
Diabolic Edict you
Soltari Emissary
Attack with the Conscripts and Seeker for 4

Done

Spidey: 20
Hand: 10
In Play:

(T) Mt
(T) Plains
(T) Forest
(T) Swamp

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Master Decoy (1/2, W, T: Tap target creature) *Cursed*
(T) Seeker of Skybreak (2/1, T: Untap target creature)
(S) Soltari Emissary (2/1, W: ~ gains shadow ueot)

Graveyard: Diabolic Edict
RFG:

Modus: 16 (12?)
Hand: 15
In Play:

(T) Plains
(T) Mountain
(T) Island

Volrath's Curse (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)

Graveyard: Wall of Diffusion, Crown of Flames
RFG:
 
M

Modus Pwnens

Guest
Ouch :(

Plains, Knight of Dawn.

Done.

Spidey: 20
Hand: 10
In Play:

(T) Mt
(T) Plains
(T) Forest
(T) Swamp

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Master Decoy (1/2, W, T: Tap target creature) *Cursed*
(T) Seeker of Skybreak (2/1, T: Untap target creature)
(S) Soltari Emissary (2/1, W: ~ gains shadow ueot)

Graveyard: Diabolic Edict
RFG:

Modus: 12
Hand: 11
In Play:

(T, T) Plains
(T) Mountain
(U) Island

Volrath's Curse (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)

Knight of Dawn 1WW (2/2, First strike. WW: ~ gains protection from the color of my choice ueot)

Graveyard: Wall of Diffusion, Crown of Flames
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Swamp
Enfeeblement on your Knight
Soltari Lancer
Attack with everyone but the Decoy for 6

Done

Spidey: 20
Hand: 8
In Play:

(T) Mt
(T) Plains
(T) Forest
(T,T) Swamp x2

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Master Decoy (1/2, W, T: Tap target creature) *Cursed*
(T) Seeker of Skybreak (2/1, T: Untap target creature)
(T) Soltari Emissary (2/1, W: ~ gains shadow ueot)
(S) Soltari Lancer (2/2, Shadow, ~ has first strike as long as it's attacking)

Graveyard: Diabolic Edict, Enfeeblement
RFG:

Modus: 12 (6?)
Hand: 11
In Play:

(T, T) Plains
(T) Mountain
(U) Island

Volrath's Curse (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)

Graveyard: Wall of Diffusion, Crown of Flames, Knight of Dawn
RFG:
 
M

Modus Pwnens

Guest
Pff, nice removal / weenies :O

Untap, upkeep, forest.

Rootwater Hunter, Advance Scout, done.


Spidey: 20
Hand: 8
In Play:

(T) Mt
(T) Plains
(T) Forest
(T,T) Swamp x2

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Master Decoy (1/2, W, T: Tap target creature) *Cursed*
(T) Seeker of Skybreak (2/1, T: Untap target creature)
(T) Soltari Emissary (2/1, W: ~ gains shadow ueot)
(S) Soltari Lancer (2/2, Shadow, ~ has first strike as long as it's attacking)

Graveyard: Diabolic Edict, Enfeeblement
RFG:

Modus: 6
Hand: 9
In Play:

(T, T) Plains
(T) Mountain
(T) Island
(T) Forest

Volrath's Curse (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)

(S) Advance Scout (1/1, First strike. W: Target creature gains first strike until end of turn)
(S) Rootwater Hunter (1/1, T: Ping)

Graveyard: Wall of Diffusion, Crown of Flames, Knight of Dawn
RFG:
 

Spiderman

Administrator
Staff member
yeah, I was happy about that :)

Untap, upkeep

Plains
Lotus Petal
Soltari Monk
Sac the Petal to give my Emissary shadow
Attack with all but the Decoy
Stun (Target creature can't block) the Scout
Responses/blocks/game?

Spidey: 20
Hand: 5
In Play:

(T) Mt
(T,T) Plains x2
(U) Forest
(T,U) Swamp x2

(T) Mogg Conscripts (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Master Decoy (1/2, W, T: Tap target creature) *Cursed*
(T) Seeker of Skybreak (2/1, T: Untap target creature)
(T) Soltari Emissary (2/1, W: ~ gains shadow ueot)
(T) Soltari Lancer (2/2, Shadow, ~ has first strike as long as it's attacking)
(S) Soltari Monk (2/1, Shadow, Pro-Black)

Graveyard: Diabolic Edict, Enfeeblement, Lotus Petal, Stun
RFG:

Modus: 6 (0?)
Hand: 9
In Play:

(T, T) Plains
(T) Mountain
(T) Island
(T) Forest

Volrath's Curse (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)

(S) Advance Scout (1/1, First strike. W: Target creature gains first strike until end of turn)
(S) Rootwater Hunter (1/1, T: Ping)

Graveyard: Wall of Diffusion, Crown of Flames, Knight of Dawn
RFG:
 
B

BigBlue

Guest
Whoa! Damn.... (I never really look at the packs I send...)
 
M

Modus Pwnens

Guest
Safeguard 3WW (2W: Prevent all combat damage that would be dealt by target creature this turn)
Knight of Dawn 1WW (2/2, WW: ~ gains protection from the color of my choice ueot)
Whispers of the Muse U (Draw a card)
Sudden Impact 3R (Sudden Impact deals damage equal to the number of cards in target player's hand to that player)
Talon Sliver 1W (1/1, All Sliver creatures have first strike)
Advance Scout 1W (1/1, First strike. W: Target creature gains first strike until end of turn)
Rootwater Hunter 2U (1/1, T: Ping)
Volrath's Curse 1U (Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand.)
Servant of Volrath 2B (3/3, When Servant of Volrath leaves play, sacrifice a creature)
Dauthi Marauder 2B (3/1, shadow)
Crown of Flames R (R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand.)
Wall of Diffusion 1R (0/5, Wall of Diffusion can block creatures with shadow as though they didn't have shadow)
Reality Anchor 1G (creature loses shadow until end of turn. Draw a card.)
Skyshroud Troll 2GG (3/3, 1G: Regenerate Skyshroud Troll)
Time Ebb 2U (Put target creature on top of its owner's library.)

my entire pack. I don't think I had a chance, no matter what I did :)

Onto Stronghold, or do we skip that one because we already did it?
 

Spiderman

Administrator
Staff member
Good game!

I think you had a decent pack if I didn't have the fast creatures *and* the creature removal. Sudden Impact wuld have been big and Time Ebb could have slowed me down a little. I think if anything, the mistake was the two enchantments on turn 3 - maybe Time Ebb the Decoy at that point 'cause the reason I used my Edict after was the chance to get rid of the Wall *and* the enchantment since you were tapped out and couldn't save it.

I had:

Skyshroud Troll
Broken Fall
Shimmering Wings
Choke
Boil (I was ready for anti-Islands!)

Let's do Exodus since we did Stronghold already.
 
B

BigBlue

Guest
Time Ebb would be so much cooler if it were an instant... At 3 mana it's really expensive - and slow...

Compared to Boomerang at UU for a common instant...

Maybe UU1 and make it an instant... or UUU even...
 

Spiderman

Administrator
Staff member
Yeah, but it puts it on top of the library instead of in the hand, so the player also effectively loses a draw...
 
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