Mindmaster Nemesis: BigBlue vs Mooseman

Mooseman

Isengar Tussle
Crap
Attack for 1
Done

BigBlue: 14
Hand: 11
In Play

(Ench) Flowstone Surge (My creatures get +1/-1)

(U) Island
(UU) Swamp
(U) Mountain
(U) Forest

(U) Battlefield Percher (3/1; Flying; Can only block creatures w/ Flying; 1B: +1/+1 until eot)

Graveyard: Trickster Mage, Mountain, Downhill Charge, Cloudskate
RfG:
------------------------------------
Mooseman: 17
Hand: 7
In Play

(TT) Plains
(T) Island
(T) Swamp
(T) Mountain
(UT) Forest

(U) Mossdog (1/1, Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.)
(T) Sneaky Homunculus (1/1, Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.)
(U) Blinding Angel (2/4, Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase)
(U) Belbe's Percher (2/2; Flying; Can only block creatures w/ Flying)
(S) Ancient Hydra (5/1 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.)


Graveyard: Flowstone Strike, Off Balance, Seal of Removal
RfG:
 
B

BigBlue

Guest
(Don't worry, you'll be fine... :( )

UU

Play Swamp
Done.

BigBlue: 14
Hand: 11
In Play

(Ench) Flowstone Surge (My creatures get +1/-1)

(U) Island
(UUU) Swamp
(U) Mountain
(U) Forest

(U) Battlefield Percher (3/1; Flying; Can only block creatures w/ Flying; 1B: +1/+1 until eot)

Graveyard: Trickster Mage, Mountain, Downhill Charge, Cloudskate
RfG:
------------------------------------
Mooseman: 17
Hand: 7
In Play

(TT) Plains
(T) Island
(T) Swamp
(T) Mountain
(UT) Forest

(U) Mossdog (1/1, Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.)
(T) Sneaky Homunculus (1/1, Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.)
(U) Blinding Angel (2/4, Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase)
(U) Belbe's Percher (2/2; Flying; Can only block creatures w/ Flying)
(S) Ancient Hydra (5/1 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.) ~4 Fade Counters

Graveyard: Flowstone Strike, Off Balance, Seal of Removal
RfG:
 

Mooseman

Isengar Tussle
UU Fade away
Swamp
Reverent Silence (Destroy all enchantments)
Response?

BigBlue: 14
Hand: 11
In Play

(Ench) Flowstone Surge (My creatures get +1/-1)

(U) Island
(UUU) Swamp
(U) Mountain
(U) Forest

(U) Battlefield Percher (3/1; Flying; Can only block creatures w/ Flying; 1B: +1/+1 until eot)

Graveyard: Trickster Mage, Mountain, Downhill Charge, Cloudskate
RfG:
------------------------------------
Mooseman: 17
Hand: 6
In Play

(TT) Plains
(U) Island
(UT) Swamp
(U) Mountain
(UT) Forest

(U) Mossdog (1/1, Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.)
(U) Sneaky Homunculus (1/1, Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.)
(U) Blinding Angel (2/4, Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase)
(U) Belbe's Percher (2/2; Flying; Can only block creatures w/ Flying)
(U) Ancient Hydra (5/1 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.) ~3 Fade Counters

Graveyard: Flowstone Strike, Off Balance, Seal of Removal, Reverent Silence
RfG:
 
B

BigBlue

Guest
Thanks?

I sort of needed that, but maybe you have something else... :)
 
B

BigBlue

Guest
What (junk) was left...

Tangle Wire - I guess I shoulda played it early, but I didn't think it'd help.
Terrain Generator - junk
lawbringer - I didn't see any red coming from you.
lashknife - junk
bola warrior - junk
spineless thug - junk
harvest mage - junk
treetop bracers - pointless against you.
skyshroud sentinel - junk

On to Prophecy - and I prophesize a better pack! (well one can only hope.)
 

Mooseman

Isengar Tussle
I had a few good ones left
Lawbringer
Rathi Fiend
Plague Witch
Bola Warrior
Fog Patch

Good one... I was waiting for the other shoe to drop, you had so many cards in hand......

What's next?
Prophecy
 
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