Dude, we can play however we want. With the others, we've just been moving on to the next set. But we can play again with you going first, either with the same boosters (although then we'll know each others cards a lot) or new boosters. I don't mind
You take 6.
Plains
CoP: Red
Done
BigBlue 9
Hand 8
In Play
(U) Sol Ring (T:2) (Copy Artifact)
(T) Island x1 (Ench w/ Wild Growth)
(T) Forest x1
(U) Plains x1
(T) Swamp x1
(S)
Prodigal Sorcerer (1/1; T: Deal 1 pt dmg to target creature or player)
Graveyard: War Mammoth, Holy Armor, Merfolk of the Pearl Trident
Removed
----------------------
SpiderMan 20
Hand 6
In Play:
(U) Mt
(U) Mt *Wild Growthed*
(T) Forest
(U) Island
(T) Plains
Wild Growth (Whenever enchanted land is tapped for mana, its controller adds G to his mana pool)
CoP: Red (1: The next time a red source of my choice would deal dmg to me this turn, prevent that dmg)
(U)
Sol Ring (T: Add 2 to my mana pool)
(U)
Jade Monolith (1: The next time a source of my choice would deal dmg to target creature this turn, that source deals its dmg to me instead)
(T)
Stone Giant (1/3, T: Target creature I control with power less than ~'s toughness gains flying ueot. Destroy that creature aeot) (Ench w/ Weakness)
(T)
Giant Spider (2/4, reach)
(T)
Ironclaw Orcs (2/2, ~ can't block creatures with power 2 or greater)
(T)
Merfolk of the Pearl Trident (1/1)
Graveyard: Lightning Bolt
Removed