Untap, upkeep
Forest
Channel the Suns
Heliophial
Done
Spidey: 18
Hand: 8
In Play:
(T) Island
(T,U) Plains x2
(U,U) Forest x2
(U) Mountain
(T) Swamp
(U) Horned Helm (Equipped creature gets +1/+1 and trample. GG: Attach ~ to target creature you control. Equip 1)
(U) Ensouled Scimitar (3: ~ becomes a 1/5 artifact with flying ueot. Equipped creature gets +1/+5. Equip 2)
(U) Thermal Navigator (2/2, sac an artifact: ~ gains flying ueot)
(U) Myr Quadropod (1/4 (currently 2/5 and trample due to equipment), 3: Switch ~'s power and toughness ueot) *Helmed*
(S) Skyhunter Prowler (1/3, Flying. Vigilance)
Graveyard: Early Frost, Fleshgrafter
RFG:
Mooseman: 18
Hand: 8
In Play:
(U) Plains
(TT) Swamp
(UT) Forest
(UT) Mountain
Heliophial ({2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.) 5 Counters
(U) Skyhunter Prowler (1/3, Flying. Vigilance)
(U) Battered Golem (3/2, doesn't untap during your untap step. Whenever an artifact CIP, you may untap Battered Golem.
(U) Tangle Asp (1/2, Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.)
Graveyard: Razorgrass Screen
RFG: