Okay, so I'm putting this under rules questions, because one of them is, but I couldn't think of a better place to stick it anyway. The 'Soulbond' mechanic either didn't exist when last I played the game, or I just never encountered it(even now it doesn't seem too common). I've looked for this in a few different places, but I cannot find an explicit answer. When making use of the Soulbond mechanic, can you pair it to another creature without Soulbond? I can understand greater synergy in pairing two Soulbond creatures together(let's say Wolfir Silverheart and Silverblade Paladin), but is there a rule preventing me from pairing it to another creature? Reason being, I've got a mostly-completed decklist, but I'm looking at this mechanic and trying to decide whether to integrate it. These next two questions are not rules related, but are more directed toward deck-building philosophy. I'm an amateur, and although I am enthusiastic and enjoy making decks quite a bit, I won't claim to be great at it. My colours of choice to this point have been red and white. I have integrated black here and there, and done red-black, black-white, and mono-coloured decks for all of them. Blue as a colour irritates me greatly, to the point that I love cards like Boiling Seas, Cryoclasm, and various other blue-hate spells(and if I built decks with sideboards, I'd be giving them space there). I have been playing with green a little bit, though, and have found some cards that strongly fit my play style in the green library. However, I can't find enough of them to replace either of my existing preferences(red and white, in this case). I've got a mostly-finished decklist, and there's a couple of green cards that I'd like to incorporate. One of them specifically requires 2 Forests and 1 colorless to cast. I'd consider throwing 3 or 4 in the deck, but not much else for green. Currently, I have pretty well zero for fetch or mana-ramp(I don't play with it at all, so I'm not even sure red or white have much for options to incorporate mana-ramp), and largely just basic lands. Does someone have a suggestion to help me splash a little green in here? Is it as simple as swapping out some basic lands for cards like Arctic Flats and Highland Weald, or incorporate some signets and mana-producing artifacts? Or are there some other ideas that anyone can offer? Basically, I'm trying to find a way to incorporate a touch of green into a red-white deck, in such a way that I'm not colour-screwing myself, but can still semi-reliably play a green creature or spell costing 2 Forests or less. And lastly, the numbers game. I'm a creature guy, and I largely run creatures in sets of four. Throw four of them into a deck, or none at all. Now, since the discussion regarding Tribal, and the brief talk that followed regarding EDH and Legendary creatures, I'm looking harder at the Legendary supertype. I'm now up to speed on the Legend rule(which I'm sure existed before, but never came up for me), but it suggests to me that incorporating a set of four is probably some wasted cards. In a 60-card deck, how many copies of a Legend permanent would you include? Thanks for any help that can be given.