Looking for....

Discussion in 'Casual Decks/Variants/Etc' started by Killer Joe, Feb 16, 2010.

  1. Killer Joe Active Member

    a common rarity card that has a comes into play effect that says, "When ~this~ comes into play destroy target artifact or enchantment."

    I know Cloudchaser Eagle has the destroy target enchantment but are there any that say both?
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    The only one that's close is Kor Sanctifiers, but you have to kick it

  3. Modus Pwnens Eligible for User Title

    Wickenbow Elder is pretty close to what you're looking for, otherwise it's Kor Sanctifiers or uncommons..

    If it's similar effects you're looking for you could also try Mold Shambler..
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Wickerbough Elder... :)
  5. Killer Joe Active Member

    Wickerbough Elders
    Card type: Creature

    Creature type: Treefolk Shaman

    Power/Toughness:4/4

    Casting cost: 3G

    Card text: Wickerbough Elder comes into play with a -1/-1 counter on it.
    G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

    Oracle text: Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
    G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

    Flavor text: "Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

    Artist: Jesper Ejsing

    Rarity: Common


    or

    Kor Sanctifiers

    Card type: Creature

    Creature type: Kor Cleric

    Power/Toughness:2/3

    Casting cost: 2W

    Card text: Kicker W (You may pay an additional W as you cast this spell.)
    When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

    Oracle text: Kicker W (You may pay an additional W as you cast this spell.)
    When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

    Flavor text: "Why keep such trinkets? They only add weight to your travels."

    Artist: Dan Scott

    Rarity: Common


    These are for my peasant Astral Slide deck. :D
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Are you asking which one to use? What fits your colors of your deck already?

    The Elders is a fattie while you can potentially get out the Sanctifiers quicker if you're simply using it for the disenchant effect.

    If you're trying to use it with Slide, I don't think kicker can work with it so the Elders might be the better choice.
  7. turgy22 Nothing Special

    Something about "Peasant Astral Slide deck" just doesn't add up. :confused:
  8. Killer Joe Active Member

    I'm looking for ways to improve it. I won a 14 player game with this deck. Ask Mooseman.

    Peasant Magic - February 2010
    I won with my Peasant version of the classic Red/Green/White SLIDE deck. here it is:
    Land
    4 Mountain
    5 Forest
    5 Plains
    4 Forgotten Cave (cycle land)
    1 Smoldering Crater (cycle land)
    4 Tranquil Thicket (cycle land)
    4 Secludded Steppe (cycle land)
    1 Drifting Meadows (cycle land)

    Creatures
    4 Krosan Tusker (cycling)
    4 Teroh's Faithful (comes into play gain 4 life)
    3 Cartographer (comes into play return land from graveyard to hand: I return cycle lands to my hand.)
    4 Sparkmage Apprentice (comes into play it deals 1 damage to target creature or player)
    2 nantuko Tracer (comes into play put target card from graveyard on bottom of library)

    Spells
    3 Monent's peace (flashback)
    4 Hull breach (destroys artifacts and enchanments
    4 Renewed Faith (life gainer: 6 life if hard cat or 2 life if cycled)

    And the crown jewels of the deck:
    2 Lightning Rift
    Uncommon Enchantment for 1R
    "Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player"

    3 Astral Slide
    Uncommon Enchantment for 2W
    "Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn."
  9. Oversoul The Tentacled One

    Tangentially related to this, do you have an updated banned list for Peasant Magic? I lost interest when I found that everything was horribly out of date, and I think the timing of that was itself quite a while ago...
  10. train The Wildcard!!!...

    Seals of cleansing and primordium are enchantment subs as possible last resorts... (just not triggers...)
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'm gonna move this to Decks now... :)
  12. Killer Joe Active Member

    Kor Sanctifiers doesn't work...:(

    That's okay because Willowbaugh Elders is a beat stick!
    I'm also thinking about replacing Krosan Tusker for Borderland Ranger (sorry train...)
  13. Mooseman Isengar Tussle

    That's about all you have to choose from KJ.

    He did win the game, but what he didn't tell you was that it took some politicing (by me) for him to even be in the game as I pointed out to the table that the player who was pointing at him as the power on the table was gaining huge amounts of life (he always likes to get other to do his dirty work).

    On the other hand, I wasn't even gonna play the game, since I didn't have a deck. But, one AK (the player who was gaining the life) told me that there was 2 monster boxes left of mostly common cards that someone had donated to the group and a deck could be made from it..... I told him to pull me out 20 red cards and 20 white cards and I'd add 10 of each basic land and that would be my deck... then I went out to smoke.....
    When I came back he had a21 the red cards and about 15 white cards... so I found 4 more white cards and dug out some land.....
    Oh, BTW.... KJ had to finish me off to get the win as I almost took him down with direct damage from either Lightning Blast or arc lighting.....

    Here is the mostly random deck I played to an amazing 2nd place:

    RED:
    4 Suq'Ata Lancer
    4 Shock (never saw one of these)
    3 Primordial Ooze
    2 Wall of Diffusion
    2 Lightning Blast
    Arc Lightning
    Balduvian War-Makers
    Pyric Salamander
    Fire Whip
    Kaervek's Torch
    Disintegrate

    White:
    2 Iron Tusked Elephant
    2 Benalish Knight
    2 Duskrider Falcon
    2 Soul Shepard
    Mesa falcon
    Benalish Infantry
    Jamuraan Lion
    Daaja Griffin
    Trenching Steed
    Benalish Trapper
    Parapet
    Pay no Heed
    Aura Fracture
    Kithkin Armor
    Reinforcements
  14. train The Wildcard!!!...

    Borderland rangers work if you need the lean beef on the battlefield... :cool:

    Tusker is just my pref. because I don't have to do it at a certain time, I get to draw an additional card and get land, and it is harder to counter the cycling than a normal spell - not that many would counter the activated ability...

    But - with the ranger in and tusker out - does that limit the rift enough to take it out also?...
  15. Killer Joe Active Member

    @ train: not sure but I'll see what and how the Borderland Ranger helps the deck.

    As for the game with Mooseman, well of course there's always 'politicing" and for that, my friend, you're just about the FAIREST politicer I know in Magic.
    Thanks!
    ;)
  16. Mooseman Isengar Tussle

    Well, I don't know about fair, but I just thought I had the best chance against slide, since I had direct damage..... the life gainer deck would have been to much for me..... always look out for number one.... :D

Share This Page