M
Mikeymike
Guest
Kodama of the South Tree
I'm very surprised that so far on eBay this guy is priced like a lesser rare, I feel it is a great creature.
It is a 4/4 body for 2GG with the only inherent drawback being that it is Legendary. Also, in order for him to work properly he needs to fall into a deck playing Spirits and/or Arcane spells.
The last 4/4 for 2GG we saw was Ravenous Baloth, which saw tons of play even if it was for different reasons. But Kodama has a great ability too: it provides a mini-overrun to all your other creatures whenever you play a Spirit or Arcane spell. For a naturally aggro creature, that is a terrific aggro ability. The +1/+1 is also cumulative.
It has its drawbacks though:
1) It doesn't affect itself
2) It wants you to cast 1st main phase
3) It is Legendary
4) It wants you to play Spirits and/or Arcane spells
To each I say:
1) It can still handle itself quite well in battle
2) So does any deck playing haste, or Overrun
3) If a creature being Legendary is going to prevent you from playing it, then you won't be playing much from CoK
4) About half the creatures and half the instant/sorceries in the set are Spirit/Arcane, it won't be tough for him to simply fall into a home.
Anyway, what are your thoughts with this guy? And if you were to play him what kind of deck would you put him in? Personally I'd lean towards B/G aggro-spirits.
I'm very surprised that so far on eBay this guy is priced like a lesser rare, I feel it is a great creature.
It is a 4/4 body for 2GG with the only inherent drawback being that it is Legendary. Also, in order for him to work properly he needs to fall into a deck playing Spirits and/or Arcane spells.
The last 4/4 for 2GG we saw was Ravenous Baloth, which saw tons of play even if it was for different reasons. But Kodama has a great ability too: it provides a mini-overrun to all your other creatures whenever you play a Spirit or Arcane spell. For a naturally aggro creature, that is a terrific aggro ability. The +1/+1 is also cumulative.
It has its drawbacks though:
1) It doesn't affect itself
2) It wants you to cast 1st main phase
3) It is Legendary
4) It wants you to play Spirits and/or Arcane spells
To each I say:
1) It can still handle itself quite well in battle
2) So does any deck playing haste, or Overrun
3) If a creature being Legendary is going to prevent you from playing it, then you won't be playing much from CoK
4) About half the creatures and half the instant/sorceries in the set are Spirit/Arcane, it won't be tough for him to simply fall into a home.
Anyway, what are your thoughts with this guy? And if you were to play him what kind of deck would you put him in? Personally I'd lean towards B/G aggro-spirits.