i need help with my angry ghoul deck

Discussion in 'Casual Decks/Variants/Etc' started by chris92, Mar 15, 2004.

  1. chris92 king

    here is what i'm using now:

    lands
    1mountain
    4 gemstone mine
    4 city of brass
    4 llanowar waste
    4 strip mine
    1 cabal pit
    3 vault of whispers
    1 tree of tales

    creatures
    4 hermit druid
    2 sutured ghoul
    1 akroma angel of wrath
    1 symbiotic wurm
    1 multani maro-sorcerer
    1 visara the dreadful
    1 anger
    1 petradon
    1 iridescent angel
    1 phantom nishoba

    other spells

    4 duress
    4 exhume
    2 reanimate
    4 demonic tutor
    1 regrowth
    1 krosan reclamation
    4 dark ritual
    3 entomb
    1 buried alive

    i am very open to suggestions and constructive criticism, thanks :)
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Any particular format or restrictions we should be aware of? Or just suggest away?
  3. Reverend Love New Member

    I'm thinking his mana base is a little shaky...

    All for..yays?

    All opposed..nays?
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    22 lands seem okay, but there's probably better choices... like the Onslaught fetch lands...

    Looking at the list more closely, it looks like definitely the "casual" format due to 4 Strip Mines and 4 Tutors and 4 Dark Rituals... I would suggest Sol Ring right now, that's all the old cards I can think that can immediately help.
  5. Oversoul The Tentacled One

    Why the Mountain? Am I missing something?
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    He needs it for Anger...
  7. chris92 king

    yea, its casual no restrictions and stuff like that.

    can i lose the mountain and substitute dragon breath instead of anger?

    fetch lands are great but way to expensive here in the philippines.

    sol ring is good, but its colorless i need the color.

    i've changed the petradon to reya dawn bringer, and a krosan tasker for phantom nishoba. is that okay?

    thanks guys.
  8. Oversoul The Tentacled One

    Oh yeah, okay, I'm not used to Anger. I guess it's the best thing then...
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    If all you're using Anger for is the haste ability, there's probably better ways of doing it... like a red enchantment or something which doesn't need the mountain.

    Since it looks like you're trying to get stuff out of your graveyard, probably more Buried Alives...
  10. DeathMaster666 In Defiance of Existance

    I think Dragon Breath is the best idea.
  11. chris92 king

    exactly deathmaster666 i removed the mountain and anger, and put in dragon breath, it clearly is much faster.
    i removed the nishoba too, and put in silvos, feed for the sutured ghoul.
    i can't put in fetch lands because they fetch basic lands.
    is 22 lands good enough?
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Probably, since you're reanimating from the graveyard and have fairly cheap spells. If you're not getting mana screwed consistently, it should be okay.
  13. chris92 king

    so this is where it currently is

    lands
    4 vault of whispers
    4 gemstone mine
    4 city of brass
    4 llanowar waste
    4 strip mine
    1 tree of tales
    1 cabal pit

    creatures
    2 sutured ghoul
    4 hermit druid
    1 reya, dawn bringer
    1 akroma, angel of wrath
    1 iridescent angel
    1 visara the dreadful
    1 symbiotic wurm
    1 silvos, rogue elemental

    others
    4 duress
    1 cabal therapy
    1 fire breathing
    4 dark ritual
    4 exhume
    2 reanimate
    3 entomb
    1 buried alive
    1 krosan reclamation
    1 regrowth
    4 demonic tutor
  14. train The Wildcard!!!...

    Living Deaths?...
  15. chris92 king

    living death would clearly slow this deck down. i've been test playing it 4 some time and it kills on turn 3 or 4 70%of the time :)
  16. train The Wildcard!!!...

    Living Death isn't there for early game - it's not a cheap spell... you may hit a control deck where it can come in really handy...
  17. chris92 king

    maybe so, but if i don't kill my opponent in early-mid game, i'm done for. i just don't think that its fit for this kind of deck.
  18. train The Wildcard!!!...

    understood - Ichorid maybe?...
  19. Rooser Thread Necromancer

    train ... :rolleyes: ... do you know how angry ghoul works? You might as well tell a sligh deck it needs starstorms just in case things go on a bit too long. Either this thing wins in three or four turns or it scoops.

    chris - well, the slightly older builds I've seen used fetchlands to get that one mountain out before the druid was popped open, but I think your Dragon breath idea is actually much better.

    Even better than that would be to go with both, as if you happen to get one of either Anger or Breath in your hand, things are gonna suck without an alternative. Most people would say you should just run two Angers to keep this from happening, but I say throw in a breath just in case they can kill off your mountain somehow, (Sounds likely in a format that allows 4 strip mines).

    Either way, you need fetchlands to dig that mountain out - or you need to play with a bunch of red-producing dual lands instead of the mountain. You might as well skip the whole hasting route if you're going to take an extra turn to hermit out the mountain, then hermit the rest of your deck away.

    Also, if you can get them, this deck would certainly like a full count of 4 Reanimates. It's essentially a kill card, and the more often you only need one mana to kill somebody, the more often you are going to win.

    Spidey It's Entomb that's restricted, not Dark Ritual.
  20. chris92 king

    when i put in dragon breath, i removed the mountain. it kils much faster because hermit d decks me out in one turn.
    it really sucks if i get dragon breath in my hand, though its still castable costing only a generic and one red mana, and i have a set of cities of brass and gemstone mines. though 2 dragon breaths could work.

    4 reanimates and 4 exhumes sounds like over kill don't you think?
    should i add entombs and buried alives as well?

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