T
TheCasualOblivion
Guest
I've been working on the project of building a Ninja-themed deck that functions, and I've finally had some success. Its a creature based attack deck that doesn't bother with evasion. The deck is based on this scenario:
My opponent has a 2/2 Creature in play. I have Ninja of the Deep Hours, Man-O'-War and a Blastoderm. I have a bunch of cards in hand, all my land untapped, and my opponent believes I have a Ninja in hand. I attack with everything. What do you block?
Creatures (32)
Non-Ninja (16)
4 Basking Rootwalla
4 Erg Raiders
4 Man-O'-War
4 Blastoderm
Ninja (16)
3 Skullsnatcher
4 Ninja of the Deep Hours
4 Throat Slitter
3 Higure, the Still Wind
2 Ink-Eyes, Servant of Oni
Artifacts (8)
4 Shuriken
4 AEther Vial
Land (20)
3 City of Brass
2 Thran Quarry
1 Undiscovered Paradise
4 Yavimaya Coast
2 Salt Marsh
2 Waterveil Cavern
4 Forest
2 Swamp
Some Comments:
1. Shuriken is one of the stars of the deck. Its basically useless to have more than 1 in play, but 4 in the deck gets you them more often. Shuriken + Ninja = bad time for your opponent.
2. Aether Vial goes a long way into offsetting the tempo lost from Ninjutsu.
3. Mistblade Shinobi is somewhat useless without evasion, and that's why I dropped it. I replaced it with Skullsnatcher who Vials out nicely and can throw the Shuriken well. The Man-O'-Wars do the job of the Shinobi, and I can gate them back to my hand with Ninjutsu to use them again. AEther Vial again helps.
4. Higure and Ink-Eyes come out reasonably easy, and can wreck the whole game once they get out. I prefer to Ninjutsu them so I get a free hit with them.
5. I went with Blastoderm, Erg Raiders and Basking Rootwalla because for what they are, they really give my opponent problems with the choice of blocking them or not. Blastoderm + Ninjutsu is really nice, especially with a Vial with 4 counters. Blastoderm never needs to fade out, and its always a TOUGH decision on whether to block it or not. You block it, and its bad. You don't block it, it hits for 5 and its bad. Or you don't block it and I ninjutsu something and its bad. The Rootwalla is also good for that, either gate or pump it.
6. This deck is built to look like an aggressive attacking deck, but it doesn't "seem" to play that way. It attacks most every turn, and always takes the posture of coming after the other deck, but it "seems" to play more like a control/disruption deck, with all sorts of tricks and gimmicks. However it "seems" it really is an aggressive attack deck in the end. A thinking man's attack deck.
7. One of the keys to the deck is that at times, you must consider your Ninja expendible. Its worth attacking with everything and letting your Throat Slitter die if you have another in your hand you're going to Ninjutsu this combat.
8. The deck plays differently every game, which makes it fun. Sometimes its a power attack led by Blastoderm. Some games I get Higure out and make Throat Slitter unblockable every turn. Other games I get a Shuriken and 2-3 Ninja and start throwing the thing like crazy. Multiple paths to victory.
This deck has held up well against my other decks I've tested it against so far. It hasn't even lost yet, though I haven't thrown my best at it yet. It's been winning so far, and its won every game because of the Ninja.
My opponent has a 2/2 Creature in play. I have Ninja of the Deep Hours, Man-O'-War and a Blastoderm. I have a bunch of cards in hand, all my land untapped, and my opponent believes I have a Ninja in hand. I attack with everything. What do you block?
Creatures (32)
Non-Ninja (16)
4 Basking Rootwalla
4 Erg Raiders
4 Man-O'-War
4 Blastoderm
Ninja (16)
3 Skullsnatcher
4 Ninja of the Deep Hours
4 Throat Slitter
3 Higure, the Still Wind
2 Ink-Eyes, Servant of Oni
Artifacts (8)
4 Shuriken
4 AEther Vial
Land (20)
3 City of Brass
2 Thran Quarry
1 Undiscovered Paradise
4 Yavimaya Coast
2 Salt Marsh
2 Waterveil Cavern
4 Forest
2 Swamp
Some Comments:
1. Shuriken is one of the stars of the deck. Its basically useless to have more than 1 in play, but 4 in the deck gets you them more often. Shuriken + Ninja = bad time for your opponent.
2. Aether Vial goes a long way into offsetting the tempo lost from Ninjutsu.
3. Mistblade Shinobi is somewhat useless without evasion, and that's why I dropped it. I replaced it with Skullsnatcher who Vials out nicely and can throw the Shuriken well. The Man-O'-Wars do the job of the Shinobi, and I can gate them back to my hand with Ninjutsu to use them again. AEther Vial again helps.
4. Higure and Ink-Eyes come out reasonably easy, and can wreck the whole game once they get out. I prefer to Ninjutsu them so I get a free hit with them.
5. I went with Blastoderm, Erg Raiders and Basking Rootwalla because for what they are, they really give my opponent problems with the choice of blocking them or not. Blastoderm + Ninjutsu is really nice, especially with a Vial with 4 counters. Blastoderm never needs to fade out, and its always a TOUGH decision on whether to block it or not. You block it, and its bad. You don't block it, it hits for 5 and its bad. Or you don't block it and I ninjutsu something and its bad. The Rootwalla is also good for that, either gate or pump it.
6. This deck is built to look like an aggressive attacking deck, but it doesn't "seem" to play that way. It attacks most every turn, and always takes the posture of coming after the other deck, but it "seems" to play more like a control/disruption deck, with all sorts of tricks and gimmicks. However it "seems" it really is an aggressive attack deck in the end. A thinking man's attack deck.
7. One of the keys to the deck is that at times, you must consider your Ninja expendible. Its worth attacking with everything and letting your Throat Slitter die if you have another in your hand you're going to Ninjutsu this combat.
8. The deck plays differently every game, which makes it fun. Sometimes its a power attack led by Blastoderm. Some games I get Higure out and make Throat Slitter unblockable every turn. Other games I get a Shuriken and 2-3 Ninja and start throwing the thing like crazy. Multiple paths to victory.
This deck has held up well against my other decks I've tested it against so far. It hasn't even lost yet, though I haven't thrown my best at it yet. It's been winning so far, and its won every game because of the Ninja.