Finally, I've updated this deck again. This time, it's a major overhaul and even a name change. The Gitrog Monster is just that big of a deal. So I'm on version 4.0 and calling this... Gitrog County Municipal Lake Dredge Appraisal Starring Karador, Ghost Chieftain Commander 1x Karador, Ghost Chieftain Creatures 1x Abyssal Gatekeeper 1x Angel of Despair 1x Ashen Rider 1x Avacyn's Pilgrim 1x Birds of Paradise 1x Carrion Feeder 1x Elesh Norn, Grand Cenobite 1x Emeria Shepherd 1x Eternal Witness 1x False Prophet 1x Fauna Shaman 1x Fleshbag Marauder 1x Gaddock Teeg 1x Ghoultree 1x Golgari Brownscale 1x Golgari Grave-Troll 1x Golgari Thug 1x Graveblade Marauder 1x Greater Mossdog 1x Iona, Shield of Emeria 1x Jarad, Golgari Lich Lord 1x Karmic Guide 1x Knight of the Reliquary 1x Llanowar Elves 1x Lord of Extinction 1x Mikaeus, the Unhallowed 1x Nighthowler 1x Nissa, Vastwood Seer 1x Phyrexian Delver 1x Phyrexian Ghoul 1x Putrid Imp 1x Qasali Pridemage 1x Reveillark 1x Reya Dawnbringer 1x Riftsweeper 1x Saffi Eriksdotter 1x Shambling Shell 1x Sheoldred, Whispering One 1x Sidisi, Undead Vizier 1x Splinterfright 1x Spore Frog 1x Stinkweed Imp 1x Sun Titan 1x The Gitrog Monster 1x Triskelion 1x Vish Kal, Blood Arbiter 1x Weathered Wayfarer 1x Wild Mongrel 1x Wurmcoil Engine Enchantments 1x Survival of the Fittest Artifacts 1x Sol Ring Sorceries 1x Buried Alive 1x Demonic Tutor 1x Dread Return 1x Life from the Loam 1x Regrowth 1x Spider Spawning 1x Unburial Rites Instants 1x Darkblast 1x Entomb 1x Gnaw to the Bone 1x Krosan Reclamation 1x Pull from Eternity Lands 1x Barren Moor 1x Bayou 1x Bazaar of Baghdad 1x Command Tower 1x Dakmor Salvage 1x Dark Depths 1x Dryad Arbor 1x Flagstones of Trokair 2x Forest 1x Gaea's Cradle 1x Golgari Rot Farm 1x Mana Confluence 1x Marsh Flats 1x Maze of Ith 1x Miren, the Moaning Well 1x Mutavault 1x Orzhov Basilica 2x Plains 1x Sandsteppe Citadel 1x Savannah 1x Scrubland 1x Secluded Steppe 1x Selesnya Sanctuary 1x Strip Mine 2x Swamp 1x Thespian's Stage 1x Tranquil Thicket 1x Urborg, Tomb of Yawgmoth 1x Verdant Catacombs 1x Vesuva 1x Volrath's Stronghold 1x Wasteland 1x Windswept Heath Changelog... +Emeria Shepherd: This isn't a landfall deck and it doesn't have a ton of plains cards, but Emeria Shepherd has a lot of potential anyway. +False Prophet: I'm including more sacrifice outlets, which makes this look like a tempting board clear. +Graveblade Marauder: Nothing too special, but as the game goes on, opponents are compelled to block this or lose massive life. +Nissa, Vastwood Seer: The five Origins planeswalkers give me a chance to play planeswalkers in this deck that I can actually get out of my graveyard pretty easily. Trying out Nissa for now, since she has such nice utility. But I've got my eye on Liliana as well. +Phyrexian Ghoul: A classic sacrifice outlet that I should have thrown in long ago. +Putrid Imp: Trying to employ more discard outlets. +Riftsweeper: In conjunction with Peel from Eternity, this can recur all of my exiled stuff as the game goes on. This weakly counteracts graveyard hate by opponents, but the real boon is grabbing my used flashback spells. +Sidisi, Undead Vizier: Demonic Tutor on a creature that doubles as a sacrifice outlet? Yes, please. +The Gitrog Monster: So much synergy in one package. Even if this wasn't a 6/6 deathtouch body, even if it didn't function as an Exploration, the card-drawing ability would be good enough to include the card in this deck. This turns dredging into an explosive loop and give the deck easier access to combos. Because of that, I'm reworking the whole deck to make better use of this card. +Wild Mongrel: Discard outlet, and a very good one. -Apprentice Necromancer: It worked well enough and might go back in, but it was a backup and I'm hoping not to need it. -Dark Confidant: Powerful, to be sure, but I don't think that this is the deck for it. -Siege Rhino: I'm trying to combo out, and this doesn't do much. I might be making a mistake by trimming too much defense from this deck. We'll see. -Spirit of the Hearth: In the right environment, this might be valuable. I didn't get much use out of it. -Sylvan Library: This was a borderline case in the old deck, since it synergized with dredgers and helped the deck be more explosive. Easily surpassed by The Gitrog Monster. -Crucible of Worlds: I reluctantly cut some cards that were dead weight in the graveyard. Still not sure this is the right move. -Worm Harvest: Too slow for this deck. In a Loam-based deck that didn't focus on other dredging and played more of a control game, this would make sense. -Boneyard Wurm: I had too many blockers that didn't do anything. It was this or Ghoultree. I'm tentatively cutting this because by the time it became big enough to matter, I didn't need a vanilla blocker. -Kessig Cagebreakers: The coolest token-generator in the deck and I'm hesitant to cut it, but my deck just doesn't have a good way to take advantage of it.