Give Me Your Tired, Your Poor, Your Cards [EDH]


The Tentacled One
At long last, I've done it. Weirdly, I've probably built colorless or effectively colorless decks for other Highlander formats more times than most people have ever built a colorless deck, but up until now, I had not actually built a colorless deck for the EDH/Commander format. I kept saying that some day I'd get around to it, and that the commander would probably be Karn, Silver Golem. There weren't really any good colorless commanders anyway, so the commander was just a formality.

I built very artifact-heavy decks on occasion, but always with a color involved. My Prismatic Piper deck came close, with just ten white cards other than the commander. And after that half-joke of a deck, I actually had no plans to build a colorless deck for 2022 at all. Seriously, my spreadsheet didn't even have a row implemented for this color identity. I wanted to make sure I had at least one of all the other color identities except the four-color ones (because their only options are totally unsatisfying to me). The idea of a totally colorless deck was more of a "distant future" plan. No rush. And then the madmen and madwomen at WotC went and made a flying Statue of Liberty head.

Liberator is not merely the greatest colorless commander to date. It beats up all other colorless commander options and takes their lunch money. The contest is not close. Not even a little bit. This thing is so spicy, I cannot resist it. Colorless spells über alles. Colored spells? Those are for nerds.

1 Liberator, Urza's Battlethopter

1 Alhammarret's Archive
1 All Is Dust
1 Ancient Tomb
1 Arcane Lighthouse
1 Arcbound Ravager
1 Arch of Orazca
1 Basalt Monolith
1 Blasted Landscape
1 Blinkmoth Nexus
1 Bonders' Enclave
1 Candelabra of Tawnos
1 Cathodion
1 City of Traitors
1 Clock of Omens
1 Cloud Key
1 Crawling Barrens
1 Crystal Grotto
1 Crystal Vein
1 Darksteel Citadel
1 Darksteel Colossus
1 Darksteel Forge
1 Darksteel Juggernaut
1 Ensnaring Bridge
1 Expedition Map
1 Forsaken Monument
1 Foundry Inspector
1 Ghost Town
1 Grim Monolith
1 Hall of Tagsin
1 Hangarback Walker
1 Introduction to Annihilation
1 Inventors' Fair
1 It That Betrays
1 Jhoira's Familiar
1 Karn, Scion of Urza
1 Karn's Bastion
1 Kozilek, Butcher of Truth
1 Krark-Clan Ironworks
1 Kuldotha Forgemaster
1 Lightning Greaves
1 Lodestone Golem
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Maze of Ith
1 Memory Jar
1 Metalworker
1 Mishra's Factory
1 Mishra's Workshop
1 Mox Opal
1 Mutavault
1 Myr Battlesphere
1 Myr Retriever
1 Mystic Forge
1 Nettlecyst
1 Nim Deathmantle
1 Null Brooch
1 Ornithopter
1 Platinum Emperion
1 Reliquary Tower
1 Rings of Brighthearth
1 Rishadan Port
1 Sands of Time
1 Scorched Ruins
1 Scrap Trawler
1 Sculpting Steel
1 Semblance Anvil
1 Sensei's Divining Top
1 Skysovereign, Consul Flagship
1 Sol Ring
1 Spine of Ish Sah
1 Staff of Domination
1 Stalking Stones
1 Steel Overseer
1 Strionic Resonator
1 Strip Mine
1 Su-Chi
1 Su-Chi Cave Guard
1 Thespian's Stage
1 Thought Vessel
1 Thran Dynamo
1 Tocasia's Dig Site
1 Tomb of the Spirit Dragon
1 Treasure Vault
1 Triskelion
1 Ugin, the Ineffable
1 Ugin, the Spirit Dragon
1 Ulamog, the Infinite Gyre
1 Unwinding Clock
1 Urborg, Tomb of Yawgmoth
1 Urza's Factory
1 Urza's Saga
1 Vesuva
1 Voltaic Key
1 Walking Ballista
1 War Room
1 Wasteland
1 Wurmcoil Engine
1 Zhalfirin Void


The Tentacled One
Was there ever any doubt? Liberator is bonkers good. Played this deck twice, and it popped off both games. Second time I tried it did get cut short with the store closing, but I dominated the first game.