Fun with Keldons!

Discussion in 'Home Made Cards' started by Cateran Emperor, Dec 11, 2000.

  1. Cateran Emperor Passed On

    Who wants to have some fun with Magic's only race of hilariously berserk human warriors?

    Searing Blast
    R
    Instant
    Kicker: Sacrifice two mountains
    Searing blast deals 1 damage to target creature or player.
    If you paid the kicker cost, Searing Blast instead deals 4 damage to target creature or player and cannot be countered.
    "Now, DIE this time."

    Smoldering Earth
    1RRR
    Enchantment
    Whenever a creature without Haste attacks, destroy that creature.
    Only the swift can cross this land.

    Keldon Doyen
    2RRR
    Creature - Human
    First Strike, Haste.
    When Keldon Doyen comes into play, put a +1/+1 counter on Keldon Doyen for each Human in play.
    3/2

    Krieg, Keldon Grand Doyen
    RRRRR
    Creature - Human Legend
    First Strike, Trample, Haste, Protection from White, Protection from Blue.
    Prevent all combat damage that would be dealt to Krieg.
    Krieg has power and toughness each equal to target opponents's life total.
    */*
    "KELD!" - Battle cry of Krieg, Emperor of Keld

    Keldon Grunt
    RR
    Creature - Human
    First Strike, Haste
    2/1
    Best way to deal with them is to just step aside.

    Keldon Scout
    R
    Creature - Human
    Sacrfice Keldon Scout: destroy target tapped basic land.
    1/1
    Scouting for a Keldon has nothing to do with information.

    Crimson Guard
    1RRR
    Creature - Human
    Protection from White.
    Damage dealt by Crimson Guard is considered colorless damage.
    Crimson Guard can block creatures with Protection from Red.
    3/3
    Nothing withstands the furious slashes of their blades

    Keldon Pillagers
    1RR
    Creature - Human
    XRRR: Gain control of target artifact with casting cost X or less.
    2/2
    "Dibs!"

    Seething Anger
    RR
    Enchant Creature
    Enchanted creature gets +10/+10 and First Strike. If at any time opponent controls no white creatures, sacrifice Seething Anger.
    Keldons are like bulls in that they react to seeing red, such as the spilled blood of a Jamuraan foe.
  2. fuzzy510 I Don't REALLY Exist

    Searing Blast: Not bad, Kicker gives it a nice twist, still prefer Shock.

    Smoldering Earth: One word. BROKEN.

    Keldon Doyen: Not bad, probably won't get many counters.

    Krieg, Keldon Grand Doyen: "OK, you don't counter? I win!!!"

    Keldon Grunt: Not bad at all, might be popular.

    Keldon Scout: Should cost 2R, I think.

    Crimson Guard: Whoa! Can block creatures with Protection from Red? Good...!

    Keldon Pillagers: Ability isn't all that good, unless you're playing a Lotus freak...

    Seething Anger: Despite Creature condition, still broken. +10/+10 enchantment?? RR??? Yikes.
  3. Cateran Emperor Passed On

    I'm thinking of the following changes so far:

    Krieg, Keldon Grand Doyen
    RRRRR
    Creature - Human Legend
    First Strike, Haste, cannot be the target of blue or white spells.
    Krieg has power and toughness each equal to target opponents's life total.
    */*
    "KELD!" - Battle cry of Krieg, Emperor of Keld

    Other than that, Krieg tends to be a Ball Lightning on steroids, and is almost guaranteed now to die after one attack.

    Keldon Pillagers
    1RR
    Creature - Human
    XR: Gain control of target artifact with casting cost X or less.
    2/2
    "Dibs!"

    Is the ability better now?

    Smoldering Earth
    1RRR
    Enchantment
    Whenever a creature without Flying or Haste attacks, Smoldering Earth deals 5 damage to that creature.
    Only the swift can cross this land.

    Is this any better? The idea is to destroy anything that's too slow or too weak to cross the hot ground ;)
  4. K9Archmage He Might Be Giants

    keldon human 0
    summon human

    when keldon human comes into play, tap a swamp or mountain you control.
    Keldon human phases out once every 3 turns in order to go to the bathroom.
    1/2
  5. fuzzy510 I Don't REALLY Exist

    Krieg is still broken, actually, even more broken.

    You see, if the opponent has no creatures, now it's RRRRR for "You win the game." See what I mean?
  6. Teferi Veteran CPA Member,Capt. Nemo

    i though keldon's creature type was either barbarian or soilder...o well, cool cards anyway
  7. Cateran Emperor Passed On

    Yeah, but I got thinking about it and realized that it made no sense to have professions as creature types. I mean come on, Engineered Plague for Soldiers? Since when does a plague target a soldier of a race but not, say, clerics of the same race?

    By the way, how did Krieg get more broken?
  8. Ransac CPA Trash Man

    Wasn't there already a card called seething anger in Stronghold?

    Ransac, cpa trash man
  9. fuzzy510 I Don't REALLY Exist

    I didn't notice that Krieg had Haste in v1.0. Sorry!
  10. Ransac CPA Trash Man

    I WAS RIGHT!!!!!! THERE WAS A CARD CALLED SEETHING ANGER IN STRONGHOLD!!!!!!!!! Here it is


    Seething Anger
    Sorcery
    R
    Buyback 3
    Target creature gains +3/+0 until end of turn


    THAT'S the REAL Seething Anger.


    Ransac, cpa trash man
  11. Ransac CPA Trash Man

    Actually, come to think of it. There was a card with my name, well almost. Here it is, from Stronghold.

    Ransack
    Sorcery
    3U
    Look at the top five cards of target player's library. Put any number of those cards on the bottom of that library in any order and the rest on the top of the library in any order.


    Pretty spiffy. Kind of like a big opt.

    Ransac, cpa trash man

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