C
Cateran Emperor
Guest
Who wants to have some fun with Magic's only race of hilariously berserk human warriors?
Searing Blast
R
Instant
Kicker: Sacrifice two mountains
Searing blast deals 1 damage to target creature or player.
If you paid the kicker cost, Searing Blast instead deals 4 damage to target creature or player and cannot be countered.
"Now, DIE this time."
Smoldering Earth
1RRR
Enchantment
Whenever a creature without Haste attacks, destroy that creature.
Only the swift can cross this land.
Keldon Doyen
2RRR
Creature - Human
First Strike, Haste.
When Keldon Doyen comes into play, put a +1/+1 counter on Keldon Doyen for each Human in play.
3/2
Krieg, Keldon Grand Doyen
RRRRR
Creature - Human Legend
First Strike, Trample, Haste, Protection from White, Protection from Blue.
Prevent all combat damage that would be dealt to Krieg.
Krieg has power and toughness each equal to target opponents's life total.
*/*
"KELD!" - Battle cry of Krieg, Emperor of Keld
Keldon Grunt
RR
Creature - Human
First Strike, Haste
2/1
Best way to deal with them is to just step aside.
Keldon Scout
R
Creature - Human
Sacrfice Keldon Scout: destroy target tapped basic land.
1/1
Scouting for a Keldon has nothing to do with information.
Crimson Guard
1RRR
Creature - Human
Protection from White.
Damage dealt by Crimson Guard is considered colorless damage.
Crimson Guard can block creatures with Protection from Red.
3/3
Nothing withstands the furious slashes of their blades
Keldon Pillagers
1RR
Creature - Human
XRRR: Gain control of target artifact with casting cost X or less.
2/2
"Dibs!"
Seething Anger
RR
Enchant Creature
Enchanted creature gets +10/+10 and First Strike. If at any time opponent controls no white creatures, sacrifice Seething Anger.
Keldons are like bulls in that they react to seeing red, such as the spilled blood of a Jamuraan foe.
Searing Blast
R
Instant
Kicker: Sacrifice two mountains
Searing blast deals 1 damage to target creature or player.
If you paid the kicker cost, Searing Blast instead deals 4 damage to target creature or player and cannot be countered.
"Now, DIE this time."
Smoldering Earth
1RRR
Enchantment
Whenever a creature without Haste attacks, destroy that creature.
Only the swift can cross this land.
Keldon Doyen
2RRR
Creature - Human
First Strike, Haste.
When Keldon Doyen comes into play, put a +1/+1 counter on Keldon Doyen for each Human in play.
3/2
Krieg, Keldon Grand Doyen
RRRRR
Creature - Human Legend
First Strike, Trample, Haste, Protection from White, Protection from Blue.
Prevent all combat damage that would be dealt to Krieg.
Krieg has power and toughness each equal to target opponents's life total.
*/*
"KELD!" - Battle cry of Krieg, Emperor of Keld
Keldon Grunt
RR
Creature - Human
First Strike, Haste
2/1
Best way to deal with them is to just step aside.
Keldon Scout
R
Creature - Human
Sacrfice Keldon Scout: destroy target tapped basic land.
1/1
Scouting for a Keldon has nothing to do with information.
Crimson Guard
1RRR
Creature - Human
Protection from White.
Damage dealt by Crimson Guard is considered colorless damage.
Crimson Guard can block creatures with Protection from Red.
3/3
Nothing withstands the furious slashes of their blades
Keldon Pillagers
1RR
Creature - Human
XRRR: Gain control of target artifact with casting cost X or less.
2/2
"Dibs!"
Seething Anger
RR
Enchant Creature
Enchanted creature gets +10/+10 and First Strike. If at any time opponent controls no white creatures, sacrifice Seething Anger.
Keldons are like bulls in that they react to seeing red, such as the spilled blood of a Jamuraan foe.