Magic: Pandemonium Red is a dominant color. Blue is weakened somewhat. Mechanics: Overdrive (Now on some permanents. Those permanents don't enter play.), Emulation (Can now affect colors), Taste (As an additional cost, you may pay the taste cost any number of times. Repeat the spell's effect each time.) Returning Mechanics: Kicker, Fading, Flanking Land Hyperion Stronghold 2, T: Add R to your mana pool for each Cat or Starlet you control. T: Add R to your mana pool. HS deals 1 damage to you. Hyperion Valley T: Add R or G to your mana pool. If you don't control a mountain, Hyperion Valley doesn't untap during your untap step. Hyperion Cave T: Add R or B to your mana pool. If you don't control a mountain, Hyperion Cave doesn't untap during your untap step. Hyperion Foothills T: Add R or W to your mana pool. If you don't control a mountain, Hyperion Foothills doesn't untap during your untap step. Hyperion Cliffside T: Add R or U to your mana pool. If you don't control a mountain, Hyperion Cliffside doesn't untap during your untap step. Gold Rare- Starlet Legends Uncommon- 2CC Enchantments Common- Sorceries Rare Lady Malice 3RRB Creature- Starlet Defiler Legend Haste. Whenever an opponent would be dealt damage, he or she instead loses that much life. Whenever a creature would be dealt damage, it instead gets -0/-X until end of turn, where X is that damage. 4/4 Lady Melinda 3RRW Creature- Starlet Samurai Legend Haste, First Strike. Whenever damage would be dealt to LM, you may redirect it, divided as you choose, to any number of target creatures and/or players. 3/5 Lady Millicent 3RRG Creature- Starlet Ranger Legend Haste, Trample Whenever LM attacks, attacking creatures get +1/+0 until end of turn for each attacking creature. 5/3 Lady Mirella 3RRU Creature- Starlet Davina Legend Haste. T: Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. 4/4 Uncommon Passionate Struggle 2UR Blue creatures you control have protection from red. Red creatures you control have protection from blue. Instability 2BR Whenever a creature becomes the target of a spell or ability, sacrifice it. Volatility 2WR Whenever a creature is put into a graveyard from play, if it has taken damage this turn, that creature deals damage equal to its power to its controller Charged Atmosphere 2GR Whenever a creature with flying would deal combat damage, prevent that damage. Damage dealt by spells and abilities can't be prevented. Common Lickety-Split 1UR Sorcery Put a creature card from your hand into play. That creature gains haste and is unblockable until end of turn. At end of turn, remove it from the game. Put Asunder 1BR Sorcery As an additional cost to play PA, discard a card from your hand. Destroy target basic land. Its controller reveals his hand and discards all land cards of that type from it. Reversal 1WR The next time a creature would deal damage to you this turn, it deals that much damage to itself instead. That damage can't be prevented. Forestfire 1GR As an additional cost, sacrifice a forest. Forestfire deals 3 damage to each creature without flying. Destroy all blue creatures dealt damage this way. Red (30. 11 C, 10 U, 9 R) Common Dorami Explorer 2R Creature- Cat Starlet When DE comes into play, choose one: Target opponent sacrifices a land, or search your library for a basic land card and put that card into your hand, then shuffle your library. 2/1 Taste of Spice 3R Sorcery Taste of Spice deals 3 damage to target creature or player. Taste 1R (You may pay the taste cost any number of times. Repeat the spell's process each time.) Hyperion Shocker 1R Creature- Cat Starlet Haste T: Deals 1 damage to target creature or player. 0/1 Blitz Training 2R EC EC gets +2/+0 and haste. That creature is a Starlet in addition to its other creature types. Scorching Blast 1R Instant <> deals 2 damage to target creature or player. If the player targeted controls an island or the creature targeted was blue, that damage can't be prevented. Flamethrower 2R Sorcery <> deals 4 damage to target player. Outright Defiance 1R Instant <> can't be countered. Counter target blue spell. Commando Training 2R EC EC gets +2/+1 and flanking. That creature is a Commando in addition to its other creature types. Attack Cat 1R Creature- Cat Haste Attack Cat can't block. 1R: Attack Cat loses "Attack Cat can't block" until end of turn. 2/2 Trained Tiger 2R Creature- Cat TT gains +2/+0 and haste as long as you control a Starlet. 2/1 Chaotic Frontman R Creature- Cat Commando R, T: Target creature gains +1/+1 and first strike until end of turn. 1/1 Uncommon Bandana Collector RR Creature- Starlet First strike, protection from blue 2/2 Starlet Ambush 1R Instant Put a 1/1 red Starlet token w/ haste into play. Taste R, Kicker X. If you paid the kicker cost, all Starlets get +1/+1 until end of turn. Meteor Trooper 2R Creature- Starlet Overdrive- Meteor Trooper deals 4 damage to target creature or player. 2/1 Hunting Tactics 2RR Enchantment All creatures you control have provoke. Kicker 2R (All creatures you control have flanking) Dragonheart Intercessor 2R Creature- Cat Starlet Starlet spells cost 1 less to play. 2/2 Atomic Firecat 3R Creature- Cat Starlet 3R Fading 5 Remove a fade counter from Atomic Firecat: Atomic Firecat deals 2 damage to target creature or player. 2/4 Psycho Kitty 2RR Creature- Cat Starlet Haste, Provoke, Double Strike. 2/2 Entropic Intercessor 2R Creature- Cat Commando Commando spells cost 1 less to play. 2/2 Hyperion Displacer 2RR Creature- Cat Starlet Haste Whenever HD is the target of a spell or ability, flip a coin. If you win the flip, counter that spell or ability. Whenever a source would deal damage to HD, flip a coin. If you win the flip, prevent that damage. FT: It can claw you apart from ten feet away. 3/2 Ambush Plan 2RR Instant Put a 1/1 red Starlet token into play for each mountain you control. X of these tokens gain haste, where X is the number of untapped mountains you control. Kicker 1R. If you paid the kicker cost, all Starlet tokens get +1/+1. Rare Marlo, Hyperion Commander 3RRR Creature- Cat Starlet Legend Haste All other Cats get +2/+0 All other Starlets get +2/+0 FT: Miranda was hyper enough. This one makes her look lifeless by comparison. - Sebastian En-Kreuz 5/3 Shotgun Flames RR Sorcery Shotgun Flames can't be countered. Shotgun Flames deals 1 damage to each creature you don't control and each opponent. That damage can't be prevented. Taste 1R, Sacrifice a mountain. Hyperion Violator 3RR Creature- Cat Commando Haste When HV deals combat damage to a player, that player sacrifices X lands, where X is the damage it dealt to that player. 3/3 Grand Tournament 2RRR Ench. Players can't play creature spells. When GT comes into play, remove all non-creature permanents from the game. Each player with fewer than five creatures searches their library for five creatures and puts them into play, then shuffles their library. Each player with more than five creatures sacrifices all but five of them. Whenever a player controls no creatures, that player loses the game. Feral Captain 4RR Creature- Cat Starlet Lord Tap five untapped Starlets you control: FC deals 10 damage to target creature or player. That damage can't be prevented. "You may have perfected blitz tactics, but *we* invented them." - Marlo, to Miranda. 3/3 Advisor Rupert RRRR Creature- Advisor Legend Haste, Protection from Blue. All creatures lose flying. R: Untap target creature. That creature blocks if able. 4/3 Iconoclasm 5RR Sorcery Remove all lands and artifacts target player controls from the game. Mirella's Song 3RR Sorcery Search your library for a Starlet card with converted mana cost equal to the number of mountains you control and put it into play. Taste R, Discard a card at random from your hand. FT: Although Mirella herself forgot her old life, her vocal cords remembered it perfectly. Calamity 4RR Enchantment During your upkeep, choose target creature. Whenever that creature deals combat damage to a player, you may choose to have it deal X damage to each creature that player controls. Overdrive- <> deals X damage to target player and each creature that player controls, where X is the number of creatures you control. W/G/B (25. 10/8/7) White Common Tsumaran Minister 2W Emulation- Blue Creature- Cat Protector When TF comes into play, choose one: You can't be the target of spells or abilities this turn, or target creature can't be the target of spells or abilities this turn. 2/1 Guardkeeper 2W Creature- Samurai Readiness, Provoke 2/2 Taste of Steel 2W Sorcery Remove target attacking creature from the game. Taste 1W. Energize W Instant You gain 2 life Kicker 1W: Instead, you gain 7 life. Defensive Tactics 2W EC EC gets -X/+X, where X is that creature's power minus 1. Tsumaran Martyr W Creature- Protector T, Sacrifice TM: Prevent the next 3 damage that would be dealt to target creature or player this turn. 1/1 Restraints W EC EC can't attack. Solarium Defender 2W Fading 3 Whenever you would be dealt damage, prevent 2 of that damage. 2/2 Derailer 1W W: Target red creature gets -1/-0 until end of turn. 2/2 Restriction W EC EC can't block Uncommon Ench Shining Glare WW Prevent all damage red creatures would deal. Combat Fatigue WW Whenever a card is removed from the game, its controller can't attack or block this turn. Instant Strengthen W Target creature gets +1/+1 until end of turn. Taste W Delayed Reaction 3WW Remove all creatures from the game. At end of turn, return all creatures to play. Unity W All permanents gain protection from their colors, creature types and card types until end of turn. Creature Sunfire Martyr 2W Creature- Protector Overdrive- You gain 10 life 2/2 Panpukishi 2W Creature- Samurai W: First strike until end of turn WW: +1/+0 until end of turn. 3/1 Sorcery Renew 4W Your life total becomes 20. Rare Rude Awakening 5WW Sorcery Remove all creatures target player controls from the game. Solarium Spearman W Creature- Samurai Flanking, First Strike. 2W: <> gets +1/+1 until end of turn. 1/1 Morale Booster WW Creature- Samurai Emulation- Soldier All other Soldiers get +1/+1. 2/2 Obstruction X3W Instant Destroy X target attacking creatures. They can't be regenerated. Master Archers WWW Creature- Samurai Readiness, First Strike, Provoke. Master Archers may block as though they had flying. T: Master Archers deals 2 damage to target attacking or blocking creature. 2/2 Ready the Troops 2W Enchantment White creatures get +1/+1 and flanking. Overdrive- Creatures you control gain flanking and +2/+2 until end of turn. Impenetrability 1W Enchantment You can't be the target of spells or abilities. You can't play spells or abilities. Green Common Taste of Spring G Sorcery Target land becomes a 1/1 creature until end of turn. It's still a land. Taste 1G Xinwa Invigorator 2G Creature- Cat Preserver Emulation- White When Xinwa Invigorator comes into play, choose one: You gain 3 life, or put a +1/+1 counter on target creature. 2/1 Scout Training 2G Enchanted creature has +2/+2 and trample. That creature is a Ranger in addition to its other creature types. Preserver Training 2G All creatures block EC if able. That creature is a Preserver in addition to its creature types. Bolster G Instant Target creature gets +2/+2 until end of turn. Kicker 1G (Put a +2/+2 counter on that creature at end of turn) Resilient Sentry G Creature- Preserver Ranger Whenever <> blocks a creature, prevent all combat damage that would be dealt to and by it this turn. Fading 4. 1/2 Parliament Ranger G Creature- Ranger G: Target green creature gains first strike until end of turn. 1/1 Harvest G Sorcery You gain 1 life for each forest in play. Excursion 1G Sorcery Search your library for a land card and put it into play. Swordscale Crusher 4GG Creature- Beast Emulation- Red Flanking 5/5 Uncommon Hold Back G Prevent all damage target creature would deal this turn. Taste- pay 1 life Ironwood Restorer 2G Creature- Preserver Overdrive- Untap all lands you control. 1/2 Hyperion Scout Leader 3G Creature- Cat Ranger Haste XG, T: Look at the top X cards of target player's library. 2/2 Xinwa Collaborator 3G Creature- Ranger Trample, Emulation- Red. R: <> gets +1/+1 until end of turn. 2/2 Ecological Intercessor 2G Creature- Elf Preserver Preserver spells cost 1 less to play 2/2 Wilderness Intercessor 2G Creature- Elf Ranger Ranger spells cost 1 less to play 2/2 Wurmscale Armor GG EC EC has 'G: This creature gets +1/+1 until end of turn Kicker G (That creature may block as though it had flying.) Xinwa Woodcutter 1G Creature- Ranger When <> comes into play, sacrifice it unless you sacrifice a forest. 3/4 Rare Unyielding Stance 3GG Enchantment Creatures you control get +2/+2 Overdrive- Creatures you control get +4/+4 until end of turn. Advisor Nigel GGGG Creature- Advisor Legend Trample, Protection from Black. All creatures lose regeneration and fear. G: COunter target spell ability that would cause a creature you control to leave play. 4/3 Revert to Nature 3GG Sorcery Remove all enchantments target player controls from the game Xinwa Restorer 2G Creature- Preserver. Emulation- Black Prevent all damage that would be dealt to you. 2/2 Swelling Mass 2G Creature- Elemental Trample At the beginning of your upkeep, put a +2/+2 counter on Swelling Mass 2/1 Master Tracker G Creature- Ranger G: <> gets +1/+0 until end of turn 1/1 None Shall Pass 3G Instant For each creature an opponent controls, put a 2/2 green ranger creature into play. Black Common Taste of Rot 4B Sorcery Destroy target creature. It can't be regenerated. Taste 1B Energy Sap B EC Play only on a white or blue creature. Enchanted Creature has Fading 3 (During its controller's upkeep, that player removes a fade counter from that creature. If that creature can't, it is sacrificed.) Excarian Lackey 2B Creature- Cat Defiler Emulation- Red When <> comes into play, choose one: Target player loses 1 life, or <> deals 1 damage to target creature. 2/1 Excarian Enrager B Creature- Ninja B, sacrifice <>: Target red creature gains +1/+0 and fear until end of turn. 1/1 Heightened Production 2B Instant Add B to your mana pool for each land you control. Kicker 1B (Add another B to your mana pool for each land you control.) Darkblade Assailant 2B Creature- Ninja Whenever DA deals combat damage to a creature, destroy that creature. It can't be regenerated. 1/1 Blocked Terrain B Sorcery Look at target player's hand and choose a land card from it. That player discards that card. Impose B Instant Target player sacrifices a permanent. Silent Extraction 2B EC Whenever EC deals combat damage to a player, that player discards a card from his or her hand. Toxics Training 2B EC EC gets +1/+1 and 2: Regenerate this creature. That creature is a Defiler in addition to other creature types. Uncommon Hyperion Lynx 3B Creature- Cat Defiler Haste 1B: Destroy target creature blocking Hyperion Lynx. 2/2 Salvage Keeper 2B Creature- Defiler Overdrive- Add BBBBB to your mana pool. 2/1 Devitalize B Instant Target creature gets -1/-1 until end of turn. Taste B Excarian Collaborator 3B Creature- Ninja Fear, Emulation- Red R: +1/+1 until end of turn 2/2 Unfair Exchange 3B Enchantment Whenever a creature would come into play under your control, you may put that creature into play under your opponent's control. If you do, return target creature card from that player's graveyard to play under your control. Brainpicker 3BB Creature- Ninja Flanking Whenever BP deals combat damage to a player, that player removes a card in his or her hand from the game. 3/3 Mechanical Intercessor 2B Creature- Minion Defiler Defiler spells cost 1 less to play. 2/2 Stealthy Intercessor 2B Creature- Minion Ninja Ninja spells cost 1 less to play. 2/2 Rare Excarian Loanshark 3B Creature- Defiler When EL comes into play, if you played it from your hand, lose 1 life and add B to your mana pool for each black permanent you control. 3/3 Oblivion 3BB Sorcery Remove target player's graveyard from the game. The Horde 3BB Creature- Nightstalker Legend Haste, Flying, Fading 3 When it deals combat damage to a creature, remove that creature from the game. When it deals combat damage to a player, that player gets 2 drain counters. 3/3 Advisor Gavin BBBB Creature- Advisor Legend Fear, Protection from White. All creatures lose Readiness. B: Target creature gets -0/-1 until end of turn. 4/3 Foul Air 4BB Enchantment. All creatures get -3/-3. Overdrive- All creatures get -5/-5 until end of turn. Hyperextension XBB Instant Draw X cards. You lose X life. Mental Anguish B Enchantment Whenever a card is removed from the game, its controller discards a card at random from his or her hand. Blue (20. 8/7/5) Common Taste of Brine 1U Sorcery Return target creature to its owner's hand. Taste 1U Triskell Librarian 2U Creature- Cat Davina Emulation- Black When <> comes into play, choose one- Draw a card, then discard a card from your hand; or target player discards a card from his or her hand. 2/1 Pacify U Instant Counter target red spell. Ketari Boon 2UU EC Enchanted creature is unblockable. That creature can't be the target of spells or abilities. Herald of Calmness 1U Creature- Davina R: Target creature loses haste until end of turn. 2/2 Triskell Douser U Creature- Dragoon Protection from red. 1/2 Advance Knowledge 2U Instant Look at the top three cards of your library. Put all copies of one card into your hand and the others into your graveyard. Scatterbrain 2U Instant Each player puts the top 6 cards of that player's library into his or her graveyard. Kicker 2U (Each player puts the top 12 cards of that player's library into his or her graveyard.) Uncommon Doomsayer 2U Creature- Davina T: Each player loses 1 life for each red creature he or she controls. 2/2 Flush 1U Instant Counter target spell unless its controller pays 1. Taste 1 Aurora Moonraker 2U Creature- Davina Overdrive- Draw 3 cards. 2/1 Triskell Outer Guard 2UU Creature- Dragoon Flying, Protection from red. 2/2 Resistance 1U Enchantment Red creatures come into play tapped. Kicker 2U. If you paid the kicker cost, red creatures tapped this way don't untap during their controllers' untap phase. Preparation 2UU Sorcery Draw a card for each red creature your opponents control. Change of Mind U Sorcery Discard your hand, then draw three cards. Rare Torch Singer 2UU Creature- Davina Emulation- Red Protection from Starlets TS gets +1/+1 for each red creature in play. 2/2 Demotivation 2U Enchantment All creatures have 'During your upkeep, sacrifice this creature unless you pay 1. Spend only mana of that creature's color for each creature'. Overdrive- Remove all Starlets with less power than the number of cards in your hand from the game. Clean Slate 5UU Sorcery Remove target player's hand from the game. Triskell Defender 4UU Creature- Dragoon Flying, protection from red. Starlets can't attack you. 5/4 Hiding Tactics 2UU Instant Creatures you control can't be the targets of spells or abilities this turn.