Full Pandemonium Spoiler

Discussion in 'Home Made Cards' started by Shiro, Time Devourer, May 3, 2003.

  1. Shiro Time Devourer I have returned!

    Magic: Pandemonium

    Red is a dominant color. Blue is weakened somewhat.

    Mechanics:

    Overdrive (Now on some permanents. Those permanents don't enter play.), Emulation (Can now affect colors), Taste (As an additional cost, you may pay the taste cost any number of times. Repeat the spell's effect each time.)

    Returning Mechanics: Kicker, Fading, Flanking

    Land

    Hyperion Stronghold
    2, T: Add R to your mana pool for each Cat or Starlet you control.
    T: Add R to your mana pool. HS deals 1 damage to you.

    Hyperion Valley
    T: Add R or G to your mana pool. If you don't control a mountain, Hyperion Valley doesn't untap during your untap step.

    Hyperion Cave
    T: Add R or B to your mana pool. If you don't control a mountain, Hyperion Cave doesn't untap during your untap step.

    Hyperion Foothills
    T: Add R or W to your mana pool. If you don't control a mountain, Hyperion Foothills doesn't untap during your untap step.

    Hyperion Cliffside
    T: Add R or U to your mana pool. If you don't control a mountain, Hyperion Cliffside doesn't untap during your untap step.

    Gold

    Rare- Starlet Legends
    Uncommon- 2CC Enchantments
    Common- Sorceries


    Rare

    Lady Malice 3RRB
    Creature- Starlet Defiler Legend
    Haste.
    Whenever an opponent would be dealt damage, he or she instead loses that much life. Whenever a creature would be dealt damage, it instead gets -0/-X until end of turn, where X is that damage.
    4/4

    Lady Melinda 3RRW
    Creature- Starlet Samurai Legend
    Haste, First Strike.
    Whenever damage would be dealt to LM, you may redirect it, divided as you choose, to any number of target creatures and/or players.
    3/5

    Lady Millicent 3RRG
    Creature- Starlet Ranger Legend
    Haste, Trample
    Whenever LM attacks, attacking creatures get +1/+0 until end of turn for each attacking creature.
    5/3

    Lady Mirella 3RRU
    Creature- Starlet Davina Legend
    Haste.
    T: Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.
    4/4

    Uncommon

    Passionate Struggle 2UR

    Blue creatures you control have protection from red.
    Red creatures you control have protection from blue.

    Instability 2BR

    Whenever a creature becomes the target of a spell or ability, sacrifice it.

    Volatility 2WR

    Whenever a creature is put into a graveyard from play, if it has taken damage this turn, that creature deals damage equal to its power to its controller

    Charged Atmosphere 2GR

    Whenever a creature with flying would deal combat damage, prevent that damage.
    Damage dealt by spells and abilities can't be prevented.

    Common

    Lickety-Split 1UR
    Sorcery
    Put a creature card from your hand into play. That creature gains haste and is unblockable until end of turn. At end of turn, remove it from the game.

    Put Asunder 1BR
    Sorcery
    As an additional cost to play PA, discard a card from your hand.
    Destroy target basic land. Its controller reveals his hand and discards all land cards of that type from it.

    Reversal 1WR
    The next time a creature would deal damage to you this turn, it deals that much damage to itself instead. That damage can't be prevented.

    Forestfire 1GR
    As an additional cost, sacrifice a forest. Forestfire deals 3 damage to each creature without flying. Destroy all blue creatures dealt damage this way.

    Red (30. 11 C, 10 U, 9 R)

    Common

    Dorami Explorer 2R
    Creature- Cat Starlet
    When DE comes into play, choose one: Target opponent sacrifices a land, or search your library for a basic land card and put that card into your hand, then shuffle your library.
    2/1

    Taste of Spice 3R
    Sorcery
    Taste of Spice deals 3 damage to target creature or player.
    Taste 1R (You may pay the taste cost any number of times. Repeat the spell's process each time.)

    Hyperion Shocker 1R
    Creature- Cat Starlet
    Haste
    T: Deals 1 damage to target creature or player.
    0/1

    Blitz Training 2R
    EC
    EC gets +2/+0 and haste. That creature is a Starlet in addition to its other creature types.

    Scorching Blast 1R
    Instant
    <> deals 2 damage to target creature or player. If the player targeted controls an island or the creature targeted was blue, that damage can't be prevented.

    Flamethrower 2R
    Sorcery
    <> deals 4 damage to target player.

    Outright Defiance 1R
    Instant
    <> can't be countered.
    Counter target blue spell.

    Commando Training 2R
    EC
    EC gets +2/+1 and flanking. That creature is a Commando in addition to its other creature types.

    Attack Cat 1R
    Creature- Cat
    Haste
    Attack Cat can't block.
    1R: Attack Cat loses "Attack Cat can't block" until end of turn.
    2/2

    Trained Tiger 2R
    Creature- Cat
    TT gains +2/+0 and haste as long as you control a Starlet.
    2/1

    Chaotic Frontman R
    Creature- Cat Commando
    R, T: Target creature gains +1/+1 and first strike until end of turn.
    1/1



    Uncommon

    Bandana Collector RR
    Creature- Starlet
    First strike, protection from blue
    2/2

    Starlet Ambush 1R
    Instant
    Put a 1/1 red Starlet token w/ haste into play.
    Taste R, Kicker X.
    If you paid the kicker cost, all Starlets get +1/+1 until end of turn.

    Meteor Trooper 2R
    Creature- Starlet
    Overdrive- Meteor Trooper deals 4 damage to target creature or player.
    2/1

    Hunting Tactics 2RR
    Enchantment
    All creatures you control have provoke.
    Kicker 2R (All creatures you control have flanking)


    Dragonheart Intercessor 2R
    Creature- Cat Starlet
    Starlet spells cost 1 less to play.
    2/2

    Atomic Firecat 3R
    Creature- Cat Starlet
    3R
    Fading 5
    Remove a fade counter from Atomic Firecat: Atomic Firecat deals 2 damage to target creature or player.
    2/4

    Psycho Kitty 2RR
    Creature- Cat Starlet
    Haste, Provoke, Double Strike.
    2/2

    Entropic Intercessor 2R
    Creature- Cat Commando
    Commando spells cost 1 less to play.
    2/2

    Hyperion Displacer 2RR
    Creature- Cat Starlet
    Haste
    Whenever HD is the target of a spell or ability, flip a coin. If you win the flip, counter that spell or ability.
    Whenever a source would deal damage to HD, flip a coin. If you win the flip, prevent that damage.
    FT: It can claw you apart from ten feet away.
    3/2

    Ambush Plan 2RR
    Instant
    Put a 1/1 red Starlet token into play for each mountain you control. X of these tokens gain haste, where X is the number of untapped mountains you control.
    Kicker 1R. If you paid the kicker cost, all Starlet tokens get +1/+1.

    Rare
    Marlo, Hyperion Commander 3RRR
    Creature- Cat Starlet Legend
    Haste
    All other Cats get +2/+0
    All other Starlets get +2/+0
    FT: Miranda was hyper enough. This one makes her look lifeless by comparison.
    - Sebastian En-Kreuz
    5/3

    Shotgun Flames RR
    Sorcery
    Shotgun Flames can't be countered.
    Shotgun Flames deals 1 damage to each creature you don't control and each opponent. That damage can't be prevented.
    Taste 1R, Sacrifice a mountain.

    Hyperion Violator 3RR
    Creature- Cat Commando
    Haste
    When HV deals combat damage to a player, that player sacrifices X lands, where X is the damage it dealt to that player.
    3/3

    Grand Tournament 2RRR
    Ench.

    Players can't play creature spells.
    When GT comes into play, remove all non-creature permanents from the game.
    Each player with fewer than five creatures searches their library for five creatures and puts them into play, then shuffles their library. Each player with more than five creatures sacrifices all but five of them.
    Whenever a player controls no creatures, that player loses the game.

    Feral Captain 4RR
    Creature- Cat Starlet Lord
    Tap five untapped Starlets you control: FC deals 10 damage to target creature or player. That damage can't be prevented.
    "You may have perfected blitz tactics, but *we* invented them."
    - Marlo, to Miranda.
    3/3

    Advisor Rupert RRRR
    Creature- Advisor Legend
    Haste, Protection from Blue. All creatures lose flying.
    R: Untap target creature. That creature blocks if able.
    4/3

    Iconoclasm 5RR
    Sorcery
    Remove all lands and artifacts target player controls from the game.

    Mirella's Song 3RR
    Sorcery
    Search your library for a Starlet card with converted mana cost equal to the number of mountains you control and put it into play.
    Taste R, Discard a card at random from your hand.
    FT: Although Mirella herself forgot her old life, her vocal cords remembered it perfectly.

    Calamity 4RR
    Enchantment
    During your upkeep, choose target creature. Whenever that creature deals combat damage to a player, you may choose to have it deal X damage to each creature that player controls.
    Overdrive- <> deals X damage to target player and each creature that player controls, where X is the number of creatures you control.

    W/G/B (25. 10/8/7)

    White

    Common

    Tsumaran Minister 2W
    Emulation- Blue
    Creature- Cat Protector
    When TF comes into play, choose one: You can't be the target of spells or abilities this turn, or target creature can't be the target of spells or abilities this turn.
    2/1

    Guardkeeper 2W
    Creature- Samurai
    Readiness, Provoke
    2/2

    Taste of Steel 2W
    Sorcery
    Remove target attacking creature from the game.
    Taste 1W.

    Energize W
    Instant
    You gain 2 life
    Kicker 1W: Instead, you gain 7 life.

    Defensive Tactics 2W
    EC
    EC gets -X/+X, where X is that creature's power minus 1.

    Tsumaran Martyr W
    Creature- Protector
    T, Sacrifice TM: Prevent the next 3 damage that would be dealt to target creature or player this turn.
    1/1

    Restraints W
    EC
    EC can't attack.

    Solarium Defender 2W
    Fading 3
    Whenever you would be dealt damage, prevent 2 of that damage.
    2/2

    Derailer 1W
    W: Target red creature gets -1/-0 until end of turn.
    2/2

    Restriction W
    EC
    EC can't block

    Uncommon

    Ench
    Shining Glare WW
    Prevent all damage red creatures would deal.

    Combat Fatigue WW
    Whenever a card is removed from the game, its controller can't attack or block this turn.

    Instant

    Strengthen W
    Target creature gets +1/+1 until end of turn.
    Taste W

    Delayed Reaction 3WW
    Remove all creatures from the game. At end of turn, return all creatures to play.

    Unity W
    All permanents gain protection from their colors, creature types and card types until end of turn.

    Creature

    Sunfire Martyr 2W
    Creature- Protector
    Overdrive- You gain 10 life
    2/2

    Panpukishi 2W
    Creature- Samurai
    W: First strike until end of turn
    WW: +1/+0 until end of turn.
    3/1

    Sorcery

    Renew 4W
    Your life total becomes 20.


    Rare

    Rude Awakening 5WW
    Sorcery
    Remove all creatures target player controls from the game.

    Solarium Spearman W
    Creature- Samurai
    Flanking, First Strike.
    2W: <> gets +1/+1 until end of turn.
    1/1

    Morale Booster WW
    Creature- Samurai
    Emulation- Soldier
    All other Soldiers get +1/+1.
    2/2

    Obstruction X3W
    Instant
    Destroy X target attacking creatures. They can't be regenerated.

    Master Archers WWW
    Creature- Samurai
    Readiness, First Strike, Provoke.
    Master Archers may block as though they had flying.
    T: Master Archers deals 2 damage to target attacking or blocking creature.
    2/2

    Ready the Troops 2W
    Enchantment
    White creatures get +1/+1 and flanking.
    Overdrive- Creatures you control gain flanking and +2/+2 until end of turn.

    Impenetrability 1W
    Enchantment
    You can't be the target of spells or abilities.
    You can't play spells or abilities.

    Green
    Common

    Taste of Spring G
    Sorcery
    Target land becomes a 1/1 creature until end of turn. It's still a land.
    Taste 1G

    Xinwa Invigorator 2G
    Creature- Cat Preserver
    Emulation- White
    When Xinwa Invigorator comes into play, choose one: You gain 3 life, or put a +1/+1 counter on target creature.
    2/1

    Scout Training 2G
    Enchanted creature has +2/+2 and trample. That creature is a Ranger in addition to its other creature types.

    Preserver Training 2G
    All creatures block EC if able. That creature is a Preserver in addition to its creature types.

    Bolster G
    Instant
    Target creature gets +2/+2 until end of turn.
    Kicker 1G (Put a +2/+2 counter on that creature at end of turn)

    Resilient Sentry G
    Creature- Preserver Ranger
    Whenever <> blocks a creature, prevent all combat damage that would be dealt to and by it this turn.
    Fading 4.
    1/2

    Parliament Ranger G
    Creature- Ranger
    G: Target green creature gains first strike until end of turn.
    1/1

    Harvest G
    Sorcery
    You gain 1 life for each forest in play.

    Excursion 1G
    Sorcery
    Search your library for a land card and put it into play.

    Swordscale Crusher 4GG
    Creature- Beast
    Emulation- Red
    Flanking
    5/5

    Uncommon

    Hold Back G
    Prevent all damage target creature would deal this turn.
    Taste- pay 1 life

    Ironwood Restorer 2G
    Creature- Preserver
    Overdrive- Untap all lands you control.
    1/2

    Hyperion Scout Leader 3G
    Creature- Cat Ranger
    Haste
    XG, T: Look at the top X cards of target player's library.
    2/2

    Xinwa Collaborator 3G
    Creature- Ranger
    Trample, Emulation- Red.
    R: <> gets +1/+1 until end of turn.
    2/2

    Ecological Intercessor 2G
    Creature- Elf Preserver
    Preserver spells cost 1 less to play
    2/2

    Wilderness Intercessor 2G
    Creature- Elf Ranger
    Ranger spells cost 1 less to play
    2/2

    Wurmscale Armor GG
    EC
    EC has 'G: This creature gets +1/+1 until end of turn
    Kicker G (That creature may block as though it had flying.)

    Xinwa Woodcutter 1G
    Creature- Ranger
    When <> comes into play, sacrifice it unless you sacrifice a forest.
    3/4

    Rare

    Unyielding Stance 3GG
    Enchantment
    Creatures you control get +2/+2
    Overdrive- Creatures you control get +4/+4 until end of turn.

    Advisor Nigel GGGG
    Creature- Advisor Legend
    Trample, Protection from Black. All creatures lose regeneration and fear.
    G: COunter target spell ability that would cause a creature you control to leave play.
    4/3

    Revert to Nature 3GG
    Sorcery
    Remove all enchantments target player controls from the game

    Xinwa Restorer 2G
    Creature- Preserver.
    Emulation- Black
    Prevent all damage that would be dealt to you.
    2/2

    Swelling Mass 2G
    Creature- Elemental
    Trample
    At the beginning of your upkeep, put a +2/+2 counter on Swelling Mass
    2/1

    Master Tracker G
    Creature- Ranger
    G: <> gets +1/+0 until end of turn
    1/1

    None Shall Pass 3G
    Instant
    For each creature an opponent controls, put a 2/2 green ranger creature into play.

    Black

    Common

    Taste of Rot 4B
    Sorcery
    Destroy target creature. It can't be regenerated.
    Taste 1B

    Energy Sap B
    EC
    Play only on a white or blue creature.
    Enchanted Creature has Fading 3 (During its controller's upkeep, that player removes a fade counter from that creature. If that creature can't, it is sacrificed.)

    Excarian Lackey 2B
    Creature- Cat Defiler
    Emulation- Red
    When <> comes into play, choose one: Target player loses 1 life, or <> deals 1 damage to target creature.
    2/1

    Excarian Enrager B
    Creature- Ninja
    B, sacrifice <>: Target red creature gains +1/+0 and fear until end of turn.
    1/1

    Heightened Production 2B
    Instant
    Add B to your mana pool for each land you control.
    Kicker 1B (Add another B to your mana pool for each land you control.)

    Darkblade Assailant 2B
    Creature- Ninja
    Whenever DA deals combat damage to a creature, destroy that creature. It can't be regenerated.
    1/1

    Blocked Terrain B
    Sorcery
    Look at target player's hand and choose a land card from it. That player discards that card.

    Impose B
    Instant
    Target player sacrifices a permanent.

    Silent Extraction 2B
    EC
    Whenever EC deals combat damage to a player, that player discards a card from his or her hand.

    Toxics Training 2B
    EC
    EC gets +1/+1 and 2: Regenerate this creature. That creature is a Defiler in addition to other creature types.


    Uncommon

    Hyperion Lynx 3B
    Creature- Cat Defiler
    Haste
    1B: Destroy target creature blocking Hyperion Lynx.
    2/2

    Salvage Keeper 2B
    Creature- Defiler
    Overdrive- Add BBBBB to your mana pool.
    2/1

    Devitalize B
    Instant
    Target creature gets -1/-1 until end of turn.
    Taste B

    Excarian Collaborator 3B
    Creature- Ninja
    Fear, Emulation- Red
    R: +1/+1 until end of turn
    2/2

    Unfair Exchange 3B
    Enchantment
    Whenever a creature would come into play under your control, you may put that creature into play under your opponent's control. If you do, return target creature card from that player's graveyard to play under your control.

    Brainpicker 3BB
    Creature- Ninja
    Flanking
    Whenever BP deals combat damage to a player, that player removes a card in his or her hand from the game.
    3/3

    Mechanical Intercessor 2B
    Creature- Minion Defiler
    Defiler spells cost 1 less to play.
    2/2

    Stealthy Intercessor 2B
    Creature- Minion Ninja
    Ninja spells cost 1 less to play.
    2/2

    Rare

    Excarian Loanshark 3B
    Creature- Defiler
    When EL comes into play, if you played it from your hand, lose 1 life and add B to your mana pool for each black permanent you control.
    3/3

    Oblivion 3BB
    Sorcery
    Remove target player's graveyard from the game.

    The Horde 3BB
    Creature- Nightstalker Legend
    Haste, Flying, Fading 3
    When it deals combat damage to a creature, remove that creature from the game.
    When it deals combat damage to a player, that player gets 2 drain counters.
    3/3

    Advisor Gavin BBBB
    Creature- Advisor Legend
    Fear, Protection from White. All creatures lose Readiness.
    B: Target creature gets -0/-1 until end of turn.
    4/3

    Foul Air 4BB
    Enchantment.
    All creatures get -3/-3.
    Overdrive- All creatures get -5/-5 until end of turn.

    Hyperextension XBB
    Instant
    Draw X cards. You lose X life.

    Mental Anguish B
    Enchantment
    Whenever a card is removed from the game, its controller discards a card at random from his or her hand.

    Blue (20. 8/7/5)

    Common

    Taste of Brine 1U
    Sorcery
    Return target creature to its owner's hand.
    Taste 1U

    Triskell Librarian 2U
    Creature- Cat Davina
    Emulation- Black
    When <> comes into play, choose one- Draw a card, then discard a card from your hand; or target player discards a card from his or her hand.
    2/1

    Pacify U
    Instant
    Counter target red spell.

    Ketari Boon 2UU
    EC
    Enchanted creature is unblockable. That creature can't be the target of spells or abilities.

    Herald of Calmness 1U
    Creature- Davina
    R: Target creature loses haste until end of turn.
    2/2

    Triskell Douser U
    Creature- Dragoon
    Protection from red.
    1/2

    Advance Knowledge 2U
    Instant
    Look at the top three cards of your library. Put all copies of one card into your hand and the others into your graveyard.

    Scatterbrain 2U
    Instant
    Each player puts the top 6 cards of that player's library into his or her graveyard.
    Kicker 2U (Each player puts the top 12 cards of that player's library into his or her graveyard.)

    Uncommon

    Doomsayer 2U
    Creature- Davina
    T: Each player loses 1 life for each red creature he or she controls.
    2/2

    Flush 1U
    Instant
    Counter target spell unless its controller pays 1.
    Taste 1

    Aurora Moonraker 2U
    Creature- Davina
    Overdrive- Draw 3 cards.
    2/1

    Triskell Outer Guard 2UU
    Creature- Dragoon
    Flying, Protection from red.
    2/2

    Resistance 1U
    Enchantment
    Red creatures come into play tapped.
    Kicker 2U. If you paid the kicker cost, red creatures tapped this way don't untap during their controllers' untap phase.

    Preparation 2UU
    Sorcery
    Draw a card for each red creature your opponents control.

    Change of Mind U
    Sorcery
    Discard your hand, then draw three cards.

    Rare

    Torch Singer 2UU
    Creature- Davina
    Emulation- Red
    Protection from Starlets
    TS gets +1/+1 for each red creature in play.
    2/2

    Demotivation 2U
    Enchantment
    All creatures have 'During your upkeep, sacrifice this creature unless you pay 1. Spend only mana of that creature's color for each creature'.
    Overdrive- Remove all Starlets with less power than the number of cards in your hand from the game.

    Clean Slate 5UU
    Sorcery
    Remove target player's hand from the game.

    Triskell Defender 4UU
    Creature- Dragoon
    Flying, protection from red.
    Starlets can't attack you.
    5/4

    Hiding Tactics 2UU
    Instant
    Creatures you control can't be the targets of spells or abilities this turn.

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