Full Pandemonium Spoiler

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Shiro, Time Devourer

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Magic: Pandemonium

Red is a dominant color. Blue is weakened somewhat.

Mechanics:

Overdrive (Now on some permanents. Those permanents don't enter play.), Emulation (Can now affect colors), Taste (As an additional cost, you may pay the taste cost any number of times. Repeat the spell's effect each time.)

Returning Mechanics: Kicker, Fading, Flanking

Land

Hyperion Stronghold
2, T: Add R to your mana pool for each Cat or Starlet you control.
T: Add R to your mana pool. HS deals 1 damage to you.

Hyperion Valley
T: Add R or G to your mana pool. If you don't control a mountain, Hyperion Valley doesn't untap during your untap step.

Hyperion Cave
T: Add R or B to your mana pool. If you don't control a mountain, Hyperion Cave doesn't untap during your untap step.

Hyperion Foothills
T: Add R or W to your mana pool. If you don't control a mountain, Hyperion Foothills doesn't untap during your untap step.

Hyperion Cliffside
T: Add R or U to your mana pool. If you don't control a mountain, Hyperion Cliffside doesn't untap during your untap step.

Gold

Rare- Starlet Legends
Uncommon- 2CC Enchantments
Common- Sorceries


Rare

Lady Malice 3RRB
Creature- Starlet Defiler Legend
Haste.
Whenever an opponent would be dealt damage, he or she instead loses that much life. Whenever a creature would be dealt damage, it instead gets -0/-X until end of turn, where X is that damage.
4/4

Lady Melinda 3RRW
Creature- Starlet Samurai Legend
Haste, First Strike.
Whenever damage would be dealt to LM, you may redirect it, divided as you choose, to any number of target creatures and/or players.
3/5

Lady Millicent 3RRG
Creature- Starlet Ranger Legend
Haste, Trample
Whenever LM attacks, attacking creatures get +1/+0 until end of turn for each attacking creature.
5/3

Lady Mirella 3RRU
Creature- Starlet Davina Legend
Haste.
T: Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.
4/4

Uncommon

Passionate Struggle 2UR

Blue creatures you control have protection from red.
Red creatures you control have protection from blue.

Instability 2BR

Whenever a creature becomes the target of a spell or ability, sacrifice it.

Volatility 2WR

Whenever a creature is put into a graveyard from play, if it has taken damage this turn, that creature deals damage equal to its power to its controller

Charged Atmosphere 2GR

Whenever a creature with flying would deal combat damage, prevent that damage.
Damage dealt by spells and abilities can't be prevented.

Common

Lickety-Split 1UR
Sorcery
Put a creature card from your hand into play. That creature gains haste and is unblockable until end of turn. At end of turn, remove it from the game.

Put Asunder 1BR
Sorcery
As an additional cost to play PA, discard a card from your hand.
Destroy target basic land. Its controller reveals his hand and discards all land cards of that type from it.

Reversal 1WR
The next time a creature would deal damage to you this turn, it deals that much damage to itself instead. That damage can't be prevented.

Forestfire 1GR
As an additional cost, sacrifice a forest. Forestfire deals 3 damage to each creature without flying. Destroy all blue creatures dealt damage this way.

Red (30. 11 C, 10 U, 9 R)

Common

Dorami Explorer 2R
Creature- Cat Starlet
When DE comes into play, choose one: Target opponent sacrifices a land, or search your library for a basic land card and put that card into your hand, then shuffle your library.
2/1

Taste of Spice 3R
Sorcery
Taste of Spice deals 3 damage to target creature or player.
Taste 1R (You may pay the taste cost any number of times. Repeat the spell's process each time.)

Hyperion Shocker 1R
Creature- Cat Starlet
Haste
T: Deals 1 damage to target creature or player.
0/1

Blitz Training 2R
EC
EC gets +2/+0 and haste. That creature is a Starlet in addition to its other creature types.

Scorching Blast 1R
Instant
<> deals 2 damage to target creature or player. If the player targeted controls an island or the creature targeted was blue, that damage can't be prevented.

Flamethrower 2R
Sorcery
<> deals 4 damage to target player.

Outright Defiance 1R
Instant
<> can't be countered.
Counter target blue spell.

Commando Training 2R
EC
EC gets +2/+1 and flanking. That creature is a Commando in addition to its other creature types.

Attack Cat 1R
Creature- Cat
Haste
Attack Cat can't block.
1R: Attack Cat loses "Attack Cat can't block" until end of turn.
2/2

Trained Tiger 2R
Creature- Cat
TT gains +2/+0 and haste as long as you control a Starlet.
2/1

Chaotic Frontman R
Creature- Cat Commando
R, T: Target creature gains +1/+1 and first strike until end of turn.
1/1



Uncommon

Bandana Collector RR
Creature- Starlet
First strike, protection from blue
2/2

Starlet Ambush 1R
Instant
Put a 1/1 red Starlet token w/ haste into play.
Taste R, Kicker X.
If you paid the kicker cost, all Starlets get +1/+1 until end of turn.

Meteor Trooper 2R
Creature- Starlet
Overdrive- Meteor Trooper deals 4 damage to target creature or player.
2/1

Hunting Tactics 2RR
Enchantment
All creatures you control have provoke.
Kicker 2R (All creatures you control have flanking)


Dragonheart Intercessor 2R
Creature- Cat Starlet
Starlet spells cost 1 less to play.
2/2

Atomic Firecat 3R
Creature- Cat Starlet
3R
Fading 5
Remove a fade counter from Atomic Firecat: Atomic Firecat deals 2 damage to target creature or player.
2/4

Psycho Kitty 2RR
Creature- Cat Starlet
Haste, Provoke, Double Strike.
2/2

Entropic Intercessor 2R
Creature- Cat Commando
Commando spells cost 1 less to play.
2/2

Hyperion Displacer 2RR
Creature- Cat Starlet
Haste
Whenever HD is the target of a spell or ability, flip a coin. If you win the flip, counter that spell or ability.
Whenever a source would deal damage to HD, flip a coin. If you win the flip, prevent that damage.
FT: It can claw you apart from ten feet away.
3/2

Ambush Plan 2RR
Instant
Put a 1/1 red Starlet token into play for each mountain you control. X of these tokens gain haste, where X is the number of untapped mountains you control.
Kicker 1R. If you paid the kicker cost, all Starlet tokens get +1/+1.

Rare
Marlo, Hyperion Commander 3RRR
Creature- Cat Starlet Legend
Haste
All other Cats get +2/+0
All other Starlets get +2/+0
FT: Miranda was hyper enough. This one makes her look lifeless by comparison.
- Sebastian En-Kreuz
5/3

Shotgun Flames RR
Sorcery
Shotgun Flames can't be countered.
Shotgun Flames deals 1 damage to each creature you don't control and each opponent. That damage can't be prevented.
Taste 1R, Sacrifice a mountain.

Hyperion Violator 3RR
Creature- Cat Commando
Haste
When HV deals combat damage to a player, that player sacrifices X lands, where X is the damage it dealt to that player.
3/3

Grand Tournament 2RRR
Ench.

Players can't play creature spells.
When GT comes into play, remove all non-creature permanents from the game.
Each player with fewer than five creatures searches their library for five creatures and puts them into play, then shuffles their library. Each player with more than five creatures sacrifices all but five of them.
Whenever a player controls no creatures, that player loses the game.

Feral Captain 4RR
Creature- Cat Starlet Lord
Tap five untapped Starlets you control: FC deals 10 damage to target creature or player. That damage can't be prevented.
"You may have perfected blitz tactics, but *we* invented them."
- Marlo, to Miranda.
3/3

Advisor Rupert RRRR
Creature- Advisor Legend
Haste, Protection from Blue. All creatures lose flying.
R: Untap target creature. That creature blocks if able.
4/3

Iconoclasm 5RR
Sorcery
Remove all lands and artifacts target player controls from the game.

Mirella's Song 3RR
Sorcery
Search your library for a Starlet card with converted mana cost equal to the number of mountains you control and put it into play.
Taste R, Discard a card at random from your hand.
FT: Although Mirella herself forgot her old life, her vocal cords remembered it perfectly.

Calamity 4RR
Enchantment
During your upkeep, choose target creature. Whenever that creature deals combat damage to a player, you may choose to have it deal X damage to each creature that player controls.
Overdrive- <> deals X damage to target player and each creature that player controls, where X is the number of creatures you control.

W/G/B (25. 10/8/7)

White

Common

Tsumaran Minister 2W
Emulation- Blue
Creature- Cat Protector
When TF comes into play, choose one: You can't be the target of spells or abilities this turn, or target creature can't be the target of spells or abilities this turn.
2/1

Guardkeeper 2W
Creature- Samurai
Readiness, Provoke
2/2

Taste of Steel 2W
Sorcery
Remove target attacking creature from the game.
Taste 1W.

Energize W
Instant
You gain 2 life
Kicker 1W: Instead, you gain 7 life.

Defensive Tactics 2W
EC
EC gets -X/+X, where X is that creature's power minus 1.

Tsumaran Martyr W
Creature- Protector
T, Sacrifice TM: Prevent the next 3 damage that would be dealt to target creature or player this turn.
1/1

Restraints W
EC
EC can't attack.

Solarium Defender 2W
Fading 3
Whenever you would be dealt damage, prevent 2 of that damage.
2/2

Derailer 1W
W: Target red creature gets -1/-0 until end of turn.
2/2

Restriction W
EC
EC can't block

Uncommon

Ench
Shining Glare WW
Prevent all damage red creatures would deal.

Combat Fatigue WW
Whenever a card is removed from the game, its controller can't attack or block this turn.

Instant

Strengthen W
Target creature gets +1/+1 until end of turn.
Taste W

Delayed Reaction 3WW
Remove all creatures from the game. At end of turn, return all creatures to play.

Unity W
All permanents gain protection from their colors, creature types and card types until end of turn.

Creature

Sunfire Martyr 2W
Creature- Protector
Overdrive- You gain 10 life
2/2

Panpukishi 2W
Creature- Samurai
W: First strike until end of turn
WW: +1/+0 until end of turn.
3/1

Sorcery

Renew 4W
Your life total becomes 20.


Rare

Rude Awakening 5WW
Sorcery
Remove all creatures target player controls from the game.

Solarium Spearman W
Creature- Samurai
Flanking, First Strike.
2W: <> gets +1/+1 until end of turn.
1/1

Morale Booster WW
Creature- Samurai
Emulation- Soldier
All other Soldiers get +1/+1.
2/2

Obstruction X3W
Instant
Destroy X target attacking creatures. They can't be regenerated.

Master Archers WWW
Creature- Samurai
Readiness, First Strike, Provoke.
Master Archers may block as though they had flying.
T: Master Archers deals 2 damage to target attacking or blocking creature.
2/2

Ready the Troops 2W
Enchantment
White creatures get +1/+1 and flanking.
Overdrive- Creatures you control gain flanking and +2/+2 until end of turn.

Impenetrability 1W
Enchantment
You can't be the target of spells or abilities.
You can't play spells or abilities.

Green
Common

Taste of Spring G
Sorcery
Target land becomes a 1/1 creature until end of turn. It's still a land.
Taste 1G

Xinwa Invigorator 2G
Creature- Cat Preserver
Emulation- White
When Xinwa Invigorator comes into play, choose one: You gain 3 life, or put a +1/+1 counter on target creature.
2/1

Scout Training 2G
Enchanted creature has +2/+2 and trample. That creature is a Ranger in addition to its other creature types.

Preserver Training 2G
All creatures block EC if able. That creature is a Preserver in addition to its creature types.

Bolster G
Instant
Target creature gets +2/+2 until end of turn.
Kicker 1G (Put a +2/+2 counter on that creature at end of turn)

Resilient Sentry G
Creature- Preserver Ranger
Whenever <> blocks a creature, prevent all combat damage that would be dealt to and by it this turn.
Fading 4.
1/2

Parliament Ranger G
Creature- Ranger
G: Target green creature gains first strike until end of turn.
1/1

Harvest G
Sorcery
You gain 1 life for each forest in play.

Excursion 1G
Sorcery
Search your library for a land card and put it into play.

Swordscale Crusher 4GG
Creature- Beast
Emulation- Red
Flanking
5/5

Uncommon

Hold Back G
Prevent all damage target creature would deal this turn.
Taste- pay 1 life

Ironwood Restorer 2G
Creature- Preserver
Overdrive- Untap all lands you control.
1/2

Hyperion Scout Leader 3G
Creature- Cat Ranger
Haste
XG, T: Look at the top X cards of target player's library.
2/2

Xinwa Collaborator 3G
Creature- Ranger
Trample, Emulation- Red.
R: <> gets +1/+1 until end of turn.
2/2

Ecological Intercessor 2G
Creature- Elf Preserver
Preserver spells cost 1 less to play
2/2

Wilderness Intercessor 2G
Creature- Elf Ranger
Ranger spells cost 1 less to play
2/2

Wurmscale Armor GG
EC
EC has 'G: This creature gets +1/+1 until end of turn
Kicker G (That creature may block as though it had flying.)

Xinwa Woodcutter 1G
Creature- Ranger
When <> comes into play, sacrifice it unless you sacrifice a forest.
3/4

Rare

Unyielding Stance 3GG
Enchantment
Creatures you control get +2/+2
Overdrive- Creatures you control get +4/+4 until end of turn.

Advisor Nigel GGGG
Creature- Advisor Legend
Trample, Protection from Black. All creatures lose regeneration and fear.
G: COunter target spell ability that would cause a creature you control to leave play.
4/3

Revert to Nature 3GG
Sorcery
Remove all enchantments target player controls from the game

Xinwa Restorer 2G
Creature- Preserver.
Emulation- Black
Prevent all damage that would be dealt to you.
2/2

Swelling Mass 2G
Creature- Elemental
Trample
At the beginning of your upkeep, put a +2/+2 counter on Swelling Mass
2/1

Master Tracker G
Creature- Ranger
G: <> gets +1/+0 until end of turn
1/1

None Shall Pass 3G
Instant
For each creature an opponent controls, put a 2/2 green ranger creature into play.

Black

Common

Taste of Rot 4B
Sorcery
Destroy target creature. It can't be regenerated.
Taste 1B

Energy Sap B
EC
Play only on a white or blue creature.
Enchanted Creature has Fading 3 (During its controller's upkeep, that player removes a fade counter from that creature. If that creature can't, it is sacrificed.)

Excarian Lackey 2B
Creature- Cat Defiler
Emulation- Red
When <> comes into play, choose one: Target player loses 1 life, or <> deals 1 damage to target creature.
2/1

Excarian Enrager B
Creature- Ninja
B, sacrifice <>: Target red creature gains +1/+0 and fear until end of turn.
1/1

Heightened Production 2B
Instant
Add B to your mana pool for each land you control.
Kicker 1B (Add another B to your mana pool for each land you control.)

Darkblade Assailant 2B
Creature- Ninja
Whenever DA deals combat damage to a creature, destroy that creature. It can't be regenerated.
1/1

Blocked Terrain B
Sorcery
Look at target player's hand and choose a land card from it. That player discards that card.

Impose B
Instant
Target player sacrifices a permanent.

Silent Extraction 2B
EC
Whenever EC deals combat damage to a player, that player discards a card from his or her hand.

Toxics Training 2B
EC
EC gets +1/+1 and 2: Regenerate this creature. That creature is a Defiler in addition to other creature types.


Uncommon

Hyperion Lynx 3B
Creature- Cat Defiler
Haste
1B: Destroy target creature blocking Hyperion Lynx.
2/2

Salvage Keeper 2B
Creature- Defiler
Overdrive- Add BBBBB to your mana pool.
2/1

Devitalize B
Instant
Target creature gets -1/-1 until end of turn.
Taste B

Excarian Collaborator 3B
Creature- Ninja
Fear, Emulation- Red
R: +1/+1 until end of turn
2/2

Unfair Exchange 3B
Enchantment
Whenever a creature would come into play under your control, you may put that creature into play under your opponent's control. If you do, return target creature card from that player's graveyard to play under your control.

Brainpicker 3BB
Creature- Ninja
Flanking
Whenever BP deals combat damage to a player, that player removes a card in his or her hand from the game.
3/3

Mechanical Intercessor 2B
Creature- Minion Defiler
Defiler spells cost 1 less to play.
2/2

Stealthy Intercessor 2B
Creature- Minion Ninja
Ninja spells cost 1 less to play.
2/2

Rare

Excarian Loanshark 3B
Creature- Defiler
When EL comes into play, if you played it from your hand, lose 1 life and add B to your mana pool for each black permanent you control.
3/3

Oblivion 3BB
Sorcery
Remove target player's graveyard from the game.

The Horde 3BB
Creature- Nightstalker Legend
Haste, Flying, Fading 3
When it deals combat damage to a creature, remove that creature from the game.
When it deals combat damage to a player, that player gets 2 drain counters.
3/3

Advisor Gavin BBBB
Creature- Advisor Legend
Fear, Protection from White. All creatures lose Readiness.
B: Target creature gets -0/-1 until end of turn.
4/3

Foul Air 4BB
Enchantment.
All creatures get -3/-3.
Overdrive- All creatures get -5/-5 until end of turn.

Hyperextension XBB
Instant
Draw X cards. You lose X life.

Mental Anguish B
Enchantment
Whenever a card is removed from the game, its controller discards a card at random from his or her hand.

Blue (20. 8/7/5)

Common

Taste of Brine 1U
Sorcery
Return target creature to its owner's hand.
Taste 1U

Triskell Librarian 2U
Creature- Cat Davina
Emulation- Black
When <> comes into play, choose one- Draw a card, then discard a card from your hand; or target player discards a card from his or her hand.
2/1

Pacify U
Instant
Counter target red spell.

Ketari Boon 2UU
EC
Enchanted creature is unblockable. That creature can't be the target of spells or abilities.

Herald of Calmness 1U
Creature- Davina
R: Target creature loses haste until end of turn.
2/2

Triskell Douser U
Creature- Dragoon
Protection from red.
1/2

Advance Knowledge 2U
Instant
Look at the top three cards of your library. Put all copies of one card into your hand and the others into your graveyard.

Scatterbrain 2U
Instant
Each player puts the top 6 cards of that player's library into his or her graveyard.
Kicker 2U (Each player puts the top 12 cards of that player's library into his or her graveyard.)

Uncommon

Doomsayer 2U
Creature- Davina
T: Each player loses 1 life for each red creature he or she controls.
2/2

Flush 1U
Instant
Counter target spell unless its controller pays 1.
Taste 1

Aurora Moonraker 2U
Creature- Davina
Overdrive- Draw 3 cards.
2/1

Triskell Outer Guard 2UU
Creature- Dragoon
Flying, Protection from red.
2/2

Resistance 1U
Enchantment
Red creatures come into play tapped.
Kicker 2U. If you paid the kicker cost, red creatures tapped this way don't untap during their controllers' untap phase.

Preparation 2UU
Sorcery
Draw a card for each red creature your opponents control.

Change of Mind U
Sorcery
Discard your hand, then draw three cards.

Rare

Torch Singer 2UU
Creature- Davina
Emulation- Red
Protection from Starlets
TS gets +1/+1 for each red creature in play.
2/2

Demotivation 2U
Enchantment
All creatures have 'During your upkeep, sacrifice this creature unless you pay 1. Spend only mana of that creature's color for each creature'.
Overdrive- Remove all Starlets with less power than the number of cards in your hand from the game.

Clean Slate 5UU
Sorcery
Remove target player's hand from the game.

Triskell Defender 4UU
Creature- Dragoon
Flying, protection from red.
Starlets can't attack you.
5/4

Hiding Tactics 2UU
Instant
Creatures you control can't be the targets of spells or abilities this turn.
 
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