FULL Apocalypse Spoiler.

Discussion in 'General CPA Stuff' started by Lotus Mox, May 14, 2001.

  1. Lotus Mox New Member

    from E-leagues patch:

    WHITE:

    Angelfire Crusader 3W
    Creature - Soldier
    R: Angelfire Crusader gets +1/+0 until end of turn.
    2/3
    Common

    Coalition Flag W
    Enchant Creature
    Coalition Flag can enchant only a creature you control.
    Enchanted creature's type is Flagbearer.
    If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
    Uncommon

    Coalition Honor Guard 3W
    Creature - Flagbearer
    If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
    2/4
    Common

    Dega Discpile W
    Creature - Wizard
    B, T: Target creature gets -2/-0 until end of turn.
    R, T: Target creature gets +2/+0 until end of turn.
    1/1
    Common

    Dega Sanctuary 2W
    Enchantment
    At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black and a red permanent, you gain 4 life instead.
    Uncommon

    Degavolver 1W
    Creature - Volver
    Kicker 1B and/or R
    If you paid the 1B kicker cost, Degavolver comes into play with two +1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver."
    If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.
    1/1
    Rare

    Divisionary Tactics 3W
    Enchantment
    Tap two untapped creatures you control: Tap target creature.
    Uncommon

    Divine Light W
    Sorcery
    Prevent all damage that would be dealt this turn to creatures you control.
    Common

    Enlistment Officer 3W
    Creature - Soldier
    First strike
    When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
    2/3
    Uncommon

    False Dawn 1W
    Sorcery
    Colored mana symbols on all permanents you control and on all cards you own that aren't in play become W until end of turn.
    Draw a card.
    Rare

    Gerrard Capashen 3WW
    Creature - Legend
    At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
    3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.
    3/4
    Rare

    Haunted Angel 2W
    Creature - Angel
    Flying
    When Haunted Angel is put into your graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel token with flying into play.
    3/3
    Uncommon

    Hellionaut 2W
    Creature - Soldier
    Flying
    1, T: Add one mana of any color to your mana pool.
    1/2
    Common

    Manacles of Decay 1W
    Enchant Creature
    Enchanted Creature can't attack.
    B: Enchanted creature gets -1/-1 until end of turn.
    R: enchanted creature can't blokc this turn.
    Common

    Orim's Thunder 2W
    Instant
    Kicker R
    Destroy target artifact or Enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.
    Common

    Shield of Duty and Reason W
    Enchant Creature
    Enchanted creature has protection from green and from blue.
    Common

    Spectral Lynx 1W
    Creature - Cat
    Protection from green
    B: Regenerate Spectral Lynx.
    2/1
    Rare

    Standard Bearer 1W
    Creature - Flagbearer
    If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
    1/1
    Common

    The rest comes as soon as I type it up.
  2. Lotus Mox New Member

    Ceta Disciple U
    Creature - Wizard
    R, T: Target creature gets +2/+0 until end of turn.
    G, T: Add one mana of any color to your mana pool.
    1/1
    Common

    Ceta Sanctuary 2U
    Enchantment
    At the beginning of your upkeep, if you control a red or green permanent, draw a card then discard a card from your hand. If you control a red and a green permanent, instead draw two cards, then discard a card from your hand.
    Uncommon

    Cetavolver 1U
    Creature - Volver
    Kicker 1R and/or G
    If you paid the 1R kicker cost, Degavolver comes into play with two +1/+1 counters on it and has first strike
    If you paid the G kicker cost, Degavolver comes into play with a +1/+1 counter on it and has trample.
    1/1
    Rare

    Coastal Drake 2U
    Creature - Drake
    Flying
    1U, T: Return target Kavu to it's owner's hand.
    2/1
    Common

    Evasive Action 1U
    Instant
    Counter target spell unless its controller pays 1 for each basic land among land types you control.
    Uncommon

    Ice Cave 3UU
    Enchantment
    Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell.
    Rare

    Index U
    Sorcery
    Look at the top five cards of your library, then put them back in any order.
    Common

    Jaded Response 1U
    Instant
    Counter target spell if it shares a color with a creature you control.
    Common

    Jilt 1U
    Instant
    Kicker 1R
    Return target creature to it's owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
    Common

    Living Airship 3U
    Creature - Ship
    Flying
    2G: Regenerate Living Airship.
    2/3
    Common

    Reef Shaman U
    Creature - Merfolk
    T: Target land's type becomes the basic land type of your choice until end of turn.
    0/2
    Common

    Shimmering Mirage 1U
    Instant
    Target land's type becomes the basic land type of your choice until end of turn.
    Draw a card.
    Common

    Tidal Courier 3U
    Creature - Merfolk
    When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
    3U: Tidal Courier gains flying until end of turn.
    1/2
    Uncommon

    Unnatural Selection 1U
    Enchantment
    1: Choose a creature type other than Wall.
    Target creature's type becomes that type until end of turn.
    Rare

    Vodalian Mystic 1U
    Creature - Merfolk
    T: Target instant or sorcery spell becomes the color of your choice.
    1/1
    Uncommon

    Whirlpool Drake 3U
    Creature - Drake
    Flying
    When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
    When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.
    2/2
    Uncommon

    Whirlpool Rider 1U
    Creature - Merfolk
    When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
    1/1
    Common

    Whirlpool Warrior 2U
    Creature - Merfolk
    When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
    R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
    2/2
    Rare
  3. Lotus Mox New Member

    BLACK:

    Dead Ringers 4B
    Sorcery
    Destroy two target nonblack creatures unless either one is a color the other isn't.
    They can't be regenerated.
    Common

    Desolation Angel 3BB
    Creature - Angel
    Kicker WW
    Flying
    When Desolation Angel comes into play, destroy all alnds you control. If you paid the kicker cost, destroy all lands instead.
    5/4
    Rare

    Foul Presence 2B
    Enchant Creature
    Enchanted creature gets -1/-1 and has, "T: Target creature gets -1/-1 until end of turn."
    Uncommon

    Grave Defiler 3B
    Creature - Zombie
    When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
    1B: Regenerate Grave Defiler
    2/1
    Uncommon

    Last Caress 2B
    Sorcery
    Target player loses 1 life and you gain 1 life.
    Draw a card.
    Common

    Mind Extraction 2B
    Socrery
    As an additional cost to play Mind Extraction, sacrifice a creature.
    Target player reveals his or her hand and discards all cards of each of the sacrificed creature's color from it.
    Common

    Mournfull Zombie 2B
    Creature - Zombie
    W, T: Target player gains 1 life.
    2/1
    Common

    Necra Discpile B
    Creature - Wizard
    G, T: Add one mana of any color to your mana pool.
    W, T: Prevent the next one damage that would be dealt to target creature or player this turn.
    1/1
    Common

    Necra Sanctuary 2B
    Enchantment
    At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green and a white permanent, target player loses 3 life instead.
    Uncommon

    Necravolver 2B
    Creature - Volver
    Kicker 1G and/or W
    If you paid the 1G kicker cost, Degavolver comes into play with two +1/+1 counters on it and has trample.
    If you paid the W kicker cost, Degavolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life."
    2/2
    Rare

    Phyrexian Arena 1BB
    Enchantment
    At the beginning of your upkeep, you draw a card and you lose 1 life.
    Rare

    Phyrexian Gargantua 4BB
    Creature - Horror
    When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.
    4/4
    Uncommon

    Phyrexian Rager 2B
    Cretaure - Horror
    When Phyrexian Rager comes into play, you draw a card and you lose a life.
    2/2
    Common

    Planar Despair 3BB
    Sorcery
    All creatures get -1/-1 until end of turn for each basic land type among lands you control.
    Rare

    Quagmire Druid 2B
    Creature - Zombie Druid
    G, T, Dacrifice a creature: Destroy target enchantment.
    2/2
    Common

    Suppress 2B
    Sorcery
    Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.
    Uncommon

    Urborg Uprising 4B
    Sorcery
    Return up to two target creature cards from your graveyard to your hand.
    Draw a card.
    Common

    Zombie Boa 4B
    Creature - Zombie Snake
    1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only at any time you could play a sorcery.
    3/3
    Common
  4. Lotus Mox New Member

    RED:

    Bloodfire Colossus 6RR
    Creature - Giant
    R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
    6/6
    Rare

    Bloodfire Dwarf R
    Creature - Dwarf
    R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
    1/1
    Common

    Bloodfire Infusion 2R
    Enchant Creature
    Bloodfire Infusion can enchant only a creature you control.
    R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.
    Common

    Bloodfire Kavu 2RR
    Creature - Kavu
    R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
    2/2
    Uncommon

    Desolation Giant 2RR
    Creature - Giant
    Kicker WW
    When Desolation Giant comes into play, destroy all other creature you control. If you paid the kicker cost, destroy all other creatures instead.
    3/3
    Rare

    Dwarven Landslide 3R
    Sorcery
    Kicker 2R, Sacrifice a land.
    Destroy target land. If you paid the kicker cost, destroy another target land.
    Common

    Dwarven Patrol 2R
    Cretaure - Dwarf
    Dwarven Patrol doesn't untap during your untap step.
    Whenever you play a nonred spell, untap Dwarven Patrol.
    4/2
    Uncommon

    Goblin Ringleade 3R
    Creature - Goblin
    Haste
    When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
    2/2
    Uncommon

    Illuminate XR
    Sorcery
    Kicker 2R and/or 3U
    Illuminate deals X damage to target creature. If you paid the 2R kicker cost, Illuminate deals X damage to that creature's controller. If you paid the 3U kicker cost, you draw X cards.
    Uncommon

    Kavu Glider 2R
    Creature - Kavu
    W: Kavu Glider gets +0/+1 until end of turn.
    U: Kavu Glider gains flying until end of turn.
    2/1
    Common

    Minotaur Tactician 3R
    Creature - Minotaur
    Haste
    Minotaur Tactician gets +1/+1 as long as you control a white creature.
    Minotaur Tactician gets +1/+1 as long as you control a blue creature.
    1/1
    Common

    Raka Discpile R
    Creature - Wizard
    W, T: Prevent the next one damage that would be dealt to target creature or player this turn.
    U, T: Target creature gains flying until end of turn.
    1/1
    Common

    Raka Sanctuary 2R
    Enchantment
    At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white and a blue permanent, Raka Sanctuary deals three damage to target creature instead.
    Uncommon

    Rakavolver 2R
    Creature - Volver
    Kicker 1W and/or U
    If you paid the 1W kicker cost, Degavolver comes into play with two +1/+1 counters on it and has "Whenever Necravolver deals damage, you gain that much life."
    If you paid the U kicker cost, Degavolver comes into play with a +1/+1 counter on it and has flying.
    2/2
    Rare

    Smash 2R
    Instant
    Destroy target artifact.
    Draw a card.
    Common

    Tahngarth's Glare R
    Sorcery
    Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
    Common

    Tundra Kavu 2R
    Creature - Kavu
    T: Target land becomes a plains or an island until end of turn.
    2/2
    Common

    Wild Research 2R
    Enchantment
    1W: Search your library for an enchantment card and reveal that card: Put it into your hand, then discard a card at random from your hand. Then shuffle your library.
    1U: Search your library for an instant card and reveal that card: Put it into your hand, then discard a card at random from your hand. Then shuffle your library.
    Rare
  5. Lotus Mox New Member

    GREEN:

    Ana Discpile G
    Creature - Wizard
    U, T: Target creature gains flying until end of turn.
    B, T: Target creature gets -2/-0 until end of turn.
    1/1
    Common

    Ana Sanctuary 2G
    Enchantment
    At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue and a black permanent, target creature gets +5/+5 until end of turn instead.
    Uncommon

    Anavolver 3G
    Creature - Volver
    Kicker 1U and/or B
    If you paid the 1U kicker cost, Degavolver comes into play with two +1/+1 counters on it and has flying.
    If you paid the B kicker cost, Degavolver comes into play with a +1/+1 counter on it and has, "Pay 3 life: Regenerate Anavolver."
    3/3
    Rare

    Bog Gnarr 4G
    Creature - Beast
    Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.
    2/2
    Common

    Gaea's Balance 3G
    Sorcery
    As an additional cost to play Gaea's Balance, sacrifice five lands.
    Search your library for a land card of each basic land type and put them into play. Then shuffle your library.
    Uncommon

    Glade Gnarr 5G
    Creature - Beast
    Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.
    4/4
    Common

    Kavu Howler 4GG
    Creature - Kavu
    When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.
    4/5
    Uncommon

    Kavu Mauler 4GG
    Creature - Kavu
    Trample
    Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
    4/4
    Rare

    Lay of the Land G
    Sorcery
    Search your library for a basic land card, and put it into your hand. Then shuffle your library.
    Common

    Penumbra Bobcat 2G
    Creature - Cat
    When Penumbra Bobcat is put into the graveyard from play, put a 2/1 black Cat creature token into play.
    2/1
    Common

    Penumbra Kavu 4G
    Creature - Kavu
    When Penumbra Kavu is put into the graveyard from play, put a 3/3 black Kavu creature token into play.
    3/3
    Uncommon

    Penumbra Wurm 5GG
    Creature - Wurm
    Trample
    When Penumbra Wurm is put into the graveyard from play, put a 6/6 black Wurm creature token with trample into play.
    6/6
    Rare

    Savage Gorilla 4G
    Creature - Ape
    UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
    3/3
    Common

    Strength of Night 2B
    Instant
    Kicker B
    Creatures oyu control get +1/+1 until end of turn. If you paid the kicker cost, Zombies you control get an additional +2/+2 until end of turn.
    Common

    Sylvan Messenger 3G
    Creature - Elf
    Trample
    When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.
    2/2
    Uncommon

    Symbiotic Deployment 2G
    Enchantment
    Skip your draw step.
    1, Tap two untapped creatures you control: Draw a card.
    Rare

    Tranquil Path 4G
    Socrery
    Destroy all enchantments.
    Draw a card.
    Common

    Urborg Elf 1G
    Creature - Elf
    T: Add G, U, or B to your mana pool.
    1/1
    Common
  6. Lotus Mox New Member

    GOLD(1st half)

    AEther Mutation 3GU
    Sorcery
    Return target creature to its owners hand.
    Put X 1/1 green Saproling tokens into play, where X is its converted mana cost.
    Uncommon

    Captain's Maneuver XRW
    Instant
    The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
    Uncommon

    Consume Strength 1BG
    Instant
    Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
    Common

    Cromat WUBRG
    Creature - Legend
    WB: Destroy target creature blocking or blocked by Cromat.
    UR: Cromat gains flying until end of turn.
    BG: Regenerate Cromat.
    RW: Cromat gets +1/+1 until end of turn.
    GU: Put Cromat on top of its owner's library.
    5/5
    Rare

    Death Grasp XWB
    Sorcery
    Death Grasp deals X damage to target creature or player. You gain X life.
    Rare

    Death Mutation 6BG
    Sorcery
    Destroy target nonblack creature. Put X 1/1 green Saproling tokens into play, where X is its convereted mana cost.
    Uncommon

    Ebony Treefolk 1BG
    Creature - Treefolk
    BG: Ebony Treefolk gets +1/+1 until end of turn.
    3/3
    Uncommon

    Fervent Charge 1WBG
    Enchantment
    Whenever a creature you control attacks, it gets +2/+2 until end of turn.
    Rare

    Flowstone Charger 2WR
    Creatire - Beast
    Whenever Flowstone Charger attack, it gets +3/-3 until end of turn.
    2/5
    Uncommon

    Fungal Shambler 4GUB
    Creature - Beast
    Trample
    Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.
    6/4
    Rare

    Gaea's Skyfolk GU
    Creature - Elf Merfolk
    Flying
    2/2
    Common

    Gerrard's Verdict WB
    Socrery
    Target Player discards two cards from fis or her hand. You gain 3 life for each land card discarded this way.
    Uncommon

    Goblin Legionnaire RW
    Creature - Goblin Soldier
    R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deal 2 damage to target creature or player.
    W, Sacrifice Goblin Legionnaire: Prevent the next two damage that would be dealt to target creature or player this turn.
    2/2
    Common

    Goblin Trenches 1RW
    Enchantment
    2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier tokens into play.
    Rare

    Guided Passage URG
    Sorcery
    Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. then shuffle your library.
    Rare

    Jungle Barrier 2GU
    Creature - Wall
    When Jungle Barrier comes into play, draw a card.
    2/6
    Uncommon

    Last Stand WUBRG
    Sorcery
    Target opponent loses two life fro each swamp you control. Last stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, the discard that many cards from your hand.
    Rare

    Lightning Angel 1RWU
    Creature - Angel
    Flying, Haste
    Attacking doesn't cause Lightning Angel to tap.
    3/4
    Rare
  7. Lotus Mox New Member

    GOLD(2nd half):

    Llanowar Dead BG
    Creature - Zombie Elf
    T: Add B to your mana pool.
    2/2
    Common

    Martyr's Tomb 2WB
    Enchantment
    Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
    Uncommon

    Minotaur Illusionist 3UR
    Creature - Minotaur
    1U: Minotaur Illusionist can't be the target of spells or abilities this turn.
    R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
    3/4
    Uncommon

    Mystic Snake 1GUU
    Creature - Snake
    You may play Mystic Snake any time you could play an instant.
    When Mystic Snake comes into play, counter target spell.
    2/2
    Rare

    Overgrown Estate BGW
    Enchantment
    Sacrifice a land: YOu gain 3 life.
    Rare

    Pernicious Deed 1BG
    Enchantment
    X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
    Rare

    Powerstone Minefield 2RW
    Enchantment
    Whenever a creature attacks or block, Powerstone Minefield deals 2 damage to it.
    Rare

    Prophetic Bolt 3UR
    Instant
    Prophetic Bolt deals 4 damage to target creature or player. Look at the top 4 cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
    Rare

    Putrid Warrior WB
    Creature - Soldier
    Whenever Putrid Warrior deal damage, choose one - each player loses 1 life; or each player gains 1 life.
    2/2
    Common

    Quicksilver Dagger 1UR
    Enchant Creature
    Enchanted creature has, "T: This creature deals 1 damage to target player. You draw a card."
    Common

    Razorfin Hunter UR
    Creature - Merfolk Goblin
    T: Razorfin Hunter deals 1 damage to target creature or player.
    1/1 !!
    Common

    Soul Link 1WB
    Enchant Creature
    Whenever enchanted creature deals or is dealt damage you gain that much life.
    Common

    Spiritmonger 3BG (This version is too powerful IMO, I think there's something wrong here)
    Creature - Beast
    Whenever Spirit Monger deals damage to a creature, put a +1/+1 counter on Spirit Monger.
    B: Regenerate Spirit Monger.
    G: Spirit Monger becomes the color of your choice until end of turn.
    6/6
    Rare

    Squee's Embrace RW
    Enchant Creature
    Enchanted Creature gets +2/+2.
    When enchanted creature is put into a graveyard, retunr that creature to its owner's hand.
    Common

    Squee's Revenge 1UR
    Sorcery
    Choose a number. Flip a coin that many times or until you lose a flip, whcihever comes first. If you win all the flips, draw two cards for each flip.
    Uncommon

    Suffocating Blast 1UUR
    Instant
    Counter target spell and Suffocating Blast deals 3 damage to target creature.
    Rare

    Temporal Spring 1GU
    Sorcery
    Put target permanent on top of its owner's library.
    Common

    Vindicate 1WB
    Sorcery
    Destroy target permanent.
    Rare

    Yavimaya's Embrace 5GUU
    Enchant creature
    You control enchanted creature.
    Enchanted creature gets +2/+2 and has trample.
    Rare
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Wouldn't it be easier to cut n paste from the files? Or is that what you're doing?

    Should I attach the text file in a post? Would that be easier?
  9. Lotus Mox New Member

    SPLIT:

    Fire/Ice 1R/1U
    Instant
    Fire = Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
    Ice = Tap target permanent. Draw a card.
    Uncommon

    Illusion/Reality U/2G
    Instant
    Illusion = Target spell or permanent becomes the color of your choice until end of turn.
    Reality = Destroy target artifact.
    Uncommon

    Life/Death G/1B
    Sorcery
    Life = Until end of turn, all lands you control are 1/1 creatures that are still lands.
    Death = Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.
    Uncommon

    Night/Day B/2W
    Instant
    Night = Target creature gets -1/-1 until end of turn.
    Day = Creatures target player controls get +1/+1 until end of turn.
    Uncommon

    Order/Chaos 3W/2R
    Instant
    Order = remove target attacking creature from the game.
    Chaos = cretaures can't block this turn.
    Uncommon

    ARTIFACT:

    Brass Herald 6
    Artifact Creature - Golem
    As Brass Herald comes into play, choose a creature type.
    When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library.
    Creatures of the chosen type get +1/+1.
    2/2
    Uncommon

    Dodecapod 4
    Artifact Creature
    If a spell or ability an opponent controls causes you to discard Dodecapod from your hand put it into play with two +1/+1 counters on it instead of putting it into your graveyard
    3/3
    Uncommon

    Dragon Arch 5
    Artifact
    2, T: Put a monocolored creature card from your hand into play.
    Uncommon

    Emblazioned Golem 2
    Artifact Creature - Golem
    Kicker X
    Spend only colored mana on X. No more than one mana of each color may be spent this way,
    If you paid the kicker cost, Emblazioned Golem comes into play with X +1/+1 counters on it.
    1/2
    Uncommon

    Legacy Weapon 7
    Legendary Artifact
    WUBRG: Remove target permanent from the game.
    If Legacy weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
    Rare

    Mask of Intolerance 2
    Artifact
    At the beginning of each players upkeep, if there are four or more basic land types among lands that pleyer control, Mask of Intolerance deal 3 damage to him or her.
    Rare

    LAND:

    Battlefield Forge
    Land
    T: Add one colorless mana to your mana pool.
    T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.
    Rare

    Caves of Koilos
    Land
    T: Add one colorless mana to your mana pool.
    T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.
    Rare

    Llanowar Wastes
    Land
    T: Add one colorless mana to your mana pool.
    T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.
    Rare

    Shivan Reef
    Land
    T: Add one colorless mana to your mana pool.
    T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.
    Rare

    Yavimaya Coast
    Land
    T: Add one colorless mana to your mana pool.
    T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.
    Rare
  10. Lotus Mox New Member

    What do you think: fake or not?

    Spidey: The data files have a weird seemingly random structure, it's very hard to pick out the Apocalypse parts + the name sof cards and their abilities are seperated into diff. parts. not to mention that the whole thing has some codes in it. This makes Copy/Paste for me not easy.
    If you have a program to specifically edit this file you probably could Copy /Paste it but I'm not sure, I finished the typing of the spoiler anyway now :)
  11. superguy Helpful CPA Member MAGICBOY

    I looooove this set, but there's one thing that I'm concerned about:

    Spiritmonger 3BG (This version is too powerful IMO, I think there's something wrong here)
    Creature - Beast
    Whenever Spirit Monger deals damage to a creature, put a +1/+1 counter on Spirit Monger.
    B: Regenerate Spirit Monger.
    G: Spirit Monger becomes the color of your choice until end of turn.
    6/6
    Rare

    WTF?! Yeah, I too think there's something wrong with it. With a Dark Ritual and Birds/Elves this can come out on turn 2-3!!! Jeesus!!! ANyway, can you please make a .txt file spidey? :) WIll be back soon with analysis!
  12. Lotus Mox New Member

    I think the spirit monger is 3/3, because that seems balanced, 3 is they key under 6 and the other Mongers were 3/3 too.
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Lotus Mox: I see what you mean; for some reason, I thought the Apprentice files were just text.

    So if I cut-n-paste all of your above posts into one file, that'd be the whole expansion?
  14. RabidKimba I loathe the undead.

    From E-league - "The spoiler is, as far as we can tell, 100% accurate and comes from a VERY reliable, anonymous source." I don't think that e-league would risk damaging their credibility so much, so this is probably real.
    A fun combo I just thought up:
    Turn 1: Forest, Elf.
    Turn 2: Forest, Primal Growth w/ Kicker (4 Lands out)
    Turn 3: Forest, (5 Lands) Gaea's Balance, (As an additional cost to play Gaea's Balance, sacrifice five lands.
    Search your library for a land card of each basic land type and put them into play. Then shuffle your library), Cromat.
    Turn 4: Swamp, Rit, Coalition Victory, Smile. :)
  15. Mundungu grumpier than ever

    Spidey : After you made the cut and paste, maybe you can put it in the front page as article ?

    BTW, I feel Lay of the land is some good, especially for drafting !!

    Welcome to 5 colors decks in limited !!!
  16. RabidKimba I loathe the undead.

    It could be real, I mean we had Shivan Wurm (Allied colors) for 5 mana.
  17. Mr_Pestilence Wumpus

    LotusMox: Good job!

    Kimba: Sorry, you need creatures of all colors, too.

    Overall, I'm less than impressed. The best cards to me is Mystic Snake, combined w/ Equilibrium - oh, joy, after turn 5, you can counter every spell I have.
  18. RabidKimba I loathe the undead.

    Mr_P- that's what Cromat's for. :D
  19. Cateran Emperor Passed On

    **** it all, Mox gets here before me again with the whole thing!

    In case anyone is wondering, this is the legit spoiler with two corrections so far that we've located:

    1) Spiritmonger is 4/4, not 6/6
    2) Reef Shaman is either 1U or it's 0/2. We aren't sure which yet.

    ***********************************************
    New information:
    1) A reversal on this one, the Spiritmonger IS 6/6
    2) Reef Shaman is 0/2
  20. Lotus Mox New Member

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