from E-leagues patch: WHITE: Angelfire Crusader 3W Creature - Soldier R: Angelfire Crusader gets +1/+0 until end of turn. 2/3 Common Coalition Flag W Enchant Creature Coalition Flag can enchant only a creature you control. Enchanted creature's type is Flagbearer. If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. Uncommon Coalition Honor Guard 3W Creature - Flagbearer If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. 2/4 Common Dega Discpile W Creature - Wizard B, T: Target creature gets -2/-0 until end of turn. R, T: Target creature gets +2/+0 until end of turn. 1/1 Common Dega Sanctuary 2W Enchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black and a red permanent, you gain 4 life instead. Uncommon Degavolver 1W Creature - Volver Kicker 1B and/or R If you paid the 1B kicker cost, Degavolver comes into play with two +1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver." If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike. 1/1 Rare Divisionary Tactics 3W Enchantment Tap two untapped creatures you control: Tap target creature. Uncommon Divine Light W Sorcery Prevent all damage that would be dealt this turn to creatures you control. Common Enlistment Officer 3W Creature - Soldier First strike When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. 2/3 Uncommon False Dawn 1W Sorcery Colored mana symbols on all permanents you control and on all cards you own that aren't in play become W until end of turn. Draw a card. Rare Gerrard Capashen 3WW Creature - Legend At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. 3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking. 3/4 Rare Haunted Angel 2W Creature - Angel Flying When Haunted Angel is put into your graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel token with flying into play. 3/3 Uncommon Hellionaut 2W Creature - Soldier Flying 1, T: Add one mana of any color to your mana pool. 1/2 Common Manacles of Decay 1W Enchant Creature Enchanted Creature can't attack. B: Enchanted creature gets -1/-1 until end of turn. R: enchanted creature can't blokc this turn. Common Orim's Thunder 2W Instant Kicker R Destroy target artifact or Enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature. Common Shield of Duty and Reason W Enchant Creature Enchanted creature has protection from green and from blue. Common Spectral Lynx 1W Creature - Cat Protection from green B: Regenerate Spectral Lynx. 2/1 Rare Standard Bearer 1W Creature - Flagbearer If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. 1/1 Common The rest comes as soon as I type it up.