The environment is shifting, slowing down, and making new cards more valuable in the new, very fun, golden T2. Seeing Invasion, and as we VERY happily say good bye to our best friend(or enemy) the Urza Block, I assume that the new T2 is going to be very, very slow, to the point of...fun. Well, this gives us a whole set of new cards to work with, cards like Tsabo's Decree, Severe Soul, Annihilate, Winds/Spellshapers/Avatars of Prophecy, Twilight's Call, Distorting Wake, and many, MANY other cards that never got the chance to be played since the environment doesn't suit them. MM, by it's lonesome self, is fully packed with Mercenaries, Rebels, and other cards that cost "too much" to be played properly, but now, the 4 casting cost Cateran Kidnappers aren't that bad to play, heck, the Cateran Enforcer itself wasn't that bad, and now, it's crossing the point of being "too playable". I'm really looking forward to playing Tsabo's Decree in my Black/Blue control decks. In a way, it's like an over costed Disabolic Edict, but it's much more. It could ruin your opponent so bad, and in the least, it could act like an overcosted, very overly costed, Diabolic Edict, and even then, I would still like it giving the fact how everything is slow. There are many new ideas that should be formed, new cards will be played, and a whole new way of playing will be RE-introduced: the playing for fun. I want to know what cards you're looking for to playing, since you never got the chance to play them since the environment is too fast, and because of something ugly called 'Replenish' and 'Yawgmoth's Bargain.' "...cards, four casting cost, or more, will be re-played..."