B
Bcopes
Guest
I was looking through the crap box the other day and I stumbled this card. It very well may have the potential to become an annoying winning condition, or a card to build a deck around. I figured that the deck needs to have a bunch of cards that either double permanents, or have some sort of interesting replacement effect. The idea is to have such a retarded amount of permanents in play that the opponent won't be able to sac/discard enough to cope with the Ritual. Of course, any normal person would build a Tendrils deck, since the card deals the same amount of damage in a more so efficient/unstoppable way. But what's Magic without risk? I think it's just as fun to win by sacking all of your permanents as it is to loose by sacking all of your permanents.
Anyway.
here's some ideas so far.
Forbidden Ritual (the new bomb!)
Dark Ritual (gosta have acceleration!)
Wall Of Blossoms (D-FENZ)
Harrow (2 for 1)
Fertile Ground (1 for none)
Breeding Pit (extremely extremely awesome)
Rancor (Comes back fo' more)
Penumbra Creatures (the ones that make tokens when they die)
Squirrel Nest (slightly cooler than breeding pit...but not that much cooler)
Saporling Symbiosis (um...yeah)
Thopter Squadron/Tetravus (Big dude that has many children)
Symbiotic Wurm (Bigger Dude that has even more children)
Any input? Is this completely stupid? I sure hope so.
Anyway.
here's some ideas so far.
Forbidden Ritual (the new bomb!)
Dark Ritual (gosta have acceleration!)
Wall Of Blossoms (D-FENZ)
Harrow (2 for 1)
Fertile Ground (1 for none)
Breeding Pit (extremely extremely awesome)
Rancor (Comes back fo' more)
Penumbra Creatures (the ones that make tokens when they die)
Squirrel Nest (slightly cooler than breeding pit...but not that much cooler)
Saporling Symbiosis (um...yeah)
Thopter Squadron/Tetravus (Big dude that has many children)
Symbiotic Wurm (Bigger Dude that has even more children)
Any input? Is this completely stupid? I sure hope so.