I am tinkering with my pure burn deck trying to maximize on damage:card, damage:mana ratios in order to put together a pure burn deck for type 1 play. The deck averages 4.3 turn kills when drawing first and pulls in a dismal 5.7 turn kills when playing first. Yes I did do the math. 4x Lightning bolts 4x Chain lightnings 4x Spark elementals 4x Incinerates 4x Thunderbolts 4x Fireblasts 4x Scent of cinders 4x Chain of plasmas 4x Fiery tempers 4x Sonic seizures 20 Mountains I know what your thinking...How do i deal with life gain. The answer is I don't. I can't deal with Damage prevention. The whole point is to waste someone before they can drop anything significant. CoPs cost 2. Justice doesnt slow me down. Counters can be overwhelmed as most of my deck can be played at the end of my opponents turn. The only times I need to hold back are when I draw a scent of cinders and may skip playing a burn spell on my first turn to do additional damage. Question, What else can I cram in this to hopefully drop my kill turns to about 5 when I play first and 4 when I draw first?