Fiery Gambit - 2R
Sorcery (R)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.
#90
For once in my life, I'm actually going to say that a coin-flipping card is good and that I wouldn't mind playing it. I know that the randomness of it sucks, but the fact that it has no penalties and that the "prize" gets add-ons for each win is amazing(it'd be even more amazing if you get to keep those prizes should you happen to lose one flip, but it's a flip card. It can't be excellent).
I'm not looking for strategies on this card, just giving R&D some props on making ahalf-way decent flip card.
Ransac, cpa trash man
Sorcery (R)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.
#90
For once in my life, I'm actually going to say that a coin-flipping card is good and that I wouldn't mind playing it. I know that the randomness of it sucks, but the fact that it has no penalties and that the "prize" gets add-ons for each win is amazing(it'd be even more amazing if you get to keep those prizes should you happen to lose one flip, but it's a flip card. It can't be excellent).
I'm not looking for strategies on this card, just giving R&D some props on making ahalf-way decent flip card.
Ransac, cpa trash man