Now, I can sympathize with them on both changes that were made. It seems that in both formats they were getting a lot of complaints. But I do have some problems with the explanation they gave.
"Was Standard that bad? Was the format actually not diverse enough, and not solvable enough? Looked at purely analytically, the format probably wasn't that bad. Decks emerged that could beat Affinity. You could play something other than Affinity or Tooth and Nail and have a decent chance to succeed. If the DCI attempted to solve every issue as if it were a complicated math problem, we very well might have done nothing again.
After all, banning cards is bad, and we only want to ban cards if a format was lopsided enough to warrant action, which Standard may not have been. The best deck only won X% of the time, was beaten by the second-best deck Y% of the time, and decks #3, 4, and 5 were all played in reasonable numbers. If we like the math, no problem. Just like last time.
But in the past three months R&D and the DCI have been reminded that Magic is not a series of balanced equations, spreadsheets of Top 8 results and data of card frequencies. Magic is a game played by human beings that want to have fun."
In some ways Magic IS a series of balanced equations. It is a game, but everyone already knows that. What they might forget is that it is a very mathematical game. I don't think that they are really saying that what the DCI does should go from being a science to being an art, but that is the direction this line of thought will take us. Magic is a game and the players do want to have fun. Some players were having fun playing Affinity decks (or Trinisphere). They could not have been ignorant of this. They must have made a conscious decision in which they weighed the number of people who had fun under the current Standard environment, and the number of people who would have fun if they banned eight cards. Trying to pretend that nothing about Magic itself or the analysis of tournament data has math involved is pathetic. Is that what they are trying to do? I don't think they want to do that consciously, but what this article seems to indicate is that they had misgivings about their decision. I would be much more comfortable if they would just say, "We have misgivings. We could be horribly wrong, but this seems to be the best move in a delicate situation." But instead they beat around the bush...
"Trinisphere is a nasty card, no bones about it. It does ridiculous things in Vintage, especially combined with Mishra's Workshop. As I've said in a previous column, we almost restricted it before it was even released."
That's the reason? That's a horrible reason. As I've pointed out in the "Trinisphere restricted" thread, restricting Trinisphere does seem to have its advantages (even though I was opposed to the idea and was dissapointed on seeing the announcement, I am able to see this). But none of this was brought up. Instead they say, "That Trinisphere sure is a powerful card. We've decided to restrict it." The "explanation" for restricting Trinisphere and its impact on the environment covered three things: briefly mentioning its effect on combo decks, throwing the card name of "Force of Will" out there as the primary weapon against first-turn Trinisphere, and using the term "non-interactive" which gets thrown around a lot these days in Vintage discussion, but never satisfactorily defined.
They could have have shown us statistics (although apparently those aren't "fun" enough for Magic anymore) from tournaments. They could have gone on about all of this testing that they did before they came to the decision to restrict Trinisphere. They could have mentioned Mana Drain (or Land Grant), which has not been doing as amazingly as usual since Trinisphere gave Workshop decks too much of an edge. They could have discussed Trinisphere's synergy with Crucible of Worlds/Wasteland or Smokestack. They could have demonstrated that this one card's restriction can help to encourage innovation in the format (which it in all likelyhood can). But instead of data, we get "Trinisphere is a nasty card." This is subjective. I would agree that it is a nasty card, but so are Goblin Welder, Mana Drain, Mishra's Workshop, Dark Ritual, Death Wish, Tendrils of Agony, Oath of Druids, and any number of other unrestricted cards. Are we supposed to assume that they tested this extensively or even analyzed tournament results? If they did, why not show us some real data?
"We aren't making some sort of policy change that will have us banning cards based on perception over reality down the road, so expect business as usual on that front. We made a bold move and can only hope it works out, for our sake and yours."
You aren't? Well good, because it REALLY looks that way. And while I hope it works out, it is simply untrue that Wizards can "only hope it works out, for our sake and yours." They can do a lot more than that, having they position of authority that they do.