While recreating my old bounce-based deck has been kind of fun, I'm not thrilled with the results, perhaps because I held back too much. I tested the deck primarily against the first deck I could find at hand, which was the BFZ "Ultimate Sacrifice" event deck. Besides being a mediocre to bad matchup for my deck, it also showed that the current version of my "Born to Bounce" concept is a bit too straightforward and dull. I'm not opposed to simple decks, but in this case, the particular flavor of simplicity isn't to my liking. Some day, I'll revisit it again. But for now, I want to move on. I already have the basic idea in mind for my next deck, but it's still a very rough concept and I haven't been able to make up my mind on the specifics. So I'm consulting the hive mind, which is anyone willing to bother to read this post, really... I'm tentatively calling this concept "Eating Cards for Fun and Profit." It works, or is intended to hopefully work, like this... 1. Use cards like Elemental Augury to control the top few cards of my opponent's library. 2. Use the "ingest" mechanic to eat those cards. 3. ??? 4. Profit! I've done exactly zero testing so far, and while I do anticipate some complications, I think this concept could actually work pretty well. At a glance, this doesn't seem like it could be fast enough. In fact, it seems atrociously slow. But that's, like, the only disadvantage I can think of. Once it gets going, this is an extremely powerful prison, almost as oppressive as Zur's Weirding engines. If I can reliably get even one ingest creature around blockers, I can Augury my opponent, stack the card I want to get rid of on top, the card I care least about below it, and put whatever is left third. Elemental Augury has turned up in some cool casual decks in the past, but historically it's rather obscure. I put this down to partially to slowness (it requires three different colors of mana to cast, and actually using it eats a lot of mana) and partially to a lack of interaction with most other strong effects; spending all of my mana to hide my opponent's good draws under some lands slows my opponent down without advancing my own position and ultimately collapses when I run out of lackluster draws to feed my opponent. Well, I still haven't figured out how to lick the speed problem (or even if I'm going to, since this could be a slow, defensive deck). The "ingest" mechanic is a game-changer for the other problem. All of the "ingest" creatures are in Grixis colors anyway (I mean, technically they're "devoid" of color, but shut up, they're basically blue, black, and red). Some cards I might try... Solider of Fortune (shuffles opponent's deck in a pinch, if I think I need that) Memory Lapse (counter a spell, then eat it) Lantern of Insight (better early game than Elemental Augury, which would eventually surpass its utility) Codex Shredder (ultimately the plan is to eat cards, but if opponents stop that from happening, this can help Elemental Augury slow them down for some eventual eating) Surgical Extraction (of particular interest if I do use any of the processor creatures, since I could place a key card into my opponent's graveyard, then make all copies of it disappear) Extirpate (along the same lines as Surgical Extraction, but I'd prefer Surgical Extraction) Circu, Dimir Lobotomist (this would do nothing to speed things up, but would be hilarious) Cranial Extraction (along the same lines as Surgical Extraction, but slower and more thorough) Dimir Machinations (faster than Elemental Augury, but not reusable) Lobotomy (probably better to just use Cranial Extraction) Nightveil Specter (your cards are mine!) Oona, Queen of the Fae (too expensive, I think) Scrib Nibblers (tap to eat cards) Thought Hemorrhage (an alternative to Cranial Extraction) Misinformation (depending on how easily I'm getting cards into my opponent's graveyard, this could be a fast way to clutter up the next few draw steps while I set up) But yeah, I still haven't put together an actual deck. Any ideas?