Donkey's enemies: The Sheep!

K

K9Archmage

Guest
The True Power of Sheep
0
instant

When this card comes into play, it fizzles

flavor text: That sure packed a punch
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Sheep Captain
2 red
summon sheep

1 red: target sheep gets +1/+1 until end of turn

2/1
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Ram
5 red
summon sheep

red: ram gets trample until end of turn
red: ram gets flying until end of turn
red: ram gets +1/-1 until end of turn
red: ram gets -1/+1 until end of turn

3/3
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Ironclaw sheep
1 red
summon sheep

Cannot be assigned to block any creature with power greater than 1
2/2
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Sheep warrior
1 red red
summon sheep

if sheep warrior blocks or is blocked by donkeys, it gets +1/+2 until end of turn
2/1
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Total Sheepiness
red red
instant

all creatures count as sheep until end of turn

flavor text: NOOO!Whats happening to me? BAAAAH!- gerrard
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Sheep wizard
3 red
summon sheep

red tap: gain control of target creature. it becomes a 0/1 creature that counts as a sheep. it can't attack or block, or use any abilities that involve tapping.
1/1

flavor text
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Gerrard
red red red red red
summon sheep

if gerrard leaves play, put it into play under an opponent's control
red: target creature gets +1/+1 until end of turn
3/3

flavor text: It's a shame such a noble person was turned into a sheep...
 
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