Ka-Ka, I'm getting in on this rather late...oh well.
Death, I've been thinking of trying to combine the Domain cards of yonder with this new fangled Sunburst mechanic WoTC's been tooting their horns about.
Here's what I came up with so far...
Spells: 12
4 Global Ruin
2 Limited Resources
1 Beacon of Immortality
4 Torrents of Fire
1 Demonic Tutor
Land Search: 8
4 Harrow
4 Wayfarer’s Bauble
Creatures: 14
4 Birds of Paradise
2 Draco
2 Bringer of the Black Dawn
1 Bringer of the Blue Dawn
1 Bringer of the Green Dawn
4 Solemn Simulacrum
Land: 26
10 Forest
4 Island
4 Swamp
4 Mountains
4 Plains
The
Global Ruin I'm
hoping will work nicely with
Limited Resources. Lock down your opponents land base, thus stalling their recovery post Global Ruin.
For land search I too chose the tried and true Harrow. However I'm also willing to give
Wayferer's Bauble a go. Of course if I've got a bird first hand I'll drop it instead of the bauble. However I believe it'll provide a certain amount of stability opening hand. As long as I've got two lands and a bauble I'm good, as opposed to running extra Forest heavy and hoping for the best. Good'ol
Jens pulls double duty as usual. The more I play Jens the more I like him...great card.
With Draco, and the Bringers all being heavy in the CC department
Torrent of Fire should be awesome...unless it just sits there stupidly in hand.
I've also thrown in a Beacon of Immortality to use with Bringer of the Black Dawn. Every turn doubling your life total isn't shabby. However I think my first tutor will be for the Blue Bringer. While going for the Beacon of Immortality every turn is nice I really like to do other things that turn as well
The one thing I don't like about this deck is it's incredibly rare heavy....
...eeh.
Anyways this is what I came up with. If you've got suggestions I'd love to hear them. If there's anything here you like have at it.