Design a set Card Pool - 261 total

Discussion in 'Home Made Cards' started by Mooseman, Oct 18, 2006.

  1. Mooseman Isengar Tussle

    Card Name: Well of Urd
    Color: A
    Cost: 4
    Type: Artifact
    P/T:
    Rules Text: Opponents play with the hands revealed.
    U: Look at the top card of target library
    B,T: The next time target permanent would be removed from the game this turn, put it in it's owners graveyard instead.
    W,T: The next time target permanent would be put into a graveyard this turn, remove it from the game instead.
    Flavor Text:
    Rarity: U

    Card Name: Clock of Fire
    Color: A
    Cost: 5
    Type: Artifact
    P/T: 0
    Rules Text: <THIS> comes into play with five Time counters on it.
    At the beginning of your upkeep, remove a time counter from <THIS>
    Sacrifice <THIS>: <THIS> deals one damage to target creature for each time counter on <THIS>. <THIS> deals one damage to that creature's controller for each time counter less than five on <THIS>.
    Flavor Text:
    Rarity: U

    Card Name: Matchbox
    Color: A
    Cost: 2
    Type: Artifact
    P/T: 0
    Rules Text: Matchbox comes into play with 5 Match counters on it.
    2,T, Remove a Match counter from Matchbox: Remove a counter from target creature.
    Flavor Text:
    Rarity: U

    Card Name: Swithblade
    Color: A
    Cost: 3
    Type: Artifact - Eqipment
    P/T: 0
    Rules Text: Equip 1: Whenever equiped creature is blocked you may switch control of equiped creature and all creatures blocking it.
    Flavor Text:
    Rarity: U

    Card Name: Void Storage
    Color: A
    Cost: 4
    Type: Artifact
    P/T: 0
    Rules Text: Whenever you would draw a card and if <THIS> is untapped, instead look at the top 2 cards of your library, put 1 in your hand and the other RFG.
    4,T: Choose a card RFG, reveal it and then put it into your hand.
    Flavor Text:
    Rarity: U

    Card Name: Awaken the Dead
    Color: B
    Cost: 2B
    Type: Instant
    P/T:
    Rules Text: Return target creature from any graveyard to play under your control. Remove this creature from the game at end of turn.
    Flavor Text:
    Rarity: U

    Card Name: Dark Caprice
    Color: B
    Cost: 3BB
    Type: Instant
    P/T:
    Rules Text: Put your hand on the bottom of your library in any order and return up to X cards from your graveyard to your hand, where X is the number of cards put on the bottom of your library. Dark Caprice deals one damage to you for each card returned in this way.
    Flavor Text:
    Rarity: U

    Card Name: Insane Black Creature
    Color: B
    Cost: 2BB
    Type: Creature - Ghoul
    P/T: 3/1
    Rules Text: Swampcast 2 You may remove 2 Swamp card from your hand from the game rather than pay this spell's mana cost)
    Fear (This creature can't be blocked except by black and/or artifact creatures.)
    Flavor Text:
    Rarity: U

    Card Name: Stirge
    Color: B
    Cost: 1BB
    Type: Creature
    P/T: 1/2
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
    Whenever <THIS> deals damage to a creature, put a +1/+1 counter on it ,<THIS> loses all abilities, becomes an enchantment enchanting that creature, and "At the beginning of enchanted creature's contoller's upkeep, put a -1/-1 counter on enchanted creature ." and "When enchanted creature leaves play, end the effect that created this ability."
    Flavor Text:
    Rarity: U

    Card Name: Unholy Battlefield
    Color: B
    Cost: 2BB
    Type: Enchantment
    P/T:
    Rules Text: The first time a creature becomes the target of a spell or ability this turn, that creature's controller loses 1 life.
    Flavor Text:
    Rarity: U

    Card Name: Void Monster
    Color: B
    Cost: 2BB
    Type: Creature - Monster
    P/T: 2/2
    Rules Text: : <this> gets +1/+0 for each swamp that is removed from the game. Whenever <this> deals damage to a player, shuffle half of the swamps RFG that you control, rounded up, into your library.
    Flavor Text:
    Rarity: U

    Card Name: Abashing Orb
    Color: B
    Cost: 2B
    Type: Enchantment
    P/T: 0
    Rules Text: When an opponent plays a spell, sacrifice <THIS>. If you do, then that player chooses one of your opponents, that opponent discards three cards.
    Flavor Text:
    Rarity: U

    Card Name: Capricious Horror
    Color: B
    Cost: 1BB
    Type: Creature - Horror
    P/T: 2/2
    Rules Text: Fear. When ~ comes into play, an opponent puts a card from your graveyard on top of your library
    Flavor Text:
    Rarity: U

    Card Name: Dark Guard
    Color: B
    Cost: 1BB
    Type: Creature - Warrior Berserker
    P/T: 0/5
    "Rules Text: When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT.
    All other effects that alter power and/or toughness have no effect on <THIS>.
    Whenever <THIS> attacks and isn't blocked, defending player loses 1 life for each basic land type among land cards that have been RFG."
    Flavor Text:
    Rarity: U

    Card Name: Discerp
    Color: B
    Cost: 1BB
    Type: Instant
    P/T: 0
    Rules Text: Destroy target creature. Its controller puts an 1/1 Shard token into play that is the same color as the creature destroyed in this way.
    Flavor Text:
    Rarity: U

    Card Name: Elucidate
    Color: B
    Cost: 1BB
    Type: Sorcery
    P/T: 0
    Rules Text: As an additional cost to playing <THIS>, sacrifice a creature you control. All players sacrifice all creatures that share a color with the sacrificed creature.
    Flavor Text: "To kill by example"
    Rarity: U

    Card Name: Grimhold Totem Shaman
    Color: B
    Cost: 4B
    Type: Creature - Minion
    P/T: 2/3
    Rules Text: T: All Minions gain vigilance until EOT
    Flavor Text:
    Rarity: U

    Card Name: Hirym Jot
    Color: B
    Cost: 4BB
    Type: Creature - Giant
    P/T: 4/3
    Rules Text: At the beginning of your upkeep, if Hirym Jot is in your graveyard and a card named Aggher Jot is in the removed from the game zone, you may return Hirym Jot to play. Remove Hirym Jot from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named Fenroar and put it into play. Then shuffle your library. Play this ability only when you have eight or more creatures in your graveyard.
    Flavor Text:
    Rarity: U

    Card Name: Mange Carrier
    Color: B
    Cost: 3BB
    Type: creature - Bird
    P/T: 1/5
    Rules Text: During your upkeep put a Decay counter on all creatures. All creatures with flying get -0/-1 for each Decay counter on it
    Flavor Text:
    Rarity: U

    Card Name: Pygmy Phantom
    Color: B
    Cost: 2B
    Type: Creature - Spirit
    P/T: 0/2
    Rules Text: Dash B - (f you would draw a card, instead you may B. If you do, you may play <this> without paying its manacost. Otherwise, draw a card.)
    When <this> comes into play, draw a card.
    Flavor Text:
    Rarity: U

    Card Name: Garmswood Totem Chief
    Color: G
    Cost: 3G
    Type: Creature - Minion
    P/T: 2/2
    Rules Text: R: Garmswood Totem Chief becomes a 5/1 Berserker with First Strike until EOT
    Flavor Text:
    Rarity: U

    Card Name: Garmswood Totem Shaman
    Color: G
    Cost: 4G
    Type: Creature - Minion
    P/T: 2/2
    Rules Text: 1B,T: All Minions gain fear until EOT
    Flavor Text:
    Rarity: U

    Card Name: Nathiz Mammoth
    Color: G
    Cost: 2GG
    Type: Creature - Elephant
    P/T: 3/3
    Rules Text: Forestcast 2 You may remove 2 Forest card from your hand from the game rather than pay this spell's mana cost)
    Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.)
    Flavor Text:
    Rarity: U

    Card Name: Big Hearted Oaf
    Color: G
    Cost: 3GG
    Type: Creature - Giant
    P/T: 4/5
    Rules Text: Creature spells can't be countered
    Flavor Text:
    Rarity: U

    Card Name: Birring Boar
    Color: G
    Cost: 2GG
    Type: Creature - Boar
    P/T: 4/4
    Rules Text: Dash - 1GG (f you would draw a card, instead you may GG. If you do, you may play <this> without paying its manacost. Otherwise, draw a card.)
    Flavor Text:
    Rarity: U

    Card Name: Elvish Tactician
    Color: G
    Cost: G
    Type: Creature - Elvish Berserker
    P/T: 0/2
    "Rules Text: When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT.
    <this> gains +1/+1 whenever it blocks
    All other effects that alter power and/or toughness have no effect on <THIS>."
    Flavor Text: It's fun to capitalize on your foe's mistakes!
    Rarity: U

    Card Name: Growth Spike
    Color: G
    Cost: 3GG
    Type: Sorcery
    P/T: 0
    Rules Text: All green creatures get +4/+4 and gain trample until EOT.
    Flavor Text:
    Rarity: U

    Card Name: Intimidating Growth
    Color: G
    Cost: 4G
    Type: Instant
    P/T:
    Rules Text: Target creature gets +5/+5 until end of turn. For each U spent to play Intimidating Growth, each opponent taps an untapped creature he or she controls.
    Flavor Text:
    Rarity: U

    Card Name: Thundering Herd
    Color: G
    Cost: 2G
    Type: Instant
    P/T: 0
    Rules Text: All creatures with counters gain trample until EOT.
    Flavor Text:
    Rarity: U

    Card Name: Bifrost
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: Whenever Bifrost or another land comes into play under your control, sacrifice a land.
    T, return an untapped Basic land you control to its owner's hand: Add X mana of any combination of colors to your mana pool, where X is the number of basic lands you control.
    Flavor Text:
    Rarity: U

    Card Name: The Whispering Wood
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: The Whispering Wood comes into play tapped.
    T: Add 1 to your mana pool.
    1T: Add one mana of any color to your mana pool.
    2T: The Whispering Wood deals 1 damage to any target.
    3T: Add two mana of any one color to your mana pool.
    4T: The Whispering Wood deals 1 damage to each creature without flying and each player.
    Flavor Text: "The magic around the enchanted forest was overpowering and unpredictable!" - Gull the WoodCutter
    Rarity: U

    Card Name: Barren Highlands
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: Double Tap (WUBR CPA Land comes into play tapped and does not untap during your next untap phase) WUBR CPA Land comes into play tapped. T: Add W and U, B, or R to your mana pool
    Flavor Text:
    Rarity: U

    Card Name: CPA BRG Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <B>, <R>, or <G> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA BWR Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <B>, <W>, or <R> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA GWU Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <G>, <W>, or <U> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA RGW Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <R>, <G>, or <W> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA RUG Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <R>, <U>, or <G> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA UBR Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <U>, <B>, or <R> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA UGB Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <U>, <G>, or <B> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA WBG Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <W>, <B>, or <G> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA WRU Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <W>, <R>, or <U> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: CPA WUB Triple Land
    Color: L
    Cost: 0
    Type: Land
    P/T: 0
    "Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
    <T>: Add <W>, <U>, or <B> to your mana pool"
    Flavor Text:
    Rarity: U

    Card Name: Atog's Wierding
    Color: R
    Cost: 1R
    Type: Enchantment - Aura
    P/T:
    Rules Text: Enchant Artifact At the beginning of enchanted artifacts controller's turn, put a Hunger counter on Atog's Weirding. If the number of counters on Atog's Wierding is equal or exceeds the converted mana cost of enchanted artifact, destroy enchanted artifact and its controller returns Atog's Wierding to play.
    Flavor Text: After the Atog's fled Mirrodin, they left a horrible curse in thier wake!
    Rarity: U

    Card Name: Battle Veteran
    Color: R
    Cost: 2RR
    Type: Creature - Barbarian
    P/T: 2/2
    Rules Text: Mountaincast 2 You may remove 2 Mountain card from your hand from the game rather than pay this spell's mana cost)
    Haste (This creature may attack and T: the turn it comes under your control.)
    Flavor Text:
    Rarity: U

    Card Name: Charging Mugroth
    Color: R
    Cost: 4RR
    Type: Creature - Mugroth
    P/T: 4/3
    Rules Text: When Charging Mugroth comes into play, destroy target land. At the beginning of your upkeep, if any opponent has 5 or more land cards in his or her graveyard, you may sacrifice Charging Mugroth. If you do, you may search your library and hand for a card named Gigantical Mugroth and put it into play. If you do, shuffle your library.
    Flavor Text:
    Rarity: U

    Card Name: Goblin Scattershot
    Color: R
    Cost: 1RR
    Type: Creature - Gobin
    P/T: 1/1
    Rules Text: R,T: Sacrifice a creature. Goblin Scattershot deals damage equal to the sacrificed creature’s power divided as you choose among two or more target creatures and/or players. Goblin Scattershot deals 1 damage to you.
    Flavor Text:
    Rarity: U

    Card Name: Grimsonar
    Color: R
    Cost: 4R
    Type: Creature - Berserker
    P/T: 3/3
    Rules Text: R If Grimsonar is an attacking creature, Grimsonar deals 1 damage to all blocking creatures At the end of each players turn, that player loses life equal to the power of <this> for each Berserker he controls that didn't attack this turn.
    Flavor Text:
    Rarity: U

    Card Name: Scalding Steam
    Color: R
    Cost: RR
    Type: Instant
    P/T:
    Rules Text: <THIS> deals 3 damage to target creature or player. If an opponent contols an Island, <THIS> deals 5 damage to that creature or player instead.
    Flavor Text:
    Rarity: U

    Card Name: Scorching Harpy
    Color: R
    Cost: 2RR
    Type: Creature - Harpy
    P/T: 3/2
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) When Scorching Harpy is put into a graveyard from play, it deals 1 damage to each creature without flying.
    Flavor Text:
    Rarity: U

    Card Name: The Youngling Game
    Color: R
    Cost: 2R
    Type: Instant
    P/T:
    Rules Text: All creatures you control get +2/-1 until end of turn. Draw a card.
    Flavor Text: "Last one to the bottom wins!" Norx shouted... then died.
    Rarity: U

    Card Name: Wandering Giant
    Color: R
    Cost: 3R
    Type: Creature - Giant
    P/T: 3/3
    Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Sacrifice Wandering Giant if you don't control a Plains.
    Flavor Text:
    Rarity: U

    Card Name: Blistering Storm
    Color: R
    Cost: 4RR
    Type: Instant
    P/T: 0
    Rules Text: Blistering Storm deals 4 damage to 4 target creatures
    Flavor Text:
    Rarity: U

    Card Name: Bonfire
    Color: R
    Cost: 2RR
    Type: Instant
    P/T: 0
    Rules Text: Destroy target artifact. Bonfire deals 4 damage to that artifact's controller
    Flavor Text:
    Rarity: U

    Card Name: Brandr Totem Chief
    Color: R
    Cost: 3R
    Type: Creature - Minion
    P/T: 3/1
    Rules Text: B Brandr Totem Chief becomes a 4/2 Berserker creature with Fear until EOT
    Flavor Text:
    Rarity: U

    Card Name: Goblin Rockmover
    Color: R
    Cost: 2R
    Type: Creature - Goblin
    P/T: 2/2
    Rules Text: Whenever <this> deals damage to an opponent, you may remove a counter from target permanent.
    Flavor Text:
    Rarity: U

    Card Name: Rock Slide Elemental
    Color: R
    Cost: 2RR
    Type: Creature - Elemental
    P/T: 5/5
    Rules Text: Haste. When <THIS> attacks, defending player may put a 2/2 white Guardian token with Defender into play
    Flavor Text:
    Rarity: U

    Card Name: Seething Warrior
    Color: R
    Cost: 2RR
    Type: Creature - Warrior
    P/T: 1/5
    "Rules Text: When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT.
    All other effects that alter power and/or toughness have no effect on <THIS>."
    Flavor Text:
    Rarity: U

    Card Name: Alternative Reality
    Color: U
    Cost: 1UU
    Type: Instant
    P/T:
    Rules Text: Counter target spell. If a creature spell is countered in this way, put it into play under your control instead of into its owner’s graveyard unless any player pays 2
    Flavor Text:
    Rarity: U

    Card Name: Augmund
    Color: U
    Cost: 1U
    Type: Creature - Berserker
    P/T: 2/1
    Rules Text: 1U: Berserker gains flying All combat damage from creatures and artifacts to attacking Augmund is reduced to 1
    Flavor Text:
    Rarity: U

    Card Name: Capricious Efreet
    Color: U
    Cost: 1UU
    Type: Creature - Efreet
    P/T: 3/3
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) When Capricious Efreet comes into play, put two cards from your hand on top of your library.
    Flavor Text:
    Rarity: U

    Card Name: Cowardly Djinn
    Color: U
    Cost: 4UU
    Type: Creature - Djinn
    P/T: 5/5
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Retreat (If this creature is returned to your hand from play, Draw a card)
    Flavor Text:
    Rarity: U

    Card Name: Escape the Void
    Color: U
    Cost: U
    Type: Sorcery
    P/T:
    Rules Text: Return target card that has been removed from the game to its owner's hand.
    Flavor Text:
    Rarity: U

    Card Name: Leeway
    Color: U
    Cost: 1U
    Type: Instant
    P/T:
    "Rules Text: Counter target spell. If that spell is countered this way, shuffle it into its owner’s library instead of into that player’s graveyard.
    That spell's controller may draw a card."
    Flavor Text:
    Rarity: U

    Card Name: Subjugate
    Color: U
    Cost: 3UUU
    Type: Sorcery
    P/T:
    Rules Text: Gain control of target creature. Put a +1/+1 counter on it for each G spent to play Subjugate.
    Flavor Text:
    Rarity: U

    Card Name: Dissolve
    Color: U
    Cost: U
    Type: Instant
    P/T: 0
    Rules Text: Sacrifice an Island: Return target permanent to owners' hand
    Flavor Text:
    Rarity: U

    Card Name: Dragon of Unity
    Color: U
    Cost: 4UU
    Type: Creature - Dragon
    P/T: 3/3
    "Rules Text: Flying (This creature can't be blocked except by creatures with flying.) At the beginning of your upkeep, draw 2 cards.
    Whenever you have 12 or more cards in your hand, you may sacrifice Ur-boros – Dragon of Unity. If you do, search your library or hand"
    Flavor Text: Ur-boros gathered the latent powers together.
    Rarity: U

    Card Name: FlashBang Drake
    Color: U
    Cost: U
    Type: Creature - Drake
    P/T: 2/1
    Rules Text: Flash (you may this spell whenever you could play an instant) Flying. When <this> comes into play, the next time you would draw a card, skip that draw.
    Flavor Text:
    Rarity: U

    Card Name: Fugacious Mist
    Color: U
    Cost: 2UU
    Type: Creature - Illusion
    P/T: 5/3
    "Rules Text: At the beginning of your upkeep, you may return a land you control to owner's hand.
    At the end of your turn, sacrifice <this> unless you returned a land you controlled to owner's hand this turn. "
    Flavor Text:
    Rarity: U

    Card Name: Prejudice
    Color: U
    Cost: 4UU
    Type: Enchantment
    P/T:
    Rules Text: Tap three untapped creatures you control Return target permanent to it's owner's hand.
    Flavor Text:
    Rarity: U

    Card Name: Urd Totem Chief
    Color: U
    Cost: 3U
    Type: Creature - Minion
    P/T: 2/2
    Rules Text: W: Blue Totem Chief becomes a 2/4 Warrior with Vigilance until EOT
    Flavor Text:
    Rarity: U

    Card Name: Wizzing Cavilis 1UU
    Color: U
    Cost: 1UU
    Type: Creature - Faerie
    P/T: 2/1
    Rules Text: Dash - 1U. Flying
    Flavor Text:
    Rarity: U

    Card Name: Inspiring Altruist
    Color: W
    Cost: 2WW
    Type: Creature - Human
    P/T: 7/7
    Rules Text: All creatures you control have "Whenever a creature an opponent controls would be dealt damage, prevent one of that damage".
    Flavor Text:
    Rarity: U

    Card Name: Scythe's Intuition
    Color: W
    Cost: 1WW
    Type: Enchantment - Aura
    P/T:
    Rules Text: Enchant white creature When Scythe's Intuition comes into play, destroy target creature with power of 4 or greater. Whenever a creature would deal four or more damage to enchanted creature, prevent that damage.
    Flavor Text:
    Rarity: U

    Card Name: Subvert
    Color: W
    Cost: 3W
    Type: Instant
    P/T:
    Rules Text: Remove target creature from the game. It's controller loses 1 life for each B spent to play Subvert
    Flavor Text:
    Rarity: U

    Card Name: Angelic Guard
    Color: W
    Cost: 4WW
    Type: Creature - Warrior Angel
    P/T: 1/6
    "Rules Text: Flying
    When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT. All other effects that alter power and/or toughness have no effect on <THIS>."
    Flavor Text:
    Rarity: U

    Card Name: Javelin Hurler
    Color: W
    Cost: 2WW
    Type: 0
    P/T: 2/2
    "Rules Text: <this> comes into play with three Javelin counters
    T, remove a Javeling counter from <this>: <this> deals one damage to target attacking creature for each javelin counter on <this>. G,T: Put a Javelin Counter on <this>"
    Flavor Text:
    Rarity: U

    Card Name: Limning Light
    Color: W
    Cost: WWW
    Type: Instant
    P/T: 0
    Rules Text: Put a token into play as a copy of target creature attacking you, except the token is white
    Flavor Text:
    Rarity: U

    Card Name: Unarmed Combat
    Color: W
    Cost: 2W
    Type: Instant
    P/T: 0
    Rules Text: All creatures lose all abilities until EOT.
    Flavor Text: The gladiators smiled and the knights blanched.
    Rarity: U

    Card Name: Voli Curate
    Color: W
    Cost: 4WW
    Type: Creature - Cleric
    P/T: 4/3
    Rules Text: Whenever <this> deals damage, you gain that much life. Whenever you gain life, if your life total is 40 or higher, you may sacrifice <this>. If you do, search your library or hand for Dyrdatyr, the Brave and put it into play.
    Flavor Text:
    Rarity: U

    Card Name: Warrior Hawk
    Color: W
    Cost: 2WW
    Type: Creature - Bird
    P/T: 2/3
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice <this> to remove target attacking creature from the game.
    Flavor Text: Ved-Folnir rules the sky and earth
    Rarity: U

    Card Name: Switch Death
    Color: Z
    Cost: 1UB
    Type: Sorcery
    P/T:
    Rules Text: Return target creature card from any graveyard to play under your control. Switch the creature's power and toughness.
    Flavor Text:
    Rarity: U

    Card Name: Switch Resources
    Color: Z
    Cost: 2GU
    Type: Enchantment
    P/T:
    "Rules Text: 1UU: Shuffle target creature into its owner’s library. That creature's controller draws 2 cards.
    1G, Shuffle target non-token creature you control into owner’s library.: Search your library and graveyard for a basic land and put it into play. Then shuffle your Library."
    Flavor Text:
    Rarity: U

    Card Name: Switchback
    Color: Z
    Cost: 3GU
    Type: Sorcery
    P/T:
    Rules Text: Search your library for a creature card and put them into play tapped. Then put 2 target creatures you control on top of their owners library or sacrifice that creature.
    Flavor Text:
    Rarity: U

    Card Name: Aethermeginthiun
    Color: Z
    Cost: 2UG
    Type: Creature - Beast
    P/T: 2/3
    Rules Text: When Aethermeginthiun comes into play, you may search your library for an instant with converted manacost 1 and play it without paying its manacost. If you do, shuffle your library.
    Flavor Text: "Peek-a-boo!"
    Rarity: U

    Card Name: Anguished Future
    Color: Z
    Cost: 1UB
    Type: Enchantment
    P/T: 0
    Rules Text: Whenever a player would discard a card and has no cards in hand, that player instead puts the top card of his or her library into owner's graveyard.
    Flavor Text:
    Rarity: U

    Card Name: Anguishing Specter
    Color: Z
    Cost: 2UB
    Type: Creature - Specter
    P/T: 2/2
    Rules Text: Flying. When <this> deals combat damage to a player, that player discards a card. Whenever a player would discard a card and has no cards in hand, that player instead puts the top card of his or her library into owner's graveyard.
    Flavor Text:
    Rarity: U

    Card Name: Benign Ooze
    Color: Z
    Cost: 2BG
    Type: Creature - Ooze
    P/T: 1/1
    "Rules Text: At the beginning of your upkeep, put a +1/+1 counter on <THIS>.
    When <THIS> is put into a graveyard from play, put a +1/+1 counter on each creature for each +1/+1 counter on <THIS>."
    Flavor Text:
    Rarity: U

    Card Name: Burn to Dust
    Color: Z
    Cost: XRWU
    Type: Sorcery
    P/T:
    Rules Text: Burn to Dust cannot be countered or targeted by any spells or abilities. Burn to Dust deals X +1 damage divided any way you choose among any number of target creatures or players. Whenever a creature is sent to the graveyard in the same turn it was damaged by Burn to Dust, remove that creature from the game.
    Flavor Text:
    Rarity: U

    Card Name: Cowardly Ghost
    Color: Z
    Cost: BU
    Type: Creature - Ghost
    P/T: 2/2
    Rules Text: Whenever <THIS> becomes the target of a spell or ability, that spell or ability's controller loses 2 life. Return <THIS> to owner's hand.
    Flavor Text:
    Rarity: U

    Card Name: Deathgaze Spider
    Color: Z
    Cost: 2BG
    Type: Creature - Vampire Spider
    P/T: 2/4
    Rules Text: <THIS> may block as though it had flying. Whenever a creature dealt damage by <THIS> this turn is put into the graveyard, put a +1/+1 counter on <THIS>.
    Flavor Text:
    Rarity: U

    Card Name: Demolition Charge
    Color: Z
    Cost: XWWB
    Type: sorcery
    P/T: 0
    Rules Text: Each player must sacrifice a number of permanents and/or discard a number of cards equal to X.
    Flavor Text:
    Rarity: U

    Card Name: Jellyfish Bloom
    Color: Z
    Cost: 3UB
    Type: creature – Zombie Fish
    P/T: 1/5
    "Rules Text: During your upkeep put a Decay counter on all creatures
    All creatures without flying get -0/-1 for each Decay counter on it."
    Flavor Text:
    Rarity: U

    Card Name: Lobo
    Color: Z
    Cost: 2BG
    Type: Creature - Wolf
    P/T: 2/2
    Rules Text: X, Sac Lobo: Target Wolf gets +X/+X until end of turn
    Flavor Text:
    Rarity: U

    Card Name: Off Switch
    Color: Z
    Cost: X1GW
    Type: Instant
    P/T:
    Rules Text: Remove X counters from target permanent.
    Flavor Text:
    Rarity: U

    Card Name: Scent of Vanilla
    Color: Z
    Cost: 4URG
    Type: Instant
    P/T:
    Rules Text: Return all creatures to their owner’s hand. Then, put X 1/1 green/white Timmy Turner creature tokens into play under your control, where X is equal to the number of creatures returned to their owner’s hand
    Flavor Text:
    Rarity: U

    Card Name: Scorching Blow
    Color: Z
    Cost: BR
    Type: Sorcery
    P/T: 0
    Rules Text: Choose one - <THIS> deals four damage to target creature or destroy target artifact.
    Flavor Text:
    Rarity: U

    Card Name: Brain Strap
    Color: A
    Cost: 4
    Type: Artifact
    P/T:
    Rules Text: At the end of each players discard phase, that player discards cards or draws cards until he/she has 2 cards in his or her hands.
    Flavor Text:
    Rarity: R

    Card Name: Brainsaw
    Color: A
    Cost: 3
    Type: Artifact
    P/T:
    Rules Text: At the beginning of each player's upkeep, Brainsaw deals 1 damage to him or her for each card in hand less than four. If that player has no cards in hand, that player draws a card and Brainsaw deals 1 damage to him or her.
    Flavor Text:
    Rarity: R

    Card Name: Elemental Signet
    Color: A
    Cost: 2
    Type: Artifact
    P/T:
    Rules Text: T: Add 1 colorless mana to your mana pool. 1 Add 1 mana of any color lands you control do not produce to your mana pool.
    Flavor Text:
    Rarity: R

    Card Name: Fusebreaker
    Color: A
    Cost: 2
    Type: Artifact
    P/T:
    Rules Text: Whenever a player taps a nonland permanent for mana, destroy that permanent. It cannot be regenerated. T: Add 3 to your mana pool.
    Flavor Text:
    Rarity: R

    Card Name: Gleaming Cube
    Color: A
    Cost: 5
    Type: Artifact
    P/T:
    Rules Text: X Look at the top X cards of your library XX Look at the top X cards of your library rearrange them in any order XXX Draw X cards
    Flavor Text:
    Rarity: R

    Card Name: Florentine Weaponry
    Color: A
    Cost: 3
    Type: Artifact - Equipment
    P/T: 0
    "Rules Text: Equip 3
    Equiped creature has Double Strike.
    Equiped creature gets +3/+0 when dealing First Strike damage.
    Equiped creature gets -1/-0 when dealing regular combat damage."
    Flavor Text:
    Rarity: R

    Card Name: Woden's Jewel of the Crypt
    Color: A
    Cost: 4
    Type: Artifact
    P/T: 0
    "Rules Text: Cumulative upkeep - 1
    Whenever you play a spell or ability, sacrifice <THIS>.
    At the end of your turn, <THIS> deals 1 damage to target opponent for each card in your hand.
    Whenever you discard a card, <THIS> deals 1 damage to you for each card in your hand."
    Flavor Text:
    Rarity: R

    Card Name: Blood Drainer
    Color: B
    Cost: 3BB
    Type: Creature - Vampire
    P/T: 3/3
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Whenever a creature is dealt combat damage by Blood Drainer, put a -1/-1 counter on that creature and a +1/+1 counter on Blood Drainer.
    Flavor Text:
    Rarity: R

    Card Name: All-Devourer
    Color: B
    Cost: 3BBBB
    Type: Legendary Creature - Demon
    P/T: 7/7
    Rules Text: 3BBBB, Sacrifice <this>, T: Destroy all non-legendary permanents. They can't be regenerated
    Flavor Text:
    Rarity: R

    Card Name: Fenroar
    Color: B
    Cost: 6BB
    Type: Creature - Titan
    P/T: 5/5
    Rules Text: When Fenroar is put into your graveyard from play, return it to play tapped(?) at the end of turn. At the beginning of each upkeep and if a card named Aggher Jot and a card named Hirym Jot are in the removed from the game zone, you may put a creature car
    Flavor Text:
    Rarity: R

    Card Name: Rancid Imp
    Color: B
    Cost: 2BB
    Type: Creature - Imp Demon
    P/T: 1/2
    "Rules Text: Creatures with counters get -1/-1
    1, T: put a Decay counter on target creature "
    Flavor Text:
    Rarity: R

    Card Name: Rus Burial Rites
    Color: B
    Cost: 2BBB
    Type: Enchantment
    P/T:
    Rules Text: When Rus Burial Rites comes into play, you may pay X. Put X plague counters on Rus Burial Rites All creatures have –X/-X, where X is equal to the amount of plague counters on Rus Burial Rites.
    Flavor Text:
    Rarity: R

    Card Name: Sack of Bones
    Color: B
    Cost: 2BBB
    Type: Creature - Skeleton
    P/T: 3/3
    "Rules Text: Fear.
    Whenever an opponent sacrifices a creature, put a +1/+1 counter on <this>
    If the number of +1/+1 counters on <this> exceeds the number of swamps you control, sacrifice <this>. If you do, all opponents lose five life."
    Flavor Text:
    Rarity: R

    Card Name: Vampiric Frenzy
    Color: B
    Cost: 2BB
    Type: Enchantment
    P/T: 0
    "Rules Text: At the beginning of your upkeep, remove a blood counter from <this>. If you do, you lose two life.
    All creatures you control get +1/+1 for each bloodcounter on <this>
    Sacrifice a creature: put a Blood counter on <this>."
    Flavor Text:
    Rarity: R

    Card Name: Constant Gardener
    Color: G
    Cost: 3GG
    Type: Creature - Human
    P/T: 3/2
    Rules Text: At the beginning of your upkeep, return target basic landcard from your graveyard to your hand.
    Flavor Text:
    Rarity: R

    Card Name: Sage Elf
    Color: G
    Cost: 1G
    Type: Creature - Elf
    P/T: 1/1
    Rules Text: T: Add B, R, G, or W to your mana pool.
    Flavor Text:
    Rarity: R

    Card Name: Strength from Soil
    Color: G
    Cost: XGGG
    Type: Sorcery
    P/T:
    Rules Text: Put X +1/+1 counters divided among any number of target creatures you control.
    Flavor Text:
    Rarity: R

    Card Name: Brunting Wurm
    Color: G
    Cost: 3GG
    Type: 0
    P/T: 4/4
    Rules Text: Brunting Wurm gets +X/+X, where X is the total converted mana cost of all creatures blocking it
    Flavor Text:
    Rarity: R

    Card Name: Elves of Alfar
    Color: G
    Cost: 1G
    Type: Creature - Elves
    P/T: 1/1
    Rules Text: T: Add one mana of any color to your mana pool.
    Flavor Text:
    Rarity: R

    Card Name: Guzmoi, Canopy Gorilla
    Color: G
    Cost: 5GGG
    Type: Legendary Creature - Ape
    P/T: 5/5
    "Rules Text: Apes can block creatures with flying.
    When Canopy Gorilla comes into play, put a 3/3 Ape token into play for each creature with flying target opponent controls. "
    Flavor Text:
    Rarity: R

    Card Name: Primal Struggle
    Color: G
    Cost: 4GG
    Type: Legendary Enchantment
    P/T: 0
    Rules Text: Whenever a player plays a spell, counter that spell. At the beginning of each player's upkeep, that player may search their library for a creature card and put it into play
    Flavor Text:
    Rarity: R

    Card Name: Ursine's Spirit Spark
    Color: G
    Cost: 1G
    Type: Instant
    P/T:
    Rules Text: Destroy target enchantment or put a 2/2 Green Bear token into play.
    Flavor Text:
    Rarity: R

    Card Name: Final Charge
    Color: R
    Cost: 1RR
    Type: Sorcery
    P/T:
    Rules Text: Untap all creatures you control. You get a second attack phase this turn. After the second attack phase, sacrifice all creatures you control. Your turn ends.
    Flavor Text:
    Rarity: R

    Card Name: Fire Maiden of Norm
    Color: R
    Cost: 1R
    Type: Creature - Fire Maiden
    P/T: 2/1
    Rules Text: When Capricious Fire Maiden comes into play, put two cards from your hand on top of your library T: Put a target creature you control on top of owners library. Capricious Fire Maiden deals damage to target creature or player equal to target creatures power. T: Put land you control on top of owners library. Destroy target land that is also a creature.
    Flavor Text:
    Rarity: R

    Card Name: Gigantical Mugroth
    Color: R
    Cost: 6RR
    Type: Creature - Mugroth
    P/T: 6/5
    Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) Whenever Gigantical Mugroth deals damage to an opponent, that opponent must sacrifice a land.
    Flavor Text:
    Rarity: R

    Card Name: Goblin Rock Thrower
    Color: R
    Cost: 2R
    Type: Creature - Goblin
    P/T: 1/1
    "Rules Text: T: Goblin Rock Thrower deals 1 damage to target creature or player.
    Whenever a land card is put into any graveyard , you may untap Goblin Rock Thrower. "
    Flavor Text:
    Rarity: R

    Card Name: Jötnar Death Troops
    Color: R
    Cost: 5RR
    Type: Creature - Giant
    P/T: 4/5
    Rules Text: Haste (This creature may attack and T the turn it comes under your control.) Sacrifice Jötnar Death Troops: Destroy all blocking creatures.
    Flavor Text:
    Rarity: R

    Card Name: Stray Giant
    Color: R
    Cost: 1RRR
    Type: Creature - Giant
    P/T: 4/4
    Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) If an opponent gains control of another creature you control, that player also gains control of this Stray Giant.
    Flavor Text:
    Rarity: R

    Card Name: Brandr Totem Shaman
    Color: R
    Cost: 4R
    Type: Creature - Minion
    P/T: 2/3
    Rules Text: 1U,T All Minions gain flying until EOT
    Flavor Text:
    Rarity: R

    Card Name: Korbu
    Color: R
    Cost: 2RRR
    Type: Legendary Creature - Berserker
    P/T: 4/1
    Rules Text: Haste. When ~ comes into play, you get an additional combat phase after your next combat phase
    Flavor Text:
    Rarity: R

    Card Name: Melee Elelmental
    Color: R
    Cost: 3RR
    Type: Creature - Elemental
    P/T: 4/3
    Rules Text: Haste. All creatures must attack if able. All creatures must block if able.
    Flavor Text:
    Rarity: R

    Card Name: Plasmaggum
    Color: R
    Cost: XRR
    Type: Creature - Elemental
    P/T: 0/0
    "Rules Text: Haste
    Plasmaggum comes into play with X +1/+1 counters
    When Plasmaggum comes into play, you may remove any number of +1/+1 counters from it. You may divide damage equal to the number of counters removed in this way amoung any number of target creatures."
    Flavor Text:
    Rarity: R

    Card Name: Two-Handed Attack
    Color: R
    Cost: 1RR
    Type: Instant
    P/T: 0
    Rules Text: Target creature has Double Strike,gets +3/+0 when dealing First Strike damage and gets -1/-0 when dealing regular combat damage until EOT.
    Flavor Text:
    Rarity: R

    Card Name: Wild Abandon
    Color: R
    Cost: 2RR
    Type: Enchantment
    P/T: 0
    Rules Text: All creatures with counters get +2/-1 and must attack if able or be sacrificed at EOT
    Flavor Text:
    Rarity: R

    Card Name: Deep Cistern
    Color: U
    Cost: 3U
    Type: Enchantment
    P/T:
    Rules Text: Whenever a card is put into an opponent's graveyard, you may draw two cards and then put one card from your hand on the bottom or top of your library, unless any player pays 2.
    Flavor Text:
    Rarity: R

    Card Name: Jörmungandr – World Serpent
    Color: U
    Cost: 6UU
    Type: Creature - Dragon
    P/T: 4/4
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice all other creatures, discard your hand: Draw seven cards. Use this ability only once each turn
    Flavor Text:
    Rarity: R

    Card Name: Triumphant Retreat
    Color: U
    Cost: 1UU
    Type: Instant
    P/T:
    Rules Text: Return all creatures you control to thier owner's hands.
    Flavor Text:
    Rarity: R

    Card Name: Halt
    Color: U
    Cost: 3UU
    Type: Enchantment
    P/T: 0
    Rules Text: Negate all other continuous effects.
    Flavor Text:
    Rarity: R

    Card Name: Loyal Banker
    Color: U
    Cost: 3UU
    Type: Creature - Legendary Banker
    P/T: 3/3
    Rules Text: When <THIS> comes into play, remove all other creatures from the game until EOT.
    Flavor Text:
    Rarity: R

    Card Name: Lunar Tides
    Color: U
    Cost: 3U
    Type: Enchantment
    P/T: 0
    Rules Text: Lands do not untap during their controllers' untap phases. Whenever a land comes into play, untap all basic lands. Tap an untapped basic land to untap a non-basic land, each player may use this only during their upkeep phase.
    Flavor Text:
    Rarity: R

    Card Name: Switchover
    Color: U
    Cost: 1UU
    Type: Enchantment
    P/T: 0
    "Rules Text: 1UU, return <THIS> to your hand: Shuffle target non-land permanent into its owners library. That permanent's controller draws a card.
    GU, Sacrifice <THIS>: Each player shuffles all lands they control into the owner's library. Each player draws cards equal to the number of lands they controlled that were shuffled into a library in this way. Each player may put any number of lands from their hand into play tapped."
    Flavor Text:
    Rarity: R

    Card Name: Turn Down
    Color: U
    Cost: UUU
    Type: Enchantment
    P/T:
    Rules Text: Sacrifice <THIS>: Counter target spell
    Flavor Text:
    Rarity: R

    Card Name: Urd Totem Minion
    Color: U
    Cost: 2U
    Type: Creature - Minion
    P/T: 2/1
    Rules Text: U: Blue Totem Minion becomes a 2/3 Warrior with flying until EOT
    Flavor Text:
    Rarity: R

    Card Name: Protected Knight
    Color: W
    Cost: 3WW
    Type: Creature - Knight
    P/T: 3/3
    Rules Text: First Strike (This creature deals damage before creatures without First Strike.) When Protected Knight comes into play, choose a color. Protected Knight has protection from the chosen color.
    Flavor Text:
    Rarity: R

    Card Name: Scales of Justice
    Color: W
    Cost: 1WW
    Type: Sorcery
    P/T:
    Rules Text: : Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest.
    Flavor Text:
    Rarity: R

    Card Name: The Great Equalizer
    Color: W
    Cost: 2WWW
    Type: Creature - Giant Mystic
    P/T: 3/3
    Rules Text: When ~ comes into play, you may sacrifice any number of lands. If you do, each opponent must sacrifice a permanent for each land sacrificed in this way.
    Flavor Text:
    Rarity: R

    Card Name: Vid-fnir, The Eagle
    Color: W
    Cost: 5WW
    Type: Creature - Bird
    P/T: 4/5
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice <this>: destroy all attacking creatures.
    Flavor Text:
    Rarity: R

    Card Name: Dyrdatyr, the Brave
    Color: W
    Cost: 6WW
    Type: Creature - Legendary Kinight
    P/T: 5/4
    Rules Text: Whenever <this> deals damage, you gain that much life. Sacrifice a creature Destroy target creature with power equal to or less than the power of the sacrificed creature. Gain life equal to the power or toughness of the destroyed creature.
    Flavor Text:
    Rarity: R

    Card Name: Loyal Legend
    Color: W
    Cost: 2WW
    Type: Legendary Creature - Giant Knight
    P/T: 3/3
    Rules Text: At the end of each players turn, all creatures that aren't controlled by their owner are shuffled into their owner's library.
    Flavor Text:
    Rarity: R

    Card Name: Lumonias, Propitious Angel
    Color: W
    Cost: 3WWW
    Type: Legendary Creature - Angel
    P/T: 6/6
    "Rules Text: Flying, Vigilance
    At the beginning of your upkeep, all opponents gain three life.
    <this> can't attack if defending player has six or less life."
    Flavor Text:
    Rarity: R

    Card Name: Quaren, Master of Mutation
    Color: Z
    Cost: 2UUBB
    Type: Creature - Shapeshifter Legend
    P/T: 1/1
    Rules Text: UB,T: <THIS> becomes a copy of target creature or target creature card in any graveyard and gains this ability. <This> has "BU: +1/+1 and Flying until EOT"
    Flavor Text:
    Rarity: R

    Card Name: Ragnarok
    Color: Z
    Cost: 3WBR
    Type: Sorcery
    P/T:
    Rules Text: Destroy all lands in play. Each player loses life equal to the number of lands they control that are destroyed by Ragnarok.
    Flavor Text:
    Rarity: R

    Card Name: Switch Craft
    Color: Z
    Cost: 3UB
    Type: Instant
    P/T:
    "Rules Text: Creatures P/T are switched.
    When <this> CIP, switch all each players graveyard with cards they own that are RFG. "
    Flavor Text:
    Rarity: R

    Card Name: Combat Angel
    Color: Z
    Cost: 3WR
    Type: Creature - Angel
    P/T: 3/3
    "Rules Text: Flying
    At end of combat, if ~ attacked or blocked this turn, put a +1/+1 counter on all creatures that attacked or blocked this turn."
    Flavor Text:
    Rarity: R

    Card Name: Dredge the Waters
    Color: Z
    Cost: 1BU
    Type: Enchantment Aura
    P/T: 0
    "Rules Text: Enchant Creature
    Whenever enchanted creature attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, enchanted creature deals its damage to controller instead."
    Flavor Text:
    Rarity: R

    Card Name: Guardian Mudball
    Color: Z
    Cost: WBG
    Type: Creature - Elemental
    P/T: 3/3
    "Rules Text: Trample
    Whenever <this> deals combat damage, you may instead divide that damage as you choose among attacking player and/or any number of creatures he or she controls."
    Flavor Text:
    Rarity: R

    Card Name: Soul Transfer
    Color: Z
    Cost: WB
    Type: Instant
    P/T:
    Rules Text: Remove target creature from the game. Gain life equal to its power.
    Flavor Text:
    Rarity: R

    Card Name: Switching Ground
    Color: Z
    Cost: 2UGW
    Type: Enchantment
    P/T: 0
    Rules Text: At the beginning of each players upkeep, that player chooses a basic land type. All lands that player controls become lands of the type chosen until EOT.
    Flavor Text:
    Rarity: R

    Card Name: Cost Increaser
    Color: A
    Cost: 3
    Type: Artifact
    P/T:
    Rules Text: All spells cost 1 more to play.
    Flavor Text:
    Rarity: C

    Card Name: Switch Plate
    Color: A
    Cost: 1
    Type: Artifact - Equipment
    P/T:
    Rules Text: Equip 1( Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Switch equipped creature's power and toughness.
    Flavor Text:
    Rarity: C

    Card Name: Hidden Trap
    Color: A
    Cost: 2
    Type: Artifact
    P/T: 0
    Rules Text: All Dash costs are increased by 3.
    Flavor Text:
    Rarity: C

    Card Name: Big Horror
    Color: B
    Cost: 3BBB
    Type: Creature - Horror
    P/T: 1/0
    "Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Big Horror comes into play with 3 +1/+1 counters on it.
    At the beginning of your upkeep put 3 +1/+1 counters on Big Horror unless you pay mana equal to Big Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 counter on Big Horror"
    Flavor Text:
    Rarity: C

    Card Name: Burning Death
    Color: B
    Cost: 3B
    Type: Instant
    P/T:
    Rules Text: Destroy target non-black creature. Burning Death deals 1 damage to that creature's controller for each R spent to play Burning Death.
    Flavor Text:
    Rarity: C

    Card Name: Dark Decree
    Color: B
    Cost: BB
    Type: Sorcery
    P/T:
    Rules Text: Target player reveals his hand. If there are any blue cards or islands in that opponent's hand, that player must choose and discard 2 cards. Otherwise, that player chooses and discards 1 card.
    Flavor Text:
    Rarity: C

    Card Name: Grend-Eoten
    Color: B
    Cost: 2BB
    Type: Creature - Giant Berserker
    P/T: 4/2
    Rules Text: Fear (This creature can't be blocked except by black and/or artifact creatures.) G: Grend-Eoten gains Rampage X, where X is the number of Attacking Berserkers.
    Flavor Text:
    Rarity: C

    Card Name: King Stirge
    Color: B
    Cost: 2BB
    Type: Creature - Bird Legend
    P/T: 1/2
    "Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
    Whenever <THIS> deals damage to an opponent, put a +1/+1 counter on it ,<THIS> loses all abilities, becomes an enchantment enchanting opponent, and ""At the beginning of enchanted player's upkeep, that player loses 1 life."" and ""When enchanted player leaves game, end the effect that created this ability."""
    Flavor Text:
    Rarity: C

    Card Name: Orb of Suffering
    Color: B
    Cost: BB
    Type: Enchantment
    P/T:
    "Rules Text: When Orb of Suffering comes into play, destroy target creature. When Orb of Suffering leaves play, target opponent may put a creature card from their graveyard into play under their control.
    "
    Flavor Text:
    Rarity: C

    Card Name: Wandering Shade
    Color: B
    Cost: 2BB
    Type: Creature - Shade
    P/T: 1/2
    Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) B: Wandering Shade gets +1/+1 until the end of turn. Sacrifice Wandering Shade if you don't control a Forest.
    Flavor Text:
    Rarity: C

    Card Name: Aggher Jot
    Color: B
    Cost: 2BB
    Type: Creature - Giant
    P/T: 2/2
    "Rules Text: At the beginning of your upkeep, if Aggher Jot is in your graveyard, you may return it to play.
    Remove Aggher Jot from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named Hirym Jot and put it into play. Then shuffle your library. Play this ability only when you have four or more creatures in your graveyard."
    Flavor Text:
    Rarity: C

    Card Name: Entas Horror
    Color: B
    Cost: 2BB
    Type: Creature - Horror
    P/T: 1/0
    "Rules Text: Entas Horror comes into play with 2 +1/+1 counters on it.
    At the beginning of your upkeep put 2 +1/+1 counters on Entas Horror unless you pay mana equal to Entas Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 counter on Entas Horror"
    Flavor Text:
    Rarity: C

    Card Name: Giant Mosquito
    Color: B
    Cost: 4B
    Type: Creature - Wraith
    P/T: 3/3
    Rules Text: Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) RU: Giant Mosquito deals 1 damage to target creature. Use this ability only once each turn.
    Flavor Text:
    Rarity: C

    Card Name: Grimhold Totem Chief
    Color: B
    Cost: 3B
    Type: Creature - Minion
    P/T: 3/1
    Rules Text: U: Black Totem Chief becomes a 3/2 Warrior with Flying until EOT
    Flavor Text:
    Rarity: C

    Card Name: Grimhold Totem Minion
    Color: B
    Cost: 2B
    Type: Creature - Minion
    P/T: 2/1
    Rules Text: B: Black Totem Minion becomes a 3/1 Berserker with fear until EOT
    Flavor Text:
    Rarity: C

    Card Name: Iotunn Horror
    Color: B
    Cost: 1B
    Type: Creature - Horror
    P/T: 1/0
    "Rules Text: Iotunn Horror comes into play with 2 +1/+1 counters on it.
    At the beginning of your upkeep put 2 +1/+1 counters on Iotunn Horror unless you pay mana equal to Iotunn Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 "
    Flavor Text:
    Rarity: C

    Card Name: Náströnd Plague
    Color: B
    Cost: 2BB
    Type: Instant
    P/T:
    Rules Text: Swampcast 1 (You may remove 1 Swamp card from your hand from the game rather than pay this spell's mana cost) Destroy target non-black creature.
    Flavor Text:
    Rarity: C

    Card Name: Sanguine Varmint
    Color: B
    Cost: 3BBB
    Type: Creature - Horror
    P/T: 5/4
    Rules Text: Fear. If an opponent has five or less life, if <this> is in your hand, <this> gains "Dash - 1BB"
    Flavor Text:
    Rarity: C

    Card Name: Alfr of the Lost Tree
    Color: G
    Cost: G
    Type: Creature - Elf
    P/T: 1/1
    Rules Text: T: Remove a card in your hand from the game Add one mana of any color to your mana pool.
    Flavor Text:
    Rarity: C

    Card Name: Capricious Wurm
    Color: G
    Cost: 1GG
    Type: Creature - Wurm
    P/T: 4/4
    Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) When Capricious Wurm comes into play, put two creatures you control on top of your library.
    Flavor Text:
    Rarity: C

    Card Name: Dire Wolf
    Color: G
    Cost: 3G
    Type: Creature - Berserker Wolf
    P/T: 3/3
    Rules Text: Forestcast 1(You may remove 1 Forest card from your hand from the game rather than pay this spell's mana cost)
    Flavor Text:
    Rarity: C

    Card Name: Garmswood Totem Minion
    Color: G
    Cost: 2G
    Type: Creature - Minion
    P/T: 2/1
    Rules Text: G: Garmswood Totem Minion becomes a 3/3 Bear with Trample until EOT
    Flavor Text:
    Rarity: C

    Card Name: Mine the Void
    Color: G
    Cost: 1G
    Type: Sorcery
    P/T:
    Rules Text: Return target land card RFG to play under your control tappped. For each U was spent in casting this, tap or untap target land.
    Flavor Text:
    Rarity: C

    Card Name: Orb of Growth
    Color: G
    Cost: GG
    Type: Enchantment
    P/T:
    Rules Text: When Orb of Growth comes into play, search your library for up to two Forests and put them into play tapped. When Orb of Growth leaves play, sacrifice all Forests you control.
    Flavor Text:
    Rarity: C

    Card Name: Shalla Grimm
    Color: G
    Cost: 3G
    Type: Creature - Berserker Legend
    P/T: 3/2
    Rules Text: Whenever a berserker attacks, it gets +2/+0 and trample. Sacrifice that creature at end of turn.
    Flavor Text:
    Rarity: C

    Card Name: Void Pack
    Color: G
    Cost: 2G
    Type: Creature - Wolves
    P/T: 2/2
    Rules Text: Remove target card in your hand from the game Void Pack gets +1/+1 until end of turn.
    Flavor Text:
    Rarity: C

    Card Name: Wandering Sprite
    Color: G
    Cost: GG
    Type: Creature - Faerie
    P/T: 2/2
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Wandering Sprite if you don't control an Island.
    Flavor Text:
    Rarity: C

    Card Name: Warrior’s Rage
    Color: G
    Cost: 1GG
    Type: Instant
    P/T:
    Rules Text: Forestcast 1 You may remove 1 Forest card from your hand from the game rather than pay this spell's mana cost) Target creature gets +3/+3 until end of turn.
    Flavor Text:
    Rarity: C

    Card Name: Agoraphobic Ursine
    Color: G
    Cost: 2G
    Type: Creature - Bear
    P/T: 2/3
    Rules Text: If you control less than four lands, <THIS> gains "T Add GG to your manapool".
    Flavor Text:
    Rarity: C

    Card Name: Root Squirrel
    Color: G
    Cost: G
    Type: Creature _ Squirrel
    P/T: 1/1
    Rules Text: <THIS> can not be blocked by creatures with flying
    Flavor Text:
    Rarity: C

    Card Name: Serve/Protect
    Color: G
    Cost: 1W/1U
    Type: Instant
    P/T:
    Rules Text: : Target opponent can't be the target of spells or abilities until end of turn. // Counter target spell that targets you or a creature you control
    Flavor Text:
    Rarity: C

    Card Name: Till the Soil
    Color: G
    Cost: GG
    Type: Sorcery
    P/T:
    Rules Text: Search your library for a basic land and put it into play tapped. If it is a forest, you may untap it. Then, shuffle your library.
    Flavor Text:
    Rarity: C

    Card Name: TokenResistence
    Color: G
    Cost: 3GG
    Type: Instant
    P/T: 0
    Rules Text: Put a 1/1 Saproling token into play for each attacking creature. All attacking creatures gain trample until end of turn.
    Flavor Text:
    Rarity: C

    Card Name: Wall of Roses
    Color: G
    Cost: GG
    Type: Creature - Plant
    P/T: 3/4
    "Rules Text: Defender
    Whenever <THIS> blocks, attacking player may put a 1/1 green Saproling token into play, tapped and attacking you."
    Flavor Text:
    Rarity: C

    Card Name: War Horse
    Color: G
    Cost: 4G
    Type: Creature - Beast
    P/T: 3/3
    Rules Text: WR Green Double Striker gains double-strike until EOT.
    Flavor Text:
    Rarity: C

    Card Name: Ginnungagap
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: T: Add 1 to your mana pool T: Add one mana of a color any land that has been removed from the game could produce.
    Flavor Text:
    Rarity: C

    Card Name: Land of Dreams
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: T: Add one mana of any color to your mana pool. Land of Dreams does not untap during your next untap phase.
    Flavor Text:
    Rarity: C

    Card Name: Aesir Marsh Glade
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: Double Tap (CPA B, R, and G Triple Land comes into play tapped and does not untap during your next untap phase) T: Add B, R, or G to your mana pool
    Flavor Text:
    Rarity: C

    Card Name: Valhall
    Color: L
    Cost: 0
    Type: Land
    P/T:
    Rules Text: Whenever a nontoken creature is put into your graveyard during a combat phase, put a counter on Asgard. T: Add R to your manapool for each counter on Asgard. This mana can only be used to play Warriors or Berserkers.
    Flavor Text:
    Rarity: C

    Card Name: Capricious Giant
    Color: R
    Cost: 1RR
    Type: Creature - Giant
    P/T: 3/3
    Rules Text: Haste (This creature may attack and T: the turn it comes under your control.) When Capricious Giant comes into play, put a land you control on top of your library.
    Flavor Text:
    Rarity: C

    Card Name: Echo from the Void
    Color: R
    Cost: 2R
    Type: Sorcery
    P/T:
    Rules Text: Return target opponent's card, that has been removed from the game, to their hand. Echo from the Void deals damage to target creature or player equal to the returned cards converted mana cost.
    Flavor Text:
    Rarity: C

    Card Name: Explosive Goblin
    Color: R
    Cost: 1R
    Type: Creature - Goblin
    P/T: 1/1
    Rules Text: R, Sacrifice Explosive Goblin: Deal damage equal to Explosive Goblin's power to target creature or player.
    Flavor Text:
    Rarity: C

    Card Name: Orb of Pain
    Color: R
    Cost: RR
    Type: Enchantment
    P/T:
    Rules Text: When Orb of Pain comes into play, it deals two damage to target creature. When Orb of Pain leaves play, it deals eight damage to you.
    Flavor Text:
    Rarity: C

    Card Name: Rock Fall
    Color: R
    Cost: 1RR
    Type: Instant
    P/T:
    Rules Text: Mountaincast 1 You may remove 1 Mountain card from your hand from the game rather than pay this spell's mana cost) Rock Fall deals 3 damage to target creature or player.
    Flavor Text:
    Rarity: C

    Card Name: Volatile Mugroth
    Color: R
    Cost: 2RR
    Type: Creature - Mugroth
    P/T:
    Rules Text: Sacrifice Volatile Mugroth Destroy target land. Whenever a land is put into any graveyard, you may sacrifice Volatile Mugroth. If you do, search you library and hand for a card named Charging Mugroth and put it into play. If you do, shuffle your library
    Flavor Text:
    Rarity: C

    Card Name: Brandr Totem Minion
    Color: R
    Cost: 2R
    Type: Creature - Minion
    P/T: 2/1
    Rules Text: R Brandr Totem Minion becomes a 4/1 Berserker creature with first strike until EOT
    Flavor Text:
    Rarity: C

    Card Name: Goblin Lunatic
    Color: R
    Cost: 1R
    Type: Creature - Goblin
    P/T: 1/1
    "Rules Text: Haste (This creature may attack and T: the turn it comes under your control.) Sacrifice <this>: <this> deals two damage to target blocking creature.
    "
    Flavor Text:
    Rarity: C

    Card Name: Jatte Beast
    Color: R
    Cost: 4R
    Type: Creature - Troll
    P/T: 3/3
    Rules Text: Haste (This creature may attack and T the turn it comes under your control.) GB: Regenerate Jatte Beast.
    Flavor Text:
    Rarity: C

    Card Name: Surge of Hurt
    Color: R
    Cost: XRR
    Type: Sorcery
    P/T: 0
    Rules Text: Target creature gets +X/+0 until end of turn. That creature's controller loses X life.
    Flavor Text:
    Rarity: C

    Card Name: Vetern Raider
    Color: R
    Cost: 2RR
    Type: Creature - Centaur
    P/T: 2/3
    "Rules Text: Haste (This creature may attack and T: the turn it comes under your control.) Sacrifice Bigger Red Hasty Bomb to remove target blocking creature from the game.
    "
    Flavor Text:
    Rarity: C

    Card Name: Contort
    Color: U
    Cost: 2U
    Type: Instant
    P/T:
    Rules Text: Tap target creature. That creature gets -1/-1 for each B spent to play Contort
    Flavor Text:
    Rarity: C

    Card Name: Coward's Balloon
    Color: U
    Cost: 1U
    Type: Enchantment - Aura
    P/T:
    "Rules Text: Enchant Creature.
    Enchanted creature gains flying
    Whenever enchanted creature becomes the target of a spell or ability, return Coward's Balloon to its owner's hand.
    Retreat (If <THIS> is returned to your hand from play, Draw a card)"
    Flavor Text:
    Rarity: C

    Card Name: Feed the Void
    Color: U
    Cost: 2UU
    Type: Sorcery
    P/T:
    Rules Text: Draw two cards. Remove a card in your hand from the game. For each R spent to play Feed the Void, it deals one damage to target creature.
    Flavor Text:
    Rarity: C

    Card Name: Ice Flow Drake
    Color: U
    Cost: 2UU
    Type: Creature - Drake
    P/T: 2/3
    Rules Text: Islandcast 2 (You may remove 2 Island cards from your hand from the game rather than pay this spell's mana cost) Flying (This creature can't be blocked except by creatures with flying.)
    Flavor Text:
    Rarity: C

    Card Name: Mage Jut-ve
    Color: U
    Cost: 2U
    Type: Creature - Wizard
    P/T: 1/1
    Rules Text: Retreat (If this creature is returned to your hand from play, Draw a card)
    Flavor Text:
    Rarity: C

    Card Name: Orb of Knowledge
    Color: U
    Cost: UU
    Type: Enchantment
    P/T:
    Rules Text: When Orb of Knowledge comes into play, draw two cards. When Orb of Knowledge leaves play, discard your hand.
    Flavor Text:
    Rarity: C

    Card Name: Revered Djinn
    Color: U
    Cost: 4U
    Type: Creature - Djinn
    P/T: 3/5
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Whenever a creature blocks or is blocked by Revered Djinn, that creature loses flying permanently.
    Flavor Text:
    Rarity: C

    Card Name: Switch
    Color: U
    Cost: X1U
    Type: Instant
    P/T:
    Rules Text: Target player draws X cards, then shuffles X cards into his or her library.
    Flavor Text:
    Rarity: C

    Card Name: Tooth for a Tooth
    Color: U
    Cost: 2UU
    Type: Enchantment
    P/T:
    Rules Text: Whenever a creature you control is returned to your hand from play, you may return target creature an opponent controls to it's owner's hand.
    Flavor Text:
    Rarity: C

    Card Name: Townsman Jut-ve
    Color: U
    Cost: U
    Type: Creature - Human
    P/T: 1/1
    Rules Text: Retreat (If this creature is returned to your hand from play, Draw a card)
    Flavor Text:
    Rarity: C

    Card Name: Void Spike
    Color: U
    Cost: 1U
    Type: Instant
    P/T:
    Rules Text: Counter target spell that has a converted mana cost equal to or less than the number of cards that are removed from the game.
    Flavor Text:
    Rarity: C

    Card Name: Wandering Eel
    Color: U
    Cost: 4UU
    Type: Creature - Eel
    P/T: 4/3
    Rules Text: Sacrifice Wandering Eel if you don't control a Forest. Whenever Wandering Eel becomes blocked, regenerate it
    Flavor Text:
    Rarity: C

    Card Name: Wandering Wizard
    Color: U
    Cost: 1UU
    Type: Creature - Wizard
    P/T: 1/2
    Rules Text: Sacrifice Wandering Wizard if you don't control a Mountain. T: Wandering Wizard deals 1 damage to target creature or player.
    Flavor Text:
    Rarity: C

    Card Name: Cavern Drake
    Color: U
    Cost: 4U
    Type: Creature - Drake
    P/T: 3/3
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) BW: <this> gets +1/+1 until EOT.
    Flavor Text:
    Rarity: C

    Card Name: Dragon of Greed
    Color: U
    Cost: 2UU
    Type: Creature - Dragon
    P/T: 2/2
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) At end of turn, if you've drawn four or more cards this turn, sacrifice <THIS>. If you do, search your library or hand for Dragon of Unity and put it into play.
    Flavor Text: Fafnir became a servant of his own desire
    Rarity: C

    Card Name: Escape Plan
    Color: U
    Cost: 3U
    Type: Enchantment
    P/T:
    Rules Text: All creatures you control gain Retreat (If this creature is returned to your hand from play, draw a card).
    Flavor Text:
    Rarity: C

    Card Name: Recant
    Color: U
    Cost: 1UU
    Type: Instant
    P/T:
    Rules Text: Islandcast 1 (You may remove 1 Island card from your hand from the game rather than pay this spell's mana cost) Return target permanent to it's owner's hand.
    Flavor Text:
    Rarity: C

    Card Name: Urd Totem Shaman
    Color: U
    Cost: 4U
    Type: Creature - Minion
    P/T: 2/3
    Rules Text: T: All Minions gain trample until EOT
    Flavor Text:
    Rarity: C

    Card Name: Abandon the Search
    Color: W
    Cost: 2W
    Type: Enchantment
    P/T:
    Rules Text: Whenever a card is put into an opponent's graveyard, you may pay 2. If you do, remove target card in that graveyard from the game.
    Flavor Text:
    Rarity: C

    Card Name: Ardent Altruist
    Color: W
    Cost: 1WW
    Type: Creature - Human
    P/T: 5/6
    Rules Text: Whenever a creature an opponent controls would be dealt damage, prevent one of that damage.
    Flavor Text:
    Rarity: C

    Card Name: Audacious Knight
    Color: W
    Cost: 1WW
    Type: Creature - Knight
    P/T: 4/3
    Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Whenever ~ attacks, defending player may put a creature card from his or her hand into play. If he does, that creature blocks ~ this turn if able.
    Flavor Text:
    Rarity: C

    Card Name: Courier Spirit
    Color: W
    Cost: 1W
    Type: Creature - Spirit
    P/T: 1/1
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) W: Gain five life and target opponent gains control of ~. Use this ability only once each turn
    Flavor Text:
    Rarity: C

    Card Name: Holdfast Guard
    Color: W
    Cost: 2WW
    Type: Creature - Soldier
    P/T: 2/4
    Rules Text: Plainscast 2 You may remove 2 Plains card from your hand from the game rather than pay this spell's mana cost) Whenever Holdfast Guard deals damage, you gain that much life.
    Flavor Text:
    Rarity: C

    Card Name: Intimidated Eagle
    Color: W
    Cost: 2W
    Type: Creature - Bird
    P/T: 3/1
    Rules Text: Unless any player controls a Mountain, Intimidated Eagle has flying
    Flavor Text:
    Rarity: C

    Card Name: Jackdaw
    Color: W
    Cost: 1W
    Type: Creature - Bird
    P/T: 1/1
    Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice <THIS>: <THIS> deals two damage to target attacking creature.
    Flavor Text:
    Rarity: C

    Card Name: Orb of Renewal
    Color: W
    Cost: WW
    Type: Enchantment
    P/T:
    Rules Text: When <THIS> comes into play, gain 6 life. When <THIS> leaves play, lose half your life, rounded up
    Flavor Text:
    Rarity: C

    Card Name: Shield of the Void
    Color: W
    Cost: 2W
    Type: Creature - Soldier
    P/T: 1/2
    Rules Text: Shield of the Void gets +0/+1 for each Plains that has been removed from the game.
    Flavor Text:
    Rarity: C

    Card Name: Tears of Eir
    Color: W
    Cost: 1WW
    Type: Instant
    P/T:
    Rules Text: Plainscast 1 You may remove 1 Plains card from your hand from the game rather than pay this spell's mana cost) Prevent the next 5 damage to target creature or player.
    Flavor Text:
    Rarity: C

    Card Name: Veteran Defender
    Color: W
    Cost: 3WW
    Type: Creature - Soldier
    P/T: 2/2
    Rules Text: Whenever Veteran Defender blocks, put a +0/+1 counter on all blocking creatures.
    Flavor Text:
    Rarity: C

    Card Name: Wandering Knight
    Color: W
    Cost: WW
    Type: Creature - Knight
    P/T: 2/2
    Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Fear (This creature can't be blocked except by black and/or artifact creatures.) Sacrifice Wandering Knight if you don't control a Swamp
    Flavor Text:
    Rarity: C

    Card Name: Curative Potion
    Color: W
    Cost: WW
    Type: Instant
    P/T:
    Rules Text: Prevent all damage from any one source. If that source was blue, gain life equal to the damage prevented.
    Flavor Text:
    Rarity: C

    Card Name: Spiral-Horned Unicorn
    Color: W
    Cost: 2W
    Type: Creature - Unicorn
    P/T: 1/1
    Rules Text: Whenever you would discard two or more cards and <THIS> is in your hand, you may discard <THIS> instead
    Flavor Text:
    Rarity: C

    Card Name: Spotted Leopard
    Color: W
    Cost: 4W
    Type: Creature - Cat
    P/T: 3/3
    Rules Text: Vigilance (Attacking doesn?t cause this creature to tap.) UG: <this> can't be the target of spells or abilities until EOT.
    Flavor Text:
    Rarity: C

    Card Name: Vangarian Strike Force
    Color: W
    Cost: 2WW
    Type: Creature - Soldier
    P/T: 2/2
    Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Whenever you gain life, you may sacrifice <this>. If you do, search your library or hand for Voli Curate and put it into play.
    Flavor Text:
    Rarity: C

    Card Name: Vanir Totem Chief
    Color: W
    Cost: 3W
    Type: Creature - Minion
    P/T: 2/3
    Rules Text: G: White Totem Chief becomes a 4/4 Wolf with Trample until EOT
    Flavor Text:
    Rarity: C

    Card Name: Vanir Totem Minion
    Color: W
    Cost: 2W
    Type: Creature - Minion
    P/T: 2/1
    Rules Text: W: White Totem Minion becomes a 2/3 Warrior with vigilance until EOT
    Flavor Text:
    Rarity: C

    Card Name: Vanir Totem Shaman
    Color: W
    Cost: 4W
    Type: Creature - Minion
    P/T: 2/3
    Rules Text: 1R,T All Minions gain first strike until EOT
    Flavor Text:
    Rarity: C

    Card Name: Battle Fatigue
    Color: Z
    Cost: 1WU
    Type: Enchantment
    P/T:
    Rules Text: After attackers are declared, the attacking player removes one attacking creature from combat.
    Flavor Text:
    Rarity: C

    Card Name: Captain Bodvar
    Color: Z
    Cost: 2GW
    Type: Creature - Human Berserker
    P/T: 3/2
    Rules Text: W: Captain Bodvar gains +0/+2 for each creature blocking Captain Bodvar . 1G: Sacrifice a Bear or Wolf creature to give Captain Bodvar +X/+0, where X is the sum of the sacrificed creature’s power and toughness. Use this ability only when you could use a sorcery. Captain Bodvar gains trample.
    Flavor Text:
    Rarity: C

    Card Name: Cowardly Lion
    Color: Z
    Cost: WU
    Type: Creature - Lion
    P/T: 2/1
    Rules Text: Retreat (If this creature is returned to your hand from play, Draw a card)
    Flavor Text:
    Rarity: C

    Card Name: Cowerdly Ghost
    Color: Z
    Cost: UB
    Type: Creature - Ghost
    P/T: 2/2
    Rules Text: Whenever Cowerdly Ghost becomes the target of a spell or ability, return it to its owner's hand and lose 1 life. Retreat (If this creature is returned to your hand from play, Draw a card)
    Flavor Text:
    Rarity: C

    Card Name: Orb of Dominance
    Color: Z
    Cost: 2UR
    Type: Enchantment
    P/T:
    Rules Text: When Orb of Dominance comes into play, gain control of target creature. When Orb of Dominance leaves play, sacrifice all creatures you control.
    Flavor Text:
    Rarity: C

    Card Name: Reach into the Void
    Color: Z
    Cost: 1UB
    Type: Sorcery
    P/T:
    Rules Text: Return target card that has been removed from the game to owner's hand and return target opponent's card that has been removed from the game to owner's hand.
    Flavor Text:
    Rarity: C

    Card Name: Sienna Behemoth
    Color: Z
    Cost: URG
    Type: Creature - Behemoth
    P/T: 4/4
    Rules Text:
    Flavor Text:
    Rarity: C

    Card Name: Switch Places
    Color: Z
    Cost: 2WU
    Type: Sorcery
    P/T:
    Rules Text: Switch control of target attacking creature with one creature blocking target creature. Creatures deal their power in damage to the other. Return creatures switched by Switch Places to their owners hands at end of turn.
    Flavor Text:
    Rarity: C

    Card Name: Thoughtcontroller
    Color: Z
    Cost: 2UB
    Type: Creature - Wizard
    P/T: 5/3
    Rules Text: Whenever you would draw a card, instead an opponent searches your library for a card and puts that card in your hand. Then shuffle your library. Whenever Thoughtcontroller deals combat damage to a player, that player discards cards equal to the amount of damage that was dealt.
    Flavor Text:
    Rarity: C

    Card Name: Cowardly Lion
    Color: Z
    Cost: UW
    Type: Creature - Lion
    P/T: 2/1
    Rules Text: Retreat
    Flavor Text:
    Rarity: C

    Card Name: Esurient Maggots
    Color: Z
    Cost: 2BR
    Type: Creature - Insects
    P/T: 2/1
    Rules Text: 2BR, Sacrifice <THIS>: Destroy target artifact or target land
    Flavor Text:
    Rarity: C

    Card Name: Fluttering Butterflies
    Color: Z
    Cost: GB
    Type: Creature - Butterfly
    P/T: 2/2
    "Rules Text: Flying
    Prevent all combat damage attacking creatures would deal to <THIS>.
    Whenever <THIS> blocks, lose life equal to it's power."
    Flavor Text:
    Rarity: C

    Card Name: Mollify
    Color: Z
    Cost: 2WU
    Type: Instant
    P/T: 0
    "Rules Text: Remove target Artifact or Enchantment from the game.
    Draw a card during the next turns upkeep"
    Flavor Text:
    Rarity: C

    Card Name: Reverting Wave
    Color: Z
    Cost: X2GW
    Type: Sorcery
    P/T:
    Rules Text: Remove X counters from each permanent.
    Flavor Text:
    Rarity: C

    Card Name: Unarmored Combat
    Color: Z
    Cost: GW
    Type: Enchantment
    P/T: 0
    "Rules Text: Creature Enchantment
    Enchanted creature must attack or block each turn if able. Enchanted creature loses all abilities."
    Flavor Text: Strip them of their honor and banish them to battle.
    Rarity: C

    Card Name: Untether
    Color: Z
    Cost: UB
    Type: Instant
    P/T: 0
    Rules Text: Destroy target creature that came into play this turn
    Flavor Text:
    Rarity: C
  2. Limited Yes, but we won't care

    Wow.

    Thats a lot of cards.
  3. Ransac CPA Trash Man

    We (meaning you guys, mainly) should be proud of ourselves.


    Ransac, cpa trash man
  4. Mooseman Isengar Tussle

    Here is the break out of overall rarity and rarity to color:

    Common 134
    Uncommon 81
    Rare 46

    Black Common 15
    Black Uncommon 15
    Black Rare 7
    Green Common 24
    Green Uncommon 5
    GreenRare 7
    Red Common 28
    Red Uncommon 7
    Red Rare 5
    Blue Common 18
    Blue Uncommon 14
    Blue Rare 9
    White Common 18
    White Uncommon 10
    White Rare 7
    Artifact Common 3
    Artifact Uncommon 5
    Artifact Rare 7
    Land Common 4
    Land Uncommon 13
    Land Rare 0
    Multi Common 24
    Multi Uncommon 12
    Multi Rare 4
  5. Ransac CPA Trash Man

    We definitely need more rares. The rare-to-uncommon ratio should be (nearly) identical.

    Maybe we could take some commons and make them bigger?


    Ransac, cpa trash man
  6. Limited Yes, but we won't care

    Lets just start with selecting rares for the set.. perhaps we'll discover some themes to create some additional rares.
  7. Mooseman Isengar Tussle

    Do you want to start another thread?
  8. Limited Yes, but we won't care

    Yes, that would seem best

    (link)
  9. Mooseman Isengar Tussle

    If you guys see any mistakes in the cards listed above, let me know and I'll make changes. It's tough keeping all this organized. I think I may have missed a few card name changes. Look it over.
  10. Limited Yes, but we won't care

    Name changes aren't that important now anyway, but I could find any obvious mistakes..

    (When was the ReverseTrampler renamed to Guardian Mudball?)
    (Isn't Audacious Knight a rare?)
  11. Mooseman Isengar Tussle

    For some of the cards we didn't have time to discuss things like name, rarity, etc.... so I filled in what I could to finish this.

    Rare? Not in the thread. Rare may be too much, uncommon would be better.

    These are the kind of things I was talking about.
  12. Limited Yes, but we won't care

    Good. I like the idea of a trampling ball of mud :D

    I think the ability is 'weird' enough to be rare, but uncommon is fine too.
  13. Mooseman Isengar Tussle

    I have to make some needed changes to this post, since I found I didn't update thing correctly.
    The file I sent to the yahoo account should be correct.
  14. Mooseman Isengar Tussle

    I made some more changes to the list (I really messed it up the first few times)
    Spiderman, check the yahoo email account for a new file.

    I would like to start play testing this set. Maybe mindmaster first (it's easiest)
    Then some sealed deck or make a deck threads. We have to play the cards to see where the brokeness is.
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'll get it tomorrow.
  16. DarthFerret Evil Sith Weasel

    Count me on on the play test...

    Sorry I have been kinda out for a bit.

    I would make The Wispering Wood a rare, rather than an uncommon, what do ya think?

    Tag Guard
  17. Limited Yes, but we won't care

    That works
  18. Mooseman Isengar Tussle

    Keep track of the changes you would like to see and we'll do them all at once, (well discuss them), in another thread.
  19. Ransac CPA Trash Man

    Thread Bump for drafting convenience.

    Ransac, cpa trash man
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Didja one better... :D

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