Design a set Card Pool - 261 total

Mooseman

Isengar Tussle
Card Name: Well of Urd
Color: A
Cost: 4
Type: Artifact
P/T:
Rules Text: Opponents play with the hands revealed.
U: Look at the top card of target library
B,T: The next time target permanent would be removed from the game this turn, put it in it's owners graveyard instead.
W,T: The next time target permanent would be put into a graveyard this turn, remove it from the game instead.
Flavor Text:
Rarity: U

Card Name: Clock of Fire
Color: A
Cost: 5
Type: Artifact
P/T: 0
Rules Text: <THIS> comes into play with five Time counters on it.
At the beginning of your upkeep, remove a time counter from <THIS>
Sacrifice <THIS>: <THIS> deals one damage to target creature for each time counter on <THIS>. <THIS> deals one damage to that creature's controller for each time counter less than five on <THIS>.
Flavor Text:
Rarity: U

Card Name: Matchbox
Color: A
Cost: 2
Type: Artifact
P/T: 0
Rules Text: Matchbox comes into play with 5 Match counters on it.
2,T, Remove a Match counter from Matchbox: Remove a counter from target creature.
Flavor Text:
Rarity: U

Card Name: Swithblade
Color: A
Cost: 3
Type: Artifact - Eqipment
P/T: 0
Rules Text: Equip 1: Whenever equiped creature is blocked you may switch control of equiped creature and all creatures blocking it.
Flavor Text:
Rarity: U

Card Name: Void Storage
Color: A
Cost: 4
Type: Artifact
P/T: 0
Rules Text: Whenever you would draw a card and if <THIS> is untapped, instead look at the top 2 cards of your library, put 1 in your hand and the other RFG.
4,T: Choose a card RFG, reveal it and then put it into your hand.
Flavor Text:
Rarity: U

Card Name: Awaken the Dead
Color: B
Cost: 2B
Type: Instant
P/T:
Rules Text: Return target creature from any graveyard to play under your control. Remove this creature from the game at end of turn.
Flavor Text:
Rarity: U

Card Name: Dark Caprice
Color: B
Cost: 3BB
Type: Instant
P/T:
Rules Text: Put your hand on the bottom of your library in any order and return up to X cards from your graveyard to your hand, where X is the number of cards put on the bottom of your library. Dark Caprice deals one damage to you for each card returned in this way.
Flavor Text:
Rarity: U

Card Name: Insane Black Creature
Color: B
Cost: 2BB
Type: Creature - Ghoul
P/T: 3/1
Rules Text: Swampcast 2 You may remove 2 Swamp card from your hand from the game rather than pay this spell's mana cost)
Fear (This creature can't be blocked except by black and/or artifact creatures.)
Flavor Text:
Rarity: U

Card Name: Stirge
Color: B
Cost: 1BB
Type: Creature
P/T: 1/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
Whenever <THIS> deals damage to a creature, put a +1/+1 counter on it ,<THIS> loses all abilities, becomes an enchantment enchanting that creature, and "At the beginning of enchanted creature's contoller's upkeep, put a -1/-1 counter on enchanted creature ." and "When enchanted creature leaves play, end the effect that created this ability."
Flavor Text:
Rarity: U

Card Name: Unholy Battlefield
Color: B
Cost: 2BB
Type: Enchantment
P/T:
Rules Text: The first time a creature becomes the target of a spell or ability this turn, that creature's controller loses 1 life.
Flavor Text:
Rarity: U

Card Name: Void Monster
Color: B
Cost: 2BB
Type: Creature - Monster
P/T: 2/2
Rules Text: : <this> gets +1/+0 for each swamp that is removed from the game. Whenever <this> deals damage to a player, shuffle half of the swamps RFG that you control, rounded up, into your library.
Flavor Text:
Rarity: U

Card Name: Abashing Orb
Color: B
Cost: 2B
Type: Enchantment
P/T: 0
Rules Text: When an opponent plays a spell, sacrifice <THIS>. If you do, then that player chooses one of your opponents, that opponent discards three cards.
Flavor Text:
Rarity: U

Card Name: Capricious Horror
Color: B
Cost: 1BB
Type: Creature - Horror
P/T: 2/2
Rules Text: Fear. When ~ comes into play, an opponent puts a card from your graveyard on top of your library
Flavor Text:
Rarity: U

Card Name: Dark Guard
Color: B
Cost: 1BB
Type: Creature - Warrior Berserker
P/T: 0/5
"Rules Text: When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT.
All other effects that alter power and/or toughness have no effect on <THIS>.
Whenever <THIS> attacks and isn't blocked, defending player loses 1 life for each basic land type among land cards that have been RFG."
Flavor Text:
Rarity: U

Card Name: Discerp
Color: B
Cost: 1BB
Type: Instant
P/T: 0
Rules Text: Destroy target creature. Its controller puts an 1/1 Shard token into play that is the same color as the creature destroyed in this way.
Flavor Text:
Rarity: U

Card Name: Elucidate
Color: B
Cost: 1BB
Type: Sorcery
P/T: 0
Rules Text: As an additional cost to playing <THIS>, sacrifice a creature you control. All players sacrifice all creatures that share a color with the sacrificed creature.
Flavor Text: "To kill by example"
Rarity: U

Card Name: Grimhold Totem Shaman
Color: B
Cost: 4B
Type: Creature - Minion
P/T: 2/3
Rules Text: T: All Minions gain vigilance until EOT
Flavor Text:
Rarity: U

Card Name: Hirym Jot
Color: B
Cost: 4BB
Type: Creature - Giant
P/T: 4/3
Rules Text: At the beginning of your upkeep, if Hirym Jot is in your graveyard and a card named Aggher Jot is in the removed from the game zone, you may return Hirym Jot to play. Remove Hirym Jot from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named Fenroar and put it into play. Then shuffle your library. Play this ability only when you have eight or more creatures in your graveyard.
Flavor Text:
Rarity: U

Card Name: Mange Carrier
Color: B
Cost: 3BB
Type: creature - Bird
P/T: 1/5
Rules Text: During your upkeep put a Decay counter on all creatures. All creatures with flying get -0/-1 for each Decay counter on it
Flavor Text:
Rarity: U

Card Name: Pygmy Phantom
Color: B
Cost: 2B
Type: Creature - Spirit
P/T: 0/2
Rules Text: Dash B - (f you would draw a card, instead you may B. If you do, you may play <this> without paying its manacost. Otherwise, draw a card.)
When <this> comes into play, draw a card.
Flavor Text:
Rarity: U

Card Name: Garmswood Totem Chief
Color: G
Cost: 3G
Type: Creature - Minion
P/T: 2/2
Rules Text: R: Garmswood Totem Chief becomes a 5/1 Berserker with First Strike until EOT
Flavor Text:
Rarity: U

Card Name: Garmswood Totem Shaman
Color: G
Cost: 4G
Type: Creature - Minion
P/T: 2/2
Rules Text: 1B,T: All Minions gain fear until EOT
Flavor Text:
Rarity: U

Card Name: Nathiz Mammoth
Color: G
Cost: 2GG
Type: Creature - Elephant
P/T: 3/3
Rules Text: Forestcast 2 You may remove 2 Forest card from your hand from the game rather than pay this spell's mana cost)
Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.)
Flavor Text:
Rarity: U

Card Name: Big Hearted Oaf
Color: G
Cost: 3GG
Type: Creature - Giant
P/T: 4/5
Rules Text: Creature spells can't be countered
Flavor Text:
Rarity: U

Card Name: Birring Boar
Color: G
Cost: 2GG
Type: Creature - Boar
P/T: 4/4
Rules Text: Dash - 1GG (f you would draw a card, instead you may GG. If you do, you may play <this> without paying its manacost. Otherwise, draw a card.)
Flavor Text:
Rarity: U

Card Name: Elvish Tactician
Color: G
Cost: G
Type: Creature - Elvish Berserker
P/T: 0/2
"Rules Text: When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT.
<this> gains +1/+1 whenever it blocks
All other effects that alter power and/or toughness have no effect on <THIS>."
Flavor Text: It's fun to capitalize on your foe's mistakes!
Rarity: U

Card Name: Growth Spike
Color: G
Cost: 3GG
Type: Sorcery
P/T: 0
Rules Text: All green creatures get +4/+4 and gain trample until EOT.
Flavor Text:
Rarity: U

Card Name: Intimidating Growth
Color: G
Cost: 4G
Type: Instant
P/T:
Rules Text: Target creature gets +5/+5 until end of turn. For each U spent to play Intimidating Growth, each opponent taps an untapped creature he or she controls.
Flavor Text:
Rarity: U

Card Name: Thundering Herd
Color: G
Cost: 2G
Type: Instant
P/T: 0
Rules Text: All creatures with counters gain trample until EOT.
Flavor Text:
Rarity: U

Card Name: Bifrost
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: Whenever Bifrost or another land comes into play under your control, sacrifice a land.
T, return an untapped Basic land you control to its owner's hand: Add X mana of any combination of colors to your mana pool, where X is the number of basic lands you control.
Flavor Text:
Rarity: U

Card Name: The Whispering Wood
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: The Whispering Wood comes into play tapped.
T: Add 1 to your mana pool.
1T: Add one mana of any color to your mana pool.
2T: The Whispering Wood deals 1 damage to any target.
3T: Add two mana of any one color to your mana pool.
4T: The Whispering Wood deals 1 damage to each creature without flying and each player.
Flavor Text: "The magic around the enchanted forest was overpowering and unpredictable!" - Gull the WoodCutter
Rarity: U

Card Name: Barren Highlands
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: Double Tap (WUBR CPA Land comes into play tapped and does not untap during your next untap phase) WUBR CPA Land comes into play tapped. T: Add W and U, B, or R to your mana pool
Flavor Text:
Rarity: U

Card Name: CPA BRG Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <B>, <R>, or <G> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA BWR Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <B>, <W>, or <R> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA GWU Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <G>, <W>, or <U> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA RGW Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <R>, <G>, or <W> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA RUG Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <R>, <U>, or <G> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA UBR Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <U>, <B>, or <R> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA UGB Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <U>, <G>, or <B> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA WBG Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <W>, <B>, or <G> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA WRU Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <W>, <R>, or <U> to your mana pool"
Flavor Text:
Rarity: U

Card Name: CPA WUB Triple Land
Color: L
Cost: 0
Type: Land
P/T: 0
"Rules Text: Double Tap (<THIS> comes into play tapped and does not untap during your next untap phase)
<T>: Add <W>, <U>, or <B> to your mana pool"
Flavor Text:
Rarity: U

Card Name: Atog's Wierding
Color: R
Cost: 1R
Type: Enchantment - Aura
P/T:
Rules Text: Enchant Artifact At the beginning of enchanted artifacts controller's turn, put a Hunger counter on Atog's Weirding. If the number of counters on Atog's Wierding is equal or exceeds the converted mana cost of enchanted artifact, destroy enchanted artifact and its controller returns Atog's Wierding to play.
Flavor Text: After the Atog's fled Mirrodin, they left a horrible curse in thier wake!
Rarity: U

Card Name: Battle Veteran
Color: R
Cost: 2RR
Type: Creature - Barbarian
P/T: 2/2
Rules Text: Mountaincast 2 You may remove 2 Mountain card from your hand from the game rather than pay this spell's mana cost)
Haste (This creature may attack and T: the turn it comes under your control.)
Flavor Text:
Rarity: U

Card Name: Charging Mugroth
Color: R
Cost: 4RR
Type: Creature - Mugroth
P/T: 4/3
Rules Text: When Charging Mugroth comes into play, destroy target land. At the beginning of your upkeep, if any opponent has 5 or more land cards in his or her graveyard, you may sacrifice Charging Mugroth. If you do, you may search your library and hand for a card named Gigantical Mugroth and put it into play. If you do, shuffle your library.
Flavor Text:
Rarity: U

Card Name: Goblin Scattershot
Color: R
Cost: 1RR
Type: Creature - Gobin
P/T: 1/1
Rules Text: R,T: Sacrifice a creature. Goblin Scattershot deals damage equal to the sacrificed creature’s power divided as you choose among two or more target creatures and/or players. Goblin Scattershot deals 1 damage to you.
Flavor Text:
Rarity: U

Card Name: Grimsonar
Color: R
Cost: 4R
Type: Creature - Berserker
P/T: 3/3
Rules Text: R If Grimsonar is an attacking creature, Grimsonar deals 1 damage to all blocking creatures At the end of each players turn, that player loses life equal to the power of <this> for each Berserker he controls that didn't attack this turn.
Flavor Text:
Rarity: U

Card Name: Scalding Steam
Color: R
Cost: RR
Type: Instant
P/T:
Rules Text: <THIS> deals 3 damage to target creature or player. If an opponent contols an Island, <THIS> deals 5 damage to that creature or player instead.
Flavor Text:
Rarity: U

Card Name: Scorching Harpy
Color: R
Cost: 2RR
Type: Creature - Harpy
P/T: 3/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) When Scorching Harpy is put into a graveyard from play, it deals 1 damage to each creature without flying.
Flavor Text:
Rarity: U

Card Name: The Youngling Game
Color: R
Cost: 2R
Type: Instant
P/T:
Rules Text: All creatures you control get +2/-1 until end of turn. Draw a card.
Flavor Text: "Last one to the bottom wins!" Norx shouted... then died.
Rarity: U

Card Name: Wandering Giant
Color: R
Cost: 3R
Type: Creature - Giant
P/T: 3/3
Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Sacrifice Wandering Giant if you don't control a Plains.
Flavor Text:
Rarity: U

Card Name: Blistering Storm
Color: R
Cost: 4RR
Type: Instant
P/T: 0
Rules Text: Blistering Storm deals 4 damage to 4 target creatures
Flavor Text:
Rarity: U

Card Name: Bonfire
Color: R
Cost: 2RR
Type: Instant
P/T: 0
Rules Text: Destroy target artifact. Bonfire deals 4 damage to that artifact's controller
Flavor Text:
Rarity: U

Card Name: Brandr Totem Chief
Color: R
Cost: 3R
Type: Creature - Minion
P/T: 3/1
Rules Text: B Brandr Totem Chief becomes a 4/2 Berserker creature with Fear until EOT
Flavor Text:
Rarity: U

Card Name: Goblin Rockmover
Color: R
Cost: 2R
Type: Creature - Goblin
P/T: 2/2
Rules Text: Whenever <this> deals damage to an opponent, you may remove a counter from target permanent.
Flavor Text:
Rarity: U

Card Name: Rock Slide Elemental
Color: R
Cost: 2RR
Type: Creature - Elemental
P/T: 5/5
Rules Text: Haste. When <THIS> attacks, defending player may put a 2/2 white Guardian token with Defender into play
Flavor Text:
Rarity: U

Card Name: Seething Warrior
Color: R
Cost: 2RR
Type: Creature - Warrior
P/T: 1/5
"Rules Text: When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT.
All other effects that alter power and/or toughness have no effect on <THIS>."
Flavor Text:
Rarity: U

Card Name: Alternative Reality
Color: U
Cost: 1UU
Type: Instant
P/T:
Rules Text: Counter target spell. If a creature spell is countered in this way, put it into play under your control instead of into its owner’s graveyard unless any player pays 2
Flavor Text:
Rarity: U

Card Name: Augmund
Color: U
Cost: 1U
Type: Creature - Berserker
P/T: 2/1
Rules Text: 1U: Berserker gains flying All combat damage from creatures and artifacts to attacking Augmund is reduced to 1
Flavor Text:
Rarity: U

Card Name: Capricious Efreet
Color: U
Cost: 1UU
Type: Creature - Efreet
P/T: 3/3
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) When Capricious Efreet comes into play, put two cards from your hand on top of your library.
Flavor Text:
Rarity: U

Card Name: Cowardly Djinn
Color: U
Cost: 4UU
Type: Creature - Djinn
P/T: 5/5
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Retreat (If this creature is returned to your hand from play, Draw a card)
Flavor Text:
Rarity: U

Card Name: Escape the Void
Color: U
Cost: U
Type: Sorcery
P/T:
Rules Text: Return target card that has been removed from the game to its owner's hand.
Flavor Text:
Rarity: U

Card Name: Leeway
Color: U
Cost: 1U
Type: Instant
P/T:
"Rules Text: Counter target spell. If that spell is countered this way, shuffle it into its owner’s library instead of into that player’s graveyard.
That spell's controller may draw a card."
Flavor Text:
Rarity: U

Card Name: Subjugate
Color: U
Cost: 3UUU
Type: Sorcery
P/T:
Rules Text: Gain control of target creature. Put a +1/+1 counter on it for each G spent to play Subjugate.
Flavor Text:
Rarity: U

Card Name: Dissolve
Color: U
Cost: U
Type: Instant
P/T: 0
Rules Text: Sacrifice an Island: Return target permanent to owners' hand
Flavor Text:
Rarity: U

Card Name: Dragon of Unity
Color: U
Cost: 4UU
Type: Creature - Dragon
P/T: 3/3
"Rules Text: Flying (This creature can't be blocked except by creatures with flying.) At the beginning of your upkeep, draw 2 cards.
Whenever you have 12 or more cards in your hand, you may sacrifice Ur-boros – Dragon of Unity. If you do, search your library or hand"
Flavor Text: Ur-boros gathered the latent powers together.
Rarity: U

Card Name: FlashBang Drake
Color: U
Cost: U
Type: Creature - Drake
P/T: 2/1
Rules Text: Flash (you may this spell whenever you could play an instant) Flying. When <this> comes into play, the next time you would draw a card, skip that draw.
Flavor Text:
Rarity: U

Card Name: Fugacious Mist
Color: U
Cost: 2UU
Type: Creature - Illusion
P/T: 5/3
"Rules Text: At the beginning of your upkeep, you may return a land you control to owner's hand.
At the end of your turn, sacrifice <this> unless you returned a land you controlled to owner's hand this turn. "
Flavor Text:
Rarity: U

Card Name: Prejudice
Color: U
Cost: 4UU
Type: Enchantment
P/T:
Rules Text: Tap three untapped creatures you control Return target permanent to it's owner's hand.
Flavor Text:
Rarity: U

Card Name: Urd Totem Chief
Color: U
Cost: 3U
Type: Creature - Minion
P/T: 2/2
Rules Text: W: Blue Totem Chief becomes a 2/4 Warrior with Vigilance until EOT
Flavor Text:
Rarity: U

Card Name: Wizzing Cavilis 1UU
Color: U
Cost: 1UU
Type: Creature - Faerie
P/T: 2/1
Rules Text: Dash - 1U. Flying
Flavor Text:
Rarity: U

Card Name: Inspiring Altruist
Color: W
Cost: 2WW
Type: Creature - Human
P/T: 7/7
Rules Text: All creatures you control have "Whenever a creature an opponent controls would be dealt damage, prevent one of that damage".
Flavor Text:
Rarity: U

Card Name: Scythe's Intuition
Color: W
Cost: 1WW
Type: Enchantment - Aura
P/T:
Rules Text: Enchant white creature When Scythe's Intuition comes into play, destroy target creature with power of 4 or greater. Whenever a creature would deal four or more damage to enchanted creature, prevent that damage.
Flavor Text:
Rarity: U

Card Name: Subvert
Color: W
Cost: 3W
Type: Instant
P/T:
Rules Text: Remove target creature from the game. It's controller loses 1 life for each B spent to play Subvert
Flavor Text:
Rarity: U

Card Name: Angelic Guard
Color: W
Cost: 4WW
Type: Creature - Warrior Angel
P/T: 1/6
"Rules Text: Flying
When <this> becomes blocked, target blocking creature gets First strike, <THIS> gets +X/+0 for each combat damage dealt to <THIS>, until EOT. All other effects that alter power and/or toughness have no effect on <THIS>."
Flavor Text:
Rarity: U

Card Name: Javelin Hurler
Color: W
Cost: 2WW
Type: 0
P/T: 2/2
"Rules Text: <this> comes into play with three Javelin counters
T, remove a Javeling counter from <this>: <this> deals one damage to target attacking creature for each javelin counter on <this>. G,T: Put a Javelin Counter on <this>"
Flavor Text:
Rarity: U

Card Name: Limning Light
Color: W
Cost: WWW
Type: Instant
P/T: 0
Rules Text: Put a token into play as a copy of target creature attacking you, except the token is white
Flavor Text:
Rarity: U

Card Name: Unarmed Combat
Color: W
Cost: 2W
Type: Instant
P/T: 0
Rules Text: All creatures lose all abilities until EOT.
Flavor Text: The gladiators smiled and the knights blanched.
Rarity: U

Card Name: Voli Curate
Color: W
Cost: 4WW
Type: Creature - Cleric
P/T: 4/3
Rules Text: Whenever <this> deals damage, you gain that much life. Whenever you gain life, if your life total is 40 or higher, you may sacrifice <this>. If you do, search your library or hand for Dyrdatyr, the Brave and put it into play.
Flavor Text:
Rarity: U

Card Name: Warrior Hawk
Color: W
Cost: 2WW
Type: Creature - Bird
P/T: 2/3
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice <this> to remove target attacking creature from the game.
Flavor Text: Ved-Folnir rules the sky and earth
Rarity: U

Card Name: Switch Death
Color: Z
Cost: 1UB
Type: Sorcery
P/T:
Rules Text: Return target creature card from any graveyard to play under your control. Switch the creature's power and toughness.
Flavor Text:
Rarity: U

Card Name: Switch Resources
Color: Z
Cost: 2GU
Type: Enchantment
P/T:
"Rules Text: 1UU: Shuffle target creature into its owner’s library. That creature's controller draws 2 cards.
1G, Shuffle target non-token creature you control into owner’s library.: Search your library and graveyard for a basic land and put it into play. Then shuffle your Library."
Flavor Text:
Rarity: U

Card Name: Switchback
Color: Z
Cost: 3GU
Type: Sorcery
P/T:
Rules Text: Search your library for a creature card and put them into play tapped. Then put 2 target creatures you control on top of their owners library or sacrifice that creature.
Flavor Text:
Rarity: U

Card Name: Aethermeginthiun
Color: Z
Cost: 2UG
Type: Creature - Beast
P/T: 2/3
Rules Text: When Aethermeginthiun comes into play, you may search your library for an instant with converted manacost 1 and play it without paying its manacost. If you do, shuffle your library.
Flavor Text: "Peek-a-boo!"
Rarity: U

Card Name: Anguished Future
Color: Z
Cost: 1UB
Type: Enchantment
P/T: 0
Rules Text: Whenever a player would discard a card and has no cards in hand, that player instead puts the top card of his or her library into owner's graveyard.
Flavor Text:
Rarity: U

Card Name: Anguishing Specter
Color: Z
Cost: 2UB
Type: Creature - Specter
P/T: 2/2
Rules Text: Flying. When <this> deals combat damage to a player, that player discards a card. Whenever a player would discard a card and has no cards in hand, that player instead puts the top card of his or her library into owner's graveyard.
Flavor Text:
Rarity: U

Card Name: Benign Ooze
Color: Z
Cost: 2BG
Type: Creature - Ooze
P/T: 1/1
"Rules Text: At the beginning of your upkeep, put a +1/+1 counter on <THIS>.
When <THIS> is put into a graveyard from play, put a +1/+1 counter on each creature for each +1/+1 counter on <THIS>."
Flavor Text:
Rarity: U

Card Name: Burn to Dust
Color: Z
Cost: XRWU
Type: Sorcery
P/T:
Rules Text: Burn to Dust cannot be countered or targeted by any spells or abilities. Burn to Dust deals X +1 damage divided any way you choose among any number of target creatures or players. Whenever a creature is sent to the graveyard in the same turn it was damaged by Burn to Dust, remove that creature from the game.
Flavor Text:
Rarity: U

Card Name: Cowardly Ghost
Color: Z
Cost: BU
Type: Creature - Ghost
P/T: 2/2
Rules Text: Whenever <THIS> becomes the target of a spell or ability, that spell or ability's controller loses 2 life. Return <THIS> to owner's hand.
Flavor Text:
Rarity: U

Card Name: Deathgaze Spider
Color: Z
Cost: 2BG
Type: Creature - Vampire Spider
P/T: 2/4
Rules Text: <THIS> may block as though it had flying. Whenever a creature dealt damage by <THIS> this turn is put into the graveyard, put a +1/+1 counter on <THIS>.
Flavor Text:
Rarity: U

Card Name: Demolition Charge
Color: Z
Cost: XWWB
Type: sorcery
P/T: 0
Rules Text: Each player must sacrifice a number of permanents and/or discard a number of cards equal to X.
Flavor Text:
Rarity: U

Card Name: Jellyfish Bloom
Color: Z
Cost: 3UB
Type: creature – Zombie Fish
P/T: 1/5
"Rules Text: During your upkeep put a Decay counter on all creatures
All creatures without flying get -0/-1 for each Decay counter on it."
Flavor Text:
Rarity: U

Card Name: Lobo
Color: Z
Cost: 2BG
Type: Creature - Wolf
P/T: 2/2
Rules Text: X, Sac Lobo: Target Wolf gets +X/+X until end of turn
Flavor Text:
Rarity: U

Card Name: Off Switch
Color: Z
Cost: X1GW
Type: Instant
P/T:
Rules Text: Remove X counters from target permanent.
Flavor Text:
Rarity: U

Card Name: Scent of Vanilla
Color: Z
Cost: 4URG
Type: Instant
P/T:
Rules Text: Return all creatures to their owner’s hand. Then, put X 1/1 green/white Timmy Turner creature tokens into play under your control, where X is equal to the number of creatures returned to their owner’s hand
Flavor Text:
Rarity: U

Card Name: Scorching Blow
Color: Z
Cost: BR
Type: Sorcery
P/T: 0
Rules Text: Choose one - <THIS> deals four damage to target creature or destroy target artifact.
Flavor Text:
Rarity: U

Card Name: Brain Strap
Color: A
Cost: 4
Type: Artifact
P/T:
Rules Text: At the end of each players discard phase, that player discards cards or draws cards until he/she has 2 cards in his or her hands.
Flavor Text:
Rarity: R

Card Name: Brainsaw
Color: A
Cost: 3
Type: Artifact
P/T:
Rules Text: At the beginning of each player's upkeep, Brainsaw deals 1 damage to him or her for each card in hand less than four. If that player has no cards in hand, that player draws a card and Brainsaw deals 1 damage to him or her.
Flavor Text:
Rarity: R

Card Name: Elemental Signet
Color: A
Cost: 2
Type: Artifact
P/T:
Rules Text: T: Add 1 colorless mana to your mana pool. 1 Add 1 mana of any color lands you control do not produce to your mana pool.
Flavor Text:
Rarity: R

Card Name: Fusebreaker
Color: A
Cost: 2
Type: Artifact
P/T:
Rules Text: Whenever a player taps a nonland permanent for mana, destroy that permanent. It cannot be regenerated. T: Add 3 to your mana pool.
Flavor Text:
Rarity: R

Card Name: Gleaming Cube
Color: A
Cost: 5
Type: Artifact
P/T:
Rules Text: X Look at the top X cards of your library XX Look at the top X cards of your library rearrange them in any order XXX Draw X cards
Flavor Text:
Rarity: R

Card Name: Florentine Weaponry
Color: A
Cost: 3
Type: Artifact - Equipment
P/T: 0
"Rules Text: Equip 3
Equiped creature has Double Strike.
Equiped creature gets +3/+0 when dealing First Strike damage.
Equiped creature gets -1/-0 when dealing regular combat damage."
Flavor Text:
Rarity: R

Card Name: Woden's Jewel of the Crypt
Color: A
Cost: 4
Type: Artifact
P/T: 0
"Rules Text: Cumulative upkeep - 1
Whenever you play a spell or ability, sacrifice <THIS>.
At the end of your turn, <THIS> deals 1 damage to target opponent for each card in your hand.
Whenever you discard a card, <THIS> deals 1 damage to you for each card in your hand."
Flavor Text:
Rarity: R

Card Name: Blood Drainer
Color: B
Cost: 3BB
Type: Creature - Vampire
P/T: 3/3
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Whenever a creature is dealt combat damage by Blood Drainer, put a -1/-1 counter on that creature and a +1/+1 counter on Blood Drainer.
Flavor Text:
Rarity: R

Card Name: All-Devourer
Color: B
Cost: 3BBBB
Type: Legendary Creature - Demon
P/T: 7/7
Rules Text: 3BBBB, Sacrifice <this>, T: Destroy all non-legendary permanents. They can't be regenerated
Flavor Text:
Rarity: R

Card Name: Fenroar
Color: B
Cost: 6BB
Type: Creature - Titan
P/T: 5/5
Rules Text: When Fenroar is put into your graveyard from play, return it to play tapped(?) at the end of turn. At the beginning of each upkeep and if a card named Aggher Jot and a card named Hirym Jot are in the removed from the game zone, you may put a creature car
Flavor Text:
Rarity: R

Card Name: Rancid Imp
Color: B
Cost: 2BB
Type: Creature - Imp Demon
P/T: 1/2
"Rules Text: Creatures with counters get -1/-1
1, T: put a Decay counter on target creature "
Flavor Text:
Rarity: R

Card Name: Rus Burial Rites
Color: B
Cost: 2BBB
Type: Enchantment
P/T:
Rules Text: When Rus Burial Rites comes into play, you may pay X. Put X plague counters on Rus Burial Rites All creatures have –X/-X, where X is equal to the amount of plague counters on Rus Burial Rites.
Flavor Text:
Rarity: R

Card Name: Sack of Bones
Color: B
Cost: 2BBB
Type: Creature - Skeleton
P/T: 3/3
"Rules Text: Fear.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on <this>
If the number of +1/+1 counters on <this> exceeds the number of swamps you control, sacrifice <this>. If you do, all opponents lose five life."
Flavor Text:
Rarity: R

Card Name: Vampiric Frenzy
Color: B
Cost: 2BB
Type: Enchantment
P/T: 0
"Rules Text: At the beginning of your upkeep, remove a blood counter from <this>. If you do, you lose two life.
All creatures you control get +1/+1 for each bloodcounter on <this>
Sacrifice a creature: put a Blood counter on <this>."
Flavor Text:
Rarity: R

Card Name: Constant Gardener
Color: G
Cost: 3GG
Type: Creature - Human
P/T: 3/2
Rules Text: At the beginning of your upkeep, return target basic landcard from your graveyard to your hand.
Flavor Text:
Rarity: R

Card Name: Sage Elf
Color: G
Cost: 1G
Type: Creature - Elf
P/T: 1/1
Rules Text: T: Add B, R, G, or W to your mana pool.
Flavor Text:
Rarity: R

Card Name: Strength from Soil
Color: G
Cost: XGGG
Type: Sorcery
P/T:
Rules Text: Put X +1/+1 counters divided among any number of target creatures you control.
Flavor Text:
Rarity: R

Card Name: Brunting Wurm
Color: G
Cost: 3GG
Type: 0
P/T: 4/4
Rules Text: Brunting Wurm gets +X/+X, where X is the total converted mana cost of all creatures blocking it
Flavor Text:
Rarity: R

Card Name: Elves of Alfar
Color: G
Cost: 1G
Type: Creature - Elves
P/T: 1/1
Rules Text: T: Add one mana of any color to your mana pool.
Flavor Text:
Rarity: R

Card Name: Guzmoi, Canopy Gorilla
Color: G
Cost: 5GGG
Type: Legendary Creature - Ape
P/T: 5/5
"Rules Text: Apes can block creatures with flying.
When Canopy Gorilla comes into play, put a 3/3 Ape token into play for each creature with flying target opponent controls. "
Flavor Text:
Rarity: R

Card Name: Primal Struggle
Color: G
Cost: 4GG
Type: Legendary Enchantment
P/T: 0
Rules Text: Whenever a player plays a spell, counter that spell. At the beginning of each player's upkeep, that player may search their library for a creature card and put it into play
Flavor Text:
Rarity: R

Card Name: Ursine's Spirit Spark
Color: G
Cost: 1G
Type: Instant
P/T:
Rules Text: Destroy target enchantment or put a 2/2 Green Bear token into play.
Flavor Text:
Rarity: R

Card Name: Final Charge
Color: R
Cost: 1RR
Type: Sorcery
P/T:
Rules Text: Untap all creatures you control. You get a second attack phase this turn. After the second attack phase, sacrifice all creatures you control. Your turn ends.
Flavor Text:
Rarity: R

Card Name: Fire Maiden of Norm
Color: R
Cost: 1R
Type: Creature - Fire Maiden
P/T: 2/1
Rules Text: When Capricious Fire Maiden comes into play, put two cards from your hand on top of your library T: Put a target creature you control on top of owners library. Capricious Fire Maiden deals damage to target creature or player equal to target creatures power. T: Put land you control on top of owners library. Destroy target land that is also a creature.
Flavor Text:
Rarity: R

Card Name: Gigantical Mugroth
Color: R
Cost: 6RR
Type: Creature - Mugroth
P/T: 6/5
Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) Whenever Gigantical Mugroth deals damage to an opponent, that opponent must sacrifice a land.
Flavor Text:
Rarity: R

Card Name: Goblin Rock Thrower
Color: R
Cost: 2R
Type: Creature - Goblin
P/T: 1/1
"Rules Text: T: Goblin Rock Thrower deals 1 damage to target creature or player.
Whenever a land card is put into any graveyard , you may untap Goblin Rock Thrower. "
Flavor Text:
Rarity: R

Card Name: Jötnar Death Troops
Color: R
Cost: 5RR
Type: Creature - Giant
P/T: 4/5
Rules Text: Haste (This creature may attack and T the turn it comes under your control.) Sacrifice Jötnar Death Troops: Destroy all blocking creatures.
Flavor Text:
Rarity: R

Card Name: Stray Giant
Color: R
Cost: 1RRR
Type: Creature - Giant
P/T: 4/4
Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) If an opponent gains control of another creature you control, that player also gains control of this Stray Giant.
Flavor Text:
Rarity: R

Card Name: Brandr Totem Shaman
Color: R
Cost: 4R
Type: Creature - Minion
P/T: 2/3
Rules Text: 1U,T All Minions gain flying until EOT
Flavor Text:
Rarity: R

Card Name: Korbu
Color: R
Cost: 2RRR
Type: Legendary Creature - Berserker
P/T: 4/1
Rules Text: Haste. When ~ comes into play, you get an additional combat phase after your next combat phase
Flavor Text:
Rarity: R

Card Name: Melee Elelmental
Color: R
Cost: 3RR
Type: Creature - Elemental
P/T: 4/3
Rules Text: Haste. All creatures must attack if able. All creatures must block if able.
Flavor Text:
Rarity: R

Card Name: Plasmaggum
Color: R
Cost: XRR
Type: Creature - Elemental
P/T: 0/0
"Rules Text: Haste
Plasmaggum comes into play with X +1/+1 counters
When Plasmaggum comes into play, you may remove any number of +1/+1 counters from it. You may divide damage equal to the number of counters removed in this way amoung any number of target creatures."
Flavor Text:
Rarity: R

Card Name: Two-Handed Attack
Color: R
Cost: 1RR
Type: Instant
P/T: 0
Rules Text: Target creature has Double Strike,gets +3/+0 when dealing First Strike damage and gets -1/-0 when dealing regular combat damage until EOT.
Flavor Text:
Rarity: R

Card Name: Wild Abandon
Color: R
Cost: 2RR
Type: Enchantment
P/T: 0
Rules Text: All creatures with counters get +2/-1 and must attack if able or be sacrificed at EOT
Flavor Text:
Rarity: R

Card Name: Deep Cistern
Color: U
Cost: 3U
Type: Enchantment
P/T:
Rules Text: Whenever a card is put into an opponent's graveyard, you may draw two cards and then put one card from your hand on the bottom or top of your library, unless any player pays 2.
Flavor Text:
Rarity: R

Card Name: Jörmungandr – World Serpent
Color: U
Cost: 6UU
Type: Creature - Dragon
P/T: 4/4
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice all other creatures, discard your hand: Draw seven cards. Use this ability only once each turn
Flavor Text:
Rarity: R

Card Name: Triumphant Retreat
Color: U
Cost: 1UU
Type: Instant
P/T:
Rules Text: Return all creatures you control to thier owner's hands.
Flavor Text:
Rarity: R

Card Name: Halt
Color: U
Cost: 3UU
Type: Enchantment
P/T: 0
Rules Text: Negate all other continuous effects.
Flavor Text:
Rarity: R

Card Name: Loyal Banker
Color: U
Cost: 3UU
Type: Creature - Legendary Banker
P/T: 3/3
Rules Text: When <THIS> comes into play, remove all other creatures from the game until EOT.
Flavor Text:
Rarity: R

Card Name: Lunar Tides
Color: U
Cost: 3U
Type: Enchantment
P/T: 0
Rules Text: Lands do not untap during their controllers' untap phases. Whenever a land comes into play, untap all basic lands. Tap an untapped basic land to untap a non-basic land, each player may use this only during their upkeep phase.
Flavor Text:
Rarity: R

Card Name: Switchover
Color: U
Cost: 1UU
Type: Enchantment
P/T: 0
"Rules Text: 1UU, return <THIS> to your hand: Shuffle target non-land permanent into its owners library. That permanent's controller draws a card.
GU, Sacrifice <THIS>: Each player shuffles all lands they control into the owner's library. Each player draws cards equal to the number of lands they controlled that were shuffled into a library in this way. Each player may put any number of lands from their hand into play tapped."
Flavor Text:
Rarity: R

Card Name: Turn Down
Color: U
Cost: UUU
Type: Enchantment
P/T:
Rules Text: Sacrifice <THIS>: Counter target spell
Flavor Text:
Rarity: R

Card Name: Urd Totem Minion
Color: U
Cost: 2U
Type: Creature - Minion
P/T: 2/1
Rules Text: U: Blue Totem Minion becomes a 2/3 Warrior with flying until EOT
Flavor Text:
Rarity: R

Card Name: Protected Knight
Color: W
Cost: 3WW
Type: Creature - Knight
P/T: 3/3
Rules Text: First Strike (This creature deals damage before creatures without First Strike.) When Protected Knight comes into play, choose a color. Protected Knight has protection from the chosen color.
Flavor Text:
Rarity: R

Card Name: Scales of Justice
Color: W
Cost: 1WW
Type: Sorcery
P/T:
Rules Text: : Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest.
Flavor Text:
Rarity: R

Card Name: The Great Equalizer
Color: W
Cost: 2WWW
Type: Creature - Giant Mystic
P/T: 3/3
Rules Text: When ~ comes into play, you may sacrifice any number of lands. If you do, each opponent must sacrifice a permanent for each land sacrificed in this way.
Flavor Text:
Rarity: R

Card Name: Vid-fnir, The Eagle
Color: W
Cost: 5WW
Type: Creature - Bird
P/T: 4/5
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice <this>: destroy all attacking creatures.
Flavor Text:
Rarity: R

Card Name: Dyrdatyr, the Brave
Color: W
Cost: 6WW
Type: Creature - Legendary Kinight
P/T: 5/4
Rules Text: Whenever <this> deals damage, you gain that much life. Sacrifice a creature Destroy target creature with power equal to or less than the power of the sacrificed creature. Gain life equal to the power or toughness of the destroyed creature.
Flavor Text:
Rarity: R

Card Name: Loyal Legend
Color: W
Cost: 2WW
Type: Legendary Creature - Giant Knight
P/T: 3/3
Rules Text: At the end of each players turn, all creatures that aren't controlled by their owner are shuffled into their owner's library.
Flavor Text:
Rarity: R

Card Name: Lumonias, Propitious Angel
Color: W
Cost: 3WWW
Type: Legendary Creature - Angel
P/T: 6/6
"Rules Text: Flying, Vigilance
At the beginning of your upkeep, all opponents gain three life.
<this> can't attack if defending player has six or less life."
Flavor Text:
Rarity: R

Card Name: Quaren, Master of Mutation
Color: Z
Cost: 2UUBB
Type: Creature - Shapeshifter Legend
P/T: 1/1
Rules Text: UB,T: <THIS> becomes a copy of target creature or target creature card in any graveyard and gains this ability. <This> has "BU: +1/+1 and Flying until EOT"
Flavor Text:
Rarity: R

Card Name: Ragnarok
Color: Z
Cost: 3WBR
Type: Sorcery
P/T:
Rules Text: Destroy all lands in play. Each player loses life equal to the number of lands they control that are destroyed by Ragnarok.
Flavor Text:
Rarity: R

Card Name: Switch Craft
Color: Z
Cost: 3UB
Type: Instant
P/T:
"Rules Text: Creatures P/T are switched.
When <this> CIP, switch all each players graveyard with cards they own that are RFG. "
Flavor Text:
Rarity: R

Card Name: Combat Angel
Color: Z
Cost: 3WR
Type: Creature - Angel
P/T: 3/3
"Rules Text: Flying
At end of combat, if ~ attacked or blocked this turn, put a +1/+1 counter on all creatures that attacked or blocked this turn."
Flavor Text:
Rarity: R

Card Name: Dredge the Waters
Color: Z
Cost: 1BU
Type: Enchantment Aura
P/T: 0
"Rules Text: Enchant Creature
Whenever enchanted creature attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, enchanted creature deals its damage to controller instead."
Flavor Text:
Rarity: R

Card Name: Guardian Mudball
Color: Z
Cost: WBG
Type: Creature - Elemental
P/T: 3/3
"Rules Text: Trample
Whenever <this> deals combat damage, you may instead divide that damage as you choose among attacking player and/or any number of creatures he or she controls."
Flavor Text:
Rarity: R

Card Name: Soul Transfer
Color: Z
Cost: WB
Type: Instant
P/T:
Rules Text: Remove target creature from the game. Gain life equal to its power.
Flavor Text:
Rarity: R

Card Name: Switching Ground
Color: Z
Cost: 2UGW
Type: Enchantment
P/T: 0
Rules Text: At the beginning of each players upkeep, that player chooses a basic land type. All lands that player controls become lands of the type chosen until EOT.
Flavor Text:
Rarity: R

Card Name: Cost Increaser
Color: A
Cost: 3
Type: Artifact
P/T:
Rules Text: All spells cost 1 more to play.
Flavor Text:
Rarity: C

Card Name: Switch Plate
Color: A
Cost: 1
Type: Artifact - Equipment
P/T:
Rules Text: Equip 1( Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Switch equipped creature's power and toughness.
Flavor Text:
Rarity: C

Card Name: Hidden Trap
Color: A
Cost: 2
Type: Artifact
P/T: 0
Rules Text: All Dash costs are increased by 3.
Flavor Text:
Rarity: C

Card Name: Big Horror
Color: B
Cost: 3BBB
Type: Creature - Horror
P/T: 1/0
"Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Big Horror comes into play with 3 +1/+1 counters on it.
At the beginning of your upkeep put 3 +1/+1 counters on Big Horror unless you pay mana equal to Big Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 counter on Big Horror"
Flavor Text:
Rarity: C

Card Name: Burning Death
Color: B
Cost: 3B
Type: Instant
P/T:
Rules Text: Destroy target non-black creature. Burning Death deals 1 damage to that creature's controller for each R spent to play Burning Death.
Flavor Text:
Rarity: C

Card Name: Dark Decree
Color: B
Cost: BB
Type: Sorcery
P/T:
Rules Text: Target player reveals his hand. If there are any blue cards or islands in that opponent's hand, that player must choose and discard 2 cards. Otherwise, that player chooses and discards 1 card.
Flavor Text:
Rarity: C

Card Name: Grend-Eoten
Color: B
Cost: 2BB
Type: Creature - Giant Berserker
P/T: 4/2
Rules Text: Fear (This creature can't be blocked except by black and/or artifact creatures.) G: Grend-Eoten gains Rampage X, where X is the number of Attacking Berserkers.
Flavor Text:
Rarity: C

Card Name: King Stirge
Color: B
Cost: 2BB
Type: Creature - Bird Legend
P/T: 1/2
"Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
Whenever <THIS> deals damage to an opponent, put a +1/+1 counter on it ,<THIS> loses all abilities, becomes an enchantment enchanting opponent, and ""At the beginning of enchanted player's upkeep, that player loses 1 life."" and ""When enchanted player leaves game, end the effect that created this ability."""
Flavor Text:
Rarity: C

Card Name: Orb of Suffering
Color: B
Cost: BB
Type: Enchantment
P/T:
"Rules Text: When Orb of Suffering comes into play, destroy target creature. When Orb of Suffering leaves play, target opponent may put a creature card from their graveyard into play under their control.
"
Flavor Text:
Rarity: C

Card Name: Wandering Shade
Color: B
Cost: 2BB
Type: Creature - Shade
P/T: 1/2
Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) B: Wandering Shade gets +1/+1 until the end of turn. Sacrifice Wandering Shade if you don't control a Forest.
Flavor Text:
Rarity: C

Card Name: Aggher Jot
Color: B
Cost: 2BB
Type: Creature - Giant
P/T: 2/2
"Rules Text: At the beginning of your upkeep, if Aggher Jot is in your graveyard, you may return it to play.
Remove Aggher Jot from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named Hirym Jot and put it into play. Then shuffle your library. Play this ability only when you have four or more creatures in your graveyard."
Flavor Text:
Rarity: C

Card Name: Entas Horror
Color: B
Cost: 2BB
Type: Creature - Horror
P/T: 1/0
"Rules Text: Entas Horror comes into play with 2 +1/+1 counters on it.
At the beginning of your upkeep put 2 +1/+1 counters on Entas Horror unless you pay mana equal to Entas Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 counter on Entas Horror"
Flavor Text:
Rarity: C

Card Name: Giant Mosquito
Color: B
Cost: 4B
Type: Creature - Wraith
P/T: 3/3
Rules Text: Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) RU: Giant Mosquito deals 1 damage to target creature. Use this ability only once each turn.
Flavor Text:
Rarity: C

Card Name: Grimhold Totem Chief
Color: B
Cost: 3B
Type: Creature - Minion
P/T: 3/1
Rules Text: U: Black Totem Chief becomes a 3/2 Warrior with Flying until EOT
Flavor Text:
Rarity: C

Card Name: Grimhold Totem Minion
Color: B
Cost: 2B
Type: Creature - Minion
P/T: 2/1
Rules Text: B: Black Totem Minion becomes a 3/1 Berserker with fear until EOT
Flavor Text:
Rarity: C

Card Name: Iotunn Horror
Color: B
Cost: 1B
Type: Creature - Horror
P/T: 1/0
"Rules Text: Iotunn Horror comes into play with 2 +1/+1 counters on it.
At the beginning of your upkeep put 2 +1/+1 counters on Iotunn Horror unless you pay mana equal to Iotunn Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 "
Flavor Text:
Rarity: C

Card Name: Náströnd Plague
Color: B
Cost: 2BB
Type: Instant
P/T:
Rules Text: Swampcast 1 (You may remove 1 Swamp card from your hand from the game rather than pay this spell's mana cost) Destroy target non-black creature.
Flavor Text:
Rarity: C

Card Name: Sanguine Varmint
Color: B
Cost: 3BBB
Type: Creature - Horror
P/T: 5/4
Rules Text: Fear. If an opponent has five or less life, if <this> is in your hand, <this> gains "Dash - 1BB"
Flavor Text:
Rarity: C

Card Name: Alfr of the Lost Tree
Color: G
Cost: G
Type: Creature - Elf
P/T: 1/1
Rules Text: T: Remove a card in your hand from the game Add one mana of any color to your mana pool.
Flavor Text:
Rarity: C

Card Name: Capricious Wurm
Color: G
Cost: 1GG
Type: Creature - Wurm
P/T: 4/4
Rules Text: Trample (If all the creatures blocking this creature receive lethal damage, remaining damage can be assigned to the defending player.) When Capricious Wurm comes into play, put two creatures you control on top of your library.
Flavor Text:
Rarity: C

Card Name: Dire Wolf
Color: G
Cost: 3G
Type: Creature - Berserker Wolf
P/T: 3/3
Rules Text: Forestcast 1(You may remove 1 Forest card from your hand from the game rather than pay this spell's mana cost)
Flavor Text:
Rarity: C

Card Name: Garmswood Totem Minion
Color: G
Cost: 2G
Type: Creature - Minion
P/T: 2/1
Rules Text: G: Garmswood Totem Minion becomes a 3/3 Bear with Trample until EOT
Flavor Text:
Rarity: C

Card Name: Mine the Void
Color: G
Cost: 1G
Type: Sorcery
P/T:
Rules Text: Return target land card RFG to play under your control tappped. For each U was spent in casting this, tap or untap target land.
Flavor Text:
Rarity: C

Card Name: Orb of Growth
Color: G
Cost: GG
Type: Enchantment
P/T:
Rules Text: When Orb of Growth comes into play, search your library for up to two Forests and put them into play tapped. When Orb of Growth leaves play, sacrifice all Forests you control.
Flavor Text:
Rarity: C

Card Name: Shalla Grimm
Color: G
Cost: 3G
Type: Creature - Berserker Legend
P/T: 3/2
Rules Text: Whenever a berserker attacks, it gets +2/+0 and trample. Sacrifice that creature at end of turn.
Flavor Text:
Rarity: C

Card Name: Void Pack
Color: G
Cost: 2G
Type: Creature - Wolves
P/T: 2/2
Rules Text: Remove target card in your hand from the game Void Pack gets +1/+1 until end of turn.
Flavor Text:
Rarity: C

Card Name: Wandering Sprite
Color: G
Cost: GG
Type: Creature - Faerie
P/T: 2/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Wandering Sprite if you don't control an Island.
Flavor Text:
Rarity: C

Card Name: Warrior’s Rage
Color: G
Cost: 1GG
Type: Instant
P/T:
Rules Text: Forestcast 1 You may remove 1 Forest card from your hand from the game rather than pay this spell's mana cost) Target creature gets +3/+3 until end of turn.
Flavor Text:
Rarity: C

Card Name: Agoraphobic Ursine
Color: G
Cost: 2G
Type: Creature - Bear
P/T: 2/3
Rules Text: If you control less than four lands, <THIS> gains "T Add GG to your manapool".
Flavor Text:
Rarity: C

Card Name: Root Squirrel
Color: G
Cost: G
Type: Creature _ Squirrel
P/T: 1/1
Rules Text: <THIS> can not be blocked by creatures with flying
Flavor Text:
Rarity: C

Card Name: Serve/Protect
Color: G
Cost: 1W/1U
Type: Instant
P/T:
Rules Text: : Target opponent can't be the target of spells or abilities until end of turn. // Counter target spell that targets you or a creature you control
Flavor Text:
Rarity: C

Card Name: Till the Soil
Color: G
Cost: GG
Type: Sorcery
P/T:
Rules Text: Search your library for a basic land and put it into play tapped. If it is a forest, you may untap it. Then, shuffle your library.
Flavor Text:
Rarity: C

Card Name: TokenResistence
Color: G
Cost: 3GG
Type: Instant
P/T: 0
Rules Text: Put a 1/1 Saproling token into play for each attacking creature. All attacking creatures gain trample until end of turn.
Flavor Text:
Rarity: C

Card Name: Wall of Roses
Color: G
Cost: GG
Type: Creature - Plant
P/T: 3/4
"Rules Text: Defender
Whenever <THIS> blocks, attacking player may put a 1/1 green Saproling token into play, tapped and attacking you."
Flavor Text:
Rarity: C

Card Name: War Horse
Color: G
Cost: 4G
Type: Creature - Beast
P/T: 3/3
Rules Text: WR Green Double Striker gains double-strike until EOT.
Flavor Text:
Rarity: C

Card Name: Ginnungagap
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: T: Add 1 to your mana pool T: Add one mana of a color any land that has been removed from the game could produce.
Flavor Text:
Rarity: C

Card Name: Land of Dreams
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: T: Add one mana of any color to your mana pool. Land of Dreams does not untap during your next untap phase.
Flavor Text:
Rarity: C

Card Name: Aesir Marsh Glade
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: Double Tap (CPA B, R, and G Triple Land comes into play tapped and does not untap during your next untap phase) T: Add B, R, or G to your mana pool
Flavor Text:
Rarity: C

Card Name: Valhall
Color: L
Cost: 0
Type: Land
P/T:
Rules Text: Whenever a nontoken creature is put into your graveyard during a combat phase, put a counter on Asgard. T: Add R to your manapool for each counter on Asgard. This mana can only be used to play Warriors or Berserkers.
Flavor Text:
Rarity: C

Card Name: Capricious Giant
Color: R
Cost: 1RR
Type: Creature - Giant
P/T: 3/3
Rules Text: Haste (This creature may attack and T: the turn it comes under your control.) When Capricious Giant comes into play, put a land you control on top of your library.
Flavor Text:
Rarity: C

Card Name: Echo from the Void
Color: R
Cost: 2R
Type: Sorcery
P/T:
Rules Text: Return target opponent's card, that has been removed from the game, to their hand. Echo from the Void deals damage to target creature or player equal to the returned cards converted mana cost.
Flavor Text:
Rarity: C

Card Name: Explosive Goblin
Color: R
Cost: 1R
Type: Creature - Goblin
P/T: 1/1
Rules Text: R, Sacrifice Explosive Goblin: Deal damage equal to Explosive Goblin's power to target creature or player.
Flavor Text:
Rarity: C

Card Name: Orb of Pain
Color: R
Cost: RR
Type: Enchantment
P/T:
Rules Text: When Orb of Pain comes into play, it deals two damage to target creature. When Orb of Pain leaves play, it deals eight damage to you.
Flavor Text:
Rarity: C

Card Name: Rock Fall
Color: R
Cost: 1RR
Type: Instant
P/T:
Rules Text: Mountaincast 1 You may remove 1 Mountain card from your hand from the game rather than pay this spell's mana cost) Rock Fall deals 3 damage to target creature or player.
Flavor Text:
Rarity: C

Card Name: Volatile Mugroth
Color: R
Cost: 2RR
Type: Creature - Mugroth
P/T:
Rules Text: Sacrifice Volatile Mugroth Destroy target land. Whenever a land is put into any graveyard, you may sacrifice Volatile Mugroth. If you do, search you library and hand for a card named Charging Mugroth and put it into play. If you do, shuffle your library
Flavor Text:
Rarity: C

Card Name: Brandr Totem Minion
Color: R
Cost: 2R
Type: Creature - Minion
P/T: 2/1
Rules Text: R Brandr Totem Minion becomes a 4/1 Berserker creature with first strike until EOT
Flavor Text:
Rarity: C

Card Name: Goblin Lunatic
Color: R
Cost: 1R
Type: Creature - Goblin
P/T: 1/1
"Rules Text: Haste (This creature may attack and T: the turn it comes under your control.) Sacrifice <this>: <this> deals two damage to target blocking creature.
"
Flavor Text:
Rarity: C

Card Name: Jatte Beast
Color: R
Cost: 4R
Type: Creature - Troll
P/T: 3/3
Rules Text: Haste (This creature may attack and T the turn it comes under your control.) GB: Regenerate Jatte Beast.
Flavor Text:
Rarity: C

Card Name: Surge of Hurt
Color: R
Cost: XRR
Type: Sorcery
P/T: 0
Rules Text: Target creature gets +X/+0 until end of turn. That creature's controller loses X life.
Flavor Text:
Rarity: C

Card Name: Vetern Raider
Color: R
Cost: 2RR
Type: Creature - Centaur
P/T: 2/3
"Rules Text: Haste (This creature may attack and T: the turn it comes under your control.) Sacrifice Bigger Red Hasty Bomb to remove target blocking creature from the game.
"
Flavor Text:
Rarity: C

Card Name: Contort
Color: U
Cost: 2U
Type: Instant
P/T:
Rules Text: Tap target creature. That creature gets -1/-1 for each B spent to play Contort
Flavor Text:
Rarity: C

Card Name: Coward's Balloon
Color: U
Cost: 1U
Type: Enchantment - Aura
P/T:
"Rules Text: Enchant Creature.
Enchanted creature gains flying
Whenever enchanted creature becomes the target of a spell or ability, return Coward's Balloon to its owner's hand.
Retreat (If <THIS> is returned to your hand from play, Draw a card)"
Flavor Text:
Rarity: C

Card Name: Feed the Void
Color: U
Cost: 2UU
Type: Sorcery
P/T:
Rules Text: Draw two cards. Remove a card in your hand from the game. For each R spent to play Feed the Void, it deals one damage to target creature.
Flavor Text:
Rarity: C

Card Name: Ice Flow Drake
Color: U
Cost: 2UU
Type: Creature - Drake
P/T: 2/3
Rules Text: Islandcast 2 (You may remove 2 Island cards from your hand from the game rather than pay this spell's mana cost) Flying (This creature can't be blocked except by creatures with flying.)
Flavor Text:
Rarity: C

Card Name: Mage Jut-ve
Color: U
Cost: 2U
Type: Creature - Wizard
P/T: 1/1
Rules Text: Retreat (If this creature is returned to your hand from play, Draw a card)
Flavor Text:
Rarity: C

Card Name: Orb of Knowledge
Color: U
Cost: UU
Type: Enchantment
P/T:
Rules Text: When Orb of Knowledge comes into play, draw two cards. When Orb of Knowledge leaves play, discard your hand.
Flavor Text:
Rarity: C

Card Name: Revered Djinn
Color: U
Cost: 4U
Type: Creature - Djinn
P/T: 3/5
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Whenever a creature blocks or is blocked by Revered Djinn, that creature loses flying permanently.
Flavor Text:
Rarity: C

Card Name: Switch
Color: U
Cost: X1U
Type: Instant
P/T:
Rules Text: Target player draws X cards, then shuffles X cards into his or her library.
Flavor Text:
Rarity: C

Card Name: Tooth for a Tooth
Color: U
Cost: 2UU
Type: Enchantment
P/T:
Rules Text: Whenever a creature you control is returned to your hand from play, you may return target creature an opponent controls to it's owner's hand.
Flavor Text:
Rarity: C

Card Name: Townsman Jut-ve
Color: U
Cost: U
Type: Creature - Human
P/T: 1/1
Rules Text: Retreat (If this creature is returned to your hand from play, Draw a card)
Flavor Text:
Rarity: C

Card Name: Void Spike
Color: U
Cost: 1U
Type: Instant
P/T:
Rules Text: Counter target spell that has a converted mana cost equal to or less than the number of cards that are removed from the game.
Flavor Text:
Rarity: C

Card Name: Wandering Eel
Color: U
Cost: 4UU
Type: Creature - Eel
P/T: 4/3
Rules Text: Sacrifice Wandering Eel if you don't control a Forest. Whenever Wandering Eel becomes blocked, regenerate it
Flavor Text:
Rarity: C

Card Name: Wandering Wizard
Color: U
Cost: 1UU
Type: Creature - Wizard
P/T: 1/2
Rules Text: Sacrifice Wandering Wizard if you don't control a Mountain. T: Wandering Wizard deals 1 damage to target creature or player.
Flavor Text:
Rarity: C

Card Name: Cavern Drake
Color: U
Cost: 4U
Type: Creature - Drake
P/T: 3/3
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) BW: <this> gets +1/+1 until EOT.
Flavor Text:
Rarity: C

Card Name: Dragon of Greed
Color: U
Cost: 2UU
Type: Creature - Dragon
P/T: 2/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) At end of turn, if you've drawn four or more cards this turn, sacrifice <THIS>. If you do, search your library or hand for Dragon of Unity and put it into play.
Flavor Text: Fafnir became a servant of his own desire
Rarity: C

Card Name: Escape Plan
Color: U
Cost: 3U
Type: Enchantment
P/T:
Rules Text: All creatures you control gain Retreat (If this creature is returned to your hand from play, draw a card).
Flavor Text:
Rarity: C

Card Name: Recant
Color: U
Cost: 1UU
Type: Instant
P/T:
Rules Text: Islandcast 1 (You may remove 1 Island card from your hand from the game rather than pay this spell's mana cost) Return target permanent to it's owner's hand.
Flavor Text:
Rarity: C

Card Name: Urd Totem Shaman
Color: U
Cost: 4U
Type: Creature - Minion
P/T: 2/3
Rules Text: T: All Minions gain trample until EOT
Flavor Text:
Rarity: C

Card Name: Abandon the Search
Color: W
Cost: 2W
Type: Enchantment
P/T:
Rules Text: Whenever a card is put into an opponent's graveyard, you may pay 2. If you do, remove target card in that graveyard from the game.
Flavor Text:
Rarity: C

Card Name: Ardent Altruist
Color: W
Cost: 1WW
Type: Creature - Human
P/T: 5/6
Rules Text: Whenever a creature an opponent controls would be dealt damage, prevent one of that damage.
Flavor Text:
Rarity: C

Card Name: Audacious Knight
Color: W
Cost: 1WW
Type: Creature - Knight
P/T: 4/3
Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Whenever ~ attacks, defending player may put a creature card from his or her hand into play. If he does, that creature blocks ~ this turn if able.
Flavor Text:
Rarity: C

Card Name: Courier Spirit
Color: W
Cost: 1W
Type: Creature - Spirit
P/T: 1/1
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) W: Gain five life and target opponent gains control of ~. Use this ability only once each turn
Flavor Text:
Rarity: C

Card Name: Holdfast Guard
Color: W
Cost: 2WW
Type: Creature - Soldier
P/T: 2/4
Rules Text: Plainscast 2 You may remove 2 Plains card from your hand from the game rather than pay this spell's mana cost) Whenever Holdfast Guard deals damage, you gain that much life.
Flavor Text:
Rarity: C

Card Name: Intimidated Eagle
Color: W
Cost: 2W
Type: Creature - Bird
P/T: 3/1
Rules Text: Unless any player controls a Mountain, Intimidated Eagle has flying
Flavor Text:
Rarity: C

Card Name: Jackdaw
Color: W
Cost: 1W
Type: Creature - Bird
P/T: 1/1
Rules Text: Flying (This creature can't be blocked except by creatures with flying.) Sacrifice <THIS>: <THIS> deals two damage to target attacking creature.
Flavor Text:
Rarity: C

Card Name: Orb of Renewal
Color: W
Cost: WW
Type: Enchantment
P/T:
Rules Text: When <THIS> comes into play, gain 6 life. When <THIS> leaves play, lose half your life, rounded up
Flavor Text:
Rarity: C

Card Name: Shield of the Void
Color: W
Cost: 2W
Type: Creature - Soldier
P/T: 1/2
Rules Text: Shield of the Void gets +0/+1 for each Plains that has been removed from the game.
Flavor Text:
Rarity: C

Card Name: Tears of Eir
Color: W
Cost: 1WW
Type: Instant
P/T:
Rules Text: Plainscast 1 You may remove 1 Plains card from your hand from the game rather than pay this spell's mana cost) Prevent the next 5 damage to target creature or player.
Flavor Text:
Rarity: C

Card Name: Veteran Defender
Color: W
Cost: 3WW
Type: Creature - Soldier
P/T: 2/2
Rules Text: Whenever Veteran Defender blocks, put a +0/+1 counter on all blocking creatures.
Flavor Text:
Rarity: C

Card Name: Wandering Knight
Color: W
Cost: WW
Type: Creature - Knight
P/T: 2/2
Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Fear (This creature can't be blocked except by black and/or artifact creatures.) Sacrifice Wandering Knight if you don't control a Swamp
Flavor Text:
Rarity: C

Card Name: Curative Potion
Color: W
Cost: WW
Type: Instant
P/T:
Rules Text: Prevent all damage from any one source. If that source was blue, gain life equal to the damage prevented.
Flavor Text:
Rarity: C

Card Name: Spiral-Horned Unicorn
Color: W
Cost: 2W
Type: Creature - Unicorn
P/T: 1/1
Rules Text: Whenever you would discard two or more cards and <THIS> is in your hand, you may discard <THIS> instead
Flavor Text:
Rarity: C

Card Name: Spotted Leopard
Color: W
Cost: 4W
Type: Creature - Cat
P/T: 3/3
Rules Text: Vigilance (Attacking doesn?t cause this creature to tap.) UG: <this> can't be the target of spells or abilities until EOT.
Flavor Text:
Rarity: C

Card Name: Vangarian Strike Force
Color: W
Cost: 2WW
Type: Creature - Soldier
P/T: 2/2
Rules Text: First Strike (This creature deals damage before creatures without First Strike.) Whenever you gain life, you may sacrifice <this>. If you do, search your library or hand for Voli Curate and put it into play.
Flavor Text:
Rarity: C

Card Name: Vanir Totem Chief
Color: W
Cost: 3W
Type: Creature - Minion
P/T: 2/3
Rules Text: G: White Totem Chief becomes a 4/4 Wolf with Trample until EOT
Flavor Text:
Rarity: C

Card Name: Vanir Totem Minion
Color: W
Cost: 2W
Type: Creature - Minion
P/T: 2/1
Rules Text: W: White Totem Minion becomes a 2/3 Warrior with vigilance until EOT
Flavor Text:
Rarity: C

Card Name: Vanir Totem Shaman
Color: W
Cost: 4W
Type: Creature - Minion
P/T: 2/3
Rules Text: 1R,T All Minions gain first strike until EOT
Flavor Text:
Rarity: C

Card Name: Battle Fatigue
Color: Z
Cost: 1WU
Type: Enchantment
P/T:
Rules Text: After attackers are declared, the attacking player removes one attacking creature from combat.
Flavor Text:
Rarity: C

Card Name: Captain Bodvar
Color: Z
Cost: 2GW
Type: Creature - Human Berserker
P/T: 3/2
Rules Text: W: Captain Bodvar gains +0/+2 for each creature blocking Captain Bodvar . 1G: Sacrifice a Bear or Wolf creature to give Captain Bodvar +X/+0, where X is the sum of the sacrificed creature’s power and toughness. Use this ability only when you could use a sorcery. Captain Bodvar gains trample.
Flavor Text:
Rarity: C

Card Name: Cowardly Lion
Color: Z
Cost: WU
Type: Creature - Lion
P/T: 2/1
Rules Text: Retreat (If this creature is returned to your hand from play, Draw a card)
Flavor Text:
Rarity: C

Card Name: Cowerdly Ghost
Color: Z
Cost: UB
Type: Creature - Ghost
P/T: 2/2
Rules Text: Whenever Cowerdly Ghost becomes the target of a spell or ability, return it to its owner's hand and lose 1 life. Retreat (If this creature is returned to your hand from play, Draw a card)
Flavor Text:
Rarity: C

Card Name: Orb of Dominance
Color: Z
Cost: 2UR
Type: Enchantment
P/T:
Rules Text: When Orb of Dominance comes into play, gain control of target creature. When Orb of Dominance leaves play, sacrifice all creatures you control.
Flavor Text:
Rarity: C

Card Name: Reach into the Void
Color: Z
Cost: 1UB
Type: Sorcery
P/T:
Rules Text: Return target card that has been removed from the game to owner's hand and return target opponent's card that has been removed from the game to owner's hand.
Flavor Text:
Rarity: C

Card Name: Sienna Behemoth
Color: Z
Cost: URG
Type: Creature - Behemoth
P/T: 4/4
Rules Text:
Flavor Text:
Rarity: C

Card Name: Switch Places
Color: Z
Cost: 2WU
Type: Sorcery
P/T:
Rules Text: Switch control of target attacking creature with one creature blocking target creature. Creatures deal their power in damage to the other. Return creatures switched by Switch Places to their owners hands at end of turn.
Flavor Text:
Rarity: C

Card Name: Thoughtcontroller
Color: Z
Cost: 2UB
Type: Creature - Wizard
P/T: 5/3
Rules Text: Whenever you would draw a card, instead an opponent searches your library for a card and puts that card in your hand. Then shuffle your library. Whenever Thoughtcontroller deals combat damage to a player, that player discards cards equal to the amount of damage that was dealt.
Flavor Text:
Rarity: C

Card Name: Cowardly Lion
Color: Z
Cost: UW
Type: Creature - Lion
P/T: 2/1
Rules Text: Retreat
Flavor Text:
Rarity: C

Card Name: Esurient Maggots
Color: Z
Cost: 2BR
Type: Creature - Insects
P/T: 2/1
Rules Text: 2BR, Sacrifice <THIS>: Destroy target artifact or target land
Flavor Text:
Rarity: C

Card Name: Fluttering Butterflies
Color: Z
Cost: GB
Type: Creature - Butterfly
P/T: 2/2
"Rules Text: Flying
Prevent all combat damage attacking creatures would deal to <THIS>.
Whenever <THIS> blocks, lose life equal to it's power."
Flavor Text:
Rarity: C

Card Name: Mollify
Color: Z
Cost: 2WU
Type: Instant
P/T: 0
"Rules Text: Remove target Artifact or Enchantment from the game.
Draw a card during the next turns upkeep"
Flavor Text:
Rarity: C

Card Name: Reverting Wave
Color: Z
Cost: X2GW
Type: Sorcery
P/T:
Rules Text: Remove X counters from each permanent.
Flavor Text:
Rarity: C

Card Name: Unarmored Combat
Color: Z
Cost: GW
Type: Enchantment
P/T: 0
"Rules Text: Creature Enchantment
Enchanted creature must attack or block each turn if able. Enchanted creature loses all abilities."
Flavor Text: Strip them of their honor and banish them to battle.
Rarity: C

Card Name: Untether
Color: Z
Cost: UB
Type: Instant
P/T: 0
Rules Text: Destroy target creature that came into play this turn
Flavor Text:
Rarity: C
 

Mooseman

Isengar Tussle
Here is the break out of overall rarity and rarity to color:

Common 134
Uncommon 81
Rare 46

Black Common 15
Black Uncommon 15
Black Rare 7
Green Common 24
Green Uncommon 5
GreenRare 7
Red Common 28
Red Uncommon 7
Red Rare 5
Blue Common 18
Blue Uncommon 14
Blue Rare 9
White Common 18
White Uncommon 10
White Rare 7
Artifact Common 3
Artifact Uncommon 5
Artifact Rare 7
Land Common 4
Land Uncommon 13
Land Rare 0
Multi Common 24
Multi Uncommon 12
Multi Rare 4
 

Ransac

CPA Trash Man
We definitely need more rares. The rare-to-uncommon ratio should be (nearly) identical.

Maybe we could take some commons and make them bigger?


Ransac, cpa trash man
 
L

Limited

Guest
Lets just start with selecting rares for the set.. perhaps we'll discover some themes to create some additional rares.
 

Mooseman

Isengar Tussle
Limited said:
Lets just start with selecting rares for the set.. perhaps we'll discover some themes to create some additional rares.
Do you want to start another thread?
 

Mooseman

Isengar Tussle
If you guys see any mistakes in the cards listed above, let me know and I'll make changes. It's tough keeping all this organized. I think I may have missed a few card name changes. Look it over.
 
L

Limited

Guest
Name changes aren't that important now anyway, but I could find any obvious mistakes..

(When was the ReverseTrampler renamed to Guardian Mudball?)
(Isn't Audacious Knight a rare?)
 

Mooseman

Isengar Tussle
Limited said:
Name changes aren't that important now anyway, but I could find any obvious mistakes..

(When was the ReverseTrampler renamed to Guardian Mudball?)
(Isn't Audacious Knight a rare?)
For some of the cards we didn't have time to discuss things like name, rarity, etc.... so I filled in what I could to finish this.

Rare? Not in the thread. Rare may be too much, uncommon would be better.

These are the kind of things I was talking about.
 
L

Limited

Guest
Good. I like the idea of a trampling ball of mud :D

I think the ability is 'weird' enough to be rare, but uncommon is fine too.
 

Mooseman

Isengar Tussle
I have to make some needed changes to this post, since I found I didn't update thing correctly.
The file I sent to the yahoo account should be correct.
 

Mooseman

Isengar Tussle
I made some more changes to the list (I really messed it up the first few times)
Spiderman, check the yahoo email account for a new file.

I would like to start play testing this set. Maybe mindmaster first (it's easiest)
Then some sealed deck or make a deck threads. We have to play the cards to see where the brokeness is.
 
D

DarthFerret

Guest
Count me on on the play test...

Sorry I have been kinda out for a bit.

I would make The Wispering Wood a rare, rather than an uncommon, what do ya think?

Tag Guard
 

Mooseman

Isengar Tussle
Keep track of the changes you would like to see and we'll do them all at once, (well discuss them), in another thread.
 
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