Cyborgs

Discussion in 'Home Made Cards' started by DÛke, Mar 10, 2005.

  1. DÛke Memento Mori

    Here, I will throw in ideas regarding one of the most dominant creature types in the set: the Cyborgs. What differentiates the Cyborgs from all other creatures is that most of them are splash-able: their casting costs most of the time contain only one colored mana. They also all posses X abilities or effects. Their generic nature is for the most part due to the fact that they are in part machines. There are those rare Cyborgs who are a little more color-focused, but usually they are overly powerful. The Cyborgs also represent one of the sets light themes: most of the spells are splash-able, though it is not a multicolored set, by all means. Finally the one restriction given to the Cyborgs is that they are not prominent in Green, though they are in all other colors.

    The following cards are mere potentials, and not actual cards that are going to the set; they are only ideas, at best.

    Firearms (3R)
    Creature - Human Cyborg
    Haste
    XX: Firearms deals X damage to target creature or player.
    2/2

    Necrotechnic Oracle (B)
    Creature - Human Cyborg
    XX: you lose X life and search your library for a card with total mana cost of X and put it into your hand, then shuffle your library.
    0/1

    Psychic Cop (3U)
    Creature - Human Cyborg
    At the beginning of your upkeep, you may pay X. If you do, spells with total mana cost of X can't be played until the beginning of your next upkeep.
    2/3

    Enhanced Humanoid (1W)
    Creature - Human Cyborg
    XX: Enhanced Enhanced Humanoid gains +X/+X until end of the turn.
    2/2

    Z.E.R.O (4U)
    Legendary Creature - Human Cyborg
    XX: Counter target spell unless its caster pays X.
    3/3

    Restless Conspirator (2U)
    Creature - Human Cyborg Politician
    When Restless Conspirator is put into the graveyard from play, you may remove it from the game and pay X. If you do, draw X cards.
    1/2
  2. TheCasualOblivion 10 year Veteran Newbie

    Might be interesting if Cyborgs included the text: Counts as an artifact creature
  3. DÛke Memento Mori

    Any specific reason as to why they should count as artifacts, besides flavor reasons?
  4. TheCasualOblivion 10 year Veteran Newbie

    No, just flavor. The whole half-man/half-machine(artifact) thing.
  5. Oversoul The Tentacled One

    No. No colored artifacts. Bad TCO...
  6. DÛke Memento Mori

    Not to mention how boring it would be.

    Artificial Intelligence (0)
    Artifact Creature - Cyborg
    Skip your draw step.
    XX: Draw X cards.
    0/2

    Alpha (5)
    Artifact Creature - Cyborg
    You may only play Alpha if you control no other creatures.
    X, sacrifice a non-token creature: Put X Cyborg tokens into play. Treat each as a 1/1 Artifact creature.
    5/6

    Omega (5)
    Artifact Creature - Cyborg
    Whenever a creature comes into play under your control, sacrifice Omega.
    X, sacrifice a non-token creature: Destroy target non land permanent with total mana cost of X.
    6/5

    Ironoid (1W)
    Creature - Human Cyborg
    X: Ironoid gains protection from target spell or permanent with total mana cost of X.
    2/2
  7. DÛke Memento Mori

    Cyborg Battery (2)
    Artifact - Equipment
    Equipped creature gains "0: Add 4 to your mana pool. Use this mana only to pay for equipped creature's activated abilities, only once per turn, and only during your turn." Whenever Cyborg Battery is detached from Equipped creature, sacrifice Cyborg Battery.
    Equip: 2.

    Psion Retainer (1U)
    Creature - Human Cyborg Maven
    XX: Put X Psi counters on Psion Retainer.
    0/4

    Cyberborg Assassin (2B)
    Creature - Human Cyborg
    Whenever you cast a spell, you may pay X, where X is that spells mana cost. If you do, target creature gains -X/-X until end of the turn.
    2/1

    Cyberborg Spiritualist (2B)
    Creature - Human Cyborg
    Whenever you cast a spell, you may pay X, where X is that spells mana cost. If you do, target player loses X life.
    1/1

    Psyche's Double (1U)
    Creature - Human Cyborg
    XX: On your next turn, spells you control cost you X less to play. Play this ability only during your turn.
    1/2
  8. DÛke Memento Mori

    Note: Energy Rod, below, is probably a more balanced Equipment to have than Cyborg Battery. The Battery scares me.

    Energy Rod (2)
    Artifact - Equipment
    Equipped creature gains +1/+1 and "Sacrifice Energy Rod: Add 4 to your mana pool. Use this mana only to pay for the activiated abilities of Equiped creature."
    Equip 2.

    Cyborg Deformity (2B)
    Creature - Human Cyborg
    At the beginning of each player's upkeep, any player may pay XX to have Cyborg Deformity gain either +X/+X or -X/-X until end of the turn.
    4/3
  9. Force of Will Smith New Member

    OMG Cyborgs... they could have been really really silly.. i mean ridiculously silly...
    but these came out so cool!!!
    The names are tight as $!^%@$!^%@ as well

    Necrotechnic Oracle?!?!?!! Restless Conspirator?!?!?!!!! ROCK!!!
  10. Force of Will Smith New Member

  11. DÛke Memento Mori

    Digging up...

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