D
DÛke
Guest
Here, I will throw in ideas regarding one of the most dominant creature types in the set: the Cyborgs. What differentiates the Cyborgs from all other creatures is that most of them are splash-able: their casting costs most of the time contain only one colored mana. They also all posses X abilities or effects. Their generic nature is for the most part due to the fact that they are in part machines. There are those rare Cyborgs who are a little more color-focused, but usually they are overly powerful. The Cyborgs also represent one of the sets light themes: most of the spells are splash-able, though it is not a multicolored set, by all means. Finally the one restriction given to the Cyborgs is that they are not prominent in Green, though they are in all other colors.
The following cards are mere potentials, and not actual cards that are going to the set; they are only ideas, at best.
Firearms (3R)
Creature - Human Cyborg
Haste
XX: Firearms deals X damage to target creature or player.
2/2
Necrotechnic Oracle (B)
Creature - Human Cyborg
XX: you lose X life and search your library for a card with total mana cost of X and put it into your hand, then shuffle your library.
0/1
Psychic Cop (3U)
Creature - Human Cyborg
At the beginning of your upkeep, you may pay X. If you do, spells with total mana cost of X can't be played until the beginning of your next upkeep.
2/3
Enhanced Humanoid (1W)
Creature - Human Cyborg
XX: Enhanced Enhanced Humanoid gains +X/+X until end of the turn.
2/2
Z.E.R.O (4U)
Legendary Creature - Human Cyborg
XX: Counter target spell unless its caster pays X.
3/3
Restless Conspirator (2U)
Creature - Human Cyborg Politician
When Restless Conspirator is put into the graveyard from play, you may remove it from the game and pay X. If you do, draw X cards.
1/2
The following cards are mere potentials, and not actual cards that are going to the set; they are only ideas, at best.
Firearms (3R)
Creature - Human Cyborg
Haste
XX: Firearms deals X damage to target creature or player.
2/2
Necrotechnic Oracle (B)
Creature - Human Cyborg
XX: you lose X life and search your library for a card with total mana cost of X and put it into your hand, then shuffle your library.
0/1
Psychic Cop (3U)
Creature - Human Cyborg
At the beginning of your upkeep, you may pay X. If you do, spells with total mana cost of X can't be played until the beginning of your next upkeep.
2/3
Enhanced Humanoid (1W)
Creature - Human Cyborg
XX: Enhanced Enhanced Humanoid gains +X/+X until end of the turn.
2/2
Z.E.R.O (4U)
Legendary Creature - Human Cyborg
XX: Counter target spell unless its caster pays X.
3/3
Restless Conspirator (2U)
Creature - Human Cyborg Politician
When Restless Conspirator is put into the graveyard from play, you may remove it from the game and pay X. If you do, draw X cards.
1/2