CPA Build-A-Deck 2.3: Dracoplasm

Mooseman

Isengar Tussle
To begin the third deck, we will use 4 Dracoplasm.

4 Dracoplasm


Creatures spells: 4
Non-Creature spells: 0
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.
 

Spiderman

Administrator
Staff member
Using your opponent's creatures to power it:

4 Dracoplasm
1 Reins of Power

Creatures spells: 4
Non-Creature spells: 1
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.
 
E

Ephraim

Guest
4

4EYES

Guest
E

Ephraim

Guest
This deck doesn't have enough creatures. If we're going to be sacrificing the blasted things, they must be plentiful. The tally at the bottom of the list is deceiving. Four of those seven creatures are Dracoplasm. You probably do not want to sacrifice Dracoplasm to another Dracoplasm. Thumbs up, though, for Feral Lightning. I am also going to add Lightning Coils one of these days, if nobody else does.

4 Dracoplasm
1 Reins of Power
1 Frenetic Efreet
1 Suffocating Blast
1 Mogg War Marshal
1 Volcanic Geyser
1 Path of Anger's Flame
1 Feral Lightning
1 Alexi's Cloak
1 Rock Jockey

Creatures spells: 7
Non-Creature spells: 5
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.
 
B

BigBlue

Guest
The other problem I see with Draco is getting blocked... And, since we won't have a horde to block one... We need to keep the board clear.

Thus, sometimes you need an Inferno to wipe the board clean.

I will endeavor to add only creatures henceforth as I agree with Ephraim... Who's the goblin who brings in 3 goblin tokens? Oooh, and Goblin Warrens... But I digress. Inferno for now to get the board clear. And, it's an Instant!

4 Dracoplasm
1 Reins of Power
1 Frenetic Efreet
1 Suffocating Blast
1 Mogg War Marshal
1 Volcanic Geyser
1 Path of Anger's Flame
1 Feral Lightning
1 Alexi's Cloak
1 Rock Jockey
1 Inferno

Creatures spells: 7
Non-Creature spells: 6
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.
 

Mooseman

Isengar Tussle
E

EricBess

Guest
Okay, how about a way to use extra lands late game to make him bigger. And no, I'm not adding black, but I'm opening it up as a splash posibility if the second ability is of interest, but Rakdos Guildmage could be useful.

4 Dracoplasm
1 Reins of Power
1 Frenetic Efreet
1 Suffocating Blast
1 Mogg War Marshal
1 Volcanic Geyser
1 Path of Anger's Flame
1 Feral Lightning
1 Alexi's Cloak
1 Rock Jockey
1 Inferno
1 Pongify
1 Counterspell
1 Cinder Wall
1 Rakdos Guildmage


Creatures spells: 9
Non-Creature spells: 8
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.[/QUOTE]
 
B

BigBlue

Guest

Ransac

CPA Trash Man
How a way to "store" Draco's future strength with big defenders!

4 Dracoplasm
1 Reins of Power
1 Frenetic Efreet
1 Suffocating Blast
1 Mogg War Marshal
1 Volcanic Geyser
1 Path of Anger's Flame
1 Feral Lightning
1 Alexi's Cloak
1 Rock Jockey
1 Inferno
1 Pongify
1 Counterspell
1 Cinder Wall
1 Rakdos Guildmage
1 Rukh Egg
1 Shifting Wall

Creatures spells: 11
Non-Creature spells: 8
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.


Ransac, cpa trash man
 
E

Ephraim

Guest
Somebody had mentioned this deck's poor curve and I am inclined to agree. We need to get some creatures in here to round out the lower registers.

4 Dracoplasm
1 Reins of Power
1 Frenetic Efreet
1 Suffocating Blast
1 Mogg War Marshal
1 Volcanic Geyser
1 Path of Anger's Flame
1 Feral Lightning
1 Alexi's Cloak
1 Rock Jockey
1 Inferno
1 Pongify
1 Counterspell
1 Cinder Wall
1 Rakdos Guildmage
1 Rukh Egg
1 Shifting Wall
1 Jackal Pup

Creatures spells: 12
Non-Creature spells: 8
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.


Ransac, cpa trash man[/QUOTE]
 

Mooseman

Isengar Tussle
Actually the curve is not that bad, I thought Draco was more than 2cc
CC - #
1 - 4
2 - 6
3 - 3
4 - 3
5 - 0
6 - 1
7 - 1
X - 2

Still needs creatures to run Draco.....
 

Mooseman

Isengar Tussle
This card doesn't really help Draco, but it can hold off your opponent so you can get Draco out.


4 Dracoplasm
1 Reins of Power
1 Frenetic Efreet
1 Suffocating Blast
1 Mogg War Marshal
1 Volcanic Geyser
1 Path of Anger's Flame
1 Feral Lightning
1 Alexi's Cloak
1 Rock Jockey
1 Inferno
1 Pongify
1 Counterspell
1 Cinder Wall
1 Rakdos Guildmage
1 Rukh Egg
1 Shifting Wall
1 Jackal Pup
1 Thalakos Dreamsower


Creatures spells: 13
Non-Creature spells: 9
Land: 0

As before, quote to keep links alive and use colors to identify the card appropriately.
 
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