Counter-Quest

Killer Joe

New member
I'm getting real discouraged with my dream to make a slightly viable U/G non-prison T2 deck :( . So I took another look at it from a more control idea instead of Aggro-Control. Here's my list for now:

3x Questing Phelddagrif
4x Jungle Barrier
4x Mystic Snake
4x Counterspell
4x Absorb
3x Gerrard's Wisdom
4x Fact or Fiction
4x Accumulated Knowledge
2x Dismantling Blow
3x Repulse
2x Rushing River

4x Yavimaya Coast
4x Coastal Tower
4x Elfhame Palace
1x Treva's Ruin
11x Island

If you squint your eyes, tilt your head to the left and walk out of the room, it kinda looks like an incomplete "U/W Control" deck. No Wraths/Routs. It has GREEN :rolleyes:. It's an abomination :eek: ! However, it does have lots of card drawing cards, 7 cards that could net a possible 54 life, and a flying purple hippo that can cha-cha with the best of 'em :D .

A sideboard would look like this <based on my local Metagame>:
4x Mageta, The Lion
4x Gainsay
4x Millstone
3x Disenchant

I DO have four Oppositions and a couple of S-Orbs, but I don't want to go that route I like the feel and play of "U/W Control" with a splash of Green for creatures.

Any idea's or thoughts you'd like to share?
 
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